World of Warcraft's Rob Pardo, Michael Dell, and Hugo Winning Author Vernor Vinge Headline Austin Game Conference on September 6-7-8, 2006.AUSTIN Austin. 1 City (1990 pop. 21,907), seat of Mower co., SE Minn., on the Cedar River, near the Iowa line; inc. 1868. The commercial and industrial center of a rich farm region, it is noted as home to the Hormel meatpacking company, whose Spam Town museum , Texas -- The Game Initiative, the leading producer of conferences for professionals in the computer and video game industry, today announced keynotes keynotes, n.pl in homeopathy, con-cise characteristic indications for a remedy. and speakers for this year's Austin Game Conference (AGC AGC Automatic Gain Control AGC Automotive Glass Cartridge (fuse) AGC Associated General Contractors AGC Associated General Contractors of America AGC Atypical Glandular Cells AGC Attorney-General's Chambers ) taking place September September: see month. 6-7-8, 2006 in Austin, Texas. Headline speakers include: Rob Pardo Rob Pardo (born 9 June) is vice president of game design at Blizzard Entertainment. Previously he was the lead designer of World of Warcraft. In 2006, he was named by Time Magazine as one of the 100 most influential people in the world. , Blizzard blizzard, winter storm characterized by high winds, low temperatures, and driving snow; according to the official definition given in 1958 by the U.S. Weather Bureau, the winds must exceed 35 mi (56 km) per hr and the temperature 20°F; (−7°C;) or lower. Entertainment's Vice President of Game Design and lead designer for World of Warcraft “WoW” redirects here. For other uses, see Wow. Early life and education The son of an orthodontist, Dell was born in to an upper-class Jewish family and attended Herod Elementary School in Houston, , Chairman of the Board, Dell, Inc.; and Vernor Vinge Vernor Steffen Vinge (IPA: [ˈvɪndʒi]) (born October 2, 1944 in Waukesha, Wisconsin, U.S.) is a retired San Diego State University Professor of Mathematics, computer scientist, and science fiction author. , Hugo Award Hugo Award or Science Fiction Achievement Award Any of several annual awards presented by the World Science Fiction Society (WSFS). The awards are granted for notable achievement in science fiction or science fantasy. Winning Science-Fiction Author. Austin Game Conference is the definitive worldwide conference for online game development, including massively multiplayer online games “MMO” redirects here. For other uses, see MMO (disambiguation). Massively multiplayer online game (also called MMOG or simply MMO) is a computer game which is capable of supporting hundreds or thousands of players simultaneously. , casual games, online PC and console games
A console game is a form of interactive multimedia used for entertainment. . Over three days 2,400 attendees from 20 countries will participate in concentrated discourse on the worldwide online game market, which is forecasted to grow from $3.4 billion in 2005 to over $13 billion in 2011. Attendees will network with colleagues, learn from industry leaders, stay informed about the latest tools, technologies and techniques and get business done in a relaxed atmosphere. The speaker roster, available at http://www.GameConference.com, includes 100 industry leading individuals participating in seven detailed conference tracks. "We are extremely pleased to have so many visionaries Visionaries may refer to:
Headliners and Keynotes Blizzard Entertainment's Vice President of Game Design Rob Pardo will deliver the conference opening keynote address keynote address n. An opening address, as at a political convention, that outlines the issues to be considered. Also called keynote speech. Noun 1. on Wednesday, September 7, 2006 at 10am. Rob is the lead designer for the hugely successful World of Warcraft and he also supervises the progress of Blizzard's PC and console titles in development. Michael Dell, Chairman of the Board of Dell, Inc., will speak with conference attendees in a special fireside chat in the Austin Game Conference Technology Pavilion on Thursday, September 7, 2006 at 4:45pm. Dell founded Dell, Inc. in 1984 with $1,000. In 1992, Mr. Dell became the youngest CEO (1) (Chief Executive Officer) The highest individual in command of an organization. Typically the president of the company, the CEO reports to the Chairman of the Board. ever to earn a ranking on the Fortune 500. Hugo Award Winning Science-Fiction Author Vernor Vinge will deliver the Friday, September 8th keynote address at 9:30am entitled en·ti·tle tr.v. en·ti·tled, en·ti·tling, en·ti·tles 1. To give a name