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The ideal multimedia-enabled classroom: perspectives from psychology, education, and information science.


JI. of Educational Multimedia and Hypermedia hypermedia: see hypertext.


The use of hyperlinks, regular text, graphics, audio and video to provide an interactive, multimedia presentation. All the various elements are linked, enabling the user to move from one to another.
 (2003) 12(2), 199-221

With the recent technological developments, an opportunity has emerged to introduce more efficient instruction into the classroom. The traditional blackboard (1) See Blackboard Learning System.

(2) The traditional classroom presentation board that is written on with chalk and erased with a felt pad. Although originally black, "white" boards and colored chalks are also used.
 approach is gradually giving way to more interaction between the instructor and students. Multimedia can be defined to be multiple forms of media (text, graphics, images, animation, audio and video) that work together. It is unparalleled in its ability to disseminate dis·sem·i·nate  
v. dis·sem·i·nat·ed, dis·sem·i·nat·ing, dis·sem·i·nates

v.tr.
1. To scatter widely, as in sowing seed.

2.
 information quickly and accurately. Before the digital era, multimedia was delivered using one-way communication technologies such as books, magazines, radio, and television. The invention of the personal computer and the Internet, however, has introduced interactivity and created an engaging learning environment. Literature on learning and technology contains evidence that multimedia has the potential to transform every aspect of academic endeavor from instruction and learning to research and dissemination dissemination Medtalk The spread of a pernicious process–eg, CA, acute infection Oncology Metastasis, see there  of knowledge. In this article, we will discuss why multimedia should be employed as the centerpiece for an emerging pattern of instruction. It can promote independent and cooperative learning cooperative learning Education theory A student-centered teaching strategy in which heterogeneous groups of students work to achieve a common academic goal–eg, completing a case study or a evaluating a QC problem. See Problem-based learning, Socratic method. , and improve performance of low achievers and special student populations, while heightening height·en  
v. height·ened, height·en·ing, height·ens

v.tr.
1. To raise or increase the quantity or degree of; intensify.

2. To make high or higher; raise.

v.intr.
 interest in learning, writing, and research.

**********

As this article evaluates the effectiveness of multimedia in the learning process, we will start with an overview of what learning is. The nature of the human mind is one of the most challenging questions that have puzzled the philosophers and scientists through the centuries. Learning is the "process of acquiring modifications in existing knowledge, skills, habits, or tendencies through experience, practice, or exercise." (Britannica Concise Encyclopedia encyclopedia, compendium of knowledge, either general (attempting to cover all fields) or specialized (aiming to be comprehensive in a particular field). Encyclopedias and Other Reference Books
, retrieved March 2003).

Until recently, the quest to understand the thinking and learning processes has been hampered by the lack of systematic research tools. The revolutionary progress in the study of the mind since the 60s provides an abundance of scientific information with significant implications for education. Behaviorism behaviorism, school of psychology which seeks to explain animal and human behavior entirely in terms of observable and measurable responses to environmental stimuli. Behaviorism was introduced (1913) by the American psychologist John B. , an influential school of psychology that dominated the psychological theory between the two world wars, takes the objective evidence of behavior (as measured responses to stimuli) as the only concern of its research and the only basis of its theory without reference to conscious experience (Watson, 1913). It was developed in reaction to introspectionism, a doctrine that states psychology must be based essentially on data derived from introspection introspection /in·tro·spec·tion/ (in?trah-spek´shun) contemplation or observation of one's own thoughts and feelings; self-analysis.introspec´tive

in·tro·spec·tion
n.
. A serious limitation of early behaviorism was its focus on observable ob·serv·a·ble  
adj.
1. Possible to observe: observable phenomena; an observable change in demeanor. See Synonyms at noticeable.

2.
 behaviors in response to stimulus conditions. This narrow approach restricted the study of several critical phenomena (e.g., reasoning, thinking, and understanding) that are closely related to education. While preserving behavior as data, radical behaviorism Radical behaviorism is a philosophy developed by B. F. Skinner that underlies the experimental analysis of behavior approach to psychology. The term 'Radical Behaviorism' applies to a particular school that emerged during the reign of behaviorism.  allowed hypotheses about internal mental states when they were needed to explain certain phenomena (Spence n. 1. A place where provisions are kept; a buttery; a larder; a pantry.
In . . . his spence, or "pantry" were hung the carcasses of a sheep or ewe, and two cows lately slaughtered.
- Sir W. Scott.
, 1942; Hull, 1943).

In the late 50s, a better understanding of the complexity of human behavior led to the development of a new field: cognitive science cognitive science

Interdisciplinary study that attempts to explain the cognitive processes of humans and some higher animals in terms of the manipulation of symbols using computational rules.
. From the start, cognitive science attempted to explain learning using a multidisciplinary mul·ti·dis·ci·pli·nar·y  
adj.
Of, relating to, or making use of several disciplines at once: a multidisciplinary approach to teaching. 
 perspective that included complimentary disciplines such as linguistics linguistics, scientific study of language, covering the structure (morphology and syntax; see grammar), sounds (phonology), and meaning (semantics), as well as the history of the relations of languages to each other and the cultural place of language in human , philosophy, anthropology, computer science, neuroscience neu·ro·sci·ence
n.
Any of the sciences, such as neuroanatomy and neurobiology, that deal with the nervous system.



neuroscience

the embryology, anatomy, physiology, biochemistry and pharmacology of the nervous system.
, and several branches of psychology (Norman, 1980, 1993; Newell & Simon, 1972). New tools, techniques, and methodologies enabled a serious study of mental functioning. Scientists were able to test their theories without speculation about thinking and learning (Newell & Simon, 1972; Anderson, 1982, 1987; DeGroot, 1965, 1969; Ericsson & Charness, 1994), develop insights into the importance of the social and cultural contexts of learning (Cole, 1996; Lave, 1988; Lave & Wenger, 1991; Rogoff, 1990; Rogoff, Mistry, Goncu & Mosier, 1993), and gain perspectives on learning that complement and enrich the experimental research traditions (Erickson, 1986; Hammersly & Atkinson, 1983; Heath, 1982; Lincoln & Guba, 1985; Marshall & Rossman, 1955; Miles & Huberman, 1984; Spradley, 1979).

