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VIRTUAL REALITY THERAPY: Expanding the Boundaries of Therapeutic Recreation.


Therapeutic recreation specialists should give special attention to VR applications in health care settings and proactively examine their possible use in a therapeutic recreation intervention program.

Brandon balances precariously on a four-inch rock ledge, twenty feet above his belayer, wondering how he ever let his friends talk him into rock climbing rock climbing Sports medicine An 'extreme sport' in which the participant climbs rock formations, with or without ropes Injury risk Fractures, abrasions, death. See Extreme sports. . He is frozen in place, gripped by his fear of heights, afraid to move up or down. Frustrated, overcome with fear, and not sure what to do next, Brandon reaches out and turns the virtual reality simulator off telling the recreation therapist, "I'll try again next time."

Virtual Reality is the 3-dimensional (3-D) virtual world created with computer graphics, body-tracking devices, and head-mounted displays. Although Virtual Reality (VR) technology is relatively new, it has had considerable impact in industry and education (Grealy, Johnson, & Rushton, 1999). Currently, the virtual environments are moving out of computer science labs and into health care settings. Although VR applications in health care settings are limited, special attention should be paid to the potential that VR therapy holds as a therapeutic recreation treatment modality treatment modality Medtalk The method used to treat a Pt for a particular condition . This article has four primary purposes: (1) providing a basic introduction to VR, (2) sharing examples of VR therapy programs in the areas of mental health and physical medicine/rehabilitation, (3) examining the advantages of VR therapy, and (4) discussing the possible applications of VR to therapeutic recreation.

Virtual Reality

VR is a new human-computer interaction Human-computer interaction

An interdisciplinary field focused on the interactions between human users and computer systems, including the user interface and the underlying processes which produce the interactions.
 in which users are no longer simply external observers of images on a computer screen, but are active participants within a computer-generated 3-D virtual world. Rothbaum and Hodges (1999) point out that VR environments differ from traditional displays in that computer graphics and various display and input technologies are integrated to give the user a sense of presence, or immersion, in the virtual environment. The most common approach to the creation of a virtual environment is to fit the user with a head-mounted display. The sensory aspects of the virtual environment (auditory, visual, and tactile) are delivered to the individual through the head-mounted display. The sensory experiences depend upon the individual's movements within the environment, which are relayed back to the computer from the helmet sensor and other control devices (e.g., joy stick, the data gloves, or body suit). In short, VR integrates real-time computer graphics Real-time computer graphics is the subfield of computer graphics focused on producing and analyzing images in real time. The term is most often used in reference to interactive 3D computer graphics, typically using a GPU, with video games the most noticeable users. , body-tracking devices, visual displays, and other sensory input devices to immerse a participant in a computer-generated virtual environment (Rothbaum & Hodges, 1999). However, VR also comes in a `non-immersive' form in which sensory aspects of the virtual environment are presented on a conventional computer monitor and the individual controls his or her movement by means of a joy-stick or other control devices (Rose, Attree, & Johnson, 1996).

Development of VR systems that allow patients to move and grasp virtual objects could rapidly change the nature of rehabilitation programs (Grealy, et al., 1999). Within health care settings, medical applications for VR include surgical simulators, telepresence surgery See telesurgery. , and rehabilitation. Mental health has had an increasing level of acceptance and implementation of VR as a viable treatment option among psychologists, clinicians, and therapists (Mahoney, 1997).

