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Beginning XNA 3.0 game programming; from novice to professional.


Beginning XNA 3.0 game programming; from novice to professional.

Ed. by Alexandre Santos Lobao et al.



422 pages



The expert's voice in XNA


Three Brazilian game developers explain how to build a 2D rock collision game in Microsoft's XNA Game Studio, add network support for a multiplayer online version of the game, and create a Zune version of the game. The second half of the book switches to 3D graphics and game programming, going into detail about the XNA Content Pipeline, effects and shaders, camera and light systems, terrain mapping, and skeletal animation. B&w screenshots are provided.

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Publication:SciTech Book News
Article Type:Book review
Date:Dec 1, 2010
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