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3D math primer for graphics and game development, 2d ed.

9781568817231

3D math primer for graphics and game development, 2d ed.

Dunn, Fletcher and Ian Parberry.

CRC Press

2011

824 pages

$69.95

Hardcover

T385

Mainly for video game programmers, but also other readers, Dunn, with a software company, and Parberry (U. of North Texas) explain the geometry and algebra of three-dimensional space. They do not cover computer graphics, simulation, or even computational geometry, but provide a foundation for those areas. Some simple code is included, but they say, that understanding the code is not necessary to understand the concepts it implements. Their topics include vectors, matrices and linear transformation, rotation in three dimensions, linear kinematics and calculus, and curves in three dimensions. Chapter-end exercises are provided, with answers appended. No date is noted for the first edition.

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Publication:Reference & Research Book News
Article Type:Book review
Date:Feb 1, 2012
Words:135
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