Virtual Reality has been identified as an effective modality for the treatment of many mental disorders mental disorders: see bipolar disorder; paranoia; psychiatry; psychosis; schizophrenia. . In 1995, Hodges and Rothbaum conducted the first controlled study of VR therapy in the treatment of acrophobia acrophobia /ac·ro·pho·bia/ (ak?ro-fo´be-ah) irrational fear of heights.

ac·ro·pho·bi·a
n.
An abnormal fear of heights.
 (fear of height). In their study, Hodges and Rothbaum developed height-related virtual environments (e.g., a bridge and a glass elevator Glass Elevator are an art metal band from south-east Kent, England. Originally formed in mid-1998, Trevor Pressman (vocals/guitar), Peter Colley (bass) and Paul Andrews (drums) were joined a couple of years later by Dan Lucas (guitar). ). The virtual environment was proven an effective means of reducing subjects' acrophobia. Since that time, similar results have been reported in the treatment of other types of phobias Phobias Definition

A phobia is an intense but unrealistic fear that can interfere with the ability to socialize, work, or go about everyday life, brought on by an object, event or situation.
, such as the fear of flying and the fear of spiders (Carlin car·line or car·lin  
n. Scots
A woman, especially an old one.



[Middle English kerling, from Old Norse, from karl, man.]
, Hoffman, & Weghorst, 1996).

Olsen (2000) articulated that virtual reality therapy Virtual reality therapy (VRT) is a method of psychotherapy that uses virtual reality technology to treat patients with anxiety disorders, post traumatic stress disorder, and several other medical phobias. New technology also allows for the treatment of addictions.  is effective for working with people with mental health impairments (e.g. chronic post-traumatic stress disorder post-traumatic stress disorder (PTSD), mental disorder that follows an occurrence of extreme psychological stress, such as that encountered in war or resulting from violence, childhood abuse, sexual abuse, or serious accident.  and phobias) to overcome their difficulties. The applications of VR treatment, for this population, are based on the theory of desensitization desensitization
 or hyposensitization

Treatment to eliminate allergic reactions (see allergy) by injecting increasing strengths of purified extracts of the substance that causes the reaction.
. The use of VR provides the patients with the experience of being immersed in a three-dimensional simulation of the environment in which he or she was traumatized. For example, persons with acrophobia may receive treatment including repeated exposure to different levels of height. A patient receiving VR therapy may begin by watching others ride a virtual glass elevator, followed by the patient riding the elevator to the second floor of a building, and then on up to higher floors as the patient's comfort level increases. VR has also been used as a treatment tool for sexual offenders in psychiatric settings. For example, as in the normal treatment for most phobias, VR therapy involves systematically exposing, in measured amounts, phobic pho·bic
adj.
Of, relating to, arising from, or having a phobia.

n.
One who has a phobia.
 clients to the objects or situations they fear (Mahoney, 1997). For this to happen, the fear structure must be activated. VR is effective at activating the fear structure via confrontation with the feared stimuli, which elicits the fearful response. The feared stimuli cease to elicit anxiety in the processes of habituation habituation

Reduction of an animal's behavioral response to a stimulus, as a result of a lack of reinforcement during continual exposure to the stimulus. Habituation is usually considered a form of learning in which behaviours not needed are eliminated.
 and extinction (Rothbaum, 1999).

In addition to mental health, VR is also utilized in physical medicine and rehabilitation physical medicine and rehabilitation
 or physiatry or physical therapy or rehabilitation medicine

Medical specialty treating chronic disabilities through physical means to help patients return to a comfortable, productive life despite a medical
 settings. The primary purpose of physical rehabilitation physical rehabilitation See Physical therapy.  is to enhance physical functioning. However, clients with physical disabilities or illnesses are unlikely to have access to stimulating exercise opportunities needed for successful treatment. A client with a brain injury, who constantly reports feelings of fatigue, can ride a VR exercise bicycle in a stimulating, safe, and controllable setting. This setting may be more appealing than riding a regular stationary bike Stationary Bike is a short story written by Stephen King, which was originally published in the fifth edition of From the Borderlands in 2003.

The story depicts the struggle of Richard Sifkitz — a commercial artist and widower — to suppress a passion for
 with no additional stimulus or riding on the street with an increased exposure to additional injury. Wilson, Forman, and Stanton (1997) cited the main benefits of VR for people with physical disabilities are that they can engage in a range of activities in a simulator, safely and relatively free from their physical limitations.

