Printer Friendly

Pascal, Francine. Kill Game; a Gaia Moore novel.

PASCAL, Francine. Kill Game; a Gaia Moore novel. (Fearless FBI.) Simon & Schuster, Pulse. 262p. c2005.0-689-87821-4. $7.99. S

Loner Gaia Moore, protagonist of Francine Pascal's Fearless series, graduates from Stanford, and her future looks bright until Kevin, her only college acquaintance, straps a bomb to himself and threatens to blow the student body to smithereens. Unable to experience fear, Gaia dives off the rooftop, taking Kevin along with her. Just in time, she rips the bomb off his chest and hurls it into the air. At that moment, Gaia realizes what she wants to do with her life--enter the FBI. While impressed with Gaia's ability, Special Agent Malloy questions whether she's got what it takes to be an agent. For one thing, she's still struggling with the demons from her past. For another, she's never been a team player and likely never will. Gaia vows to prove Malloy wrong. Teamed with her roommate Catherine (a computer geek), Kim (a homosexual male) and Will (an egotistical Southern farmer), she begins a deadly game of "to catch a serial killer."

While at times graphic and disturbing, Kill Game catches the reader's attention and doesn't let go. Following Gaia's footsteps in an FBI training course at Quantico proves an exciting experience, with hopefully more to come in future Fearless FBI books. Lynne Pisano, Nesconset, NY

S--Recommended for senior high school students.
COPYRIGHT 2005 Kliatt
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2005, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

Article Details
Printer friendly Cite/link Email Feedback
Author:Pisano, Lynne
Article Type:Book Review
Date:Jul 1, 2005
Previous Article:Ostow, Micol. 30 guys in 30 days.
Next Article:Peck, Robert Newton. Bro.

Related Articles
Multicultural Literature for Children and Young Adults.
Gillespie, John T. & Naden, Corinne J. Teenplots; a booktalk guide to use with readers ages 12-18.
Gorman, Michele. Getting graphic! Using graphic novels to promote literacy with preteens and teens.
Koertge, Ron. The Brimstone journals.
Book Marketing from A-Z.
Czech, Jan M. Grace happens, a novel.
Glover, Bonnie J. The Middle Sister: A Novel.
Guarente, G.A. Hook, Line and Sinker: A Novel.
Story lines for the adventurous mind: literary fiction offerings ponder obesity, piracy and a Ralph Ellison tale.
MacHale, D.J. The Quillan Games.

Terms of use | Copyright © 2018 Farlex, Inc. | Feedback | For webmasters