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NovaLogic Awarded Patent for Unique 3-D Graphics Engine; Voxel Space 2 Becomes Game Publisher's Third Patented Invention.

Business/Entertainment Editors &Internet/Video Game Writers

CALABASAS, Calif.--(BUSINESS WIRE)--Feb. 18, 2000

Computer game developer and publisher NovaLogic Inc. has been awarded a second patent for its unique Voxel Space(R) 3-D graphics technology.

On Feb. 1, 2000, the United States Patent and Trademark office issued patent number 6,020,893, covering the second and third generations of NovaLogic's Voxel Space technology, Voxel Space 2 and Voxel Space 32. The company's first patent was awarded in 1996 for the original Voxel Space 3-D graphics engine, which had debuted in NovaLogic's 1992 helicopter combat simulation, &uot;Comanche(R) Maximum Overkill(TM).&uot;

The game's unique voxel-based graphics yielded smoothly contoured terrain with more convincing detail than in any other flight simulation of the time, making &uot;Comanche&uot; a big success. NovaLogic followed up with &uot;Armored Fist(R),&uot; a Voxel Space-based tank simulation, then went on to prove the versatility of Voxel Space by bringing its advantages to the Macintosh platform in &uot;Comanche Mac.&uot;

Of course, the one constant in the computer games industry is change. By the time that first patent was issued, the technology it covered had evolved into Voxel Space 2, an improved 3-D graphics engine capable of depicting much more visual detail and rendering vastly greater viewing distances.

Voxel Space 2 became the foundation for two successful sequels, &uot;Comanche 3&uot; and &uot;Armored Fist 2: M1A2 Abrams(R),&uot; and a brand-new product, the tactical first-person action game &uot;Delta Force(R).&uot;

With the release of &uot;Armored Fist 3&uot; and &uot;Delta Force 2,&uot; 1999 saw the debut of the latest generation of NovaLogic's unique graphics technology, Voxel Space 32. The new engine features 32-bit rendering for 16 million-color support; full degrees of freedom of movement (allowing simulated terrain to rotate through 360 degrees on any axis); and higher resolution for unprecedented detail -- right down to individual blades of grass.

Kyle Freeman, NovaLogic's vice president of technology and the inventor of the Voxel Space engines, said the patent is as much about communicating new ideas as it is about protecting NovaLogic's intellectual property.

&uot;A patent is a good way to share ideas with academia without losing any business advantage,&uot; Freeman said. &uot;The alternative would be to maintain the process as a trade secret, which is exactly what patents were designed to avoid. Not having to maintain our unique processes as high-level trade secrets allows for a more open development environment and makes investing in long-term research and development more rewarding.&uot;

Freeman is also the inventor of the technology that brought NovaLogic a patent covering a unique compression method for the playback of full-motion video.

Founded in 1985, NovaLogic Inc. is a leading developer and publisher of interactive entertainment software. NovaLogic's headquarters are located in Calabasas, with a subsidiary in London.
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Publication:Business Wire
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Date:Feb 18, 2000
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