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Theory of Fun for Game Design.


Theory Of Fun For Game Design

Ralph Koster Koster may refer to:

People with the surname Koster:
  • Koster (surname)
In places:
  • Koster, North West, a town in South Africa
See also
  • Koster Islands
  • Coster
 

Paraglyph Press

1238 East Cambridge Cambridge, city, Canada
Cambridge (kām`brĭj), city (1991 pop. 92,772), S Ont., Canada, on the Grand River, NW of Hamilton. It was formed in 1973 with the amalgamation of Galt, Hespeler, and Preston, all founded in the early 19th cent.
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1932111972 $22.99 www.amazon.com (Amazon.com, Seattle, WA, www.amazon.com) The largest online shopping site and one of the most widely known e-commerce sites on the Web. Founded by Jeff Bezos in 1995, it had 11 employees by year's end. Within four years, it had more than 1,600 employees and four million customers.  

Plenty of books have been written about playing games or enjoying them--but what really makes a game fun? Leading interactive designer Ralph Koster provides a visual survey and discussion which examines the foundation of designing a 'fun game' in Theory Of Fun For Game Design, examining the different levels which work for game designers initially, how these ideas translate into games which teach and evolve, and how learning and playing are interconnected. Chapters aim at the rudiments of why some games are fun and others simply boring.
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Copyright 2005, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Publication:The Bookwatch
Article Type:Book Review
Date:Feb 1, 2005
Words:113
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