Printer Friendly
The Free Library
14,718,785 articles and books
Member login
User name  
Password 
 
Join us Forgot password?

The GET-BITS Model of Intelligent Tutoring Systems.


This article describes an object-oriented model of intelligent tutoring systems An intelligent tutoring system (ITS), broadly defined, is any computer system that provides direct customized instruction or feedback to students, i.e. without the intervention of human beings.[1] ITS systems may employ a host of different technologies.  (ITS), called GET-BITS. The article concentrates on class hierarchies (programming) class hierarchy - A set of classes and their interrelationships.

One class may be a specialisation (a "subclass" or "derived class") of another which is one of its "superclasses" or "base classes".
 and design of classes for knowledge representation in the GET-BITS model. Other models of intelligent tutoring systems used today, as well as the corresponding knowledge models, differ only to an extent. However, the design methodologies employed vary a lot and, sometimes, even remain blurred blur  
v. blurred, blur·ring, blurs

v.tr.
1. To make indistinct and hazy in outline or appearance; obscure.

2. To smear or stain; smudge.

3.
 for the sake of the system functionality alone. Although using a shell or an authoring tool for developing intelligent tutoring systems brings more systematic design, it can also become a limiting factor A factor or condition that, either temporarily or permanently, impedes mission accomplishment. Illustrative examples are transportation network deficiencies, lack of in-place facilities, malpositioned forces or materiel, extreme climatic conditions, distance, transit or overflight rights,  if the shell/authoring tool doesn't support a certain knowledge representation technique or design strategy that may be needed in a particular system. The GET-BITS model makes it possible to develop more flexible intelligent tutoring systems and the corresponding software development environments, significantly increasing their modularity and reusability The ability to use all or the greater part of the same programming code or system design in another application.

reusability - reuse
. It is based on a n umber umber: see ocher.  of design patterns and class libraries developed in order to support building of intelligent systems. Important parts of any ITS design process, like domain knowledge, pedagogical ped·a·gog·ic   also ped·a·gog·i·cal
adj.
1. Of, relating to, or characteristic of pedagogy.

2. Characterized by pedantic formality: a haughty, pedagogic manner.
 knowledge, student model, and explanation strategies, are all covered in the GET-BITS model. The advantages of the model are shown in the article by: (a) explicit discussion of several different aspects of the model, and (b) description of a GET-BITS-based intelligent tutoring system for teaching formal languages. The processes of computer-based tutoring and learning based on the GET-BITS model are much closer to human-based instruction. The model can be easily extended to cover the needs of specific tutoring systems. In addition, two extremely important issues are discussed from the GET-BITS perspective: the issue of ontologies in the area of intelligent tutoring systems, and the issue of software components in that area.

ITSs are concentrated on the domain knowledge they are supposed to present and teach. Hence, their control mechanisms are often domain-dependent (Anderson, Boyle, Corbett, & Lewis, 1990; Lajoie & Derry, 1993; Wenger, 1987; Woolf, 1992). More recent ITSs pay more attention to generic problems and concepts of the tutoring process, trying to separate architectural, methodological, and control issues from the domain knowledge as much as possible (Ikeda & Mizoguchi, 1994; Murray, 1997; Shute, 1995; Van Joolingen, King, & DeJong, 1997; Vassileva, 1990). The mainstream of current research in the field is dominated by issues such as collaborative learning Collaborative learning is an umbrella term for a variety of approaches in education that involve joint intellectual effort by students or students and teachers. Collaborative learning refers to methodologies and environments in which learners engage in a common task in which each  (Suthers & Jones, 1997), web-based teaching and learning (Brusilovsky, Ritter rit·ter  
n. pl. ritter
A knight.



[German, from Middle High German riter, from Middle Dutch ridder, from r
, & Schwartz, 1997; Stern & Woolf, 1998), and pedagogical agents (Johnson, 1998).

However, some general issues always remain interesting and important. One of them is the issue of modeling ITSs. It is always the basis for design and development of practical ITSs.

We developed a new model of ITSs using object-oriented approach. It is called GEneric Tools for Building ITSs (GET-BITS), and is essentially a specific extension of a more general, recently developed model of intelligent systems, called OBject-Oriented Abstraction In object technology, determining the essential characteristics of an object. Abstraction is one of the basic principles of object-oriented design, which allows for creating user-defined data types, known as objects. See object-oriented programming and encapsulation.

1.
 (OBOA OBOA Ontario Building Officials Association ), (Devedzic & Radovic, 1999).

In this article, we present the essentials of the GET-BITS model from an ITS design and development perspective. This article is organized into five parts as follows. (a) the problem is defined more precisely, (b) the OBOA model from which the GET-BITS model has come out is discussed, (c) the main ideas of the GET-BITS model are described, (d) we show how this model of ITSs is used in developing a practical ITS, and (e) we state the advantages of the GET-BITS model, as well as the possibilities for its further development.

PROBLEM STATEMENT

Different models of ITSs, used as the basis of today's systems, still have much in common regarding the system architecture and design (Anderson et al., 1990), (Ikeda & Mizoguchi, 1994), (Lajoie & Derry, 1993), (Shute, 1995), (Wong, Looi, & Quek, 1996). On the other hand, there are many more differences regarding ITS design methodologies. A carefully chosen design methodology usually results in significant improvement of the system performance, reduces development time, and facilitates maintenance. In that sense, it is important to specify the design methodology as explicitly as possible. Starting from a general, object-oriented model of intelligent systems (in this case, the OBOA model), it is possible to derive the model of any more specific kind of intelligent systems. In that sense, this paper describes:

1. How the GET-BITS model is derived as a specific extension of the OBOA model.

2. Design of some important classes and class diagrams In the Unified Modeling Language (UML), a class diagram is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, and the relationships between the classes.  for knowledge representation in ITSs according to according to
prep.
1. As stated or indicated by; on the authority of: according to historians.

2. In keeping with: according to instructions.

3.
 the GET-BITS model, from the software engineering perspective.

3. Some authoring aspects of GET-BITS.

4. An example of how the GET-BITS model is used in developing an ITS in the domain of formal languages and automata automata - automaton .

