Alias/Wavefront's Maya Software A Top Choice for Next-Generation Game Development; Leading Developers Turning to Maya for Efficient Pipelines/Unparalleled Graphics.
SAN JOSE, Calif.--(BUSINESS WIRE)--March 21, 2001
Game Developers Conference--Alias|Wavefront(TM), an SGI (NYSE: SGI) company, today announced that its Maya(R) 3D animation software is increasingly being chosen for the development of next-generation games including PlayStation 2(TM), Xbox(TM) and PC/online. An internal research study recently determined that over 50% of the companies developing titles for Microsoft Corporation's upcoming Xbox are Alias|Wavefront clients using Maya. Research from PC Data Inc. shows that the top four selling PS2(TM) titles in the U.S. over the 2000 holiday season were also made in Maya.
"Developers have told us loud and clear that when it comes to producing interactive content that meets the expectations of next-generation game console consumers, yesterday's tools and techniques will no longer do," says Tom Harper, Games Product Manager at Alias|Wavefront. "Yesterday's 3D art tools isolated artists from developers. Maya, with its unsurpassed artistic toolset and powerful API, allows these two groups to work together around one unified, robust architecture. That's one of the key reasons why game development facilities are increasingly putting Maya at the core of their pipelines."
Kodiak: Circus Maximus
Kodiak Interactive Software Studios, Inc. is one of those game development facilities that has converted their pipeline to embrace Maya technology. Founded in 1997, Kodiak is best known for developing such console titles as Mortal Kombat(R) 1, 2 and 3 for Sega Genesis and The Empire Strikes Back(TM) and Doom(R) for Super Nintendo. They are currently working on a chariot racer, Circus Maximus(TM), for PS2 and Xbox.
"Maya is the best package not only for creating art, but also for allowing us to transfer the art," states Circus Maximus Producer, Tony Simerman. "Our programmers didn't want to have to use a whole lot of different tools for different jobs--they wanted to be able to use the same tools as the artists. Maya and the Maya API, were the answer."
Turbine: Asheron's Call 2
With Asheron's Call(R) Turbine Entertainment Software Corp. defined a new gaming genre: the "Persistent Virtual World Multiplayer Internet Game." Asheron's Call became an instant success with online PC gamers and has been granted numerous awards including the CNet Role-Playing Game of the Year for 1999 and an Interactive Achievement Award in 2000 from the Academy of Interactive Arts and Sciences. Recently Turbine announced that they are developing Asheron's Call 2(TM). Work on the game content has been underway for six months, however, Maya was brought in 12 months ago when work on the engine first began.
"We chose early on to make Maya the centerpiece of our 3D pipeline for Asheron's Call 2," says Chris Clay, Technical Lead at Turbine. "With Maya we can create all our 3D content, textures and extra data right in the package and then export that data directly to the engine. Other reasons we went with Maya are that it handles characters and character set up incredibly well, allows for complete control right down to the UV level and gives users the ability to apply blind data directly to models. It's a package that works for both artists and engineers."
Alias|Wavefront at GDC
At the Game Developer's Conference (GDC) booth No. 1318 Alias|Wavefront is demonstrating Maya 3 on multiple operating systems including Linux(R) and Mac(R) OS X. Main stage technology demonstrations will spotlight the Art to Engine workflow and Maya's character animation tools, including a character demo from Inevitable Entertainment highlighting Nvidia's GeForce 3(TM) technology.
Other Maya main stage demonstrations at GDC will focus on how the world's leading developers of next generation games (PlayStation 2, Xbox and online) are using Maya to create graphics and animation for some of the most anticipated upcoming titles. Client presenters will include Pacific Coast Power & Light on CMX 2002(TM) (PS2), Turbine Entertainment on Asheron's CalI 2 (online role playing game) and Kodiak on Circus Maximus (Xbox). Midway Entertainment will also be on hand to talk about the use of Maya in their highly popular Ready 2 Rumble Round 2(TM) (PS2).
As the world's leading innovator of 2D and 3D graphics technology, Alias|Wavefront develops software for the film and video, games, interactive media, industrial design, and visualization markets.
Games customers include Acclaim Entertainment, Inc., Core Design Limited, Electronic Arts Inc., Factor 5 LLC, Kodiak Interactive Software Studios Inc., LucasArts Entertainment Company LLC, Midway Home Entertainment Inc., Naughty Dog, Inc., Nihilistic Software, Inc., Nintendo, Rare Ltd., Retro Studios Inc., Sega Corporation, Single Trac, Sony Computer Entertainment, Square Co., Ltd., Timeline Studios, Relic Entertainment and Westwood Studios.
Entertainment customers include Blue Sky, Cinesite, CNN, Digital Domain, Electronic Arts Inc., Industrial Light & Magic, Midway Games, Nintendo, Pacific Data Images (PDI), Pixar, Sega, Sony Pictures Imageworks, Square Co., Ltd., The Secret Lab and Warner Feature Animation.
Alias|Wavefront is a wholly owned, independent software company of SGI(TM) with headquarters in Toronto and technical centers in Seattle and Santa Barbara. Please visit the Alias|Wavefront website at www.aliaswavefront.com or call 1-800-447-2542 in North America. Readers in Europe can call +800 4125 4125 or 800 791 174 in Italy; 353 1 890 2244 in the Middle East and Africa; 81 3 3470 8285 in Asia-Pacific; and 525 203 0030 in Latin America for the nearest sales office or authorized reseller in their area.
Alias|Wavefront and the Alias|Wavefront logo are trademarks of Alias|Wavefront, a division of Silicon Graphics Limited. Maya is a registered trademark and the Maya logo is a trademark of Silicon Graphics, Inc., exclusively used by Alias|Wavefront, a division of Silicon Graphics Limited. PlayStation 2 and PS2 are trademarks of Sony Computer Entertainment Inc. Xbox, Asheron's Call and Asheron's Call 2 are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Mortal Kombat is a registered trademark of Midway Manufacturing Company. Sega and Genesis are a registered trademarks of Sega Enterprises Ltd. The Empire Strikes Back is a trademark of Lucasfilm Ltd. Doom is a registered trademark of Id Software, Inc. Super Nintendo Entertainment System is a registered trademark of Nintendo of America Inc. Circus Maximus is a trademark of Kodiak Interactive Software Studios Inc. CNet is a trademark of CNet, Inc. Interactive Achievement Award is a registered trademark of the Academy of Interactive Arts and Sciences. Game Developer's Conference and GDC are trademarks of CMP Media Inc. Linux is a registered trademark of Linus Torvalds. Mac is a registered trademark of Apple Computer, Inc. Geforce 3 is a trademark of Nvidia Corporation. CMX 2002 is a trademark of THQ Inc. Ready 2 Rumble Round 2 is a trademark of Midway Home Entertainment Inc. All other products or companies mentioned are trademarks or service marks of their respective owners. Alias|Wavefront, 210 King Street East, Toronto, Ontario, Canada, M5A 1J7, Tel: 416-362-9181, FAX: 416-369-6140.
Note to Editors: In the company name Alias|Wavefront, the "|" between "Alias" and "Wavefront" was changed to a slash ("/") in the headline for transmission purposes only.
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|Date:||Mar 21, 2001|
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