Ignite ready to play in 1997 with launch of seven new PC games; Ignite's gaming label, Inscape, is targeting adventure, action and strategy games.
Inscape's 1997 line-up features: "Tales From the Crypt," a macabre role-playing adventure game that is truly a scream; "HyperWar," the definitive strategy game that takes warfare into the Information Age; "MagZone," a white-knuckle, real-time, 3-D racing simulation game; "Faery Tale Adventure II," an incredibly rich role-playing game rife with medieval adventure; "Red Shift" (working title), a post-apocalyptic real-time strategy game; "Princess Maker 2," a unique simulation game featuring Japanese Anime' style art; and Peter Gabriel's "Eve," a magical-musical adventure game exploring the riddle of the relationship between man, woman and nature.
"We are plunging full force into the gaming marketplace in 1997," said Rob Sebastian, vice president of marketing for Inscape. "Our new team is dedicated to providing a 1997 line-up of games for gamers. We will continue to publish games in three popular genres, adventure, action and strategy."
In "Tales From the Crypt," a lushly animated 3-D role-playing adventure for PC CD-ROM, players will be lured by the cackling Crypt Keeper through three tales of terror, "The Works in the Wax," "High Tide" and "Big Top Terror." Taking on the role of desperate cartoonist Killjoy, who is foolishly working on Halloween eve, players must work through the three stories by midnight, negotiating perplexing puzzles, monstrous mazes and painful plot-twists.
Within each story lies a piece of a larger puzzle that must be solved for the quivering Killjoy to survive the night. "Tales From the Crypt" features the amazing animation of Jim Ludtke and was co-designed by "Tales" TV series writer Larry Wilson. "Tales From the Crypt" is scheduled for a November 1997 release.
"HyperWar," for PC CD-ROM, takes multi-player, real-time strategy and empire building gaming into the Information Age. Players assume the persona of the leader of a post-WWII nation, beginning in the 1950s and continuing through the year 2010. Players must develop their nation's infrastructure, manage its populace, strengthen its military, advance foreign relations and, if necessary, lead their country to war.
The winner of "HyperWar" is the player who leads their nation to world dominance by using force, friendship and fraud. As technology advances, players must shift their philosophy of warfare to adapt to the times. Integrally involved in the design of "HyperWar" is Colonel (ret.) John Warden, the architect of the Information Age American air campaign during Desert Storm that reduced Iraq's vaunted military to dust. "HyperWar" is scheduled to be released in October 1997.
"MagZone" is a real-time, 3-D racing simulation game on PC CD-ROM for players with the "need for speed." In the near future, adrenaline junkies will strap themselves into Magnetic Levitation Cars (Magcars) and race through wild 3-D courses at Mach velocities. On the quicksilver raceways of "MagZone," players will negotiate tight turns and stomach-tumbling 360-degree "curly Qs" as they employ non-destructive weapons to slow their opponents down.
Players will compete on the lucky 13 course MagZone Race circuit for the title of All Circuit MagZone Champion. "MagZone" is scheduled for release in September 1997.
"Faery Tale Adventures II" is a highly detailed role playing/fantasy game set in a medieval world where the battle between Order and Chaos has spawned brutal wars. This sequel to the highly successful "Faery Tale Adventures" takes the player into a vast world of adventure where the player can choose the role of one of three different characters.
The player will pit wit, weapons and magic against slinking dark elves, hordes of grotesque goblins and all manner of evil creatures. "Faery Tale Adventures II," scheduled for a June 1997 release, features beautiful isometric 3-D environments, detailed 3-D rendered characters and more than 60 hours of gameplay.
In "Red Shift," a real-time strategy game for PC CD-ROM, players find themselves fighting for dominance in a strife-torn, post-apocalyptic world. Players will choose to lead one of three different societies...Militaristic, Scientific or Environmentalist. Exploiting the strengths and overcoming the weaknesses inherent in each society, players will strengthen their respective troops by directing them through a series of missions.
Ultimately, all of the factions will meet in a cataclysmic final battle during which the player's objective is to eliminate all opponents and thereby uncover who or what was behind the apocalypse. "Red Shift" is scheduled for an October 1997 release.
"Princess Maker 2" is a challenging, unique simulation game done in Japanese Anime' style art. Players of "Princess Maker 2" find themselves in the role of a medieval traveler who has just saved a kingdom. In return for their bold deeds, the player is presented with a young daughter to raise. The player's objective is then to raise the daughter to become a Princess and marry her off to the Prince of the city...fighting a dozen dragons is an easier task.
Depending on the methods used to raise her, many possible outcomes can arise. The player's daughter must be educated, exposed to culture, trained to defend herself and more. If she is allowed to stray into a seedier lifestyle she will never become a Princess. "Princess Maker 2" is scheduled for a July 1997 release.
"Eve" takes game players on a magical journey to playfully explore the eternal riddle of the relationship between man, woman and nature through a series of consciousness-bending puzzles. Interweaving contemporary art and music, "Eve" uses the story of Adam and Eve's separation and banishment from Eden as the starting point for the adventure.
The player must guide Adam (Peter Gabriel) through four evolutionary landscapes which lead to musical worlds based on previously unreleased versions of Peter Gabriel's songs "Come Talk To Me," "Shaking The Tree," "In Your Eyes" and "Passion." Players will collect a series of musical samples represented by artistic images as they progress through the four graphically rich landscapes.
Players can then mix and record musical tracks and create their own interactive videos for each of the four songs. "Eve" is scheduled for a May 1997 release.
In addition to the games line-up, Ignite will continue to sell music interactive and family entertainment products under the Graphix Zone name.
Based in Irvine, Calif., Ignite publishes interactive multimedia products on CD-ROM, hybrid and Internet platforms and will publish on future platforms such as DVD. Ignite will publish interactive multimedia gaming titles through its premier gaming imprint, Inscape.
CONTACT: Ignite Inc., Irvine
Rob Sebastian, 310/312-5705
John Foster, 213/938-7600
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|Date:||Apr 16, 1997|
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