PREVIOUS WORK

The essence of the OBOA model is a unified abstraction of different knowledge representation techniques and different models of human knowledge (Devedzic & Radovic, 1999). All kinds of knowledge (e.g., domain, control, explanatory ex·plan·a·to·ry  
adj.
Serving or intended to explain: an explanatory paragraph.



ex·plan
, etc.), as well as all types of knowledge representation formalisms (e.g., rules, frames, logic, etc.), can be viewed from the perspective of an abstract and fairly general concept of "knowledge element." Speaking in terms of object-oriented analysis and design Object-oriented analysis and design (OOAD) is a software engineering approach that models a system as a group of interacting objects. Each object represents some entity of interest in the system being modeled, and is characterised by its class, its state (data elements), and its , the OBOA model defines an abstract class K_element for representing an abstract knowledge element, no matter how complex the element is or what its purpose is. In other words Adv. 1. in other words - otherwise stated; "in other words, we are broke"
put differently
, knowledge representation techniques such as production rules, frames, semantic networks (data) semantic network - A graph consisting of nodes that represent physical or conceptual objects and arcs that describe the relationship between the nodes, resulting in something like a data flow diagram. , and so forth, as well as problem solving problem solving

Process involved in finding a solution to a problem. Many animals routinely solve problems of locomotion, food finding, and shelter through trial and error.
 strategies (e.g., generic tasks, heuristic A method of problem solving using exploration and trial and error methods. Heuristic program design provides a framework for solving the problem in contrast with a fixed set of rules (algorithmic) that cannot vary.

1.
 classification...), and higher-level concepts and agents (e.g. planners, scripts, blackboards, multiagents, etc.) can all be defined as more specific knowledge elements, simple or aggregate. It is always possible to define a suitable hierarchy of knowledge This article or section may contain original research or unverified claims.

Please help Wikipedia by adding references. See the for details.
This article has been tagged since September 2007.
 types needed in a particular system, and design a corresponding class diagram starting from K_element as the most abstract class, in the root. A suitable analogy analogy, in biology, the similarities in function, but differences in evolutionary origin, of body structures in different organisms. For example, the wing of a bird is analogous to the wing of an insect, since both are used for flight.  of the K_element hierarchy of knowledge types can be found in the domain of programming languages. The Smalltalk and Java languages define the most abstract Object class in the root of their class hierarchies, and all the other classes are derived directly or indirectly from the Object class (Arnold and Gosling, 1996).

As an example, Figure 1 illustrates some meaningful subclasses that can be derived directly from K_element regarding domain knowledge representation. Rule and Frame classes are used to specify If-Then rules and frames. Attribute and Relation classes define attributes of more complex knowledge elements and relations that can be defined among some other knowledge elements. K_chunk (Knowledge chunk) class objects can be used as slots for Frame or Media objects, or If- and Then-parts in Rule objects.

Of course, the subclasses shown can be (and some of them actually are) too abstract to be used directly in a particular application. Many other subclasses may also be needed for knowledge representation in various intelligent systems. In all such cases, additional subclasses can be derived either directly from K_element or from another class in its class hierarchy. It is a matter of design of a particular intelligent system to define such additional subclasses accordingly.

THE GET-BITS MODEL

Key Ideas

Applying the principles of the OBOA model, we can define appropriate class hierarchies for developing ITSs. GET-BITS also starts from the concept of knowledge element and derives meaningful subclasses that are needed for building a wide range of ITSs. However, classes for knowledge representation are not the only tools needed to build an object-oriented ITS. Some control objects are also needed that functionally connect the system's modules, handle messages, control each session with the system, monitor student's reactions, etc. In other words, such objects provide control and handle the dynamics of ITSs. GET-BITS also specifies classes of these control objects.

Some important classes specified in GET-BITS for representing various kinds knowledge in ITSs are illustrated in Figure 2. Obviously, many key classes are derived from the Frame class:

* Lesson and topic--lessons and topics the user learns.

* PQ--an abstract class used to derive the classes representing questions the student has to answer, problems the system generates for students.

* Explanation--explanations the system generates on request for various classes of users (end-users and system developers), as well as topic and concept-oriented explanations).

Additional attributes of these classes make them semantically se·man·tic   also se·man·ti·cal
adj.
1. Of or relating to meaning, especially meaning in language.

2. Of, relating to, or according to the science of semantics.
 different and more specific than ordinary frames, although they are actually implemented as more specific frames. The names of the other classes are easily interpreted.

Important classes for design and development of object-oriented ITSs include those for knowledge representation, specifying control objects, and representing ITS-specific concepts (e.g., student models and pedagogical strategies). Once all of such classes are implemented within a class library in a generic form, it is a straightforward task to use them for designing and implementing an ITS development shell or an authoring tool. That is the main practical goal of GET-BITS: letting ITS developers "get bits" of software they need and suit them to their own design needs without starting from scratch, yet retaining control over further development of their tools and systems, and making them more reusable re·use  
tr.v. re·used, re·us·ing, re·us·es
To use again, especially after salvaging or special treatment or processing.



re·us
.

Semantics semantics [Gr.,=significant] in general, the study of the relationship between words and meanings. The empirical study of word meanings and sentence meanings in existing languages is a branch of linguistics; the abstract study of meaning in relation to language or  and Hierarchies

The GET-BITS model defines five levels of abstraction for designing ITSs (Figure 3a). If necessary, it is also possible to define fine-grained sublevels at each level of abstraction The level of complexity by which a system is viewed. The higher the level, the less detail. The lower the level, the more detail. The highest level of abstraction is the single system itself. . Each level has associated concepts, operations, knowledge representation techniques, inference (logic) inference - The logical process by which new facts are derived from known facts by the application of inference rules.

See also symbolic inference, type inference.
 methods, knowledge acquisition tools and techniques, and development tools. They are all considered as dimensions, along which the levels can be analyzed an·a·lyze  
tr.v. an·a·lyzed, an·a·lyz·ing, an·a·lyz·es
1. To examine methodically by separating into parts and studying their interrelations.

2. Chemistry To make a chemical analysis of.

3.
 (Figure 3b). The concepts of the levels of abstraction and dimensions have been derived starting from the well-known idea of orthogonal At right angles. The term is used to describe electronic signals that appear at 90 degree angles to each other. It is also widely used to describe conditions that are contradictory, or opposite, rather than in parallel or in sync with each other.  software architecture from the field of software engineering (Rajlich & Silva sil·va also syl·va  
n. pl. sil·vas or sil·vae
1. The trees or forests of a region.

2. A written work on the trees or forests of a region.
, 1996).

Semantics of the levels of abstractions are easy to understand. In designing an ITS, there are primitives, which are used to compose com·pose  
v. com·posed, com·pos·ing, com·pos·es

v.tr.
1. To make up the constituent parts of; constitute or form:
 units, which in turn are parts of blocks. Blocks, themselves, are used to build self-contained agents or systems, which can be further integrated into more complex systems. For getting a feeling for how the GET-BITS' levels of abstraction correspond to some well-known concepts from the ITS domain, consider the following examples. Primitives like plain text, logical expressions, attributes, and numerical numerical

expressed in numbers, i.e. Arabic numerals of 0 to 9 inclusive.


numerical nomenclature
a numerical code is used to indicate the words, or other alphabetical signals, intended.
 values are used to compose units such as rules, frames, and different utility functions. These are then used as parts of certain building blocks that exist in every ITS, for example, topics, lessons, and teaching strategies. At the system level, we have self-contained systems or agents like explanation planners, student modeling agents, and learning actors, all composed using different building blocks. Finally, at the integration level, there are collaborative learning systems, distributed learning Distributed Learning means a method of instruction that relies primarily on indirect communication between students and teachers, including internet or other electronic-based delivery, teleconferencing or correspondence; (British Columbia, School Act, 2006).  environments, and web-based tutoring systems.