VR exercise programs can also be used to enhance cognitive abilities of people with brain injuries. According to according to
prep.
1. As stated or indicated by; on the authority of: according to historians.

2. In keeping with: according to instructions.

3.
 Grealy and his associates (1999), clients with traumatic brain injuries who participated in a four-week virtual exercise program performed significantly better than a control group on cognitive functions such as digit symbol and visual learning tasks.

High levels of environmental interaction are likely to increase the potential for structural change within an injured brain. VR treatment has also been used with burn patients.

Strengths and Weaknesses

For both people with mental difficulties and physical limitations, VR offers a feeling of control over the environment (Rothbaum, 1999). In particular, many patients with physical disabilities or illnesses experience a feeling of learned helplessness learned helplessness

In psychology, a mental state in which a laboratory subject forced to bear aversive stimuli becomes unable or unwilling to avoid subsequent applications, even if they are “escapable,” presumably through having learned that situational
 related to their sense of control. They do not believe they have the ability to control their body and their own destiny. VR may provide these individuals with the power to create their own realities in the virtual environment (Glantz, Durlach, Barnett, & Aviles, 1997). By experiencing greater power in the virtual world, they could obtain increased perceived freedom and learn to have some power in the real world. They could also learn empowerment techniques that may be useful in a real environment.

Rothbaum and Hodges (1999) argue that VR is an efficient and cost-effective treatment for mental disorders, such as anxiety disorders Anxiety disorders

A group of distinct psychiatric disorders characterized by marked emotional distress and social impairment, including generalized anxiety disorder, panic disorder, obsessive-compulsive disorder, and posttraumatic stress disorder.
. It may not be possible for hospitals to provide glass elevators or an airplane to treat patients with acrophobia (fear of heights) or a fear of flying, but in a virtual environment these experiences may be possible. VR is significantly safer than actual environments and it can be used with a high level of control in the situation. VR is also timesaving in that it can be used in the therapist's office or treatment setting. In addition, patients with phobias are more willing to enter a VR exposure than a real one because they know it is VR; however, they still experience many of the same responses (e.g., sweating, shaking) (Mahoney, 1997).

There are, however, some negative consequences of VR therapy. Some of the common ones include feelings of malaise, nausea, and physical discomfort (Mahoney, 1997). It could cause unintended changes in the patients' attitude and behavior, such as further complicating existing difficulty in distinguishing between reality and delusion (e.g., patients with schizophrenia). The applications of VR in medical and psychiatric settings are still being explored and very few controlled studies have been done to document their effectiveness.

Summary and Implications

This article briefly examined Virtual reality (VR) and discussed where, how, and why virtual reality therapies are being used (sample VR treatment studies are shown in Table 1). VR therapy is in its infancy, but it may hold tremendous promise in therapeutic recration in the near future. This new technology will provide remedial experiences that ameliorate various cognitive disorders and anxieties of clients in metal health settings. It will also yield new insights into rehabilitation mechanisms while providing creative and effective tools to re-enable people with disabilities.
TABLE 1. SAMPLE STUDIES/REFERENCES OF VR TREATMENT

Area              Authors/Date              What/Who was Treated?

Mental Health:    Kijima & Hirose (1993)    autistic children

                  Lamson (1994)             acrophobia
                                            (fear of heights)

                  Hodges and Rothbaum       acrophobia
                  (1995)                    (fear of heights)

                  Strickland, Marcus,       autistic children
                  Hogan, Mesibov, &
                  McAllister (1995)

                  Carlin, Hoffman,          fear of flying
                  & Weghorst (1996)         arachnophobia
                                            (fear of spiders)

Rehabilitation:   Nemire, Burke, & Jacoby   children w/spinal
                  (1994)                    cord injury

                  Weghorst, Prothero,       persons w/Parkinson's
                  Furness, Anson,           disease akinesia
                  & Riess (1995)

