Printer Friendly

3D math primer for graphics and game development, 2d ed.


3D math primer for graphics and game development, 2d ed.

Dunn, Fletcher and Ian Parberry.

CRC Press


824 pages




Mainly for video game programmers, but also other readers, Dunn, with a software company, and Parberry (U. of North Texas) explain the geometry and algebra of three-dimensional space. They do not cover computer graphics, simulation, or even computational geometry, but provide a foundation for those areas. Some simple code is included, but they say, that understanding the code is not necessary to understand the concepts it implements. Their topics include vectors, matrices and linear transformation, rotation in three dimensions, linear kinematics and calculus, and curves in three dimensions. Chapter-end exercises are provided, with answers appended. No date is noted for the first edition.

([c]2012 Book News, Inc., Portland, OR)

COPYRIGHT 2012 Book News, Inc.
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2012 Gale, Cengage Learning. All rights reserved.

Article Details
Printer friendly Cite/link Email Feedback
Publication:Reference & Research Book News
Article Type:Book review
Date:Feb 1, 2012
Previous Article:EU foreign policy and the Europeanization of neutral states; comparing Irish and Austrian foreign policy.
Next Article:Criminal law, 2d ed.

Terms of use | Privacy policy | Copyright © 2020 Farlex, Inc. | Feedback | For webmasters