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Vivid Group awarded patent for their unencumbered camera based Mandala Virtual Reality technology.


TORONTO--(BUSINESS WIRE)--Nov. 11, 1996--Vivid Group announces their award of a comprehensive patent from the USPTO USPTO
abbr.
United States Patent and Trademark Office
 for their video gesture recognition (1) The ability to interpret simple handwritten symbols such as check marks and slashes. See PDA and tablet PC.

(2) The ability to recognize hand signals. In 1998, Toshiba introduced a device that uses infrared light reflected from a user's hand to sense its motion.
 system.

The Mandala mandala (mŭn`dələ), [Skt.,=circular, round] a concentric diagram having spiritual and ritual significance in Hindu and Buddhist Tantrism. (R) Virtual Reality (VR) system which uses a video camera as a capture and tracking device to put people inside VR experiences, wins rave reviews as a unique invention with both participants and the media, who delight in Vivid Group's revolutionary approach to computer human interface. Vivid Group creates and markets a myriad of VR applications in a wide variety of industries, with over 300 successful installations worldwide.

In 1991 Vivid Group applied for a patent; in July 1996 the USA Patent Office issued them patent no. 5-534917. Vivid Group has begun actively licensing their technology to developers.

Vivid Group's Mandala video gesture recognition technology allows participants to step in front of a video camera and view themselves on a video monitor as they interact with the animation surrounding their live onscreen on·screen or on-screen  
adj. & adv.
1. As shown on a movie, television, or display screen.

2. Within public view; in public.
 video image. The computer digitizes the live video, separating the participants from the background while it reads information about their location in the real world, and the speed and angle of various body gestures. They manipulate the interactive animations by touching them with their live, real-time video image. This state of the art tracking system allows for full body interaction with the computer world - without having to wear, touch or hold anything.

Vivid Group's major market is Location Based Entertainment. Vivid sells Mandala VR Systems for customized public spaces, as well as arcade-style turnkey Mandala VR Modules for coin operation in arcades and Family Entertainment Centers. Vivid creates customized applications for leading corporations, and also successfully markets a variety of exciting Mandala software titles of its own. These include: Big Head Racer, Vivid's driving game; Turbo Kourier - a futuristic fu·tur·is·tic  
adj.
1. Of or relating to the future.

2.
a. Of, characterized by, or expressing a vision of the future: futuristic decor.

b.
 arcade game An arcade game is a coin-operated entertainment machine, typically installed in businesses such as restaurants, pubs, video arcades, and Family Entertainment Centers. Most arcade games are redemption games, merchandisers, video games or pinball machines. ; Sharkbait - an underwater adventure game; Soccer or Hockey - virtual goal tender; Cyberjam - one on one virtual basketball.

Vivid Group's Mandala VR technology is also quickly becoming the key element in a number of rapidly expanding markets. As an interactive billboard, permanently placed or touring to public locations, Mandala VR offers great opportunity for participant/observer traffic. As a virtual studio for production it offers the ability to have participants step into and interact with TV content and games. In video teleconferencing See videoconferencing.  it allows participants in different cities to step into the same shared virtual world, see each other and interact with the same animations. On the Web participants will be able to enter the same VRML (Virtual Reality Modeling Language) A 3D graphics language used on the Web. After downloading a VRML page, its contents can be viewed, rotated and manipulated. Simulated rooms can be "walked into." The VRML viewer is launched from within the Web browser.  space where they will be able to see, hear and interact with each other. As a fitness device Mandala VR engages the entire body inside an interactive work out. In business, Mandala VR spices up business presentations by letting the presenter step inside business charts and manipulate them in real time, or for business training trainees step right into and are challenged by a visual data base of corporate scenarios.

Vivid Group is a privately held corporation Noun 1. privately held corporation - a corporation owned by a few people; shares have no public market
close corporation, closed corporation, private corporation
 located in Toronto, providing unique entertainment systems worldwide based on their patented Mandala VR technology.

CONTACT: Vivid Group, Toronto

Sue Wyshynski, 416/340-9290 x400

email: susan@vividgroup.com

www.vividgroup.com
COPYRIGHT 1996 Business Wire
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 1996, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Publication:Business Wire
Date:Nov 11, 1996
Words:522
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