Printer Friendly

Network and Security Research Institute Survey Results of On-Line Game Market.

Tokyo, Japan, Aug 16, 2006 - (JCN) - Network and Security Research Institute have released a report on the growing online Game Market. The survey studied core users and non-core users, categorized by accounting methods, account ID number, and online-gaming corporate data.

The survey result includes information of end-user content use and provides summary insight into potential growth areas in its outlook for the online game market.

Following the top 15 online game companies' total accounting, revenues up from 22.2 billion in 2004 to 28.5 billion in 2005. An additional 65 companies accounting showed online revenues slightly increased from 1.1 billion to 1.4 billion in 2005.

The report, in Japanese, is available in hardcopy or CD-R for 105,000 yen.

Copyright [c] 2006 Japan Corporate News Network. All rights reserved.
COPYRIGHT 2006 Japan Corporate News Network K.K.
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2006, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

Article Details
Printer friendly Cite/link Email Feedback
Publication:JCNN News Summaries
Date:Aug 17, 2006
Previous Article:SANYO in Global Reorganization of TV Business, Alliance with Quanta.
Next Article:Nissho Electronics, Blaze Consulting in Joint BPM Infrastructure and System Service.

Related Articles
NIC's New Web Site Tells All.
Thomson buys Global Securities Information and BroadcastOne.
goo Research Announces Results of Survey on How Internet, Landline and Mobile Phones are Used.
Membership survey shows high degree of satisfaction.

Terms of use | Privacy policy | Copyright © 2021 Farlex, Inc. | Feedback | For webmasters |