Printer Friendly
The Free Library
14,793,216 articles and books
Member login
User name  
Password 
 
Join us Forgot password?

Truman turns into virtual playground for navy crews.


The Navy is investigating whether a video game that replicates operations aboard an aircraft carrier can help train ship and aviation crews.

Modeled upon flight deck operations on the aircraft carrier USS USS
abbr.
1. United States Senate

2. United States ship

USS abbr (= United States Ship) → Namensteil von Schiffen der Kriegsmarine
 Harry S. Truman For other persons named Harry Truman, see Harry Truman (disambiguation).
Harry S. Truman (May 8 1884 – December 26 1972) was the thirty-third President of the United States (1945–1953); as vice president, he succeeded to the office upon the death of Franklin D.
, "24Blue," was developed by the Hunt Valley, Md.-based gaming company, BreakAway break·a·way  
adj.
1. Designed to break, bend, or fall apart easily upon impact, especially to create an illusion, as with a theater prop, or for safety, as with a highway sign or barrier.

2.
, Ltd., in conjunction with the Center for Naval Aviation Naval aviation is the application of manned military air power by navies. Maritime aviation is the operation of aircraft in a maritime role under the command of land based forces such as RAF Coastal Command or United States Coast Guard.  Technical Training.

The objective of the game is to launch a sequence of fixed-wing aircraft--including the F-18 Hornet hornet: see wasp. , the EA-6B Prowler and the S-3B Viking--off the carrier quickly, before it is attacked, says Mike McShaffry Mike McShaffry graduated from the University of Houston, and began his video game industry career working for Origin Systems in 1990. He worked on titles such as, Martian Dreams, , , and Ultima Online. In 1997 he formed his own company Tornado Alley. , head of the company's Austin, Texas, studio.

"If you don't run it in 40 minutes, the Sparrow missiles and the [close-in weapon system A Close-in weapon system (CIWS) is a naval shipboard weapon system for detecting and destroying incoming anti-ship missiles and enemy aircraft at short range (the threat(s) having penetrated the ship's available outer defences). Typically, the acronym is pronounced "Sea-whiz". ] cannons fire off on the carrier, and you have a failure case, because you didn't do your job fast enough," he says.

To give the game as much fidelity as possible, the Navy's Education and Training Command flew McShaffry and three of the game's development team out to the USS Truman for a first-hand look at how crews handle flight deck operations.

The experience was illuminating and educational, says McShaffry, and allowed the team to design realistic scenarios.

"For example, the Viking can't fold its wings down on the fourth catapult catapult (kăt`əpŭlt'), mechanism used to throw missiles in ancient and medieval warfare. At first, catapults were specifically designed to shoot spears or other missiles at a low trajectory (see bow and arrow).  while the jet-blast deflector shield A deflector shield is a form of energy shield intended to protect space travellers from charged particles that might otherwise pose cancer or genetic risks.

Initially, this was entirely a concept of speculation and fiction, as with the deflector dish used by Federation
 on the third is up, because they would actually collide col·lide  
intr.v. col·lid·ed, col·lid·ing, col·lides
1. To come together with violent, direct impact.

2.
," he says.

Maneuvering aircraft without running into anything else or off the deck and burning fellow crewmembers with jetwash were only some of the other hazards he and his team learned.

"All these dangers, these things "These Things" is an EP by She Wants Revenge, released in 2005 by Perfect Kiss, a subsidiary of Geffen Records. Music Video
The music video stars Shirley Manson, lead singer of the band Garbage. Track Listing
1. "These Things [Radio Edit]" - 3:17
2.
 can happen to crewmembers and air craft on the real flight deck. So we tried to model that as realistically as we possibly could," says McShaffry.

At the Serious Games Summit in Arlington, Va., McShaffry gave National Defense a demonstration of the PC-based simulation prototype. Using a standard game-controller, players can select various hand signals that allow the flight deck character to direct aircraft. The simulation looks and plays much like any commercial first-person action game. It is designed to prompt players on their next objective, such as whether to launch a particular aircraft or to move it to a different location on deck so that another one may pass.

"A lot of people that are signing up to join the Navy are kids who understand video game technology. And so they expect a very high degree of fidelity and interactivity," says McShaffry.

The simulations game engine, Gamebryo, is created by Emergent emergent /emer·gent/ (e-mer´jent)
1. coming out from a cavity or other part.