It should be also noted that the borders between any two adjacent levels are not strict: they are rather approximate and "fuzzy fuzz·y  
adj. fuzz·i·er, fuzz·i·est
1. Covered with fuzz.

2. Of or resembling fuzz.

3. Not clear; indistinct: a fuzzy recollection of past events.

4.
." For example, a single ITS can be put at the system level as a self-contained system. However, there are equally valid arguments for putting it at the integration level, since it integrates domain knowledge, a student model, and a pedagogical module. These three modules can be developed by different tools and made to interact at a higher level, as in Murray (1997) and Shute (1995). Several other concepts can be also treated at different levels of abstraction.

The concepts, operations, and methods at each level of abstraction can be directly mapped onto sets of corresponding components and tools used in ITS design. Table 1 shows some of these components and tools identified in the GET-BITS model, classified according to their corresponding level of abstraction and role in the ITS architecture.

The complexity and the number of these components and tools grow from the lower levels to the higher levels. Consequently, it is quite reasonable to expect further horizontal and vertical subdivisions at higher levels of abstraction in practical applications of the GET-BITS model for ITS design and development. Appropriate identification of such subdivisions for some particular issues of ITS design, such as collaborative learning and pedagogical agents, is the topic of our current research (Devedzic, 1998).

From the software design point of view, components and tools in Table 1 can be considered as classes of objects. It is easy to derive more specific classes from them in order to tune them to a particular application. The classes are designed in such a way that their semantics are defined horizontally by the corresponding level of abstraction and its sublevels (if any), and vertically by the appropriate key abstractions specified mostly along the concepts and knowledge representation dimensions. Class interface functions and method procedures are defined mostly from the operations and inference methods dimensions at each level. The knowledge acquisition and development tools dimensions are used to specify additional classes and methods at each level used for important ITS development tasks of knowledge elicitation e·lic·it  
tr.v. e·lic·it·ed, e·lic·it·ing, e·lic·its
1.
a. To bring or draw out (something latent); educe.

b. To arrive at (a truth, for example) by logic.

2.
, learning, and knowledge management. At each level of abstraction, any class is defined using only the classes from that level and the lower ones. For example, the Lesson class at level 3 in Table 1 is defined by using the topic, objective, pedagogical point, goal, plan, question, exercise, and quiz A quiz is a form of game or mind sport in which the players (as individuals or in teams) attempt to answer questions correctly. Quizzes are also brief assessments used in education and similar fields to measure growth in knowledge, abilities, and/or skills.  classes, as well as primitive data types, such as strings and numbers.

Design Details

To illustrate some important details from the GET-BITS model regarding knowledge representation techniques, we show how some types of knowledge elements are designed.

One of the key types of knowledge elements is the type for representing the lessons that students have to learn in a certain domain. It is assumed that each lesson is composed of several topics that the student must understand and adopt. Attributes of each lesson include its title, the topic being taught at a given moment (CurrentTopic), the current goal of the learning that has to be achieved according to a certain tutoring strategy (CurrentGoal), the student's prerequisite pre·req·ui·site  
adj.
Required or necessary as a prior condition: Competence is prerequisite to promotion.

n.
 knowledge (StudentLevel), etc. They are all included in the Lesson class, which is designed as in Figure 4 (less important details are omitted).

Another important type of knowledge is explanations generated by the system or required from the user. GET-BITS differs between several kinds of explanations (those presented to end-users--EndUserExplanation, those presented to ITS developers--DeveloperExplanation, those required from students when checking their knowledge--StudentExplanation, those concerned with explaining the system's functioning--SystemExplanation, and those explaining various concepts or topics--ConceptExplanation and TopicExplanation, etc.). In generating explanations, a GET-BITS-based ITS can use knowledge from various kinds of knowledge elements (rules, frames, knowledge chunks, etc.). The corresponding Explanation class is designed as in Figure 5.

Heuristic rules Noun 1. heuristic rule - a commonsense rule (or set of rules) intended to increase the probability of solving some problem
heuristic, heuristic program
 are derived directly from K_element. There are a number of more specific classes that can be derived from the Rule class (e.g., RuleCf, for representing rules with certainty factors). Figure 6 shows the design of the Rule class.

Using Design Patterns

Design patterns are descriptions of successful solutions of common problems that occur in software design over and over again when producing applications in a particular context (Gamma, Helm, Johnson, & Vlissides, 1994). It is important to understand that design patterns are not invented. They are discovered from experience in building practical systems. There are catalogues of design patterns in which all of the patterns are described using some prescribed pre·scribe  
v. pre·scribed, pre·scrib·ing, pre·scribes

v.tr.
1. To set down as a rule or guide; enjoin. See Synonyms at dictate.

2. To order the use of (a medicine or other treatment).
 template (1) A pre-designed document or data file formatted for common purposes such as a fax, invoice or business letter. If the document contains an automated process, such as a word processing macro or spreadsheet formula, then the programming is already written and embedded in the .

In GET-BITS, we have made an attempt to shed light on this important concept and to describe the benefits that design patterns can bring to the field of AIED AIED Artificial Intelligence in Education
AIED Autoimmune Inner Ear Disease
AIED Aland Island Eye Disease
. Using design patterns increases efficiency to the design process when building intelligent tutoring systems. Furthermore, design patterns make intelligent tutoring systems more reusable, flexible, and robust.

We have used a number of well-known design patterns when developing the class libraries that support the building of GET-BITS-based ITSs. As an example, consider how our explanation generator is designed (Figure 7). It lets us generate explanations for students having different previous knowledge of a certain topic. Novice students should get more general and easy explanations, while the ITS should generate more complex and detailed explanations to more advanced students. The problem is that the number of possible explanations of the same topic or process is open-ended. It should be anticipated that, during the system maintenance, another set of knowledge levels can be introduced in order to describe the student model more accurately. The explanation generator should not be modified each time another set of knowledge levels is introduced. On the contrary, it should be easy to add a new knowledge level easily. Using the Builder pattern The Builder Pattern is a software design pattern. The intention is to separate the construction of a complex object from its representation so that the same construction process can create different representations.  (Gamma et al., 1994) provides a solution. The explanation generator can be configured con·fig·ure  
tr.v. con·fig·ured, con·fig·ur·ing, con·fig·ures
To design, arrange, set up, or shape with a view to specific applications or uses:
 with an ExplanationBuilder, an object that converts a specific knowledge level from the student model to an appropriate type of explanation. Figure 7 illustrates this idea. Whenever the student requires an explanation, the explanation generator passes the request to the ExplanationBuilder object according to the student's knowledge level. Specialized spe·cial·ize  
v. spe·cial·ized, spe·cial·iz·ing, spe·cial·iz·es

v.intr.
1. To pursue a special activity, occupation, or field of study.