or title to. 2. To furnish with a right or claim to something: "Inside Out." Vernor is best known for his science-fiction stories, which include "True Names For the fantasy trope, see . True Names was the science fiction novella which brought Vernor Vinge to prominence in 1981. It was one of the earliest stories to present a fully fleshed-out concept of cyberspace, which would later be central to stories in the cyberpunk ," "A Fire Upon the Deep A Fire Upon the Deep (1992) is a science fiction novel written by Vernor Vinge, an award-winning space opera about superhuman intelligences, well-developed aliens, variable physics, space battles, love, betrayal, genocide, and Usenet. ," and "A Deepness in the Sky A Deepness in the Sky is a science fiction novel by Vernor Vinge. Published in 1999, the novel is a loose prequel (set twenty thousand years earlier) to his earlier novel A Fire Upon the Deep (1992). ." Conference Program Conference tracks include: Games in Asia; Multiplayer Business/Production; Multiplayer Design; Multiplayer Tech/Art; Multiplayer Service and Support; Future of the Development Pipeline and Next Generation Game Development. Conference agenda and early registration is now open at http://www.GameConference.com. In addition to the Austin Game Conference, The Game Initiative is hosting three conferences concurrently: Game Writers Conference (Sept 6-7) at http://www.GameWritersConference.com, Game Audio Conference (Sept. 6-7) at http://www.GameAudioConference.com and Casual Games Conference (Sept. 6-7-8) at http://www.CasualGamesConference.com. Registration to AGC grants full access to all 4 events. All events take place at the Austin Convention Center Austin Convention Center is a multi-purpose convention center located in Austin, Texas, USA. The building is also home to the Austin Toros basketball team with a seating capacity of 3,200. . Early Registration Now Open - Save 40 Percent Before July 21st The fourth annual Austin Game Conference is affordably priced, with online registration for professionals just $295 until July 21, 2006, a discount of 40 percent off the onsite registration price of $495. Student registration is $250 until July 21st. Conference details and registration information are available at http://www.GameConference.com.
Speakers for the three day program include:
-- Alan Crosby Director, Global Community Relations, Sony Online
Entertainment
-- Alexander Macris, President & CEO, Themis Group, Inc.
-- Andrew Mayer, Senior Designer/Producer, PlayFirst, Inc.
-- Andrew Pedersen, Vice President, Executive Producer for Pogo,
Electronic Arts
-- April Burba, Community Manager, NCsoft
-- Betsy Book, Director of Product Management, Makena
Technologies, Inc.
-- Bill Bishop, CEO, Red Mushroom
-- Bill Clifford, General Manager of Advertising Platforms,
WildTangent, Inc.
-- Bill Dalton, Principal Software Engineer, BioWare Austin
-- Bill Money, Creative Director, Iron Will Games
-- Brian Green, Near Death Studios, Inc.
-- Bruce Woodcock, MMOG Analyst, MMOGCHART.COM
-- Carly Staehlin, Artist, Carly Staehlin Design
-- Charles Dane, Community Manager, CCP Games
-- Chris Early, Studio Manager, Microsoft Casual Games Group
-- Chris Kramer, Senior Dir., Corp. Comm., Sony Online
Entertainment
-- Chris Mancil, Senior Online Community Relations Manager,
WEBZEN America, Inc.
-- Chris Melissinos, Chief Gaming Officer, Sun Microsystems, Inc.
-- Christopher Natsuume, Creative Director, Boomzap Pte. Ltd.
-- Cindy Armstrong, CEO, WEBZEN America, Inc.
-- Craig Dalrymple, Editor in Chief, OGX.com & Grimwell Online
-- D. Scott Mattson, Senior Game Consultant, Game Center Group
-- Daishiro Okada, President & COO, Square-Enix
-- Damion Schubert, Lead Combat Designer, BioWare Austin
-- Dan Ferguson, Co-Founder and Creative Director,
Blockdot/Kewlbox.com
-- Daniel Connors, CEO, Telltale
-- Daniel James, CEO, Three Rings
-- Daniel Terdiman, staff writer, CNET News.com
-- David Reese, CTO, Iron Will Games
-- Dave Rohrl, GM - SF Studio, PopCap Games
-- Dave Williams, Atom Shockwave
-- David Swofford, Communications Direcor, North America NCsoft
-- Dean Terry, Professor of Emerging Media & Online Worlds,
University of Texas at Dallas
-- Doug Mellencamp, Server Lead, Bioware
-- Elina M.I. Koivisto, Research Engineer, Nokia
-- EM Stock, Senior Community Manager, Sony Online Entertainment
-- Erik Bethke, CEO, GoPets Ltd.
-- Eugene Evans, VP Marketing, Mythic Entertainment
-- Greg Mills, Director of Premium Games, AOL Games
-- Heidi Perry, VP of Marketing, PlayFirst
-- Howard Marks, CEO, Acclaim Games
-- James Hursthouse, CEO, Online Game Services Inc.
