Printer Friendly
The Free Library
14,529,447 articles and books
Member login
User name  
Password 
 
Join us Forgot password?

What's new in A/V: with EduComm and InfoComm just around the corner, here's a look at what's driving the booming higher ed audiovisual market.


WHEN EDUCOMM ATTENDEES TAKE a break from their workshops and presentations next month in Anaheim, Calif., they'll have a chance to see the latest advances in A/V (1) (Audio/Video) Refers to equipment and applications that deal with sound and sight. The A/V world includes microphones, tape recorders, audio mixers, still and video cameras, film projectors, slide projectors, VCRs, CD and DVD players/recorders, amplifiers and  technology--and maybe a peak into the future--by visiting the adjacent InfoComm 2007 exhibit floor.

Just like the IT surge of the last five years, A/V technology has become ubiquitous in the university environment. A/V equipment has advanced well beyond the "gee whiz gee whiz
interj.
Used to express mild surprise, amazement, or enthusiasm.
" stage to become a vital educational tool. The total United States United States, officially United States of America, republic (2005 est. pop. 295,734,000), 3,539,227 sq mi (9,166,598 sq km), North America. The United States is the world's third largest country in population and the fourth largest country in area.  and Canada A/V market size is estimated at close to $20 billion, and education accounts for about a third of that. According to according to
prep.
1. As stated or indicated by; on the authority of: according to historians.

2. In keeping with: according to instructions.

3.
 InfoComm International, the nonprofit A corporation or an association that conducts business for the benefit of the general public without shareholders and without a profit motive.

Nonprofits are also called not-for-profit corporations. Nonprofit corporations are created according to state law.
 trade association for the audiovisual communications industry communications industry, broadly defined, the business of conveying information. Although communication by means of symbols and gestures dates to the beginning of human history, the term generally refers to mass communications. , more than 80 percent of higher education higher education

Study beyond the level of secondary education. Institutions of higher education include not only colleges and universities but also professional schools in such fields as law, theology, medicine, business, music, and art.
 classrooms are outfitted with A/V equipment today, and that number continues to grow.

Market Drivers

The higher education construction boom is accompanied by strong A/V product and service buying. New construction and major renovations account for 75 percent of the education market, while upgrades account for the rest.

The strong buying activity is reflected in the fact that, according to InfoComm's 2005 market survey, more than 90 percent of respondents indicated they manage more than 15 A/V spaces.

Who's buying it all? The largest buyers of A/V products and services are four-year public institutions located in the North Central and South Atlantic regions, with 300 to 400 classrooms. Not surprisingly, that's where much of the construction is taking place as well. That's a lot of projectors, whiteboards, and accessories.

Randy Lemke, executive director of InfoComm, says the A/V market is strong and, despite a decline in state funding, the higher ed buying market remains healthy.

"Four or five years ago, higher education was really buying A/V in a big way," says Lemke. "We thought there would be a dramatic drop off of purchasing, but it didn't come to that at all. If you talk to our members, higher education has continued on the same pace, if not a faster pace, as two years ago."

Lemke attributes that pace to the continual investment in A/V technology. Higher ed has long been a driving force in A/V development, he says.

Indeed, at many institutions, A/V and IT installations have become a matter of pride, proudly pointed out to prospective students. Survey after survey of today's tech-savvy generation shows that students expect their schools to be on the leading edge in technology.

"A/V and IT technology is no longer seen as 'nice to have'; it's no longer seen as just a cost. It has become competitive," Lemke says, adding that he saw this firsthand first·hand  
adj.
Received from the original source: firsthand information.



first
 as his daughter visited colleges. "People are really competing as they talk with prospective students about what they have for A/V and IT technology."

The Tipping Point The point in time in which a technology, procedure, service or philosophy has reached critical mass and becomes mainstream. See network effect. See also tip and ring.  

The key to the continued purchasing and investment is that--as with computers--A/V technology has finally crested the learning curve that kept so many people from using it in the past.

