Twenty-One Real-Time Interactive Installations In SIGGRAPH 2003 Emerging Technologies Program.Business Editors SIGGRAPH (Special Interest Group on Computer Graphics, www.siggraph.org) The arm of the ACM that specializes in computer graphics and interactive techniques. Providing publications, workshops and conferences, it has served technicians and researchers as well as the artist and business community 2003 CHICAGO--(BUSINESS WIRE)--May 27, 2003 Installations Raise the Bar for Researchers Working in Real-Time Interactivity ACM SIGGRAPH
San Diego is a coastal Southern California city located in the southwestern corner of the continental United States. As of 2006, the city has a population of 1,256,951. . "The SIGGRAPH 2003 Emerging Technologies' interactive installations raise the bar for researchers working in real-time interactivity," said Joshua Strickon SIGGRAPH 2003 Emerging Technologies chair from Apple Computer, Inc. "They go beyond what is currently available and give us a look at the future of robotics This article or section contains information about scheduled or expected future events. It may contain tentative information; the content may change as the event approaches and more information becomes available. This article is about the future of robotics for civil use. , music, displays technologies, "intelligent" environments, haptics, sensors, wireless, virtual and augmented reality See mixed reality. , collaborative environments, art, and entertainment." Below are a few of the 21 interactive installations what will be seen in the SIGGRAPH 2003 Emerging Technologies program: atMOS: Self-Packaged Movie Taku Kotabe, Keio University In this location-based entertainment attraction, players generate movie clips that are synchronized with their body movements. The self-packaged movie can be viewed, sent, and traded with others on third-generation mobile phones. Food Simulator Hiroo Iwata, University of Tsukuba The current university was established in October, 1973. A forerunner of this university was Tokyo University of Education (東京教育大学 The Food Simulator integrates the auditory and chemical sensations of eating. The sound of biting is captured by a bone-vibration microphone and displayed by a bone-vibration speaker. It is synchronized with the biting action. Chemical sensations of taste are displayed using a micro injector installed in the end effecter (fork or spoon). The chemical sensation is synthesized from five elements five elements, n.pl fire, water, earth, wood, and metal; in Chinese medicine, each of these five components is used to organize phenomena for use in clinical applications. Each of the elements corresponds to a specific function (i.e. of basic taste: sweet, sour, bitter, salty, and smell (displayed by a vaporizer va·por·iz·er n. A device used to vaporize medicine for inhaling. vaporizer part of the apparatus used to deliver volatile anesthetic agents to patients. ). Everday Devices that See: Electronic-Perception Technology James Spare, Canesta, Inc. Electronic perception technology is a new, low-cost, single-chip imaging technology that creates 3D images of its nearby surroundings in real time, enabling everyday devices to "see." This project demonstrates the first application of this technology: a projection keyboard for mobile and wireless devices. Building Intelligent Environments With Smart-Its Lars Erik Holmquist, Future Applications Lab, Viktoria Institute The Smart-Its project develops technology to realize a vision of "computation everywhere," or ubiquitous computing, where computer technology is seamlessly integrated in everyday life, supporting users in everyday tasks. The researchers approach this vision by creating a class of very small computers, which are equipped with wireless communication and a number of different sensors. By attaching these to everyday objects, it is possible to create "smart" artifacts artifacts see specimen artifacts. with very little overhead. Do you need a coffee-cup that knows if it is full or empty, a table that tracks the objects you put on it, or a wine bottle that can tell if it has been stored correctly? No problem -- just attach a Smart-It! Body Brush Horace H.S. Ip, City University of Hong Kong The university has a community of more than 12,000 undergraduates and 6,000 postgraduates. International students account for around 5% of the student population. The official language of instruction is English. Body Brush creates a human-computer interface that transforms unique human body language into 3D paintings in real time. With a locally developed motion-analysis system that can effectively capture human 3D motion data, the interface enables users to interact intuitively with the machine and provides an unprecedented aesthetic experience. SmartTouch: A New Skin Layer to Touch the Non-Touchable Hiroyuki Kajimoto, The University of Tokyo “Todai” redirects here. For the restaurant called Todai, see Todai (restaurant). The University of Tokyo (東京大学 SmartTouch is a haptic haptic /hap·tic/ (hap´tik) tactile. hap·tic adj. Of or relating to the sense of touch; tactile. haptic tactile. augmented-reality system based on electrical stimulation to convert sensed information into skin sensation. It is composed of a thin electro-tactile display and sensors mounted on the skin, so the wearer can not only make physical contact with objects, but also touch surface information of any type. The Walk-Through Fog Screen Experience Ismo Rakkolainen, Tampere University of Technology Tampere University of Technology (TUT) (Finnish: Tampereen teknillinen yliopisto (TTY) ) is the second-largest of the universities in engineering sciences in Finland. The university is located in Hervanta, a suburb of Tampere. The walk-through fog screen is a novel and intriguing method for forming a superior-quality, physically penetrable pen·e·tra·ble adj. Capable of being penetrated: penetrable defenses; a penetrable wall. pen fog projection screen. The image floats in thin air, and when you touch or walk through it, you can't feel anything. Applications include walk-through, play-with advertisements in shops or malls; walk-through screens in museums, science centers, or theatres; special effects; or theme-park entrances. The fog screen can also be used in CAVE-like virtual rooms to create fog walls. The fog screen is non-breakable, which enables safe gaming, exercise, or training, and unsupervised public presentations. It also enables the audience to enter and exit rapidly through the walls into virtual environments, which may be even sequential. A complete list of the SIGGRAPH 2003 Emerging Technologies installations can be found at http://www.siggraph.org/s2003/conference/etech/index.html. Registration information can be found at www.siggraph.org/s2003 or by contacting SIGGRAPH 2003 Conference Management, 401 North Michigan Avenue, Chicago, Illinois 60611 USA. +1.312.321.6830 phone; +1.312.321.6876 fax; registration@siggraph.org. SIGGRAPH 2003 will bring nearly 25,000 computer graphics and interactive technology professionals from six continents to San Diego for the week-long conference, 27 - 31 July. A comprehensive technical program and special events focusing on research, art, animation, games, interactivity, and the web are planned. SIGGRAPH 2003 includes a three-day exhibition of products and services for the computer graphics and interactive marketplace from 29 - 31 July 2003. ACM SIGGRAPH, the leading professional society for computer graphics and interactive techniques, sponsors SIGGRAPH 2003. Information on ACM SIGGRAPH membership and other conferences and activities can be found at www.siggraph.org. |
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