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The real toy story. (Inside the Books--Banking & Finance Special Report).


IT'S an industry almost entirely dependent on whims.

Toys are a $29.4 billion business where minimal investment can breed wild success and massive amounts are no hedge against stunning failure.

It is into this environment that Jakks Pacific Inc. entered the fray in 1995, building a company that last year generated $284 million in revenues.

What we've learned is you have to be very well diversified because in all the different segments, there is always an area that slows when another picks up," said Stephen Berman, Jakks' president and co-founder.

A good example is video games, which grew 78 percent in 2001, to $6.4 billion, according to NPD NPD New Product Development
NPD Nouveau Parti Démocratique (Canada)
NPD Narcissistic Personality Disorder
NPD Norwegian Petroleum Directorate
NPD Nationaldemokratische Partei Deutschlands
 TMI TMI Too Much Information
TMI Three Mile Island
TMI TRMM Microwave Imager
TMI Transactions on Medical Imaging
TMI Texas Military Institute
TMI Teen Missions International
TMI Tauber Manufacturing Institute
, a toy market index. Overall, toy industry sales eclipsed $29 billion in 2001.

Traditional toys -- dolls, cars and the like -- continue to command market share, but they are subject to constant tweaking to keep up with fickle tastes.

Hasbro Toy Group was the prescient licenser of toys for "Star Wars," which have become a perennial seller. Still, action figures from the long-awaited prequel pre·quel  
n.
A literary, dramatic, or cinematic work whose narrative takes place before that of a preexisting work or a sequel.



[pre- + (se)quel.]
 to the initial series, "The Phantom Menace," released in 1999, failed to do as well as action figures manufactured for the original trilogy.

Given the vagaries of predicting what licenses will hit and having to commit to a product months before it hits the stores, many toy companies have turned inward.

Muchkin Inc. was founded in 1991 on the basis of a license to manufacture Pepsi-themed baby bottles. Steven Dunn, founder and chief executive of the Los Angeles-based company, later decided that internally developed and patented products would produce more reliable sales and higher margins.

It worked for MGA Entertainment. The LA. firm developed Bratz, a spunky spunk·y  
adj. spunk·i·er, spunk·i·est Informal
Spirited; plucky.



spunki·ly adv.
 doll clad in midriff midriff /mid·riff/ (-rif) the diaphragm; the region between the breast and waistline.

mid·riff
n.
See diaphragm.
 shirts and drenched in makeup, designed with older doll buyers in mind. Bratz, which was the 10th best selling toy in 2001, according to Toy Industry Association The Toy Industry Association, Inc. (TIA) is the not-for-profit trade association for producers and importers of toys and youth entertainment products sold in North America, representing over 500 companies who account for approximately 85% of domestic toy sales.  Inc., helped MGA (1) (Monochrome Graphics Adapter) A display adapter that employs Hercules Graphics, combining graphics and text on a monochrome monitor.

(2) (Matrox Graphics Accelerator) A trade name used by Matrox Graphics Inc.
 record sales of almost $100 million last year.

Technology now plays a big part in the educational toys space. Earlier this year Leapfrog Inc. raised $117 million in one of the few initial public offerings of 2002. Its Leappad Books Assistant product was the best selling toy of 2001.

Of course, the big guys continue to hold their own.

Mattel Inc. had four of the top 10 selling products in 2001 -- and at least one in the top 10 for at least the past five years. The El Segundo-based toy-maker, in the midst Adv. 1. in the midst - the middle or central part or point; "in the midst of the forest"; "could he walk out in the midst of his piece?"
midmost
 of a restructuring after several tough financial years, has given Barbie a much--discussed makeover, looking to update the 42-year-old icon for today's youth.

Hasbro, of Pawtucket, R.I., has also scored hits each of the last few years.

Jakks is primarily part of the traditional toy market, but has grabbed a piece of the video game action by inking deals with THQ THQ Toy Headquarters
THQ Territorial Headquarters
THQ Tehsil Headquarters (Pakistan)
THQ The Holy Quran
THQ Theater Headquarters
 Inc., a Calabasas-based video game concern also founded by Jack Friedman, Jakks' founder and chief executive.

Berman said that as far as the toy industry is concerned, "kids are getting older quicker."

"There is more information through computers, more for them to do," he said. "But kids still are kids -- they still play with toys."
COPYRIGHT 2002 CBJ, L.P.
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2002, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Comment:The real toy story. (Inside the Books--Banking & Finance Special Report).
Author:Dougherty, Conor
Publication:Los Angeles Business Journal
Article Type:Brief Article
Geographic Code:1USA
Date:Aug 26, 2002
Words:525
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