2.
 explanation builders, like EasyExplanationBuilder or AdvancedExplanationBuilder, are responsible for carrying out the request. Note that their concrete implementations of the functions like CreateText and CreateGraphics provide polymorphism polymorphism, of minerals, property of crystallizing in two or more distinct forms. Calcium carbonate is dimorphous (two forms), crystallizing as calcite or aragonite. Titanium dioxide is trimorphous; its three forms are brookite, anatase (or octahedrite), and rutile.  in generating explanations.

What is the pattern here? The key to the answer is to realize that the Builder pattern can be used in ITS design in several different components, not only in the explanation generator. For example, when the student is solving problems made by the system, the GET-BITS hint generator may provide clues and show them to the student. This can be done in much the same way as giving explanations to the student. The GET-BITS exercise generator also can construct exercises for a predefined set of users, which is configurable (e.g., beginners, midlevel mid·lev·el  
n.
The middle stage or level, as in a series, course of action, or career.
, advanced, and experts). The internal structure of all such generators looks much like the one in Figure 7, and is reused from the general Builder pattern.

Authoring Aspects

There are two broad categories of integrated software Separate software components or applications that have been combined into one package. See integrated software package.  tools for the development of ITSs: development shells and authoring tools. ITS development shells are integrated software environments that support the development of ITSs but are usually low-level tools. In other words, they require software design specialists to use the shell when developing practical systems. The role of the specialists is to make it possible to adapt the capabilities and the options offered by the shell to the particular project. On the other hand, an authoring tool lets its users define, design, and create lessons and curricula of ITSs in a graphical environment, using various widgets and other tools for instructional design Instructional design is the practice of arranging media (communication technology) and content to help learners and teachers transfer knowledge most effectively. The process consists broadly of determining the current state of learner understanding, defining the end goal of . The intended users for authoring tools are teachers, educators, and instructional experts, not programmers This is a list of programmers notable for their contributions to software, either as original author or architect, or for later additions.

See also: Game programmer, List of computer scientists

. Authoring tools are usually domain independent, and include mechanisms for representing domain knowledge and control information, thus generating a particular ITS. These mechanisms are responsible for dyna mically customizing the machine's responses.

Using an ITS development shell or an authoring tool for developing ITSs brings more systematic design than developing ITSs from scratch (Johnson, 1990; Kong, 1994; Mizoguchi & Ikeda, 1996; Vassileva, 1990). However, it can also become a limiting factor if the shell or the authoring tool doesn't support a certain knowledge representation technique or design strategy that may be needed in a particular ITS. Also, these tools often have a number of options which are seldom or never actually used in developing practical systems.

In developing GET-BITS, we have tried to reduce the above-mentioned deficiences of using ITS shells and authoring tools. Designing and developing an ITS based on the GET-BITS model is a matter of developing an ITS development environment first, and then using it for building the ITS itself. In spite of in opposition to all efforts of; in defiance or contempt of; notwithstanding.

See also: Spite
 the fact that this means starting the project without a shell/authoring tool, it is a relatively easy design and development process because of the strong software engineering support of the class libraries and design patterns. Once the core functionality of ITS shells/authoring tools is assembled as·sem·ble  
v. as·sem·bled, as·sem·bling, as·sem·bles

v.tr.
1. To bring or call together into a group or whole: assembled the jury.

2.
 from the existing components into an integrated development environment See IDE.

integrated development environment - interactive development environment
, the authoring process can begin. The core functionality always includes interface tools for extending the initial set of knowledge representation techniques in the authoring phase.

This approach does require a software design specialist, but only in the initial phase before the core development environment is created from the set of existing lower-level components. Although at first glance it may seem better to have the core development environment already available before the new project starts, the problem is that there is still no consensus on what exactly the core functionality should include. Also, our experience shows that instructors usually have quite different ideas of the tools they would like to have in the authoring phase. This is true even for different specialists in a single application domain. Therefore, the GET-BITS approach prefers potential authors to specify the initial set of requirements themselves. The core functionality of the development environment is then developed starting from their requirements and the set of lower-level components and tools. Our current research includes efforts towards specification of the core functionality for some application domains.

On the other hand, the benefits of such an approach are increased flexibility and reduced complexity of the ITS development environment. The lower-level tools are designed in a generic form in order to allow for rapid adaptation to a wide spectrum of initial requests. Then, the development environment might grow during the authoring phase, but only to include the new things that the author wants to include.

Software Components and Ontologies for ITSs

The concept of software components has been largely used in the area of software engineering during the last decade (Szyperski, 1998). However, it is only recently that it draws significant attention in the community of researchers working in the area of ITSs (Koedinger, Suthers, & Forbus, 1998; Ritter, Brusilovsky, & Medvedeva, 1998). One of the goals of the GET-BITS model is to support the design of component-based ITSs. An elaborated discussion of how software components are treated in GET-BITS is presented in Devedzic, Radovic, and Jerinic (1998). A brief overview of it is given here.

Informally, a component is a piece of a larger system that can be put in, taken out, and used with other components to contribute to the global system's behaviour. Component-based software design enables designing systems from application elements (components) that were built independently by different developers using different languages, tools, and computing platforms See platform. . In other words, such a design process is based on the assembly of pretested, reusable, interoperable The ability for one system to communicate or work with another. See interoperability. , and independent software components. It lets ITS designers assemble the systems that use only the tools and options that are really needed in the systems they develop. This is quite different from using traditional ITS shells and authoring tools, which offer numerous options that can be completely useless in a particular application. Moreover, once a sufficient number of software components are developed, the components can be put into a repository (1) A database of information about applications software that includes author, data elements, inputs, processes, outputs and interrelationships. A repository is used in a CASE or application development system in order to identify objects and business rules for reuse.  and catalogued. The repository could then be easily accessed from another site, enlarged by ne wly developed components, and updated by new versions of already existing components. Due to the interoperability The capability of two or more hardware devices or two or more software routines to work harmoniously together. For example, in an Ethernet network, display adapters, hubs, switches and routers from different vendors must conform to the Ethernet standard and interoperate with each other.  of components, ITS developers could use the repository for building practical systems on a variety of existing hardware platforms Each hardware platform, or CPU family, has a unique machine language. All software presented to the computer for execution must be in the binary coded machine language of that CPU. Following is a list of the major hardware platforms in existence today. See platform. . The choice of the operating system operating system (OS)

Software that controls the operation of a computer, directs the input and output of data, keeps track of files, and controls the processing of computer programs.
 and programming language is also up to the developer.

