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Virtual textuality.


Although the term "hypertext" has yet to acquire the mass-cultural (and instantly cliched cli·chéd also cliched  
adj.
Having become stale or commonplace through overuse; hackneyed: "In the States, it might seem a little clichéd; in Paris, it seems fresh and original" 
) cachet cachet /ca·chet/ (ka-sha´) a disk-shaped wafer or capsule enclosing a dose of medicine.

ca·chet
n.
An edible wafer capsule used for enclosing an unpleasant-tasting drug.
 of "virtual reality," a growing corps is treating it with a similar utopianism u·to·pi·an·ism also U·to·pi·an·ism  
n.
The ideals or principles of a utopian; idealistic and impractical social theory.


utopianism
1.
. Yet the two modes have interesting points of divergence: where VR eliminates language, hypertext is based entirely on the sign; where VR emphasizes a dizzying phenomenology phenomenology, modern school of philosophy founded by Edmund Husserl. Its influence extended throughout Europe and was particularly important to the early development of existentialism.  of direct experience (or the elaborate illusion thereof), hypertext emphasizes symbolic representation; where VR is sexy and mainstream (Wild Palms, Lawnmower Man), hypertext remains the province of Brown University's English department (just kidding). A "virtual reality," as anyone not living in one knows by now, is a real-time computer-generated environment that single or multiple users can inhabit with the aid of such devices as Datagloves, electronic bodysuits, 3D Eyephones, and the simulation of 360 |degrees~ sound. These instruments immerse the user in an environment of data, which might one day represent anything from a cockpit or a surgical operating room operating room
n. Abbr. OR
A room equipped for performing surgical operations.
 to spreadsheet figures or a Westworld-style vacation paradise. "Hypertext" designates texts composed and displayed on computer terminals. The structures of these texts are nonlinear (or multilinear): on-screen, the text is separated from its physical existence on the computer's hard disk, and becomes a malleable, "virtual" text. Through a click of the mouse or a touch of a key, one unit of text may be "linked" to another, or to a different text altogether: a glossary or annotation, or another work by, or influenced by, that author, or even written in the same period. Further, these texts can incorporate illustration, video, and sound, as well as music or movie samples.

In 1945, in the Atlantic Monthly, Vannevar Bush posed the developing problem of the information explosion, and the need for a means of threading through it all. Since the human mind "snaps instantly" by association from one idea to the next, Bush proposed a device called a "memex" (for "memory extender See Media Center Extender, bus extender and DOS extender. ")--a kind of giant desk packed with oodles of microform In micrographics, a medium that contains microminiaturized images such as microfiche and microfilm. See micrographics.  texts that would allow a reader to annotate annotate - annotation  and quickly rearrange the retrieved information. Bush, George Landow writes, was proposing "what are essentially poetic machines--machines that work according to analogy and association, machines that capture the anarchic brilliance of human imagination. Bush . . . assumed that science and poetry work in essentially the same way."|1~

Virtual reality and hypertext might be seen as similarly both scientific and poetic, and both are similarly concerned with negotiating what would otherwise be an overwhelming proliferation of data. Each depends upon spatial metaphors. Much of VR's appeal in the popular imagination derives from the primacy it grants bodily experience--it heightens one's sensorial sensorial /sen·so·ri·al/ (sen-sor´e-al) pertaining to the sensorium.

sen·so·ri·al
adj.
Of or relating to sensations or sensory impressions.
 experience of data--and from its promise of fully realized, hyperreal Hyperreal may refer to:
  • Hyperreality, a term used in semiotics and postmodern philosophy
  • Hyperrealism, a school of painting
  • Hyperreal numbers, an extension of the real numbers in mathematics that are used in non-standard analysis
 alternate realities (a promise that continues to lurk behind most nonspecialist discussions of VR). The mapping of a familiar physicality onto unfamiliar systems of information transforms the digital into the tactile, reversing a process described by Jean Baudrillard over a decade ago. Hypertextual systems constitute a different kind of electronic experience, remaining largely rooted in the culture of the words. Still, a rhetoric of spatiality continues to define the structures of hypertext ("readers move through a web or network of texts"), not to mention the general proliferation of texts fostered by the computer ("a vast sea of database"|2~). Jay Bolter bolt·er 1  
n.
1. A horse given to bolting.