Attempts to use computers to enhance learning began with the pioneering efforts in late 60s (Atkinson, 1968; Suppes & Morningstar, 1968). The past decade, in particular, has witnessed unprecedented advances in computing computing - computer  and communications technologies Noun 1. communications technology - the activity of designing and constructing and maintaining communication systems
engineering, technology - the practical application of science to commerce or industry
 that resulted in faster computers and higher bandwidths. Information technology (IT) enables the acquisition, recording, organization, retrieval, display, and dissemination of information in all forms. The digital era not only extends the possibilities of the old one-way communication technologies such as books, magazines, radio, and TV but also offers new opportunities. Multimedia is multiple forms of media including text, graphics, images, animation, audio, and video. The complexity (i.e., the processing, storage, and transmission requirements) of these forms increase in the given order. Multimedia data is increasingly used in a variety of applications ranging from entertainment to education. There are several key reports in the literature that analyze the contribution of IT to education (National Science Foundation, 1996; President's Committee on Advisors on Science and Technology, 1997; Project Kaleidoscope kaleidoscope (kəlī`dəskōp), optical instrument that uses mirrors to produce changing symmetrical patterns. Invented by the Scottish physicist Sir David Brewster in 1816, the device is usually a hand-held tube, a few inches to as much  & Sigma Xi Sigma Xi: The Scientific Research Society was founded in 1886 at Cornell University by a junior faculty member and a handful of graduate students. Members of the non-profit honor society elect others on the basis of their research achievements or potential. , 2001; Bransford, Brown & Cocking cock 1  
n.
1.
a. An adult male chicken; a rooster.

b. An adult male of various other birds.

2. A weathervane shaped like a rooster; a weathercock.

3. A leader or chief.
, 1999).

In April 1996, the Division of Undergraduate Education undergraduate education Medtalk In the US, a 4+ yr college or university education leading to a baccalaureate degree, the minimum education level required for medical school admission; undergraduate medical education refers to the 4 yrs of medical school. Cf CME.  of the National Science Foundation (NSF NSF - National Science Foundation ) convened a workshop titled "Information Technology: A workshop on Its Impact on Teaching and Learning in Undergraduate Science, Mathematics, Engineering, and Technology Education" to discuss the issues regarding the use of IT in higher education higher education

Study beyond the level of secondary education. Institutions of higher education include not only colleges and universities but also professional schools in such fields as law, theology, medicine, business, music, and art.
 (National Science Foundation, 1996). The meeting brought together about 35 participants who represented a cross-section of the broader undergraduate educational community. The group included faculty, students, academic administrators, publishers, and representatives of the IT industry. The primary purposes of the workshop were:

1. to identify examples of the "effective" uses of IT;

2. to consider their impact on various parts of the undergraduate enterprise;

3. to investigate dissemination and assessment/evaluation issues implied by the use of IT; and

4. to speculate on and help NSF anticipate the impact of future developments.

The President's Committee of Advisors on Science and Technology (PCAST PCAST President's Council of Advisors on Science and Technology
PCAST Pacific Coalition Amphibious Synthetic Training
) Panel on Education recently released a report entitled en·ti·tle  
tr.v. en·ti·tled, en·ti·tling, en·ti·tles
1. To give a name or title to.

2. To furnish with a right or claim to something:
 "Use of Technology to Strengthen K-12 Education in the United States Education in the United States is provided mainly by government, with control and funding coming from three levels: federal, state, and local. School attendance is mandatory and nearly universal at the elementary and high school levels (often known outside the United States as the " (President's Committee on Advisors on Science and Technology, 1997). The Panel on Educational Technology was organized in April 1995 under the auspices of the President's Committee of Advisors on Science and Technology (PCAST) to provide independent advice to the President on matters related to the application of various technologies (and, in particular, interactive computer- and network-based technologies) to K-12 education in the United States. Its findings and recommendations are based on a review of the research literature and on written submissions and private White House briefings from a number of academic and industrial researchers, practicing educators, software developers, governmental agencies, and professional and industry organizations involved in various ways with the application of technology to education. A substantial number of relatively specific recommendations related to various aspects of the use of technology within America's elementary and secondary schools are offered at various points within the body of this report. The most important recommendations of the Panel were:

* focus on learning with technology, not about technology;

* emphasize content and pedagogy, and not just hardware;

* give special attention to professional development;

* engage in realistic budgeting;

* ensure equitable, universal access; and

* initiate a major program of experimental research.

Project Kaleidoscope (PKAL PKAL Project Kaleidoscope ) is an informal national alliance working to build strong learning environments for undergraduate students in mathematics, engineering and the various fields of science Fields of science are widely-recognized categories of specialized expertise within science, and typically embody their own terminology and nomenclature.

Natural sciences

Main article: Natural science
. PKAL was a co-sponsor of the 2001 Change Agent Roundtable "How Can Technology be Best Used to Enhance Undergraduate Science, Mathematics, Engineering, and Technology (SME (1) (Small and Medium-sized Enterprise) See SMB.

(2) (Subject Matter Expert) An individual who is well-versed in the policies and procedures of a particular department or division.
 & T)?" (Project Kaleidoscope & Sigma Xi, 2001). In presentations and small group sessions, participants explored the issues, challenges and opportunities for the informed use of IT in enhancing undergraduate Science, Technology, Engineering, and Mathematics (STEM) learning. The roundtable discussions focused on the fundamental question "How can information technologies serve contemporary goals for student learning?"

An extensive study titled "How people learn: Brain, mind, experience and school" presents a contemporary account of the principles of learning (Bransford, Brown & Cocking, 1999). In response to a request from the Office of Educational Research and Improvement of the US Department of Education for an appraisal of the scientific knowledge base on human learning and its application to education, the National Research Council established a committee to conduct a study whose primary goal was to report on the useful findings in the relevant disciplines. The committee evaluated the best and most current scientific data on learning, teaching, and learning environments. As the scientific literature on cognition cognition

Act or process of knowing. Cognition includes every mental process that may be described as an experience of knowing (including perceiving, recognizing, conceiving, and reasoning), as distinguished from an experience of feeling or of willing.
, learning, development, culture, and brain are voluminous, three organizing decisions were made fairly early in the work to provide the framework for the study:

* a focus primarily on research on human learning (though the study of animal learning provides important collateral information), including new developments from neuroscience;

* a focus especially on learning research that has implications for the design of formal instructional environments, primarily preschools, kindergarten kindergarten [Ger.,=garden of children], system of preschool education. Friedrich Froebel designed (1837) the kindergarten to provide an educational situation less formal than that of the elementary school but one in which children's creative play instincts would be  through high schools (K-12), and colleges; and

* a focus on research that helps explore the possibility of helping all individuals achieve their fullest potential.