Although repositories While acknowledging services such as [ROAR: [1]] and [OpenDOAR: [2]] it is perhaps necessary to provide a list of individual repositories described in more detail within wikipedia here.  of software components for building ITSs are not widely available at the moment, in GET-BITS we have identified a number of generic components that are useful for developing a range of practical ITSs. Some of them are shown in Table 2. Note that they only roughly correspond to some items listed in Table 1, since a given class of objects does not necessarily evolve into a software component. In the context of GET-BITS, we haven't considered components for ITS user interfaces yet.

Two important facts come from the above discussion:

* Specification of components for ITSs must be preceded by an agreement on a common vocabulary in the domain.

* Components must be organized around a certain taxonomy taxonomy: see classification.
taxonomy

In biology, the classification of organisms into a hierarchy of groupings, from the general to the particular, that reflect evolutionary and usually morphological relationships: kingdom, phylum, class, order,
.

These facts bring us to the important question on the relationship between components and ontologies. In our view, there is a significant commonality com·mon·al·i·ty  
n. pl. com·mon·al·i·ties
1.
a. The possession, along with another or others, of a certain attribute or set of attributes: a political movement's commonality of purpose.
 between these two concepts, although they are not the same. Questions that must be answered precisely are:

1. What is the correspondence between components and ontologies?

2. Can ontologies be components and vice versa VICE VERSA. On the contrary; on opposite sides. ?

As for the first question, both components and ontologies require common vocabulary and a certain organizational structure This article has no lead section.

To comply with Wikipedia's lead section guidelines, one should be written.
. On the other hand, ontologies are conceptually more abstract, in the that they define abstract concepts and relations between them in a problem domain, such as ITS. Components are more "down on Earth" things, being real software implementations of concepts and their functionalities at a certain level of abstraction and at a certain place in the overall software architecture. In GET-BITS, ontologies are, in a sense, a basis for component development, since it is ontologies that define a certain conceptual relationship between components, that is, the kind of relations and communication between software components (Radovic, Devedzic, & Jerinic, 1998). There are similar research ideas such as this (Chen, Hayashi, Kin, Ikeda, & Mizoguchi, 1998; Ikeda,Kazuhisa, & Mizoguchi, 1997; Mizoguchi, Tijerino, & Ikeda, 995; Mizoguchi, Sinista, & Ikeda, 1996; Suthers & Jones, 1997).

The second question, in our opinion, requires more elaboration. As for now, it looks more or less obvious that components can be parts of ontologies. This is the only way the relation between components and ontologies has been treated in GET-BITS so far (Radovic et al., 1998). Ontologies are formalized for·mal·ize  
tr.v. for·mal·ized, for·mal·iz·ing, for·mal·iz·es
1. To give a definite form or shape to.

2.
a. To make formal.

b.
 structures (e.g., hierarchies and grids), and usually nodes or intersections of such structures represent concepts that can have more or less precisely defined functionalities in terms of the vocabulary of the problem domain. It is also possible to develop a component that fully corresponds to a certain ontology ontology: see metaphysics.
ontology

Theory of being as such. It was originally called “first philosophy” by Aristotle. In the 18th century Christian Wolff contrasted ontology, or general metaphysics, with special metaphysical theories
. For example, in the Eon system (Murray, 1997), there are "ontology objects." They are data objects, each of which defines a conceptual vocabulary for a part of the system. Topic Ontology objects are concrete examples of ontology objects for which corresponding software components can be developed. We also envision development of other software components corresponding to certain ontologies as a whole. In the context of GET-BITS, our efforts in this sense are just initiated towards development of the Student Model ontology (Radovic & Devedzic, 1998). It should be also noted that our experience shows that at a certain level of abstraction, components need not necessarily fully correspond to ontologies or parts of ontologies. There are components shared by different domains and different ontologies.

APPLICATION

The GET-BITS model has been used as the basis for development of FLUTE flute, in music, generic term for such wind instruments as the fife, the flageolet, the panpipes, the piccolo, and the recorder. The tone of all flutes is produced by an airstream directed against an edge, producing eddies that set up vibrations in the air enclosed , an ITS in the domain of formal languages and automata. FLUTE is briefly described here in order to illustrate how GET-BITS supports practical design and development of ITSs.

The idea of the FLUTE project is to develop software that facilitates systematic introduction of students into the system's domain, in accordance Accordance is Bible Study Software for Macintosh developed by OakTree Software, Inc.[]

As well as a standalone program, it is the base software packaged by Zondervan in their Bible Study suites for Macintosh.
 with both the logical structure of the domain and individual background knowledge and learning capabilities of each student. The system is discussed here only from the GET-BITS perspective. It is described in detail elsewhere (Devedzic & Debenham, 1998).

The architecture of the FLUTE system is shown in Figure 8. The Expert module contains all of the domain-dependent knowledge:

1. The concepts, topics, facts, and domain heuristics heu·ris·tic  
adj.
1. Of or relating to a usually speculative formulation serving as a guide in the investigation or solution of a problem:
 the student has to learn.

2. A database of examples used to illustrate the domain concepts, topics, etc.

3. The pedagogical structure of the domain.

The pedagogical structure of the domain is considered a part of the domain knowledge rather than a part of the pedagogical module (Vassileva, 1990). In FLUTE, pedagogical structure of the domain is defined as a set of directed graphs directed graph - (digraph) A graph with one-way edges.

See also directed acyclic graph.
 showing, explicitly, precedent relationships of knowledge units within each lesson and among the topics of different lessons.

FLUTE always operates in one of the following three modes of operation: teaching, examination, and consulting. It is actually the Pedagogical module from Figure 8 that operates in one of these three modes. FLUTE's Explanation module tightly cooperates with the Pedagogical module in the consulting mode to answer the student's questions and provide desired explanations (Jerinic & Devedzic, 1997). The student model in FLUTE is an object of a class derived from the corresponding GET-BITS class.

To develop FLUTE, we have used the class libraries that support the GET-BITS model and have developed an ITS development environment. In the beginning, some classes necessary for knowledge representation in FLUTE (and hence in the development environment as well) have been missing. Most of them could have been created in the authoring phase as well. However, the initial analysis of requirements for the core development environment has shown that they may also be useful in development of some other ITSs. Therefore, we have developed the missing classes during the process of assembling the core development environment, starting from the existing ones and from the overall hierarchy presented in Figure 3. The newly developed classes have been added to the existing class libraries. The following example illustrates this process.

