Electronic Arts Acquires Software Developer Manley & Associates.SAN MATEO San Mateo (săn mətā`ō), city (1990 pop. 85,486), San Mateo co., W Calif., on San Francisco Bay; inc. 1894. It is a commercial and retail center with some high-technology manufacturing. San Mateo, Spanish for St. , Calif.--(BUSINESS WIRE)--Jan. 29, 1996--Electronic Arts (NASDAQ NASDAQ
in full National Association of Securities Dealers Automated Quotations
U.S. market for over-the-counter securities. Established in 1971 by the National Association of Securities Dealers (NASD), NASDAQ is an automated quotation system that reports on :ERTS ERTS Electronic Arts, Inc. (stock symbol)
ERTS Earth Resources Technology Satellite (US NASA)
ERTS Embedded Real Time Systems
ERTS Enhanced Remote Transit Shed ), a leading global interactive entertainment software company, today announced it has acquired Manley & Associates, Inc., an independent developer of interactive entertainment and education software, based in Issaquah, Washington Issaquah (King County]], Washington, United States. The population was 11,212 at the 2000 census.
Based on per capita income, one of the more reliable measures of affluence, Issaquah ranks 25th of 522 areas in the state of Washington to be ranked. .
Manley will become Electronic Arts Seattle, Inc., a wholly-owned subsidiary of Electronic Arts (EA). Financial terms of the agreement were not disclosed.
Manley & Associates, founded in 1982, has developed more than 70 software titles for many of the industry's top publishers including Electronic Arts, Activision, Disney, GameTek, MECC MECC Mountain Empire Community College
MECC Middle East Council of Churches
MECC Maastricht Exhibition and Congress Centre
MECC Minnesota Educational Computing Corporation (educational software company) and Spectrum Holobyte Spectrum HoloByte, Inc. was a video game developer and publisher originally based in Alameda, California. The company was founded in 1983 and was most famous for its simulation games, notably the Falcon line, and Vette!, a driving simulator from 1989. . Manley's products have been recognized for their superior production values, engaging content, and depth of game play. The 46-person design and development organization has won several prestigious industry awards for its entertainment and education titles. Manley will develop entertainment software for personal computers and new advanced 32-bit platforms exclusively for Electronic Arts.
"This acquisition is part of our long-term strategy to invest in the best creative talent in the interactive entertainment field," said Larry Probst, chairman and CEO (1) (Chief Executive Officer) The highest individual in command of an organization. Typically the president of the company, the CEO reports to the Chairman of the Board. of Electronic Arts. "Manley has established a successful track record producing titles for some of the industry's most important publishers, and we look forward to continuing to work closely with their talented group of designers and artists on titles targeted for personal computers and the new advanced 32-bit entertainment systems."
Probst continued, "Creative talent is the lifeblood of our industry. In addition to the experienced team at Manley, expanding our studio operations into the Seattle area provides access to the rapidly-growing interactive talent pool located in the Pacific Northwest."
The acquisition of Manley is consistent with EA's strategy to enhance its development and creative resources through acquisition or investment. Last year the company acquired Bullfrog Productions Ltd. of Surrey, England, and made minority investments in Visual Concepts (San Rafael, CA) and NovaLogic (Calabasas, CA).
Electronic Arts, headquartered in San Mateo, California San Mateo is a city in San Mateo County, California, in the San Francisco Bay Area. It is one of the larger suburbs on the San Francisco Peninsula, located between Burlingame to the north, Foster City to the East, and Belmont to the south. , is a leading interactive entertainment software company. Founded in 1982, EA posted revenues of over $490 million for fiscal 1995. The company develops, publishes and distributes software worldwide for personal computers as well as major dedicated video game systems. -0-
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