INFORMATION TECHNOLOGY IN EDUCATION

The previous four reports try to address many of the issues regarding the use of IT in education. We will look at their findings in what IT is capable of doing to enhance student leaning.

One outcome of the discussion at a break-out session of the 1996 NSF workshop (National Science Foundation, 1996) was the understanding of IT's ability to:

* provide access to world-wide resources;

* facilitate the accumulation, generation, and presentation of data;

* provide tools for analysis and modeling of more or deeper and more realistic examples in a short time;

* enable enquiry and extend the human capability to visualize, organize, and analyze data; and

* provide immediate feedback to the student, either from the technology itself or the facilitator/instructor.

It was further mentioned that the effective use for IT was characterized by applications that:

* stimulate students and engage them with the material, such as role playing role playing,
n in behavioral medicine, learning exercise in which individuals assume characters different from their own. The individual may also be asked to simulate a particularly difficult situation and apply the characteristics that are common to his
 simulations;

* illustrate the workings of complex systems by exploring cause-and-effect relationships, or demonstrate microscopic microscopic /mi·cro·scop·ic/ (mi?kro-skop´ik)
1. of extremely small size; visible only by the aid of the microscope.

2. pertaining or relating to a microscope or to microscopy.
, molecular, or hypocritical hyp·o·crit·i·cal  
adj.
1. Characterized by hypocrisy: hypocritical praise.

2. Being a hypocrite: a hypocritical rogue.
 scenarios;

* encourage collaboration with other individuals, teams, or institutions to coordinate a group effort while exposing students to different ideas and perspectives;

* foster development of critical skills, visualization Using the computer to convert data into picture form. The most basic visualization is that of turning transaction data and summary information into charts and graphs. Visualization is used in computer-aided design (CAD) to render screen images into 3D models that can be viewed from all , conceptualization con·cep·tu·al·ize  
v. con·cep·tu·al·ized, con·cep·tu·al·iz·ing, con·cep·tu·al·iz·es

v.tr.
To form a concept or concepts of, and especially to interpret in a conceptual way:
, integration of disparate data, and resolution of patterns within data; and

* use the World Wide Web (WWW WWW or W3: see World Wide Web.


(World Wide Web) The common host name for a Web server. The "www-dot" prefix on Web addresses is widely used to provide a recognizable way of identifying a Web site.
 or Web) for research, advertising, and posting material.

Dede, a contributor to the 2001 Change Agent Roundtable Occasional Paper (a collection of presentations and stories from roundtable participants), listed the unique capabilities of sophisticated computers and telecommunications as (Project Kaleidoscope & Sigma Xi, 2001):

* centering the curriculum on authentic problems parallel to those adults face in real world settings;

* involving students in virtual communities-of-practice, using advanced tools similar to those in today's high-tech workplaces;

* facilitating guided, reflective inquiry through extended projects that inculcate in·cul·cate  
tr.v. in·cul·cat·ed, in·cul·cat·ing, in·cul·cates
1. To impress (something) upon the mind of another by frequent instruction or repetition; instill: inculcating sound principles.
 sophisticated concepts and skills, and generate complex products;

* using modeling and visualization as powerful means of bridging between experience and abstraction;

* enhancing students' collaborative construction of meaning through different perspectives on shared experiences;

* including pupils as partners in developing learning experiences and generating knowledge; and

* fostering success for all students through special measures Special measures is a status applied by Ofsted, the schools inspection agency, to schools in England when it considers that they fail to supply an acceptable level of education and appear to lack the leadership capacity necessary to secure improvements.  to aid the disabled and the disenfranchised.

Dede also stated that a realization of these capabilities requires a complex implementation process that includes sustained, large-scale, simultaneous innovations in curriculum, pedagogy, assessment, professional development, administration, organizational structures This article has no lead section.

To comply with Wikipedia's lead section guidelines, one should be written.
, strategies for equity, and partnerships for learning among schools, businesses, homes, and communities.

In the National Research Council's study on how people learn, the chapter titled "Technology to Support Learning" reported on several groups who have reviewed the literature on technology and learning, and concluded that it has great potential to enhance student achievement and teacher learning (Bransford, Brown & Cocking, 1999). The chapter explored how new technologies can be used in five ways:

* bringing exciting curricula based on real-world problems into the classroom;

* providing scaffolds and tools to enhance learning;

* giving students and teachers more opportunities for feedback, reflection, and revision;

* building local and global communities that include teachers, administrators, students, parents, practicing scientists, and other interested people; and

* expanding opportunities for teacher learning.

ELEMENTS OF THE IDEAL MULTIMEDIA-ENABLED CLASSROOM

Multimedia has two key uses:

* natural presentation of information through text, graphics, images, audio, and video; and

* nonlinear A system in which the output is not a uniform relationship to the input.

nonlinear - (Scientific computation) A property of a system whose output is not proportional to its input.
 navigation through applications to access the needed information.

Multimedia-enabled computers and peripherals therefore provide a multi-sensory experience in exploring our world. This experience enhances lectures, research, and personalized per·son·al·ize  
tr.v. per·son·al·ized, per·son·al·iz·ing, per·son·al·iz·es
1. To take (a general remark or characterization) in a personal manner.

2. To attribute human or personal qualities to; personify.
 instruction by allowing the individuals to control and manage multimedia navigation.

Several statistics from different sources show the effectiveness of multimedia in education:

* Multimedia applications can enhance student learning. Active learning indicates what percentage we remember: 10% of what we read, 20% of what we hear, 30% of what we see, 50% of what we hear and see, 70% of what we say, and 90% of what we both say and do (Todd, 1997).

* According to according to
prep.
1. As stated or indicated by; on the authority of: according to historians.

2. In keeping with: according to instructions.

3.
 the United States United States, officially United States of America, republic (2005 est. pop. 295,734,000), 3,539,227 sq mi (9,166,598 sq km), North America. The United States is the world's third largest country in population and the fourth largest country in area.  Department of Defense data, we have short-term retention of approximately 20% of what we hear, 40% of what we see and hear, and 75% of what we see, hear, and do. Trainees complete courses with multimedia in one-third the time of those receiving traditional instruction, and reach competency COMPETENCY, evidence. The legal fitness or ability of a witness to be heard on the trial of a cause. This term is also applied to written or other evidence which may be legally given on such trial, as, depositions, letters, account-books, and the like.
     2.
 levels up to 50% higher. In most cases, the overall cost of instruction is lower (Oblinger, 1991).

