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Articles from Educational Technology & Society (October 1, 2018)

1-22 out of 22 article(s)
Title Author Type Words
A Study of the Use of Wearable Devices for Healthy and Enjoyable English as a Foreign Language Learning in Authentic Contexts. Shadiev, Rustam; Hwang, Wu-Yuin; Liu, Tzu-Yu Report 9800
Analysing Group Dynamics of a Digital Game-based Adventure Education Course. Lin, Chang-Hsin; Shih, Ju-Ling Case study 6909
Application and Analysis of a Mobile E-Book System Based on Project-Based Learning in Community Health Nursing Practice Courses. Wu, Ting-Ting; Huang, Yueh-Min; Su, Chen-Ying; Chang, Lei; Lu, Yi Chen Report 7753
Comparison of Animation and Static-picture based Instruction: Effects on Performance and Cognitive Load for Learning Genetics. Yang, Chi; Jen, Chun-Hui; Chang, Chun-Yen; Yeh, Ting-Kuang Case study 5972
Developing a Multidimensional Framework for Analyzing Student Comments in Wikis. Hu, Xiao; Cheong, Christy Weng-Lam; Chu, Samuel Kai-Wah Report 6993
Development of a SoLoMo Game-Based Application for Supporting Local Cultural Learning in Taiwan. Lin, Yen-Ting; Tseng, Yu-Ming; Lee, Yi-Sheng; Wang, Tz-Chi; Tsai, Shu-I; Yi, Yun Jhih Report 7945
Educational Games to Enhance Museum Visits for Schools. Bossavit, Benoit; Pina, Alfredo; Sanchez-Gil, Isabel; Urtasun, Aitziber Report 10063
Effects of Multimodal Learning Analytics with Concept Maps on College Students' Vocabulary and Reading Performance. Wang, Shih-Ping; Chen, Yih-Lan Case study 6818
Enhanced Agility of E-Learning Adoption in High Schools. Mesfin, Gebremariam; Ghinea, Gheorghita; Gronli, Tor-Morten; Hwang, Wu-Yuin Report 8250
Factors Related to ICT Competencies for Students with Learning Disabilities. Wu, Ting-Fang; Chen, Cheng-Ming; Lo, Hui-Shan; Yeh, Yao-Ming; Chen, Ming-Chung Report 7262
Gamifying and Mobilising Social Enquiry-based Learning in Authentic Outdoor Environments. Jong, Morris Siu-Yung; Chan, To; Hue, Ming-Tak; Tam, Vincent W.L. Report 9369
Gender-Related Differences in Collaborative Learning in a 3D Virtual Reality Environment by Elementary School Students. Yeh, Yi-Lien; Lan, Yu-Ju; Lin, Yen-Ting R. Report 8051
Guest Editorial: Authentic Edutainment with Advanced Technologies. Shadiev, Rustam; Hwang, Wu-Yuin; Ghinea, Gheorghita; Chang, Maiga Guest commentary 2523
iAbstract: Game-driven Keyword Auction and Summarization for Academic Reading. Cheng, Hercy N.H.; Liao, Calvin C.Y.; Chang, Wan-Chen Case study 6928
Increasing Information Reposting Behavior in Online Learning Community. Speily, Omid R.B.; Kardan, Ahmad A. Report 7201
Investigating Flipped Classroom and Problem-based Learning in a Programming Module for Computing Conversion Course. Chis, Adriana E.; Moldovan, Arghir-Nicolae; Murphy, Lisa; Pathak, Pramod; Muntean, Cristina Hava Report 9666
Mediating Effects of Individuals' Ability Levels on the Relationship of Reflective-Impulsive Cognitive Style and Item Response Time in CAT. Wang, Chao; Lu, Hong Case study 7146
Pedagogical Change in Mathematics Learning: Harnessing the Power of Digital Game-Based Learning. Hwa, Siew Pei Report 11132
Social Networking Sites as Formal Learning Environments in Business Education. Ellahi, Abida Report 7200
Strengthening Social Networks in Online Discussion Forums to Facilitate Help Seeking for Solving Problems. Chao, Po-Yao; Lai, K. Robert; Liu, Chen-Chung; Lin, Hung-Ming Case study 7742
User-Oriented EFL Speaking through Application and Exercise: Instant Speech Translation and Shadowing in Authentic Context. Nguyen, Thi-Huyen; Hwang, Wu-Yuin; Pham, Xuan-Lam; Ma, Zhao-Heng Report 8070
Using Exaggerated Feedback in a Virtual Reality Environment to Enhance Behavior Intention of Water-Conservation. Hsu, Wei-Che; Tseng, Ching-Mei; Kang, Shih-Chung Report 8226

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