Printer Friendly

Pixel Art for Game Developers.


Pixel Art for Game Developers

Daniel Silber

CRC Press


238 pages



Silber, a game developer and pixel artist, explains how to create pixel art in games. He covers why to use pixel art, the principles of drawing with pixels, and how to use color palettes, create and use tiled backgrounds, create animation, build graphics to meet a game's technical requirements, and connect with game developers who need pixel art, as well as software, lines, shading and shadow, and things to avoid, ending with interviews with game developers James Petruzzi of Discord Games, Jochum Skoglund of Crackshell, and Dave Preston of Heart Machine. Tutorials are included. ([umlaut] Ringgold, Inc., Portland, OR)

COPYRIGHT 2015 Ringgold, Inc.
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2015 Gale, Cengage Learning. All rights reserved.

Article Details
Printer friendly Cite/link Email Feedback
Article Type:Brief article
Date:Dec 1, 2015
Previous Article:Green Structures: Energy Efficiency in Buildings.
Next Article:Fundamentals of Clinical Psychopharmacology, 4th Edition.

Terms of use | Privacy policy | Copyright © 2018 Farlex, Inc. | Feedback | For webmasters