2. One who gives up membership in or withdraws support from a political party.
 maintains that every writing technology produces its own "writing space," which is also a reading space.|3~ The literature on hypertext repeatedly defines its flexible, unit-oriented writing space as a network that challenges the linearity of the book, questioning such elements as fixed sequence, definite beginning and end, and the ensuing perception of unity and wholeness. I'd argue that the reader continues to start, stop, and otherwise organize hypertext to produce a sense of unity or wholeness, but certainly textual authority has been displaced, if not obliterated o·blit·er·ate  
tr.v. o·blit·er·at·ed, o·blit·er·at·ing, o·blit·er·ates
1. To do away with completely so as to leave no trace. See Synonyms at abolish.

2.
.|4~ For novelist Robert Coover, an ardent hypertext enthusiast, this is a medium in which "narrative bytes no longer follow one another in an ineluctable page-turning chain. Hypertextual story space is not multidimensional and theoretically infinite."|5~ The phrase "theoretically infinite" raises another question: the lack of closure may be a theoretical strength but a practical weakness. Landow concedes that "complete hypertextuality requires gigantic information networks" linked more tightly than existing networks.|6~ A "complete" hypertext, like the perfect simulation promised by virtual reality, remains a kind of electronic grail. Descriptions of VR deemphasize language to evoke a kinetic, phenomenologically heightened field of bodily movement and metamorphosis. This depreciation of the linguistic is easily aligned with an all-too-prevalent discourse (I call it cyberdrool) that imagines cyberspace as a site of Dionysian antirationalist liberation. (For a brief but memorable period, cyberdrool was most easily locatable in the magazine Mondo mon·do   Slang
adj.
Enormous; huge: a mondo list of pizza toppings.

adv.
Extremely; very: a mondo big mistake.
 2000.) In this version of the future, VR actually poses itself against language, and ultimately, in its solipsistic focus on a solitary disembodied subject adrift in the cyberdelic fields, against culture and history as well. As VR-developer Jaron Lanier writes, "In virtual reality, there's no question that your reality is created by you"--a remark that is typical of the rhetoric of subjective empowerment surrounding VR. This rhetoric inevitably yields to an almost parodic evocation of sublime transcendence: "Virtual reality is the first medium to come along that doesn't narrow the human spirit."|7~ At the same time, however, many writers have stressed the potentially revelatory power of a medium that permits absolute control over the objective conditions of subject formation. Allucquere Stone and others have convincingly argued that VR encourages a new interrogation interrogation

In criminal law, process of formally and systematically questioning a suspect in order to elicit incriminating responses. The process is largely outside the governance of law, though in the U.S.
 of Being, as once unalterable conditions, such as the relation between subject and bodily identity, are suddenly rendered malleable (at least in theory).|8~ If VR may become an ontological testing ground, hypertext permits an exploration of some of the tenets of poststructuralism poststructuralism: see deconstruction.
poststructuralism

Movement in literary criticism and philosophy begun in France in the late 1960s. Drawing upon the linguistic theories of Ferdinand de Saussure, the anthropology of Claude Lévi-Strauss (
, creating "an almost embarrassingly literal embodiment" of such issues as authorship, multiply centered texts, and the active power of the reader.|9~ The rhetoric may be more modest than that of Vr, but by emphasizing an active, creative, and free reader who not only follows but forges links between units of writing, hypertext, like VR, presents itself as a liberating "space" of empowerment. It also gives us a breakdown of barriers: between texts, between kinds of texts, between reading and writing, and between reader and writer. Yet even as it celebrates decentered discourses, multiple authorship, and multiple linearities, it still retains and extends the controlling power of the individual reading subject. Paradoxes abound. While both VR and hypertext designers privilege the individual subject, both also make the formation of community an anxiom, and both posit new public "spaces"--cyberspaces--to enhance or replace more traditional spaces and communities. VR communities will operate in a real-time, simulated environment. Users will coincide in time while their "real" bodies remain spatially distant. Hypertext communities, on the other hand, will "incorporate" (interesting word) temporarily "distant" (also interesting) users, each using and annotating an·no·tate  
v. an·no·tat·ed, an·no·tat·ing, an·no·tates

