Video Game Design: Principles and Practices From the Ground Up.
Video Game Design: Principles and Practices From the Ground Up
Salmond draws on his experience designing video games and teaching game design to lay out basic principles for people who would like to begin. These are applicable to designing games as an individual, as part of a small team, or for a large company, he says, though the examples and interviews focus on independent game production. The chapters are in no particular order, so readers can jump around at their fancy. Among the topics are world building, understanding motivations for play, video games as event-driven experiences, character design, the engagement engine, and interface design and audio design. ([umlaut] Ringgold, Inc., Portland, OR)
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|Article Type:||Book review|
|Date:||Jun 1, 2016|
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