A lesson in FLUTE is a meaningful subset A group of commands or functions that do not include all the capabilities of the original specification. Software or hardware components designed for the subset will also work with the original.  of concepts, topics, facts and domain heuristics. These items in a lesson are closely coupled but they can refer to items in other lessons. Some important attributes of each FLUTE lesson are sets of objectives and goals, sets of topics, concepts, facts, theorems This is a list of theorems, by Wikipedia page. See also
  • list of fundamental theorems
  • list of lemmas
  • list of conjectures
  • list of inequalities
  • list of mathematical proofs
  • list of misnamed theorems
  • Existence theorem
, etc., taught in that lesson along with a set of the corresponding teaching rules, and a set of associated problems (tests, questions, and exercises). The Lesson class, as it is specified in GET-BITS and included in the current version of the supporting class libraries, supports most of the above attributes. However, from the requirements for the core development environment, based on the structure of the domain knowledge to be implemented in FLUTE, it seems that many lessons could be better organized if the Lesson class had some additional features. Therefore, a new class, T-Lesson, has been designed and built into the core development environment. The T-Lesson class supports the use of theorems in presenting a lesson and fine-tuning the presentation by showing/hiding theorem theorem, in mathematics and logic, statement in words or symbols that can be established by means of deductive logic; it differs from an axiom in that a proof is required for its acceptance.  proofs, lemmas This following is a list of lemmas (or, "lemmata", i.e. minor theorems, or sometimes intermediate technical results factored out of proofs). See also list of axioms, list of theorems and list of conjectures. , and corollaries (this is controlled by dedicated Boolean flags). It is shown in Figure 9.

This example simultaneously illustrates how computer-based tutoring and learning, based on the GET-BITS model, can be easily adapted to closely reflect the way human-based instruction is done in a given domain, given the student's background knowledge and goals. It is possible to control the setting of SkipProofs_Flag and SkipLC_Flag from the rules of the Pedagogical module. Among the other conditions and heuristics, pedagogical rules use the values of the relevant attributes of the student model in order to adapt the lesson presentation to each user.

DISCUSSION

The previous example shows that potential design flexibility is an important advantage of using the GET-BITS model (along with the high modularity and reusability provided by the class libraries). Development of the core ITS building environment means putting together only those pieces of software from the class libraries that are needed for a given application. Extending the class libraries to include some new functionality that may be needed in the core environment does require additional design and programming efforts, but it is a straightforward process. The class hierarchies and design patterns of GET-BITS provide a firm ground from which to start in such an additional development. As with the OBOA model, most additional subclasses can be derived directly from some of the already existing classes--there is already quite enough generic classes in libraries.

The classes of the GET-BITS model are designed in such a way to specify "concept families" using the least commitment principle: each class specifies only the minimum of attributes and inheritance inheritance, in law
inheritance, in law: see heir.
inheritance, in biology
inheritance, in biology: see heredity.
inheritance

Devolution of property on an heir or heirs upon the death of its owner.
 links. That assures a minimum of constraints CONSTRAINTS - A language for solving constraints using value inference.

["CONSTRAINTS: A Language for Expressing Almost-Hierarchical Descriptions", G.J. Sussman et al, Artif Intell 14(1):1-39 (Aug 1980)].
 for designers of new classes. It is assumed that each new class for knowledge representation used in the development of a specific ITS (no matter in which module) will be designed starting from a certain concept family of the class hierarchies represented in Figures 1 and 2. This is not a tight constraint Constraint

A restriction on the natural degrees of freedom of a system. If n and m are the numbers of the natural and actual degrees of freedom, the difference n - m is the number of constraints.
, either, since many concept families in the GET-BITS' supporting class libraries are already well elaborated. For example, several dedicated subclasses are derived from the Rule class in order to support specific attributes of rules needed in different modules of ITSs (e.g., domain rules and pedagogical rules have slightly different attributes).

CONCLUSIONS

The GET-BITS model of intelligent tutoring systems, presented in this article, allows for easy and natural conceptualization con·cep·tu·al·ize  
v. con·cep·tu·al·ized, con·cep·tu·al·iz·ing, con·cep·tu·al·iz·es

v.tr.
To form a concept or concepts of, and especially to interpret in a conceptual way:
 and design of a wide range of ITS applications due to its object-oriented approach. It suggests only general guidelines guidelines,
n.pl a set of standards, criteria, or specifications to be used or followed in the performance of certain tasks.
 for developing ITSs, and is open for fine-tuning and adaptation to particular applications. ITSs developed using this model are easy to maintain and extend, and are much more reusable than other similar systems and tools.

The model is particularly suitable for use by ITS shell developers. Starting from a library of classes for knowledge representation and control needed in the majority of ITSs, it is a straightforward task to design additional classes needed for a particular shell. Moreover, the model also supports development of component-based ITSs, which have started to attract increasing attention among the researchers in the field.

Further development of the GET-BITS model is concentrated on development of appropriate classes in order to support a number of different pedagogical strategies. The idea is that the student can have the possibility of selecting the teaching strategy from a predefined palette (1) In computer graphics, a range of colors used for display and printing. See color palette.

(2) A collection of on-screen painting tools.

(3) A toolbar that contains a set of functions for any kind of application.

palette - colour palette
, thus adapting the ITS to individual learning preferences. Such a possibility would enable experimentation with different teaching strategies and their empirical evaluation. Another objective of further research and development of GET-BITS is support for different didactic di·dac·tic
adj.
Of or relating to medical teaching by lectures or textbooks as distinguished from clinical demonstration with patients.
 tools that are often used in teaching.

Putting further development of the GET-BITS model in a wider context, it should be noted that there are several remaining open questions that need to be investigated in more detail. One of the most important is the question of the contents of components for ITS design. It is tightly coupled See tight coupling.  with the development of ontologies for different aspects of ITSs. In spite of considerable research efforts in that area, many elaborated and practical solutions are still to come. Another interesting open question concerns the relationship between software components and ontologies, which still needs to be precisely defined.

References

Anderson, J.R., Boyle, C.F., Corbett, A.T., & Lewis, M.W. (1990). Cognitive modelling and intelligent tutoring. Artifical Intelligence, 42 (1), 7-49.

Arnold, K., & Gosling, 3. (1996). The Java programming language. Reading, MA: Addison-Wesley.

Brusilovsky, P., Ritter, S., & Schwarz, E. (1997). Distributed intelligent tutoring on the Web. In B. du Boulay and R. Mizoguchi (Eds.), Artificial Intelligence in Education (pp. 482-489). Amsterdam: LOS LOS Length of stay, see there  Press/Tokyo: OHM Ohmsha.

Chen, W., Hayashi, Y., Kin, L., Ikeda, M., & Mizoguchi, R. (1998). Ontological on·to·log·i·cal  
adj.
1. Of or relating to ontology.

2. Of or relating to essence or the nature of being.

3.
 issues on an intelligent authoring tool. Proceedings of the ECAI'98 workshop on model-based reasoning In artificial intelligence, model-based reasoning refers to an inference method used in expert systems based on a model of the physical world. Knowledge representation
In a model-based reasoning system knowledge is repesented using causal rules.
 for intelligent education environments (pp. 138-148). Brighton, England.

