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3-D Computer Graphics: A User's Guide for Artists and Designers, 2d ed.

3-D COMPUTER GRAPHICS: A USER'S GUIDE FOR ARTISTS AND DESIGNERS (2nd Edition). Andrew S. Glasser. New York: Design Press, 1991. Illustrated, 213 pp., softcover, $26.95.

A completely updated and redesigned version of a popular text, this is a concise introduction to professional techniques for nonprogrammers and nonmathemeticians. Its scope takes in the entire field of three-dimensional computer graphics, with an emphasis on modeling shapes, specification of materials, and lighting design. For those with limited computer backgrounds who wish to use computer graphics in their design or artwork, this book will provide a firm understanding of the principles and hardware used to create realistic, three-dimensional images, scenes and animations. The many subjects it covers include basic concepts and hardware, geometry and color, computer graphics hardware, surfaces and materials, lighting and shading, basic modeling, principles of rendering, computer-assisted animation, etc. This is a most authoritative reference book for the serious operator.
COPYRIGHT 1992 Davis Publications, Inc.
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 1992, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Author:Anderson, Kent
Publication:School Arts
Article Type:Book Review
Date:Jan 1, 1992
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