* In broad terms, computer-based instruction works. It offers a 10 to 20% improvement in performance over conventional training methods and a one-third reduction in time on task. They [trainers] can reduce the amount of time that a trainee spends learning by one-third (Fletcher, 1991).

* Students retain 20% of what they see, 30% of what they hear, 50% of what they see and hear, and 80% of what they see, hear, and interact with (Shelly, Waggoner, Cashman & Waggoner, 1998).

The key elements in an ideal multimedia-enabled classroom are: Networked computers, storage devices, printers, scanners, LCD projectors See LCD TV, data projector and LCD panel. , electronic white boards, digital cameras and camcorders. Brief descriptions of these elements are given in Table 1. Several different types of devices may be needed in the classroom depending on the course material in question.

FACULTY DEVELOPMENT

The utilization of multimedia equipment will imply new roles for the instructor and the students. The instructor will need to learn and experience how these tools can be used effectively in the classroom. He or she will probably spend considerably more time to prepare the lecture notes. A recent practice, for example, is to publish the notes in the form of a Power-Point presentation on a web site and allow free access to that site. The minimum requirement for the instructor is a good familiarity of the popular PC applications and web site development tools. The students, on the other hand, will benefit from educational multimedia tools by having active participation in the classroom.

The ideal multimedia-enabled classroom is filled with highly technical modern equipment and sophisticated software applications. If the instructor is expected to widely adopt information technology in teaching, what should be the outcome of his training and how should this outcome be achieved? Is the primary goal to make the instructor technically competent or to focus on new pedagogic ped·a·gog·ic   also ped·a·gog·i·cal
adj.
1. Of, relating to, or characteristic of pedagogy.

2. Characterized by pedantic formality: a haughty, pedagogic manner.
 approaches made possible by IT?

In Break-out Session 3 of the NSF workshop (National Science Foundation, 1996), it was argued that:

* IT must be made more accessible to faculty, and facilitated not only by proximity and ease of use, but also by professionally recognizing its use, and supporting or rewarding these efforts accordingly;

* there is a need for IT that assists faculty, such as authoring or communication applications; and

* support for faculty development beyond individuals--to departments, colleges, and whole institutions--is also required.

The observations and recommendations derived from the NSF workshop included those for faculty development. One observation was that IT increases the variety of needs for training including the use of IT itself, applications, and teaching techniques. In the opinion of the participants, faculty development must be long-lived through communities of support, and innovators innovators

people who will try new things.


early innovators
important figures in the farming or client community because they are the leaders in the introduction of new techniques and management systems.
 must aspire to aspire to
verb aim for, desire, pursue, hope for, long for, crave, seek out, wish for, dream about, yearn for, hunger for, hanker after, be eager for, set your heart on, set your sights on, be ambitious for
, and be rewarded for, increased efforts for dissemination of effective technology to commercial publishers and through professional societies.

Regarding the need for professional development, the report "Use of Technology to Strengthen K-12 Education in the United States" (President's Committee on Advisors on Science and Technology, 1997) stated that the substantial investment in hardware, software and infrastructure recommended by the Panel would be wasted if K-12 teachers are not provided with the preparation and support they need to effectively integrate information technologies into their teaching. The Panel also believed that the teachers should not only be provided with ongoing mentoring and consultative support, but also with the time required to familiarize themselves with available software and content, to incorporate technology into their lesson plans, and to discuss technology use with other teachers.

According to Boneright, another contributor to the 2001 Change Agent Roundtable Occasional Paper (Project Kaleidoscope & Sigma Xi, 2001), the instructor can be a facilitator rather than an information provider with the correct use of technologies. He lists several requirements for faculty to make the best use of information technologies:

* focus on learning, not on coverage of material, on developing habits of mind and higher thinking skills rather on strict acquisition of information;

* set priorities for what students should learn;

* make accommodation for different learning styles;

* have the support of senior administrators;

* have easy access to the right technologies in classroom and lab, and 24/7; and

* have easy access to best practices in their discipline and to effective tools for assessing the impact of technologies on student learning.

In a section on the issues about teacher learning, the study "How people learn: Brain, mind, experience and school" (Bransford, Brown, & Cocking, 1999) showed evidence that the introduction of new technologies to classrooms has offered new insights about the roles of teachers in promoting learning. These new roles allowed the teachers to experiment and tinker, and provided stimulation for thinking about the processes of learning. The Teacher Professional Development Institute (TAPPED IN), for example, uses a Web-based multi-user virtual environment designed to support large numbers of education professionals in a single virtual place. Teachers can log on to TAPPED IN to discuss issues, create and share resources, hold workshops, engage in mentoring, and conduct collaborative inquiries with the help of virtual books, whiteboards, file cabinets, notepads, and bulletin boards. TAPPED IN helps professional development projects, education agencies, philanthropic phil·an·throp·ic   also phil·an·throp·i·cal
adj.
1. Of, relating to, or marked by philanthropy; humanitarian.

2. Organized to provide humanitarian or charitable assistance:
 organizations, and for-profit organizations use the Internet to connect with and support teachers through the Web.

CASE STUDIES

A small number of published experiments exist to assess the benefits of multimedia in the classroom. The reported results are not conclusive Determinative; beyond dispute or question. That which is conclusive is manifest, clear, or obvious. It is a legal inference made so peremptorily that it cannot be overthrown or contradicted.  but highly promising.

A study (Pilman, 1990) reported on a Tulane University History
Founding/early history
The University dates from 1834 as the Medical College of Louisiana.<ref name="facts" /> With the addition of a law department, it became The University of Louisiana
 project to encourage the infiltration infiltration /in·fil·tra·tion/ (in?fil-tra´shun)
1. the pathological diffusion or accumulation in a tissue or cells of substances not normal to it or in amounts in excess of the normal.