-- Jason Ryan, Online Events Manager, Sony Online Entertainment
-- Jason Wonacott, Director of Corporate Communications, WEBZEN
America, Inc.
-- Jay Lee, Vice President of Technology, Trion World Network
-- Jay Moore, Garage Games
-- Jessica Mulligan, Executive Consultant, Online Games
-- Joe Ludwig, Lead Software Engineer, Flying Lab Software
-- John Blakely, Vice President of Development, Sony Online
Entertainment
-- John Smedley, President, Sony Online
-- John Song, NCsoft
-- Jon Grande, VP - Biz & Legal, Sigil Games Online
-- Jorgen Tharaldsen, Product Director, Funcom
-- Joshua Howard, Microsoft
-- Julie Pitt, GM, Planning and Distribution, Games, RealNetworks
-- Ken Wells, Vice President of Marketing, Big Fish
-- Kevin Richardson, Producer/Designer, iWin, Inc.
-- Lee Sheldon, Indiana University
-- Lisa Cosmas Hanson, Nika
-- Lisa Sikora, Marketing Lead, Microsoft Casual Games
-- Mike Burns, Chief Creative Officer, Fuel Industries
-- Monte Singman, Founder and CEO of Radiance Digital
Entertainment
-- Montgomery Singman, Founder and CEO, Radiance Digital
Entertainment, Ltd.
-- Nicole Lazzaro, President, XEODesign, Inc.
-- Patricia Pizer, Game Designer, Freelance
-- Patrick Wylie, VP Studios, Big Fish Games, Inc.
-- Paul Kim, Vice President, Business Affairs, Go Pets, Ltd.
-- Paul Tauger, Partner and Head - Computer Game Practice Group,
Schnader Harrison Segal & Lewis LLP
-- Raph Koster
-- Rhonda Giedt, Atom Entertainment
-- Richard Vogel, Co-Studio Director, BioWare Austin
-- Richard Weil, Community Relations Manager, NCsoft
-- Ruben Cortez, Chief Network Architect, Electronic Arts Inc.
-- Sam Lewis, Lead Game Designer, Cartoon Network
-- Samantha LeCraft, Game Designer, Online Alchemy
-- Sandra Powers, Producer, Sony Online Entertainment
-- Sanya Weathers, Director of Community Relations, Mythic
Entertainment
-- Sara Jensen, Lead Designer, Wolfpack, A Ubisoft Company
-- Scott Yun, Red Rocket Games
-- Sean "Ashen Temper" Dahlberg, Designer, Community Manager,
Stray Bullet Games
-- Sean Kauppinen, Vice President, Kohnke Communications
-- Sean Ryan, CEO, Meez.com
-- Shawn McMichael, Director of Sales and Marketing, Microsoft
Casual Games
-- Sibel Sunar, Vice President, The Bohle Company
-- Steve Parkis, Disney Online
-- Steven Hoffman, North American Studio Head, Infospace, Inc.
-- Susan Choe, CEO, StrayFish.com
-- Tim Greenhalgh, Chief Executive, Galaxylife Limited
-- Tommy Palm, Head of R&D, Jadestone Group AB
-- Troy Hewitt, Community Envoy, Flying Lab Software
Additional speakers will be added shortly. About The Game Initiative The Austin Game Conference is produced by The Game Initiative, a leading producer of conferences and events for game industry professionals. Game Initiative, events attracted almost 4,000 game industry professionals from around the world as speakers, attendees, sponsors and exhibitors in 2005. The Game Initiative serves the needs of companies and people involved in producing interactive entertainment software and hardware for video game consoles This is a list of video game consoles by the era they appeared in. Eras are named based on the dominant console type of the era (even though not all consoles of those eras are of the same type). Some eras are referred to based on how many bits a major console could process. , handheld devices, personal computers and the Internet Internet Publicly accessible computer network connecting many smaller networks from around the world. It grew out of a U.S. Defense Department program called ARPANET (Advanced Research Projects Agency Network), established in 1969 with connections between computers at the . Game Initiative events include the Austin Game Conference, the Mobile Game Conference, the Women's Game Conference, the Game Writers Conference, the Advertising In Games Forum, the Casual Games Conference, Game Technology Association Meetings and the How to Break into the Game Industry national conference series. More information about The Game Initiative can be found at http://www.GameConferences.com. |
|
||||||||||||||||

Printer friendly
Cite/link
Email
Feedback
Reader Opinion