                  Grealy, Johnson,          persons w/Traumatic
                  & Rushton (1999)          Brain Injury

                  Olsen (2000)              burn patients


For VR therapy to be effective, a multidisciplinary approach multidisciplinary approach A term referring to the philosophy of converging multiple specialties and/or technologies to establish a diagnosis or effect a therapy  is critical (Mahoney, 1997). That is, there should be a therapist, technical support people, and design experts to provide VR therapy. This new treatment approach may open up additional therapy opportunities, previously pursued in most cases by psychologists and medical doctors, for many health care providers and professionals. The door may also be opened to therapeutic recreation specialists who: are interested in using advanced technology; have the ability to combine their clinical knowledge with computer-aided technology, and; have the mind and desire to create new, innovative therapeutic recreation treatment modalities.

It seems obvious that therapy, such as VR therapy, will have direct implications for therapeutic recreation specialists who wish to employ technology to intervene with a wide variety of clients (Austin, 1999). VR holds promise as an innovative future therapeutic recreation treatment tool that could be used across a diverse array of settings and populations. Thus, it may be very important for therapeutic recreation specialists in the 21st century to be familiar with technology in order to more effectively seek innovative and effective treatment modalities within the context of recreation and leisure.

References

Austin, D. R. (1999). Therapeutic recreation: Processes and techniques (3rd ed.). Champaign, IL: Sagamore sag·a·more  
n.
A subordinate chief among the Algonquians of North America.



[Eastern Abenaki s
.

Carlin, A. S., Hoffman, H. G., & Weghorst, S. (1996). Virtual reality and tactile augmentation in the treatment of spider phobia phobia: see neurosis.
phobia

Extreme and irrational fear of a particular object, class of objects, or situation. A phobia is classified as a type of anxiety disorder (a neurosis), since anxiety is its chief symptom.
: A case report. Behavior Research and Therapy, 35153-156.

Glantz, K. G., Durlach, N. I., Barnett, R. C., & Aviles, W. A. (1997). Virtual reality (VR) and psychotherapy: Opportunities and challenges. Presence: Teleoperators & Virtual Environments, 6 (1), 87-106.

Grealy, M. A., Johnson, D. A., & Rushton, S. K. (1999). Improving cognitive function after brain injury: The use of exercise and virtual reality. Archives in Physical Medicine and Rehabilitation, 80, 661-667.

Johnson, D. A., & Rushton, S. K. (1996). Virtual reality enriched environments: Physical exercise and brain injury rehabilitation. In P. M. Sharkley (Eds.), Virtual reality and associated technologies (p. 247-252). UK: The University of Reading Press.

Kijima, R., & Hirose, M. (July, 1993). Virtual sand box: A development of an application of virtual environment for the clinical medicine. Paper presented at the Third International Conference on Artificial Reality and Tele-Existence, Tokyo.

Lamson, R. J. (1994). Virtual reality of anxiety disorders. CyberEdge Journal, 4 (1), 6-8.

Mahoney, D. P. (1997, December). Virtual therapy nets real results. Computer Graphic World, 20 (12), 52-58.

Nemire, K. Burke, A., & Jacoby, R. (1994). Human factors engineering of a virtual laboratory for students with disabilities. Presence, 3, 216-226.

Olsen, F. (2000, September 22). Scholars in medicine and psychology explore uses of virtual reality. Chronicle of Higher Education higher education

Study beyond the level of secondary education. Institutions of higher education include not only colleges and universities but also professional schools in such fields as law, theology, medicine, business, music, and art.
, 47 (4), A46.

Rose, F. D., Attree, E. A., & Johnson, D. A. (1996). Virtual reality: An assistive technology Hardware and software that help people who are physically impaired. Often called "accessibility options" when referring to enhancements for using the computer, the entire field of assistive technology is quite vast and even includes ramp and doorway construction in buildings to support  in neurological rehabilitation. Current Opinion in Neurology, 9, 461-467.

