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The Orphanage Fires-Up SplutterFish's Brazil r/s to Create Thrilling Visual Effects Sequences for Blockbuster ``Hellboy''.


Entertainment Editors/Business Editors/High-Tech Writers

VENICE, Calif.--(BUSINESS WIRE)--May 6, 2004

Award-winning Rendering System Fully Adopted

Into Production Pipeline for Film and VFX VFX Visual Effects
VFX Visual Fixation
VFX Virtual Effects
 

SplutterFish LLC (Logical Link Control) See "LANs" under data link protocol.

LLC - Logical Link Control
, a high-end 3D rendering software solutions provider, today announced that The Orphanage, a leading San Francisco-based independent digital film production and special effects/post production facility, has committed to the award-winning Brazil Rendering System(TM) (Brazil r/s Brazil r/s (Brazil Rendering System) is a high-quality photorealistic rendering system created by SplutterFish, LLC capable of fast ray tracing and global illumination. ) as a primary rendering solution for a wide range of visual effects work, from hard-surface and environments rendering, to particles and creature FX. Citing Brazil r/s' speed, flexibility, advanced lighting features and versatile shader API, Brazil r/s was used extensively by The Orphanage visual effects team to render several dozen special effects special effects, in motion pictures, cinematographic techniques that create illusions in the audience's minds as well as the illusions created using these techniques.  shots for the recently-released blockbuster motion picture, "Hellboy."

Based on the Dark Horse comic book comic book

Bound collection of comic strips, usually in chronological sequence, typically telling a single story or a series of different stories. The first true comic books were marketed in 1933 as giveaway advertising premiums.
 by Mike Mignola, "Hellboy", and directed by Guillermo del Toro Toro may refer to:
  • Denominación de Origen Toro, the Spanish wine region
  • Toró, the nickname of Rafael Ferreira Francisco, Brazilian football (soccer) player
, the Sony/Revolution Pictures release tells the story of a demon conjured up from the spirit world by the Nazis for nefarious purposes. Instead, Hellboy is recruited by the Americans to fight evil.

"Integrating Brazil into the production pipeline was an important aspect of our production efforts on 'Hellboy' where our creative team of VFX artists are faced with the challenge of making the impossible look real," said Jonathan Rothbart, VFX Supervisor. "The broad range of effects required for 'Hellboy,' including the creation of digital six packs of beer, Hellboy's tail, giant flying squid (Zool.) an oceanic squid (Ommastrephes Bartramii syn. Sthenoteuthis Bartramii), abundant in the Gulf Stream, which is able to leap out of the water with such force that it often falls on the deck of a vessel.
(Zool.
 and digital cars, represented a true and successful test of Brazil's agility and breadth of capabilities. Also, Brazil's speed allowed us to deliver fantastic imagery and has even enticed us to create custom tools and processes such as porting data from Maya, our primary animation package."

Brazil r/s Stands Up to Technical Challenges On Key Effects Sequences in "Hellboy"

According to according to
prep.
1. As stated or indicated by; on the authority of: according to historians.

2. In keeping with: according to instructions.

3.
 Kevin Baillie, lead CG supervisor at The Orphanage, in a sequence called 'West Side Highway,' Brazil r/s was crucial in enabling the team to achieve realistic night time lighting in a very unique environment. "Hellboy chases a monster, Sammael, across an urban highway at night. For safety reasons, the director decided against shooting the scene with real cars zooming by the actors, opting instead to add digital cars to almost every shot in the sequence. The models were lit and rendered in Brazil using HDR (1) (High Data Rate) A wireless data technology from QUALCOMM that provides up to a 2.4 Mbps data rate in a standard 1.25MHz CDMA voice channel. HDR can be used to enhance data capabilities in existing cdmaOne networks or in stand-alone data networks.  environment and reflection maps which resulted in virtual cars, complete with all the proper streaking of highlights in fast moving vehicles, indistinguishable from those shot on set."

