WOW goes Global.
While video games stamped "Made in the USA" often
struggle abroad, especially in Asia, World of Warcraft has become a
global entertainment phenomenon. Also known as WOW, the game has nearly
7 million subscribers and is expected to generate more than $1 billion
in revenues this year. World of Warcraft, made by Blizzard Entertainment
in Irvine, Calif., has more than 3 million players in China and about 2
million in the U.S. The game is also hugely popular in South Korea and
Europe. Most players pay around $14 a month for access. "What WOW
has done better than other games is be able to appeal to both audiences,
hard-core players, and more casual players," says Kim Daejoong, 29,
of South Korea. "That's why you've seen people all over
the world get into the game."
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