v.tr.
To furnish (a literary work) with critical commentary or explanatory notes; gloss.

v.intr.
To gloss a text.
 the same text over an indefinite and perhaps infinite period of time. The most active existing cyberspace community, the Internet, combines aspects of both of these modes, as users both "chat" in real time (albeit without full sensory interface) and post messages and responses for other users to encounter at their own pace.

Inevitably, as on the Internet, virtual realities and hypertexts move together. As real-world limits reduce the scope of VR's ambitions, and increased power in desktop computing expands the capabilities of hypertext, the two forms will undoubtedly blur together. But right now (at least until next Tuesday) the separation between them remains. Their merger will generate a synesthesia synesthesia /syn·es·the·sia/ (sin?es-the´zhah)
1. a secondary sensation accompanying an actual perception.

2.
 of data experience, one that might finally establish the crucial relation between the phenomenological subject privileged by virtual reality and the acculturated, historical subject that grounds the hypertextual exploration. 1. Vannevar Bush, "As We May Think," The Atlantic Monthly 176, July 1945, pp. 101-108; and George P. Landow, Hypertext: The Convergence of Contemporary Critical Theory and Technology, Baltimore and London: The Johns Hopkins University Press The Johns Hopkins University Press is a publishing house and division of Johns Hopkins University that engages in publishing journals and books. It was founded in 1878 and holds the distinction of being the oldest continuously running university press in the United States. , 1992, p. 18.

2. Landow, pp. 11 and 22.

3. Jay David Bolter Jay David Bolter is a professor of Language, Communication and Culture at the Georgia Institute of Technology. Some of his main points of study include the evolution of media, the usage of technology in education, and the role of computers in the writing process. , Writing Space: The Computer, Hypertext, and the History of Writing, Hove and London: Lawrence Erlbaum Associates Lawrence Erlbaum Associates began as a small publisher of academic books in 1973. It publishes and distributes internationally and is based in Mahwah, New Jersey, USA. , 1991. See also writings by Friedrich Kittler on typewriter "space."

4. Landow, p. 102. Landow grudgingly allows the possibility of this organizing activity on the reader's part.

5. Robert Coover, in a talk quoted by Landow, pp. 104-105.

6. Landow, p. 187.

7. Jaron Lanier, quoted in "Virtual Reality," Mondo 2000: A User's Guide to the New Edge, eds. Rudy Rucker, R. U. Sirius
R. U. Sirius is also the name of the space ship in the comic strip .
R. U. Sirius (born Ken Goffman) is an American writer, editor, talk show host, musician, and cyberculture icon best known as co-founder and original Editor-In-Chief of
, and Queen Mu, New York New York, state, United States
New York, Middle Atlantic state of the United States. It is bordered by Vermont, Massachusetts, Connecticut, and the Atlantic Ocean (E), New Jersey and Pennsylvania (S), Lakes Erie and Ontario and the Canadian province of
: Harper Collins, 1992, pp. 257-59.

8. See, for example, Allucquere Rosanne Stone, "Virtual Systems," Zone 6, 1993, pp. 609-21.

9. See Landow, p. 34.
COPYRIGHT 1994 Artforum International Magazine, Inc.
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 1994, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Title Annotation:hypertext
Author:Bukatman, Scott
Publication:Artforum International
Date:Jan 1, 1994
Words:1437
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