Rothbaum, B. O. (1999). The use of virtual reality exposure in the treatment of anxiety disorders. Behavior Modification behavior modification
n.
1. The use of basic learning techniques, such as conditioning, biofeedback, reinforcement, or aversion therapy, to teach simple skills or alter undesirable behavior.

2. See behavior therapy.
, 23 (4), 507-526.

Rothbaum, B. O., & Hedges, L. F. (1999). The use of virtual reality exposure in the treatment of anxiety disorders. Behavior Modification, 23 (4), 507-526.

Strickland, D., Marcus, L., Hogan, K., Mesibov, G., & McAllister, D. (1995). Using virtual reality as a learning aid for autistic autistic /au·tis·tic/ (aw-tis´tik) characterized by or pertaining to autism.  children. Proceedings of the Autism autism (ô`tĭzəm), developmental disability resulting from a neurological disorder that affects the normal functioning of the brain. It is characterized by the abnormal development of communication skills, social skills, and reasoning.  France Third International Conference on Computers and Autism, 119-132.

Weghorst, S. W., Prothero, J. Furness, T., Anson, D., & Riess, T. (1995). Virtual images in the treatment of Parkinson's disease Parkinson's disease or Parkinsonism, degenerative brain disorder first described by the English surgeon James Parkinson in 1817. When there is no known cause, the disease usually appears after age 40 and is referred to as Parkinson's disease.  akinesia akinesia /aki·ne·sia/ (a?ki-ne´zhah) absence, poverty, or loss of control of voluntary muscle movements.

akinesia al´gera
. Medicine meets virtual reality 11, 30, 242-243.

Wilson, P. N., Foreman, N., & Stanton, D. (1997). Virtual reality, disability, and rehabilitation. Disability and Rehabilitation, 19 (6), 213-220.

Virtual Reality holds tremendous potential for therapy, according to Heewon Yang and Raymond Poff, authors of "Virtual Reality Therapy: Expanding the Boundaries of Therapeutic Recreation". Yang is a Ph.D. candidate and associate instructor in the Department of Recreation and Park Administration at Indiana University Indiana University, main campus at Bloomington; state supported; coeducational; chartered 1820 as a seminary, opened 1824. It became a college in 1828 and a university in 1838. The medical center (run jointly with Purdue Univ. . He received a B.S. in Forestry from Korea University This article is about the university in Seoul, South Korea. For the Chongryon-affiliated school in Tokyo, Japan, see Korea University (Japan).

Along the modern Korean history, Korea University has been one of the craddles of manpower in Korean society
 and a M.S. in Recreation, Leisure, and Hospitality from the University of Tennessee The University of Tennessee (UT), sometimes called the University of Tennessee at Knoxville (UT Knoxville or UTK), is the flagship institution of the statewide land-grant University of Tennessee public university system in the American state of Tennessee. , Knoxville. His primary concern is developing theory-based therapeutic recreation intervention programs for adolescents with aggressive behavior and conducting outcome studies on the intervention program. Poff is a Ph.D. candidate and associate instructor in the Department of Recreation and Park Administration at Indiana University. He has a B.S. in Recreation Management from Brigham Young University Brigham Young University, at Provo, Utah; Latter-Day Saints; coeducational; opened as an academy in 1875 and became a university in 1903. It is noted for its law and business schools.  and a M.S. in Recreation Administration from Indiana University. Poff is the former Recreation Coordinator of BYU BYU Brigham Young University
BYU Bayou
BYU Bob's Your Uncle
BYU Bayreuth, Germany - Bindlacher Berg (Airport Code)
BYU Beyond Your Understanding
 Outdoors Unlimited, one of North America's largest university-based outdoor programs. His primary research interests center around leisure involvement and commitment.
COPYRIGHT 2001 National Recreation and Park Association
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2001, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Author:Poff, Raymond
Publication:Parks & Recreation
Date:May 1, 2001
Words:2302
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