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This Report Will Be of Particular Interest to Publishers and Developers of Role Playing Game RPG'S And Massively Multiplayer Online RPG'S (MMORPGS).


DUBLIN, Ireland -- Research and Markets (http://www.researchandmarkets.com/reports/c39519) has announced the addition of The Empirical Analysis of the Role Playing Game See CRPG.  (RPG (Report Program Generator) One of the first program generators designed for business reports, introduced in 1964 by IBM. In 1970, RPG II added enhancements that made it a mainstay programming language for business applications on IBM's System/3x midrange computers. ) Genre for Video Games See video game console.  to their offering.

This report provides a unique insight into one of the most complex of computer games genres: the Role Playing Game (RPG).

The RPG genre is calculated from a sample of 272 RPG games. Standard deviations are used to identify key selling points and new games potentials.

The second part of the report uses the same games analysis software to undertake an investigation into the way platform technology, PC and Console in this case, influence fundamental aspects of RPG design.

The report concludes with general principles of relevance to both RPG developers and publishes and the games developer community in general.

Key Selling Points, Genres and Platforms:

In this report the authors investigate the underlying nature of role playing games (RPGs), clarifying the subtleties and complexities that characterise such games. The authors also identify two very important sub-genres, within the main RPG genre, and the role of platform technology in creating them.

Games can be compared both against each other and against their industry attributed genre profiles. As a result the one can spot developmental trends and identify the Key Selling Points (KSPs) of individual games and franchises.

We all know the importance of genres to the games world Games World was a British computer games-based television programme, made by Hewland International and broadcast on Sky One each weekday from 1993-1995. The overall concept of Games World was quite similar to Hewland International's GamesMaster . Developers and publishers will also know the frustration of trying to use such a 'fuzzy' concept to try and create and design new games.

This report serves three main purposes:

- First, by using the RPG genre, in particular, it demonstrates that all genres can be calculated from large samples

- Secondly, it makes clear the role key activity groups play in identifying edges, KSPs, within a genre

- Thirdly, it shows how technology can govern the emergence of sub-genres. In particular it begins to illustrate the relationship between platform technology, game design and creativity.

'The Empirical Analysis of the Role Playing Game (RPG) Genre for Video Games' introduces a major theme within the STAR series: the detailed analysis of the complexities of genres and sub-genres that make up industry standard genres. This STAR also introduces the related theme of cross-genre synthesis; the way in which elements of one genre can be designed into another in order to create KSPs and even USPs (Unique Selling Points).

This report will be of particular interest to publishers and developers of RPGs and Massively Multiplayer Online RPGs (MMORPGs) as well as the publisher/developer community in general.

Chapters Include:

Executive Summary

Who We Are

Calculating Genres from Activity Profiles

- Software analysis of 11,000 games

- Calculating activity profiles for games

Empirical Analysis of the RPG Genre

- Calculating the RPG genre from a sample of 272 games

- Using standard deviations to analyse the genre

- Identifying and analyzing new game varieties

- Using the analysis to identify Key Selling Points

Comparative Analysis of PC and Console RPGs

- Calculating genres for PC and Console RPGs

- Comparative analysis of activity profiles

- The effect of technology on RPG design

Conclusions

- Implications for publishers and designers

Appendix A Mean Activity Profile for 272 RPGs

Appendix B Activity Profile for Final Fantasy X
Final Fantasy X (ファイナルファンタジーX
 and Sacred

Appendix C Activity Profiles for Kessen II Kessen II is a strategy game loosely based on the Three Kingdoms period of China. It is the sequel to Kessen in name only; both Kessen and the later sequel Kessen III are based on events in Japan.  and Vanguard Bandits Vanguard Bandits is a Japanese tactical role-playing game (JRPG) for the PlayStation. It was originally released in Japan; later it was adapted for the PlayStation console, and it was translated for the American market by the video game company Working Designs.  

Appendix D Activity Profiles for 42 PC and Console RPGs

Appendix E Publisher Details for 42 PC and Console RPGs

Index

Companies Mentioned inside Report Include:

Publishers

Funcom, Nintendo, Havas Interactive, Sierra Studios, Microsoft, Interplay, Interplay Productions Inc, Capcom, Vivendi, Koei, Sony Online Entertainment Sony Online Entertainment (SOE) is a game development and game publishing division of Sony that is best known for creating massively multiplayer online games, including EverQuest, EverQuest II, PlanetSide, and Star Wars Galaxies , Fishtank Int, Square Enix, Nintendo, Vivendi Universal Games, NCsoft, Natsume, Interplay, 3DO, Strategy First, Westwood Studiosk, SEGA (company, games) SEGA - manufacturer of video game hardware and software.

Usenet newsgroup: news:rec.games.video.sega.
, Ubisoft, Ascaron, Atlus, SEGA of America, Square Enix U.S.A, LucasArts, THQ THQ Toy Headquarters
THQ Territorial Headquarters
THQ Tehsil Headquarters (Pakistan)
THQ The Holy Quran
THQ Theater Headquarters
, Namcos, Bethesda Softworks, Atari, Activision, Encore, Working Design, NCSoft, sony Computer Entertainment.

Developers

Funcom, Nintendo EAD EAD Ensino A Distancia (Brazil)
EAD Encoded Archival Description (DTD for SGML)
EAD Employment Authorization Document (US INS)
EAD Exposure At Default
, Troika Games, Turbine Games, Snowblind Studios, Black Isle Studios Black Isle Studios was a division of the computer and video game developer and publisher Interplay Entertainment, created specifically for the development of computer role-playing games. It was based in Orange County, California, USA. , BioWare, Capcom, Blizzard Entertainment, KOEI, Sony Online Ent., Nival Interactive, Lionhead Studios, Square Enix, Intelligent Systems, VU Games, ArenaNet, Marvelous, Black Isle Studios, 3DO, Arxel Tribe, Westwood Studios, Sonic Team, Stormfront Studios, Ascaron , Atlus Software, Overworks Overworks (previously called AM7), was the Sega video game development group responsible for series like Skies of Arcadia, Streets of Rage, much of the Shinobi series, Sakura Wars, and Phantasy Star. , Tri-Ace. Obsidian Entertainment.

For more information visit http://www.researchandmarkets.com/reports/c39519
COPYRIGHT 2006 Business Wire
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2006, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Publication:Business Wire
Geographic Code:9JAPA
Date:Jul 17, 2006
Words:689
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