"I think there are more professors who embrace it in a big way. Not too long ago you had those early adopters--people who wanted to try new technology. They would try anything no matter how bad it was, and how good it could be, because they were into technology."

They were the beta testers, the ones who found the bugs and suggested design improvements to the manufacturers.

"They were great to work with," says Lemke. "That's how we learned a lot of things about how to use technology in higher education."

As a result, the equipment has become more mainstream and easier to use, IT staffs are better able to support the technology, and educators are finding new ways to incorporate A/V into their teaching.

"The other thing that has dramatically changed is the location of information," says Lemke. "It used to be that the information was always in a building--the library mostly. You could do some online searches, but you were still dealing with print. Now all the data that's on the internet on content servers is instantly available to people in their classrooms, so professors can draw from all those resources and, with A/V technology, show them to people."

The ability of faculty to access remote information and incorporate it directly into their teaching represents a fundamental shift in bow teaching and learning take place.

Setting Standards

As they have done with computer technology, colleges and universities are increasingly determining standards for A/V equipment. Of course, standardizing makes sense financially because institutions can often arrange a better price for purchasing 50 projectors at a time than for 10. That also means reduced staffing costs when just two or three projector models need to be maintained.

"That's one of the first questions we ask our clients when we begin a project," says Mark Valenti, president and CEO (1) (Chief Executive Officer) The highest individual in command of an organization. Typically the president of the company, the CEO reports to the Chairman of the Board.  of The Sextant sextant, instrument for measuring the altitude of the sun or another celestial body; such measurements can then be used to determine the observer's geographical position or for other navigational, surveying, or astronomical applications.  Group, a design and engineering firm that specializes in A/V, IT, and acoustics acoustics (ək`stĭks) [Gr.,=the facts about hearing], the science of sound, including its production, propagation, and effects. . About 90 percent of the firm's higher ed work is with new construction.

"We meet with their technology staff to talk about current relationships and current buying agreements that may exist," he says. "It's not uncommon for a school to buy off a state-approved list, so we want to know what those approved companies are; we want to know if they are standardized standardized

pertaining to data that have been submitted to standardization procedures.


standardized morbidity rate
see morbidity rate.

standardized mortality rate
see mortality rate.
 on a particular projector manufacturer because they have to inventory lamps for those things."

Colleges and universities are beginning to adopt the same strategy as the corporate world when it comes to A/V, notes Lemke. "They're developing a campus plan. For example, if you're going to develop a small classroom, say a discussion class for 25 to 30 people, it will always have the same A/V components," he says. "If you move to a larger class with 60 people, you might add a sound system and internet connection, and so on. Then when you get into the large venues, you have full sound systems, control systems, more access to video conferencing See videoconferencing.

(communications) video conferencing - A discussion between two or more groups of people who are in different places but can see and hear each other using electronic communications.
, and other things."

Such a plan enables campuses to standardize stan·dard·ize
v.
1. To cause to conform to a standard.

2. To evaluate by comparing with a standard.
 those sets of equipment in those sized rooms, so they can buy them efficiently and maintain them efficiently.

Control systems are also becoming standardized, Valenti says. "Educators have begun to 'mature' with their technology usage and to understand how important it is to have a standard interface in every classroom across the campus," he says. "In the old days, every building they did was a little bit different incrementally. We're now seeing our clients having gone far enough down the road to say, 'Here is the interface that we use, and this is the graphics look that we want you to apply.'"

The benefit to this type of planning is that a professor who knows how to use the small classroom equipment in Building A will also know how to use the small classroom equipment in Building B.

Just as important is what the instructors never see: the standards for the A/V infrastructure, including cabling, hardware racks, and network interfaces.

"All of that needs to be done on a campus basis as well, so when technicians come in, they know where to look for things," Lemke says. Planning also enables institutions to be prepared for whatever new A/V technology comes along. Rooms won't have to be torn apart to install new cables or power sources because they are already there, waiting to be used.

