Printer Friendly

Blizzard's Battle.net Remains Largest Online Game Service in the World; Battle.net Dominates Online Gaming Industry With 2.1 Million Active Users; Korea Becomes World's No. 1 Market.

IRVINE, Calif.--(BUSINESS WIRE)--Feb. 4, 1999--Blizzard Entertainment's(R) online game service, Battle.net(TM), continues to gain momentum as the world's largest Internet playing venue.

Since the beginning of the year, the number of active users has surged to more than 2.1 million and usage has increased by 50 percent.

The worldwide dominance of Battle.net was recently highlighted by a weekend of record-breaking activity during which more than 675,000 games of "StarCraft(TM): Brood War(TM)," the company's "StarCraft" expansion set, were logged. Over that weekend, nearly 500,000 gamers spent more than 2 million hours playing online.

Since "StarCraft: Brood War" shipped in December, more than 4.7 million games have been played over Battle.net, with peak hours topping more than 50,000 players competing simultaneously.

The success of "StarCraft" in 1998 added to Battle.net's rising usage numbers. "StarCraft" was 1998's biggest-selling PC game, according to PC Data figures released last month. Since the release of "StarCraft," Battle.net has grown 800 percent, both domestically and internationally.

Internationally, much of Battle.net's global popularity can be attributed to the influx of Korean gamers. With approximately 400,000 games of "StarCraft" played per day, Korea has become the fastest- growing market on Battle.net and has overtaken the United States as the No. 1 market in the world.

In all, Battle.net in Korea has grown by approximately 2,000 percent in the last six months, from 15,000 game hours per day to 300,000.

Battle.net provides an arena for Blizzard customers to chat, challenge opponents and initiate multiplayer games. Battle.net is accessible 24 hours a day, seven days a week. Blizzard charges no hourly or monthly fees to connect to Battle.net. Users do need an Internet connection at their own cost to access Battle.net.

Best known for blockbuster hits including the "Warcraft(R)" series, "StarCraft(TM)" and "Diablo(TM)," Blizzard Entertainment(R) (www.blizzard.com) is a premier publisher of entertainment software renowned for creating many of the industry's most critically acclaimed games. Blizzard's track record includes three consecutive No. 1- selling games and multiple Game of the Year awards.
COPYRIGHT 1999 Business Wire
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 1999, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

 
Article Details
Printer friendly Cite/link Email Feedback
Publication:Business Wire
Geographic Code:1USA
Date:Feb 4, 1999
Words:362
Previous Article:CoCreate's OneSpace Revolutionizes Communication Between Tornos-Bechler and Its Key Supplier; Design Models Shared Directly for More Effective...
Next Article:Synopsys Leads Developers' Forum to Enable Tool Interoperability for System-On-a-Chip -- SOC -- Designs.
Topics:


Related Articles
Blizzard Entertainment Announces 'Warcraft III'; Blizzard Sets Out to Redefine the Strategy Genre.
Blizzard Entertainment's StarCraft Series Tops 1 Million Sales Mark in Korea; Korean Gamers Flock to Game Rooms to Play Blizzard's Fast-Paced...
`Diablo II' Nears Completion as Blizzard Prepares for Final Phase of Beta Testing.
Diablo II Goes Gold; Blizzard Prepares for Its Biggest Worldwide Launch Ever.
``Diablo II'' Ships Worldwide; The Year's Most Anticipated Game En Route to Stores.
DIGITAL L.A. : MY MONITOR IS BIGGER THAN YOUR MONITOR.
PC AND MAC GAMES LOOKING BETTER THAN EVER.
Korea's broadband: revolution; What Korea is doing will have global impact.

Terms of use | Privacy policy | Copyright © 2018 Farlex, Inc. | Feedback | For webmasters