2. infiltrate (2).
 of multimedia technology into the classroom by bringing incentives, tools, and knowledge necessary to interested faculty members. Under the leadership of the Director of Academic Computing, a subcommittee sub·com·mit·tee  
n.
A subordinate committee composed of members appointed from a main committee.


subcommittee
Noun
 of the University Senate Committee on Computing established the guidelines guidelines,
n.pl a set of standards, criteria, or specifications to be used or followed in the performance of certain tasks.
 for the project and extended invitations to all tenure and tenure-track faculty to submit proposals to participate in an intensive, 4-day workshop on interactive multimedia. From these proposals, the committee selected ten participants for the workshop. In exchange for participating, each faculty member was rewarded with a Macintosh computer. Apple Computer Inc. donated 10 Macintosh computers (7 Macintosh SE/30s The Macintosh SE/30 is a personal computer that was designed, manufactured and sold by Apple Computer from 1989 until 1991. It was the fastest and most expandable of the original black-and-white compact Macintosh series.  and 3 Macintosh II (computer) Macintosh II - (Mac II) A version of Apple's Macintosh personal computer, released in March 1987, using the Motorola 68020 CPU, which runs at a higher clock rate than the Motorola 68000 used in the original Mac.  CXs) to be used in this project.

The workshop was held during Tulane's Spring Break so there would be no conflict with the teaching schedules of the faculty members. Upon completion of the workshop, the committee identified three of the participants with the best proposals and the greatest potential to complete a multimedia courseware project.

At the beginning of the project, there were three expectations:

* at least three completed multimedia courseware projects;

* a group of faculty evangelists who would go to their departments and promote this type of publication, and the inclusion of these materials into the classroom; and

* an ongoing program at Tulane to get more faculty members involved in joining the wave of the future.

At the time of reporting, faculty participants were working towards the completion of their multimedia projects. To create a resource for faculty members, a small scale multimedia lab was established with sound and video equipment, and the hardware and software necessary to interface with Macintosh hardware and with software products such as HyperCard.

Another study (Huang, 1991) described a prototype that was jointly developed by IBM (International Business Machines Corporation, Armonk, NY, www.ibm.com) The world's largest computer company. IBM's product lines include the S/390 mainframes (zSeries), AS/400 midrange business systems (iSeries), RS/6000 workstations and servers (pSeries), Intel-based servers (xSeries)  Singapore and the Institute of Systems Science at National University of Singapore The National University of Singapore (Abbreviation: NUS) is Singapore's oldest university. It is the largest university in the country in terms of student enrollment and curriculum offered. . Specially designed for the Singapore 2000 exhibition (June 6-23, 1990), it integrates existing advanced technologies to demonstrate the concept of the multimedia classroom for various types of skill training.

The system was developed using off-the-shelf hardware and the Advanced Technology Classroom ([ATC ATC Air Traffic Control
ATC Average Total Cost
ATC Certified Athletic Trainer
ATC At the Center (Hartford, Maine retreat center)
ATC Applied Technology Council
ATC All Things Considered
]--a computer-based education and executive presentation system). It is comprised of five major components:

1. A smart lectern: Main control unit with a PC/AT See AT. . It houses a flat plasma panel display and a laser sensor unit serving as a touch panel.

2. A student response unit: Interactive response keypad A small keyboard or supplementary keyboard keys; for example, the keys on a calculator or the number/cursor cluster on a computer keyboard. See programmable keypad.  to obtain student responses to questions posed by the instructor.

3. A presentation unit: Visual material is projected on a large, high-gain screen through a video projector A video projector takes a video signal and projects the corresponding image on a projection screen using a lens system. All video projectors use a very bright light to project the image, and most modern ones can correct any curves, blurriness, and other inconsistencies through  or a large projection TV See rear-projection TV and front-projection TV.  screen.

4. An audio/video equipment unit: Houses the assembly of audio/video equipment.

5. Authoring and command software tools: A software environment to assist the instructor with course development.

Ten lessons were produced including History of the Singapore River The Singapore River is a small river in terms of physical attributes, but of extreme historical importance to the Republic of Singapore, the political entity which shares its name. , Basic Mandarin Mandarin (măn`dərĭn) [Port. mandar=to govern, or from Malay mantri=counselor of state], a high official of imperial China. For each of the nine grades there was a different colored button worn on the dress cap. , The Making of Micromouse, Computer Numerical Control Computer numerical control

The method of controlling machines by the application of digital electronic computers and circuitry. Machine movements that are controlled by cams, gears, levers, or screws in conventional machines are directed by computers and
 Lathe lathe (lāth), machine tool for holding and turning metal, wood, plastic, or other material against a cutting tool to form a cylindrical product or part. It also drills, bores, polishes, grinds, makes threads, and performs other operations. , and Vehicle Testing. They were used at the exhibition by instructors from various organizations in Singapore with the participation of students from audiences.

The video materials for the courses were pressed onto laser discs after a careful design that included ten steps: (a) define the audience, (b) research the content, (c) clarify instructional objectives, (d) explore teaching strategies, (e) outline the module, (f) detail the plan, (g) conduct paper walk-through, (h) produce audio/video content, (i) press video discs, and (j) pilot test.

The major effort for this project was to select a set of lesson modules that related to Singapore's manpower development. The ATC technology, it was hoped, would play an important role in fulfilling Singapore's vision and aspiration aspiration /as·pi·ra·tion/ (as?pi-ra´shun)
1. the drawing of a foreign substance, such as the gastric contents, into the respiratory tract during inhalation.

2.
 to become a developed nation by the year 2000.

A third study (Mathis & Clarke, 1993) focused on three generations of multimedia classrooms at Carnegie Mellon University Carnegie Mellon University, at Pittsburgh, Pa.; est. 1967 through the merger of the Carnegie Institute of Technology (founded 1900, opened 1905) and the Mellon Institute of Industrial Research (founded 1913). , each generation being a step forward in improving the ability to serve the university's educational needs.

After briefly mentioning the first two generations, the paper presented the details of a new facility that was designed and constructed as a result of partnership between Instructional Technology There are two types of instructional technology: those with a systems approach, and those focusing on sensory technologies.

The definition of instructional technology prepared by the Association for Educational Communications and Technology (AECT) Definitions and Terminology
 and the Art Department. The room was designed with multiple purposes. It had to accommodate concerts, performances, film/theater presentations, and 2 or 3 dimensional art. It also had to be suitable for seminars, lectures, meetings, and traditional classes offered by any department in the university. An additional requirement was that the equipment had to be easy to use without special, time-consuming training and support personnel.