"We're seeing this type of planning more and more," notes Valenti. "I don't know Don't know (DK, DKed)

"Don't know the trade." A Street expression used whenever one party lacks knowledge of a trade or receives conflicting instructions from the other party.
 that we're working on a building now that doesn't at least have the infrastructure in place to do that in the future. The conduits, the junction boxes junction box
n.
An enclosure within which electric circuits are connected.



junction box  

An enclosure within which electric circuits, such as the electrical wiring for different sections of a building, are
, the pathways to get cabling to the right locations-that's all becoming baseline."

Projection

When it comes to presenting visual information to large groups, projectors are still the way to go. Valenti says that, after an internet connection, projectors are probably the one constant in most classrooms.

"At a minimum, what's prevalent is a projector and screen and some kind of control capability, normally touch-screen controls," he says. "Then, depending on the campus, the range of outboard Not built in. Outboard devices are external to the main unit. Contrast with inboard. See offboard.  equipment runs the gamut See color gamut.

gamut - The gamut of a monitor is the set of colours it can display. There are some colours which can't be made up of a mixture of red, green and blue phosphor emissions and so can't be displayed by any monitor.
 from digital document cameras to video and DVD players A stand-alone device that plays DVDs. It contains a DVD drive and the electronics to decode the digital video. The device may play only manufactured DVDs, or it may be able to play DVD-R, DVD-RW and DVD+RW discs. DVD players are cabled to a TV or home theater system for display. ."

Portable room projectors have come down in size and price, yet they've increased their capabilities. Companies such as Dell, Epson, Hitachi, Toshiba, and Christie all offer powerful yet lightweight wireless projectors that can be moved from room to room or fixed to the ceiling. Large venue projectors, often with two to three times the lumens of portable models, are capable of projecting bright, crisp images in lecture halls lecture hall nsala de conferencias;
(UNIV) → aula

lecture hall lecture namphithéâtre m

 and auditoriums. Look to Sony, Panasonic, Barco, and Sharp for both DLP (Digital Light Processing) A data projection technology from TI that produces clear, readable images on screens in lit rooms. DLP is used in all types of projection devices, from data projectors that weigh only a few pounds to large rear-projection TVs to electronic  (Digital Light Processing) and LCD (liquid crystal display liquid crystal display (LCD)

Optoelectronic device used in displays for watches, calculators, notebook computers, and other electronic devices. Current passed through specific portions of the liquid crystal solution causes the crystals to align, blocking the passage of light.
) large venue technology.

"Many schools are going to multiple imaging setups, with two projectors and two screens," says Valenti. "That's a good way to judge a 'second-generation' installation. The first generation of faculty are getting accustomed to using digital content and figuring out how to integrate that into the way they teach. Once they get the hang of it, they realize that they want to be able to show more than one thing, or be able to compare and contrast, and it's helpful if they have two images to work with."

Some instructors even use signal processors to segment a large display into four or five individual windows, he says.

Lemke says the role higher education plays in A/V development is second only to that of the military. "When you look at when projectors really became available 10 or 15 years ago, you saw engineering schools and the sciences wanting to be able to display high-resolution graphics--different from the video side. That really drove the CRT (1) (C RunTime) See runtime library.

(2) (Cathode Ray Tube) A vacuum tube used as a display screen in a computer monitor or TV. The viewing end of the tube is coated with phosphors, which emit light when struck by electrons.
 development, and at the same time, the at when projectors really became available 10 or 15 years ago, you saw engineering schools and the sciences wanting to be able to display high-resolution graphics--different from the video side. That really drove the CRT development, and at the same time, the military was doing much the same thing because they needed the imaging ability."

Interactive Whiteboards An interactive whiteboard is a large interactive display that connects to a computer and projector. A projector projects the computer’s desktop onto the board’s surface, where users control the computer using a pen, finger or other device.  

In-class teaching and distance learning together account for more than 50 percent of A/V product usage and, like projectors, interactive whiteboards have become increasingly popular. Because they allow users to capture and store "live writing," as well as interact with projected images, these whiteboards have helped bring in new converts to teaching with technology.

Companies like SMART, Polyvision, 3M, Vutec, and Optoma have developed high-tech yet low-cost multimedia capable panels that have rightly earned the label "smart boards."