In a sequence involving the creation of an exploding crystal, The Orphanage artists faced additional challenges, from ray traced shadows in a massive scene, to reflections and refractive refractive

capacity to refract light.


refractive error
a difference between the focal length of the cornea and lens, and the length of the eye, resulting in myopia or hyperopia.
 crystal surfaces to full-frame creature animation. "When I first heard what the director was looking for Looking for

In the context of general equities, this describing a buy interest in which a dealer is asked to offer stock, often involving a capital commitment. Antithesis of in touch with.
, I can honestly say it freaked us out a bit," explained Shadi Almassizadeh, sequence supervisor at The Orphanage. "This was no ordinary exploding crystal. It needed to be an internally illuminated, shattering, glyph-riddled, 'God of Chaos'-filled crystal in space. Brazil's full-featured shader library allowed us to use combinations of multiple shaders, most notably the wax shader for sub-surface scattering effects, enabling us to achieve exactly the look the director required."

The 'Bridge' sequence in "Hellboy" also exploited Brazil r/s' advanced global illumination Global illumination algorithms used in 3D computer graphics are commonly used to add realistic lighting to 3D scenes. Such algorithms take into account not only the light which comes directly from a light source (direct illumination  features. "This sequence takes place in a cavernous underground crypt lit only from a few shafts of overhead light. The main source of light came from indirect 'bounced' light. We deployed Brazil r/s on a 5 million-plus polygon environment which was modeled and roughly textured with a mix of texture maps and custom procedural shaders," added Baillie. "Each shot was set up, lit, and rendered as a still frame, then handed over to our Matte Painting Matte paintings are used to create "virtual sets" and "digital backlots". They can be used to create entire new sets, or to extend portions of an existing set. Traditional matte painting is done optically, by painting on top of a piece of glass to be composited with the original  department, which used the Brazil renders as a starting point Noun 1. starting point - earliest limiting point
terminus a quo

commencement, get-go, offset, outset, showtime, starting time, beginning, start, kickoff, first - the time at which something is supposed to begin; "they got an early start"; "she knew from the
 to paint in shot-specific details such as grime, frayed ropes, crumbled rock, etc., to generally enhance the atmosphere of the shots. After the paintings were finished, they were projected back onto the shot geometry in 3ds max as fully luminant textures, sometimes in multiple layers. The scene was then rendered with a moving camera to match what was shot on set. Throughout post production, we continued to be amazed at how close the raw Brazil lit renders got us towards the finished matte painting. The results were truly astounding a·stound  
tr.v. a·stound·ed, a·stound·ing, a·stounds
To astonish and bewilder. See Synonyms at surprise.



[From Middle English astoned, past participle of astonen,
!"

For more details on The Orphanage's work on "Hellboy," visit the SplutterFish website, www.splutterfish.com

About Brazil r/s

The award-winning Brazil Rendering System is designed by and for production professionals as a powerful, flexible and affordable high-end rendering solution for film, broadcast, architecture and other cross-visualization applications. It offers uncompromising image quality while addressing the need for the natural, streamlined workflow that CG artists demand.

About The Orphanage

The Orphanage, based in San Francisco, was founded in 1999 by three visual effects veterans from Industrial Light + Magic. The facility provides high-end visual effects services for features, television and advertising; original digital motion picture and television production; and digital filmmaking technology development and licensing.

About SplutterFish

SplutterFish LLC, established in 2001, is a Venice, California-based software provider of high-end, affordable and efficient 3D rendering tools. The company's flagship product, Brazil Rendering System, has been honored with leading industry awards including the CGW CGW Computer Graphics World (magazine)
CGW Computer Gaming World
CGW Chicago Great Western
CGW Corning Glass Works
CGW Coated Groundwood (paper)
CGW Communication Gateway
 2003 Innovation Award, the Animation Magazine "Seal of Excellence Award," and others. SplutterFish software products are currently available from the company and its international reseller representatives.

Brazil Rendering System is a trademark of SplutterFish, LLC. Maya is a registered trademark of Silicon Graphics, Inc. in the United States and/or other countries worldwide, exclusively used by Alias. Alias Systems, a division of Silicon Graphics Limited ("Alias"). Discreet is a division of Autodesk, Inc. Discreet and 3ds max are either trademarks or registered trademarks of Autodesk, Inc. /Autodesk Canada Inc. in the USA and/or other countries. All other trademarks contained herein are the property of their respective owners.
COPYRIGHT 2004 Business Wire
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2004, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Date:May 6, 2004
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