Use of multimedia elements was enabled by the development of an innovative control system called the Technology Access Governor (TAG2). Consisting of an input screen (similar to an ATM) and a set of Macintosh-based command scripts, TAG2 controlled all the equipment in the room including lights, video, audio, slide projectors, and computer displays. A custom-built lectern carries the input screen that displays command buttons for each piece of equipment. The touch-activated buttons are used to send commands to a computer in control of the equipment. TAG2 has two additional features: (a) It is programmable and (b) it gathers statistics on usage patterns.

The study concluded with the architectural specifications of the third generation room regarding the dimensions, lighting/air conditioning/heating systems, projection/exhibition/marking surfaces, floor coating, ceiling covering, electrical outlets, computer network connections, multimedia equipment, and security. The cost of the facility was itemized as follows:
* General construction:                        $57,000
* Electrical, air conditioning, heating:       $89,000
* Electronic equipment:                        $63,000
* Total cost:                                 $209,000


A final study called the Classroom 2000 Project (Abowd et al., 1996) at Georgia Institute of Technology Georgia Institute of Technology, in Atlanta, Ga.; coeducational; state supported; chartered 1885, opened 1888. It is a member school in the university system of Georgia. Significant among its facilities and programs are the Frank H.  was initiated to test the hypothesis that an application of computing technology in the classroom setting to support the classroom's group multimedia authoring and review experience leads to an enhanced teaching and learning experience. Because a long-term project goal was to be able to provide augmented classroom support for all courses at a university such as Georgia Institute of Technology, different styles of teaching and learning were initially examined.

Teaching styles:

* Presentation: A set of slides displayed during the lecture. Copies made available to the students.

* Public notes: Set of organized notes used as a guide. Copies made available to the students.

* Private notes: Set of notes prepared as a means to prompt the lecture. No copies made available to the students.

* Discussion: All participants contribute more or less equally. There may be a publicly available agenda.

Learning styles:

* Verbatim ver·ba·tim  
adj.
Using exactly the same words; corresponding word for word: a verbatim report of the conversation.

adv.
: The student writes as much of what is experienced in the class as possible.

* Highlighting: The student writes only the key points of what is discussed in the class.

* None: The student writes nothing and relies on memory or what is made available to the students.

Three prototypes were built to suit different teaching styles and to allow experimentation with different technology in the hands of the teacher and students. Table 2 summarizes the main characteristics of prototypes (i.e., the activities and technology used in the various phases of production).

PERSONAL EXPERIENCE IN TEACHING WITH MULTIMEDIA TOOLS

One co-author co·au·thor or co-au·thor  
n.
A collaborating or joint author.

tr.v. co·au·thored, co·au·thor·ing, co·au·thors
To be a collaborating or joint author of: "He and a colleague . . .
 recently taught a course titled Multimedia Production for the World Wide Web. We will share his experience regarding the benefits and problems associated with multimedia tools in this course.

The Multimedia Production for the World Wide Web course is designed for students who want to learn how to develop web sites with multimedia-rich content. The major software tools chosen by the instructor include JavaScript (cross-platform scripting language A high-level programming, or command, language that is interpreted (translated on the fly) rather than compiled ahead of time. A scripting, or script, language may be a general-purpose programming language or it may be limited to specific functions used to augment the running of an ), Adobe Photoshop See Photoshop.  (image editing Changing or improving graphics images. It typically refers to bitmapped images rather than vector graphics drawings. Using an image editor, images can be modified by an artist using pen, brush, airbrush and other "painting" tools.  software), Macromedia Dreamweaver (web design tool) and Macromedia Director (multimedia authoring tool). The instructor observed the following benefits of the multimedia classroom:

The classroom is part of a central computing lab that provides services to all students. Technical support is available for routine hardware/software problems. The layout of the 12.65m X 5.5m room is shown in Figure 1. There are 32 networked PCs, a high speed printer, the instructor's PC, an LCD projector (mounted on the ceiling), a projection screen and a white board.

[FIGURE 1 OMITTED]

The instructor spent more than 100 hours in the semester se·mes·ter  
n.
One of two divisions of 15 to 18 weeks each of an academic year.



[German, from Latin (cursus) s
 to prepare the lecture notes. Approximately 4 hours were needed for each chapter. Using the PowerPoint presentation format, 140 slides were written with many digital pictures, and multi-color diagrams, tables, and charts. This presentation is undoubtedly more attractive and organized than anything scribbled on a white board in class.

The instructor observerved the following benefits of the mutimedia classroom:

* Online availability of lecture notes: Instead of taking notes, the whole class was able to participate in a lively discussion during each lecture. With the traditional blackboard approach, it is a well-known fact that most lecture time is spent by writing notes on the board. Because of the contents of the web design course, it would be technically very difficult to present pictures and other visual material on anything but the computer.

* Encouragement of creativity: A term project was assigned as part of class work. Each student was expected to develop a personal web site with multimedia-rich content including text, graphics, images, audio, and video. The class was informed that the grades would be based on how the design parameters (graphic design, interface design, information design, and scripting) learned in class were used to ensure an aesthetic, usable and functional web site. This assignment encouraged the students to be creative in designing their web site. They visited many sites to get interesting ideas, and researched the web design principles.

* Access to additional course material on the Internet: When needed, the instructor had immediate access to numerous online resources that contained relevant information. The students, in turn, realized the immense potential of the Internet as an electronic library.

* Hands-on experience: Many hours of Internet usage allowed the students to become fully aware of the Internet architecture, and the related topics such as the World Wide Web, the Internet Protocol See Internet and TCP/IP.

(networking) Internet Protocol - (IP) The network layer for the TCP/IP protocol suite widely used on Ethernet networks, defined in STD 5, RFC 791. IP is a connectionless, best-effort packet switching protocol.
, bandwidth and storage requirements, and the server-client relationship.

* Shared resources Sharing a peripheral device (disk, printer, etc.) among several users. For example, a file server and laser printer in a LAN are shared resources. Contrast with shared logic. : Although the printer was the only shared device in the classroom, the students understood the importance of efficient resource sharing in a networked environment.