"Fifteen years ago you had to alter how you were teaching in order to use the technology," Lemke says. "I can remember going to math classes where the professor would start at one end of the room and work all the way around to the other end, on chalkboard after chalkboard along the way. Whiteboards can do the same thing, but you can see it easier, you can store it. And you can use other interactive tools to really work with the students in the classroom. You can annotate annotate - annotation  projected images and save them as digital files to send to your students. You can teach the way you've always taught, but you can bring in some new assets."

Serving Up Content

Imagine an entire semester's worth of classroom lectures, podcasts, PowerPoint presentations and more being available for study anywhere, anytime. That's the idea behind digital content servers.

"The availability of content traveling over IT networks ... will be the big issue for a number of years," says Lemke. "They allow professors to develop presentations and other materials and upload them to the server, to be accessed anywhere on or off campus."

Valenti agrees. "Content servers are where the leading edge is right now. In the last year or two we've seen more universities that are rolling that into their project plans. It's a response to the market. The students in school today have a little different expectation of what a college or university provides them, and the notion of being able to gain access to a lecture after hours Adv. 1. after hours - not during regular hours; "he often worked after hours"  or two weeks later has really gained a fair amount of steam."

Those expectations have led to the increasing use of podcasts and video streaming See streaming video and video stream.  to deliver content on demand. Including a video or audio archive of the lecture as part of the course materials is an idea that is gaining momentum. Sonic Foundry Sonic Foundry is the former developer of various media software suites, which were purchased by Sony in late 2003. Sonic Foundry's current product line consists of the webcasting, presentation software Mediasite. , Apreso, Accordent Technologies Accordent Technologies specialize in...delivering tailor-made media creation and management solutions to universities, the public sector and corporations alike. [1]

El Segundo-based Accordent has grown into a $12.
, VBrick, and others produce turnkey solutions that make the "capture and release" process a simple task.

"Once you've got the content on the server and can access it from anywhere, you also make the classroom more Digital signage Digital signage is a form of out-of-home advertising in which content and messages displayed on an electronic screen, or digital sign, can be changed without modification to the physical sign, typically with the goal of delivering targeted messages to specific locations at  has become so mainstream that InfoComm devotes an entire exhibit hall pavilion to it. The technology has found its way to numerous locations on colleges and universities because the message content can be easily changed. A visit to many modern campuses will reveal flat panel digital displays as well as LED "crawl" signs in almost every building. They are used to post campuswide messages, as well as local items such as event schedules, menus, and alerts.

"They are finding a lot of use in multicampus universities," says Lemke. The main campus can broadcast messages, and then each local campus can customize those messages.

Advances in programming software have made message creation easier than ever, and digital signage has become popular in dining halls, student unions, libraries, and health centers. For some schools, digital signs have become additional revenue generators when local businesses are allowed to run advertisements between campus-centric messages.

Digital signage vendors that cater to the education market include LG Electronics, Sony, NEC (NEC Corporation, Tokyo, www.nec.com, www.necus.com) An electronics conglomerate known in the U.S. for its monitors. In Japan, it had the lion's share of the PC market until the late 1990s (see PC 98).

NEC was founded in Tokyo in 1899 as Nippon Electric Company, Ltd.
, 3M, Planar A technique developed by Fairchild Instruments that creates transistor sublayers by forcing chemicals under pressure into exposed areas. Planar superseded the mesa process and was a major step toward creating the chip. , and StrandVision.

The Next Wave

Just a year or two ago, all the buzz was about distance learning and video conferencing, but with technology changing as fast as a TeraGrid network, EduComm and InfoComm visitors will be on the lookout for in search of; looking for.

See also: Lookout
 what everyone will be talking about next.

Looking at some current indicators, Valenti believes the Next Big Thing may actually be a small thing--that is, smallgroup collaborative learning Collaborative learning is an umbrella term for a variety of approaches in education that involve joint intellectual effort by students or students and teachers. Collaborative learning refers to methodologies and environments in which learners engage in a common task in which each .