Devedzic, V. (1998). Components of pedagogical knowledge. Proceedings of the Fourth World Congress on Expert Systems, WCES WCES Winter Consumer Electronics Show 4 (Vol.2, pp. 715-722). Mexico City Mexico City
 Spanish Ciudad de México

City (pop., 2000: city, 8,605,239; 2003 metro. area est., 18,660,000), capital of Mexico. Located at an elevation of 7,350 ft (2,240 m), it is officially coterminous with the Federal District, which occupies 571 sq mi
, Mexico.

Devedzic, V., Radovic, D., & Jerinic, Lj. (1998). On the notion of components for intelligent tutoring systems. In B.R. Goettl, H.M. Halff, C.L. Redfield, & V.J. Shute (Eds.), Lecture notes in computer science Lecture Notes in Computer Science (LNCS) is a computer science series published by Springer Science+Business Media. , 1452 (pp. 504-513). New York New York, state, United States
New York, Middle Atlantic state of the United States. It is bordered by Vermont, Massachusetts, Connecticut, and the Atlantic Ocean (E), New Jersey and Pennsylvania (S), Lakes Erie and Ontario and the Canadian province of
: Springer-Verlag.

Devedzic, V., & Debenham, J. (1998). An intelligent tutoring system for teaching formal languages. In B.R. Goettl, H.M. Halff, C.L. Redfield, & V.J. Shute (Eds.), Lecture notes in computer science, 1452 (pp. 514-523). New York: Springer-Verlag.

Devedzic, V., & Radovic, D. (1999). A framework for building intelligent manufacturing systems," IEEE (Institute of Electrical and Electronics Engineers, New York, www.ieee.org) A membership organization that includes engineers, scientists and students in electronics and allied fields.  transactions on systems, man, and cybernetics cybernetics [Gr.,=steersman], term coined by American mathematician Norbert Wiener to refer to the general analysis of control systems and communication systems in living organisms and machines.  (to appear in 1999).

Gamma, E., Helm, R., Johnson, R., & Vlissides, J. (1994). Design patterns. Elements of reusable object-oriented software. Reading, MA: Addison-Wesley.

Ikeda, M., & Mizoguchi, R. (1994). FITS: A framework for ITS - A computational model
For another meaning, see Model of computation
Computational model is a mathematical model in computational science that requires extensive computational resources to study the behavior of a complex system by computer simulation.
 of tutoring. Journal of Artificial Intelligence in Education, 5(3), 319-348.

Ikeda, M., Kazuhisa, S., & Mizoguchi, R. (1997). Task ontology makes it easier to use authoring tools. In Proceedings of The Fifteenth In music, a fifteenth (sometimes abbreviated 15ma) is the interval between one musical note and another with one-quarter or quadruple the frequency. It corresponds to two octaves. It is the fourth harmonic.  International Joint Conference on Artificial Intelligence The International Joint Conference on Artificial Intelligence (or IJCAI) a meeting of researchers from the different areas of artificial intelligence (AI). It is organized by the IJCAI, Inc.  (pp. 23-29). Nagoya, Japan.

Jerinic, Lj., & Devedzic, V. (1997). OBOA model of explanation in an intelligent tutoring shell. ACM (Association for Computing Machinery, New York, www.acm.org) A membership organization founded in 1947 dedicated to advancing the arts and sciences of information processing. In addition to awards and publications, ACM also maintains special interest groups (SIGs) in the computer field.  SIGCSE SIGCSE Special Interest Group on Computer Science Education  Bulletin 29(3), 133-135.

Johnson, W.L. (1998). Pedagogical agents. In Proceedings of The ICCE ICCE International Conference on Computers in Education
ICCE International Conference on Consumer Electronics
ICCE International Conference on Coastal Engineering
ICCE International Conference on Composites Engineering
ICCE Imaging Consumables Coalition of Europe
 '98 International Conference on Computers in Education, Vol.] (pp. 11-20). Beijing, China.

Johnson, W.L. (1990). Understanding and debugging (programming) debugging - The process of attempting to determine the cause of the symptoms of malfunctions in a program or other system. These symptoms may be detected during testing or use by real users.  novice programs. Artificial Intelligence 42(1), 51-97.

Koedinger, K.R., Suthers, D.D., & Forbus, K.D. (1998). Component-based construction of a science learning space. B.R. Goettl, H.M. Halff, C.L. Redfield, & V.J. Shute (Eds.), Lecture notes in computer science, 1452 (pp. 166-175). New York: Springer-Verlag.

Kong, H.P. (1994). An intelligent, multimedia-supported instructional system. Expert Systems with Applications, 7(3), 451-465.

Lajoie, S., & Derry, S.(Eds.)(1993). Computers as cognitive tools. Hillsdale, NJ: Lawrence Erlbaum.

Mizoguchi, R., & Ikeda, M.(1996). Towards ontology engineering (Technical Report No. AI-TR-96-1). Osaka University Home to many elite and renowned alumni of CEOs, lawyers, doctors, scientists, bureaucrats, and a Nobel laureate, as well as to many advanced research centers, Osaka University is considered one of the most prestigious universities in Japan and Asia. : ISIR ISIR Institutional Student Information Report
ISIR International Society for Intelligence Research
ISIR Initial Sample Inspection Report
ISIR International Society for Inventory Research (Budapest, Hungary) 
.

Mizoguchi, R., Sinitsa, K., & Ikeda, M. (1996). Task ontology design for intelligent educational/training systems. In Proceedings of the Workshop "Architectures and Methods for Designing Cost-Effective and Reusable ITSs ". Montreal, Canada.

Mizoguchi, R., Sinitsa, K., & Ikeda, M. (1996). Knowledge engineering of educational systems for authoring system design--preliminary results of task ontology design. In Proceedings of The European Conference on Artificial Intelligence The biennial European Conference on Artificial Intelligence (ECAI) is the leading conference in the field of Artificial Intelligence in Europe, and is commonly listed together with IJCAI and AAAI as one of the three major general AI conferences worldwide.  in Education. Lisbon, Portugal.

Mizoguchi, R., Tijerino, Y., & Ikeda, M. (1995). Task analysis interview based on task ontology. Expert Systems with Applications 9(1), 15-25.

Murray, T. (1997). Authoring knowledge based tutors: Tools for content, instructional strategy, student model, and interface design. Journal of the Learning Sciences The Journal of the Learning Sciences (JLS) is an official publication of the International Society of the Learning Sciences (ISLS) covering research on learning and education. . [Online]. Available: http://www.cs.umass.edu/[sim]tmurray/

Murray, T. (1996). Toward a conceptual vocabulary for intelligent tutoring systems. [Online]. Available: http://www.cs.umass.edu/[sim]tmurray/papers.html

Radovic, D., Devedzic, V., & Jerinic, L. (1998). Component-based student modeling. Proceedings of the Workshop on Current Trends and Applications of Artificial intelligence in Education (pp. 73-82). Mexico City, Mexico.

