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The World's Best Real-Time 3D Game Software Just Got Better; Argonaut Announces Availability of the Latest BRender Enhancements.

LONDON--(BUSINESS WIRE)--March 29, 1996--Argonaut Software today announced the immediate availability of significant enhancements to BRender, the world's fastest, smallest real-time 3D software for games consoles and personal computers. BRender 1.2 extends BRender's global popularity with significant new functionality, total device independence and performance enhancements.

BRender is already the most popular real-time 3D library amongst games developers because of its extraordinary platform availability -- more game platforms than any alternative, including -- DOS, Windows95, Windows3.1, Windows NT, OS/2, Sony Playstation, Sega Saturn, Macintosh, PowerMacintosh, SGI). The significance of BRender's complete device independence is that every application using BRender will now be able to run with any of the new 3D hardware products coming to market. BRender is the world's only commercially available device independent 3D for DOS, Windows95, and Windows 3.1.

Game developers often choose BRender, the world's best 3D game development tool, for its unmatched speed and platform availability. Even Microsoft chose to use BRender in its acclaimed kids title, 3D Movie Maker. Now they have many more reasons to use BRender -- Z-sort rendering, low-level access to Z-buffer data, dithered textures, translucency, vertex morphing and more.

"Other vendors are consistently disappointing their customers with broken promises about platform availability, product delays and inflated performance claims," said Paul Ayscough, director of strategic projects at Argonaut. "Companies like Electronic Arts, Interplay and Silicon Studio are now flocking to BRender because it's the only commercially available 3D today that actually delivers all that it promises, for all of the platforms that games developers need; not to mention that BRender has the best performance, size and price."

BRender licensees -- including Microsoft, Disney Interactive, Electronic Arts, GTE Interactive, IBM, ImagiNation Network, Interplay, LSI Logic, Philips Media, Sega Europe, Silicon Studio, Time Warner Interactive, and Yamaha Electronics -- will immediately benefit from BRender's device independence and increased performance. Developers can contact Argonaut for a free unlimited evaluation copy of BRender.

Argonaut Software Ltd. is a global leader in 3D games development, 3D tools, and 3D hardware technologies. Argonaut created the first 3D game (StarGlider, for the Atari ST and Commodore Amiga); the world's best selling 3D game (StarFox for Nintendo); and the award-winning 3D PC fighting game (FX Fighter for GTE Interactive). Argonaut developed and publishes BRender: a leading cross-platform, real-time 3D game development tool. Argonaut designed the SuperFX chip, which is the world's best selling RISC graphics chip.

Argonaut is a privately-owned company with offices in the United States and the United Kingdom. Argonaut Software Ltd. is headquartered at 70 Colindale Avenue, London, NW9 5ER, UK. -0-

NOTE TO EDITORS: BRender is a trademark of Argonaut Software, Ltd. All other trademarks are the property of their respective owners.

CONTACT: Argonaut Software Ltd.

Nikki Wood, +44-181-200-5777 (UK)

nikki@argonaut.com

or

Rich Seidner, 415/851-7565 (US)

rich@argonaut.com
COPYRIGHT 1996 Business Wire
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 1996, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Publication:Business Wire
Date:Mar 29, 1996
Words:466
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