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The great flight challenge.


Orville Orville may refer to:
  • Orville by Gibson, the Japanese brand for Gibson guitars for the Japanese market during the 1980s and the 1990s.
  • Orville Wright, one of the Wright Brothers.
 and Wilbur Wright may have created the first successful powered flight, but they weren't the first people to take to the skies. Before the Wright brothers, many attempts were made with gliders Abbott-Baynes Sailplanes Ltd
Abrial
  • Abrial A-12 Bagoas
  • Abrial A-2 Vautour
Advanced Aeromarine
  • Advanced Aeromarine Sierra
Advanced Soaring Concepts
  • Advanced Soaring Concepts Falcon
 (un-powered flying machines). In Top 10 Takeoffs (p. 8) you learned about the four basic aerodynamic forces and how to build an airfoil. Now use that knowledge to take it further: Build a glider! Then conduct a class challenge to see which glider tops in flight distance. Follow up by studying each glider model to create the ultimate class flying machine.

Step 1: Create Rules and Guidelines guidelines,
n.pl a set of standards, criteria, or specifications to be used or followed in the performance of certain tasks.
 

Before you build your glider, conduct a class discussion to set requirements and limits so that there will be no unfair advantage.

For example, here are some discussion points:

* What kind of materials are or are not allowed?

* Where will you get your material?

* What features must the glider include?

* Is there a maximum or minimum glider size?

* Set a location and time (include a time limit) for glider construction.

* Scout for a "runway runway: see airport. " to conduct flight tests. A hallway, gymnasium gymnasium

In Germany, a state-maintained secondary school that prepares pupils for higher academic education. This type of nine-year school originated in Strasbourg in 1537.
, or the football field may work.

Step 2: Construct Glider

1. At the designated time and place, construct your glider.

2. After building your glider, list all your construction material on a piece of paper. Be sure to name your glider.

Step 3: Flight Test

1. Each glider will enter a flight distance test. To prepare for takeoff, have your class create a giant data table. (See Science World 9/22/03.) Each glider will have three trials. Remember to include a column for average flight distance.

2. Prepare the runway. Use masking mask·ing
n.
1. The concealment or the screening of one sensory process or sensation by another.

2. An opaque covering used to camouflage the metal parts of a prosthesis.
 tape to mark the starting line starting line
n. Sports
The point or line at which a race begins.

Noun 1. starting line - a line indicating the location of the start of a race or a game
scratch line, scratch, start
. Then use a tape measure, more masking tape, and a pen to mark every meter from the starting line. Continue until you reach the end of your runway.

3. Have students line up behind the starting line to take turns for each trial.

4. Record the result for each trial on the data table.

5. Also, observe each takeoff and take notes of any unusual flight behavior. For example, does a glider swoop swoop  
v. swooped, swoop·ing, swoops

v.intr.
1. To move in a sudden sweep: The bird swooped down on its prey.

2.
 or veer in one direction?

Step 4: Conclusions

Study the data. Which glider flew the longest distance or performed the most consistently? Also, discuss any unusual patterns.

Step 5: Take it Further

Based on your conclusions, study each glider to extract the attributes that may create the ultimate class glider. Build it!
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Article Details
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Title Annotation:Hands-On Activity
Publication:Science World
Date:Oct 13, 2003
Words:405
Previous Article:Get ready to rumble. (Math/Chart-Reading Skills).
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