In spite of the aforementioned a·fore·men·tioned  
adj.
Mentioned previously.

n.
The one or ones mentioned previously.


aforementioned
Adjective

mentioned before

Adj. 1.
 positive contributions to learning, the use of IT technologies may disrupt the learning process seriously unless the infrastructure is reliable and appropriate. The following problems were encountered throughout the semester:

* Some students were inclined to access web sites that were not related to the course material (games and other attractions). The instructor felt that it was difficult to have the full attention of all students during the lectures.

* Because of sporadic sporadic /spo·rad·ic/ (spo-rad´ic) occurring singly; widely scattered; not epidemic or endemic.

spo·rad·ic or spo·rad·i·cal
adj.
1. Occurring at irregular intervals.

2.
 network problems, Internet connection was not available on the PCs from time to time. This simply meant that there was no access to the lecture notes.

* Sometimes, a few of the PCs had hardware or software problems and the affected students had to move to other machines. Fortunately, the number of students in the class was less than the number of PCs.

* The printer was another problem source. It failed to work for several weeks during which technical support was not available.

* The dimensions of the white board were not sufficiently big. Occasionally, the instructor needed to write additional lecture notes on the board, and had to use the eraser a lot. Had the classroom been equipped with an electronic white board, the notes could have been saved and electronically distributed to the students.

* The noise of the LCD projector was quite annoying. The students had to speak with a louder voice to be heard. At one time, the projector was not turned on and the class could not figure out how to use it. A technician had to be called to start it.

* The students sitting in the last few rows had a partial view of the screen. An amphitheater-like design would be a much better alternative for this class.

These problems clearly showed the need for full technical support and a better infrastructure for the multimedia-enabled classroom. Budget allocation needs to be prioritized based on the needs and plans of the institution.

CONCLUSIONS

Multimedia may be the greatest educational revolution since the invention of the printing press. (1) The integration of computing and communication technologies has shown a proven potential for effectiveness in many sectors of society including finance, manufacturing and medicine. It also offers great promise to enhance education in all stages from kindergarten to college.

Collectively, IT tools:

* enable experimentation with complex, real-life problems through modeling and simulation;

* create interactive environments to receive immediate feedback;

* facilitate collection and presentation of data;

* provide access to world-wide information sources;

* allow self-paced learning;

* support the development of interpersonal communication Interpersonal communication is the process of sending and receiving information between two or more people. Types of Interpersonal Communication
This kind of communication is subdivided into dyadic communication, Public speaking, and small-group communication.
 skills; and

* encourage collaboration among students and instructors.

The primary mission of faculty development activities should be improved student learning. The focus needs to be on learning with technology and not about technology. This can be realized by complementing faculty's computer-related skills with new and effective teaching tools enabled by the use of information technology. Their primary role in the classroom must not be reduced to that of an assistant, providing help with minor application-related problems. They must seek to be partners in innovation, be willing to adopt pioneering pedagogic approaches, and help disseminate the best practices in multimedia-enhanced teaching and learning.

Many multimedia technologies are relatively new in developing educational tools. The basic premises about the use of multimedia in learning need to be investigated with respect to the new findings in learning principles. The limited number of case studies such as the Classroom 2000 Project and our own experience provide some evidence that supports the potential value of information technologies, but extensive research is required to be able to reach general conclusions.

Although computer and communication technologies have unique capabilities for enhancing learning, the infrastructure of a multimedia-enabled classroom is complex and implies many radical changes in all areas including curriculum development, pedagogical ped·a·gog·ic   also ped·a·gog·i·cal
adj.
1. Of, relating to, or characteristic of pedagogy.

2. Characterized by pedantic formality: a haughty, pedagogic manner.
 approach, faculty training, and organizational matters. The funding of such an infrastructure is a challenging financial issue at the institutional, state, and federal government levels.
Table 1 Key Elements in an Ideal Multimedia-Enabled Classroom

Key          Description
element

Networked    The essential element needed for all types of computational
computer     and communication needs. Speed, memory and storage capacity
             are the 3 important factors in classifying computers. For a
             multimedia classroom, only personal computers are normally
             needed. In this class, there is a range of computers from
             hand-held computers to work stations. A server is a special
             type of a computer that has been optimized to provide
             services to other computers over a network. Typical
             resolutions for computer monitors run at 800X600 pixels
             (SVGA). However, newer models come with 1024X768 (XGA) or
             1280X1024 (SXGA) resolutions which are better suited for a
             multimedia classroom.

             A networked computer should be equipped with the following
             software tools:

             * Tools for communicating, storing and managing multimedia
             data
             * Tools for searching, accessing and compressing multimedia
             data
             * Tools for editing, importing and exporting multimedia
             data
             * Tools for analyzing multimedia data

             Some of the most popular tools for multimedia development
             are Director, Dreamweaver, Flash, FrontPage, Illustrator,
             PhotoShop and Powerpoint.

Storage      In a classroom setting, the storage requirements for
device       multimedia data may be huge. In addition to the storage
             capabilities of the computers, special storage devices
             called file servers are needed. To understand the needed
             capacity, let us consider two multimedia elements:

             * Digital image: Digital images are made up of tiny squares
             called picture elements (or pixels in short). The size of a
             digital image is specified by its dimensions in pixels. A
             640X480 image contains 307,200 pixels. A 24-bit color image
             has 307,200 X 24 bits--which is almost 1 MB of storage!
             * Digital video: A video clip is a sequence of images
             called frames. The size of a 640X480, 24-bit frame is 640 X
             480 X 24 = 7,372,800 bits. With a frame rate of 30
             frames/sec, the file size of one second of full video is 27
             MB!

             Fortunately, efficient image and video compression
             techniques reduce these sizes by removing the spatial and
             temporal redundancy in the data.

Printer      Printers types generally fall into 2 categories: Impact and
             non-impact. With impact printers, a character is formed
             when paper and ribbon are struck together. This category
             includes dot matrix, daisy wheel and chain/band printers.
             Non-impact printers form a character by not striking the
             paper but by using an ink spray or toner powder. Inkjet,
             thermal and page printers are in this category. Printer
             resolution is one of the most important qualities of a
             printer. It refers to the clarity of a printed image. The
             resolution indicates the number of dots per inch of the
             printed image, for example a 600-dpi (dots per inch)
             printer is one that is capable of printing 600 distinct
             dots in a line one inch long.

