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Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames.

9780816687169

Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames

Stephanie Boluk and Patrick Lemieux

University of Minnesota Press

2017

379 pages

$30.00

Electronic Mediations; 53

GV1469

Rather than collecting the artifacts and chronicling the history of videogames as if they were stable, static, separate objects, Boluk and Lemieux attempt to uncover alternate histories of play defined not by code, commerce, and computation, but by the diverse practices and material discontinuities that emerge between the human experience of playing videogames and their nonhuman operations. Their topics include stretched skulls: anamorphic games and the Momento Mortem Mortis; the blind spots: The Phantom Pain, The Helen Keller Simulator, and disability in games; and breaking the metagame: feminist spoilsports and magic circle jerks. ([umlaut] Ringgold, Inc., Portland, OR)

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Publication:ProtoView
Article Type:Book review
Date:Apr 1, 2017
Words:127
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