2. pertaining to an emergency.


emergent

1. coming out from a cavity or other part.

2. coming on suddenly.
 Game Technologies. It uses a physics system created by Ageia. BreakAway's technologies fill out the rest of the game's backbone, including the artificial intelligence system and the user interface.

The goal of "24Blue," says McShaffry, is to prove to the Navy that game technology can be used for training.

The Navy conducts basic aircraft handling and flight deck training in a traditional classroom with labs at the Naval Air Technical Training Center in Pensacola, Fla., says Angela G. Heard, head of NETC's enterprise learning and performance strategies branch. There are no simulators associated with aircraft handling training at the center, she added, but advanced training is conducted using mockups or inactive aircraft.

"We are excited about using game simulations as training and assessment applications," says Heard. "24Blue" is "engaging, relying on discovery learning principles and provides assessment capability."

BreakAway is trying to develop its "serious" side of the business, to "make sure we are the evangelists for gaming and game-based technologies over to the military side ... because the military has been a trailblazer in simulations," says Deborah Tillet, vice president for the company.

"A lot of people in the Navy, in the military, already understand that the technology is fantastic to have. I think the hard part is finding the right people in the military, and, if you're in the military, finding the right game company," says McShaffry.

Working with customers outside of the entertainment industry is often difficult for game companies.

"It's kind of like throwing apples and oranges together and hoping they mate, and they probably won't," says Tillet. Working with the military poses its own kind of challenges.

"We're often dealing with subject matter experts, somebody who's the expert on bomb and blast application. And we have to convince them that we are experts in our own right," says Tillet.

In addition to adapting to culture differences, game companies must traverse a fine line when producing military simulations Military simulations, also known informally as war games, are simulations in which theories of warfare can be tested and refined without the need for actual hostilities. Many professional analysts object to the term wargames  to achieve a balance between entertainment and education.

"If you make something too much fun, it doesn't actually achieve the training goal, and so it's a very tricky thing to do," says McShaffry.

Tillet says BreakAway met with NETC NETC Naval Education & Training Command (formerly Chief of Naval Education and Training, CNET)
NETC Naval Education & Training Center
NETC New England Theatre Conference
NETC Network Enterprise Technology Command
 representatives in December 2004. Subsequently, "24Blue" was born. Following the team's July visit to the USS Truman, the production of the simulation began in earnest last September.

It didn't take very long for the team to complete the product, says McShaffry. In November, the company presented a prototype to NETC officials at a gaming and simulation conference in Orlando, Fla.

The response was really positive, says McShaffry. Experienced Navy aircraft controllers came up to the company's booth and tested out the simulation. Some weren't garners, he says, but they learned the interface in 60 seconds. Some even thought it was a done product and expressed interest in picking up a copy to brush up to paint, or make clean or bright with a brush; to cleanse or improve; to renew.

See also: Brush
 on their skills in preparation for deployment.

As the Navy continues to analyze the game, the BreakAway team is working on the details for moving on to the second phase of the project, says McShaffry.

"I think the Navy would really love for this to become officially America's Navy' so it's not just a training tool, but it's also a recruiting tool," he says.
COPYRIGHT 2006 National Defense Industrial Association
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2006, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

 Reader Opinion

Title:

Comment:



 

Article Details
Printer friendly Cite/link Email Feedback
Title Annotation:WARGAMING
Author:Jean, Grace
Publication:National Defense
Geographic Code:1USA
Date:Feb 1, 2006
Words:946
Previous Article:'America's Army': game branches out into real combat training.(WARGAMING)
Next Article:Road warrior: rivals gear up to build new tactical trucks.(tactical vehicles)
Topics:



Related Articles
PCU Ronald Reagan (CVN 76): Navy's newest carrier--just add water.(Precommissioning Unit, U.S.)
Records and anniversaries. (People Planes Places).(Brief Article)
City crews spend winter in the park.(Government)(Recreation: Lark Park will get a new play structure, among other improvements.)
Rescues.
The buckeye stops here.
Battle experiments: live and virtual troops mix in amphibious exercise.(Combined Joint Task Force Exercise)
Harry S. Truman (CVN 75).(Scan Pattern)(Brief Article)
Four F/A-18C Hornets.
PROFESSIONAL READING.
Battling from the pier: Navy's virtual training exercises expanding in realism and scope.(TRAINING)

Terms of use | Copyright © 2010 Farlex, Inc. | Feedback | For webmasters | Submit articles