"We're seeing the buzz in flat panel displays A thin display screen for computer and TV usage. The first flat panels appeared on laptop computers in the mid-1980s, and the LCD technology became the standard. Stand-alone LCD screens became available for desktop computers in the mid-1990s and exceeded sales of CRTs for the first time , the 42- to 50-inch size that multiple students can gather around and display their individual laptops on so they can work together in a digital domain," he says. "I think we'll see the demise of the large lecture room in the next decade or so. That activity is just too expensive and not very satisfying as a learning experience for most students. We're going to see online streaming replace a lot of lecture, and we're going to see class time being spent more in small groups, with active learning and collaborative learning."

Lemke agrees that advances in technology will go further in changing the way teaching and learning take place. "There are always departments that will be pushing the envelope, and a lot of that development of A/V applications will be in science and engineering. One interesting development that people are beginning to talk about is immersive technology," he says.

Lemke adds, "You can immerse im·merse  
tr.v. im·mersed, im·mers·ing, im·mers·es
1. To cover completely in a liquid; submerge.

2. To baptize by submerging in water.

3.
 a person or a classroom with technology that surrounds them, coming at them from many different directions in terms of video and audio, putting them more in a complete environment than a static flat screen can provide."

Health and engineering sciences have experimented with immersive learning with positive results. "Now with the rise in low-cost simulation technology, we're seeing a huge boom on the medical education front," says Valenti.

"Immersive learning is probably still a decade or so out, but it's going to be the next wave," Valenti adds. "For you Star Trek Editing of this page by unregistered or newly registered users is currently disabled due to vandalism.  fans, think early Holodeck. We'll see immersive learning in the next 15 to 20 years as being pretty much the way a lot of people learn a lot of things."

Resources

3M, www.3m.com

Accordent Technologies, www.accordent.com

Apreso, www.apreso.com

Barco, www.barco.com

Christie Digital, www.christiedigital.com

Dell, www.dell.com

Epson, www.epson.com

Hitachi, www.hitachi.com

InfoComm International, www.infocomm.org

LG Electronics, us.lge.com

NEC, www.nec.com

Optoma, www.optoma.com

Panasonic, www.panasonic.com

Planar, www.planar.com

Polyvision, www.polyvision.com

Sharp, www.sharp.com

SMART, smarttech.com

Sonic Foundry, Sony, www.sony.com

StrandVision, www.strandvision.com

The Sextant Group, www.thesextantrogroup.com

Toshiba, www.toshiba.com

VBrick, www.vbrick.com

Vutec, www.vutec.com
COPYRIGHT 2007 Professional Media Group LLC
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2007, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

 Reader Opinion

Title:

Comment:



 

Article Details
Printer friendly Cite/link Email Feedback
Author:Goral, Tim
Publication:University Business
Date:May 1, 2007
Words:2748
Previous Article:The big business of research: research universities are finding new ways to leverage their intellectual capital.
Next Article:The kids are all right: as the number of young alumni grows, alumni offices must get creative to keep recent grads engaged.
Topics:



Related Articles
The urge to converge.(Editor's Note)
Calendar of events.(educational conferences and seminars)(Calendar)
Calendar of events.(Brief Article)(Calendar)
AV and IT converge at InfoComm 2004: higher ed AV conference launches at InfoComm.(InfoComm In Atlanta)
AV and IT Convergence at InfoComm 2004: K-12 and Higher Ed Conference launches at InfoComm.(InfoComm in Atlanta)
AV/IT worlds collide.(Editor's Note)
EduComm conference features latest AV products: AV industry emphasizes network connectivity.(Update)
3rd Annual EduComm Conference at infoComm06: the one conference that connects education with audiovisual and information technology.(LAST CHANCE FOR...
Learning about the Garifuna.(Editor's Letter)(Travel narrative)
How to spend your summer vacation.(EDITOR'S NOTE)

Terms of use | Copyright © 2009 Farlex, Inc. | Feedback | For webmasters | Submit articles