Printer Friendly

Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames.


Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames

Stephanie Boluk and Patrick Lemieux

University of Minnesota Press


379 pages


Electronic Mediations; 53


Rather than collecting the artifacts and chronicling the history of videogames as if they were stable, static, separate objects, Boluk and Lemieux attempt to uncover alternate histories of play defined not by code, commerce, and computation, but by the diverse practices and material discontinuities that emerge between the human experience of playing videogames and their nonhuman operations. Their topics include stretched skulls: anamorphic games and the Momento Mortem Mortis; the blind spots: The Phantom Pain, The Helen Keller Simulator, and disability in games; and breaking the metagame: feminist spoilsports and magic circle jerks. ([umlaut] Ringgold, Inc., Portland, OR)

COPYRIGHT 2017 Ringgold, Inc.
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2017 Gale, Cengage Learning. All rights reserved.

Article Details
Printer friendly Cite/link Email Feedback
Article Type:Book review
Date:Apr 1, 2017
Previous Article:Be the Jellyfish Training Manual: Supporting Children's Social and Emotional Wellbeing.
Next Article:The Death and Life of the Great Lakes.

Terms of use | Privacy policy | Copyright © 2019 Farlex, Inc. | Feedback | For webmasters