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GT Interactive Expands Internal Development With Launch of Software Development Studio.

AUSTIN, Texas--(BUSINESS WIRE)--Nov. 16, 1998--

'Bootprint Entertainment' to be Led by Rod Nakamoto, Executive

Producer of Best-Selling 'Wing Commander' Series

New Studio Joins Cavedog Entertainment, Humongous Entertainment,

SingleTrac and Oddworld Inhabitants on GT Interactive's Roster of

Internal Developers

GT Interactive Software Corp. (Nasdaq:GTIS) announced the launch today of Bootprint Entertainment, a new Austin-based entertainment software development studio that will create original PC and console games. The company also announced that the new studio will be run by Rod Nakamoto, former executive producer at Origin Systems, Inc., who was responsible for Electronic Arts' most recent Wing Commander titles, Prophecy and Secret Ops.

Bootprint Entertainment's 16-person, two-team studio is currently developing a proprietary engine for its first title, a character-based action/strategy PC game scheduled for release in the year 2000.

"Bootprint Entertainment strengthens GT Interactive's ability to create and control its own entertainment brands and franchises," said Ron Chaimowitz, chairman and chief executive officer. "Add to this Rod Nakamoto's leadership, proven track record and desire to develop the highest-quality products and I am confident Bootprint Entertainment will produce some of our industry's most entertaining games."

"At Bootprint, our goal is to use leading-edge technology to create products that stand out in consumers' eyes as entertainment not just for today, but for their long-term enjoyment," said Nakamoto, Vice President and General Manager of Bootprint Entertainment. "With both the support and the creative freedom that GT Interactive provides us, we're confident that we will achieve all our goals of developing memorable games and creating an exceptional work environment for artists, designers and programmers."

GT Interactive has aggressively built its internal publishing capabilities over the past five years through a combination of acquisitions and creation of studios. GT Interactive now has more than 230 programmers, designers and artists on its staff.

GT Interactive will be able to leverage Bootprint Entertainment's proprietary technology throughout its studios in order to enhance quality and speed up development time.

Bootprint Entertainment includes Frank Roan as Director of Product Development and Jeff Grills as Director of Technology and a development staff whose experience includes work on such best-selling games as Starcraft and Wing Commander Prophecy. GT Interactive plans to increase the Bootprint staff to approximately 30 employees by January.

Headquartered in New York, with 1997 revenues of $531 million, GT Interactive Software Corp. is a leading global cross-media entertainment company which develops, markets, merchandises and distributes game software; creates e-commerce, electronic storefront leasing, advertising and content licensing opportunities on the Internet; and produces television programs. Via its OneZero Media subsidiary, GT operates a specialized entertainment portal, getwild.com, which acts as the Entertainment Zone on AltaVista; and produces the nationally syndicated television program, The Wild Wild Web. The company's software labels include: GT Interactive, Humongous Entertainment, Cavedog Entertainment, SingleTrac, WizardWorks, CompuWorks, MacSoft and Slash.
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Publication:Business Wire
Date:Nov 16, 1998
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