Scanner      A scanner is a device that captures and converts images to
             a computer format. With a CCD (charged couple device)
             scanner, the light reflected from the original document
             passes through a system of mirrors and lenses which
             redirect the light to the CCD array of photosensitive
             cells. In a CIS (Contact Image Sensor) scanner, the array
             of image sensors lies just under the document to be scanned
             so the sensors catch the reflected light directly. CIS
             scanners are cheaper to manufacture, smaller and more
             durable, however, their image quality is not as good as
             CCD. In choosing a scanner, several technical factors may
             be considered: bit depth, resolution, optical density and
             speed. It is not uncommon today that printers, scanners,
             and even copiers function as one device at a reasonable
             price tag.

LCD          LCD projectors are grouped into three broad categories:
projector    Ultralight projectors, conference room projectors and fixed
             installation projectors.

             * Ultralight projectors.
             * Conference Room projectors
             * Fixed Installation projectors

             According to the light technology used, there are two major
             types of projectors: LCD (Liquid Crystal Display) and DLP
             (Digital Light Processing). In general, DLP projectors tend
             to offer brighter and more continuous images than their LCD
             projector counterparts. The key factors used in choosing an
             LCD projector for the multimedia classroom include
             resolution (VGA (640X480), SVGA (800X600), XGA (1024X768),
             and SXGA (1280X1024)), brightness (typical range:
             400-10,000 ANSI lumens), weight (few pounds to 100 pounds)
             and lamp type (two most common types: metal halide lamps
             and UHP (Ultra High Performance) lamps).

Electronic   Electronic whiteboards extend the capability of the
white board  traditional whiteboard by capturing text and other data and
             transferring them to a computer where they can be saved,
             edited, shared, and printed. There are three generic types
             of products:

             * Copyboards: scan and print information written on the
             board. There is no connection to a computer.
             * Peripheral boards: transfer whiteboard information to an
             attached computer as digital files for storage and
             dissemination.
             * Interactive whiteboards: are essentially large
             touchscreen monitors that can control an attached
             computer.

             Different technologies are used in detecting the pen as the
             data is recorded on the electronic whiteboard: Sonic,
             resistive membrane and magnetic pick-up.

             Laser scanners: Laser scanner boards also have a hard
             writing surface, but they are built into a frame around the
             board (like those at a grocery store's checkout line). The
             scanners can track the pen's location because the pens have
             tiny bar codes on them that the scanners can see.

Digital      Digital cameras use a lens (just like a conventional film
camera       camera) to direct photons of light onto photosensitive
             cells of a semiconductor chip, called an image sensor. The
             type of image sensor employed by most digital cameras is a
             CCD. The captured image is fed to an ADC (Analog-to-Digital
             Converter) chip which converts the electrical charges to
             digital data. The number of pixels that are concentrated on
             the image sensor is measured either as an x/y axis formula,
             such as 480X640, or as a total number, such as 1,000,000
             pixels. After analysis, the digital data is reassembled
             into an image file for consumption or processing.

Digital      Camcorders and digital still cameras both take pictures
camcorder    using CCDs. However, since camcorders produce moving
             images, their CCDs have some additional pieces not found in
             digital camera CCDs. To create a video signal, a camcorder
             CCD must take many pictures every second, which the camera
             then combines to give the impression of movement. There are
             three consumer digital formats in use: MiniDV, Digital 8
             and DVD.

Table 2 Summary of Technologies Used in the Classroom 2000 Project

                                           HCI
                                      Human-Computer
                                        Interaction

teaching style                    presentation

enrollment                        25 grad students

                                  ClassPad on LiveBoard[dagger]
live recording (teacher)          captured navigation and
                                  annotation

                                  ClassPad on pen-based PC
live recording                    captured navigation and
(students)                        annotation

live recording                    single digital audio stream
(classroom)                       recording

                                  log file, annotated slides
                                  and keyword text used by
post-production                   PERL script to create
                                  audio-enhanced,
                                  searchable Web notes

                                               AI
                                    Artificial Intelligence

teaching style                    public notes

enrollment                        60 undergrad CS majors

live recording (teacher)          LCD projector to display
                                  Web notes; no capture

live recording
(students)                        paper notes; no capture

live recording                    single analog audio-video
(classroom)                       stream recording

                                  audio and video links
post-production                   added to HTML[section] notes
                                  manually; video digitized to
                                  QuickTime packets

                                             FCE
                                      Future Computing
                                        Environments

teaching style                    discussion

enrollment                        15 grad students

                                  LCD projector to display
live recording (teacher)          outline and Web pages; no
                                  capture

                                  outline annotator on
live recording                    Newton Message Pad[double dagger] to
(students)                        capture outline entry notes

live recording                    single analog audio-video
(classroom)                       stream recording

                                  PERL ** script transforms
post-production                   Newton data into audio-
                                  enhanced outline with notes

(1) A large interactive electronic whiteboard supporting group meetings,
presentations and remote collaboration.
(2) A personal digital assistant (PDA) manufactured by Apple Computer,
Inc.
(3) HyperText Markup Language for publishing hypertext on the World Wide
Web.
(4) Perl (an acronym for "Practical Extraction and Report Language") is
a programming language for processing text.


Acknowledgement

We would like to thank Dr. Louise Hainline for a very fruitful discussion and useful references that introduced us to the intriguing in·trigue  
n.
1.
a. A secret or underhand scheme; a plot.

b. The practice of or involvement in such schemes.

2. A clandestine love affair.

v.
 subject of learning.

Notes

(1) Johannes Gutenberg, a goldsmith and businessman from the mining town of Mainz in southern Germany The term Southern Germany (German: Süddeutschland) is used to describe a region in the south of Germany. The exact area defined by the term is not constant, but it usually includes Bavaria, Baden-Württemberg, and the southern part of Hesse. , invented the printing press in 1445. This invention is widely thought of as the origin of mass communication, marking Western culture's first viable method of disseminating dis·sem·i·nate  
v. dis·sem·i·nat·ed, dis·sem·i·nat·ing, dis·sem·i·nates

v.tr.
1. To scatter widely, as in sowing seed.

2.
 ideas and information from a single source to a large and far-ranging audience.

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Department of Computer and Information Science

CUNY CUNY City University of New York  Brooklyn College Brooklyn College: see New York, City University of.  

USA

eskicioglu@sci.brooklyn.cuny.edu

kopec@sci.brooklyn.cuny.edu
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Author:Kopec, Danny
Publication:Journal of Educational Multimedia and Hypermedia
Date:Jun 22, 2003
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