Radovic, D., & Devedzic, V. (1998). Towards reusable ontologies in intelligent tutoring systems. Proceedings of the CONTI'98 Conference (pp. 123-130). Timisoara, Romania.

Rajlich, V., & Silva, J.H. (1996). Evolution and reuse reuse - Using code developed for one application program in another application. Traditionally achieved using program libraries. Object-oriented programming offers reusability of code via its techniques of inheritance and genericity.  of orthogonal architecture. IEEE Transactions on Software Engineering The IEEE Transactions on Software Engineering (TSE) is a monthly journal published by the IEEE Computer Society. It contains peer-reviewed articles and other contribitions in the area of software engineering by computer scientists, covering theoretical results and empirical studies.  22(2), 153-157.

Ritter, S., Brusilovsky, P., & Medvedeva, O. (1998). Creating more versatile intelligent learning environments with a component-based architecture. In B.R. Goettl, H.M. Halff, C.L. Redfield, & V.J. Shute (Eds.), Lecture notes in computer science, 1452 (pp. 554-563). New York: Springer-Verlag.

Shute, V. (1995). SMART: Student modeling approach for responsive tutoring. User Modeling and User-Adapted Interaction 5(l), 1-44.

Stern, M.K., & Woolf, B.P. (1998). Curriculum sequencing in a web-based tutor TUTOR - A Scripting language on PLATO systems from CDC.

["The TUTOR Language", Bruce Sherwood, Control Data, 1977].
. In B.R. Goettl, H.M. Halff, C.L. Redfield, & V.J. Shute (Eds.), Lecture notes in computer science, 1452 (pp. 574-583). New York: Springer-Verlag.

Suthers, D., & Jones, D. (1997). An architecture for intelligent collaborative educational systems. B. du Boulay & R. Mizoguchi (Eds.), Artificial intelligence in education (pp. 55-62). Amsterdam: IOS (1) (Internetwork Operating System) An operating system from Cisco that is the primary control program used in its routers. IOS is widely used and robust system software that supports the common functions of all products under Cisco's CiscoFusion architecture.  Press / Tokyo: OHM Ohmsha.

Szyperski, C. (1998). Component software: Beyond object-oriented programming object-oriented programming, a modular approach to computer program (software) design. Each module, or object, combines data and procedures (sequences of instructions) that act on the data; in traditional, or procedural, programming the data are separated from the . Reading, MA: Addison-Wesley.

Van Joolingen, W., King, S., & De Jong De Jong is the most common Dutch surname. Many people bear this name, including many important historical figures. Some of these people are mentioned below.

De Jong may mean:
  • Petrus de Jong, prime minister of the Netherlands from 1967 until 1971
, T. (1997). The SimQuest authoring system for simulation-based discovery learning. B. du Boulay & R. Mizoguchi (Eds.), Artificial intelligence in education (pp. 79-86). Amsterdam: IOS Press / Tokyo: OHM Ohmsha.

Vassileva, J. (1990). An architecture and methodology for creating a domain-independent, plan-based intelligent tutoring system. Educational and Training Technology International 27(4), 386-397.

Wenger, E. (1987). Artificial intelligence and tutoring systems. Computational Having to do with calculations. Something that is "highly computational" requires a large number of calculations.  approaches to the communication of knowledge. Los Altos Los Altos (lôs ăl`tōs, lŏs), residential city (1990 pop. 26,303), Santa Clara co., W Calif.; inc. 1952. There is diversified light manufacturing. , CA: Morgan/Kaufmann.

Wong, L.-H., Looi, C.-K., & Quek, H.-C. (1996). Design of an ITS for inquiry teaching. Proceedings of The Third World Congress on Expert Systems (pp. 1263-1270). Seoul, Korea.

Woolf, B.P. (1992). Al in education. In Encyclopedia encyclopedia, compendium of knowledge, either general (attempting to cover all fields) or specialized (aiming to be comprehensive in a particular field). Encyclopedias and Other Reference Books
 of Artificial intelligence (2nd ed.) (pp. 434-444). New York: John Wiley John Wiley may refer to:
  • John Wiley & Sons, publishing company
  • John C. Wiley, American ambassador
  • John D. Wiley, Chancellor of the University of Wisconsin-Madison
  • John M. Wiley (1846–1912), U.S.
 & Sons.
             The GET-BITS Model: Some Components and Tools for
                                ITS Design
Level of abstraction Role                  Components and tools
1 - Integration      Domain knowledge      Curriculum composers, ontology
                                           editors
                     Pedagogical knowledge Communities of pedagogical
                                           agents, theories of instruction
                     Explanation           Explanation composing tools for
                                           distributed learning environments
                     Student model         Multiple student models, group
                                           models, cooperative student
                                           models, shared student models
2 - System           Domain knowledge      Curriculum, pedagogical structure
                                           of the domain
                     Pedagogical knowledge Pedagogical agents, teaching
                                           planners, learning actors,
                                           learning companions, troublemakers
                     Explanation           Explanation planners, simulators,
                                           hint generators, example
                                           generators
                     Student model         Student modeling agents and
                                           tools
3 - Blocks           Domain knowledge      Lesson, topic, objective,
                                           pedagogical point, goal, plan,
                                           question, exercise, quiz
                     Pedagogical knowledge Teaching and learning strategies,
                                           hints, errors
                     Explanation           Explanations (explanations of the
                                           knowledge elements, explana
                                           tions of the learning process,
                                           explanations of the teaching
                                           strategies), examples, simulations
                     Student model         Overlay, enumerative, recon-
                                           structive, generative
4 - Units            Domain knowledge      Rule, frame, picture
                     Pedagogical knowledge Problem/question templates, quiz
                                           templates, result checkers
                     Explanation           Explanation templates, explana-
                                           tion presentation functions
               Student model         State, operator, transition,
                                     problem space, path, temporal
                                     belief, misconception, conflict
                                     detector
5 - Primitives Domain knowledge      Slot, logical expression, clause
               Pedagogical knowledge Exercise/problem difficulty,
                                     example suitability
               Explanation           Canned text, explanation criterion
                                     (what element to include in the
                                     explanation and what to skip),
                                     explanation detail (degree of
                                     details in the explanation),
                                     explanation type
               Student model         State parameters, state transition
                                     codes, learning speed, know-
                                     ledge level, current progress,
                                     level of concentration, level of
                                     performance, student's capacity
                 Partial Lists of Software Components for
                ITSs (by ITS modules) in the GET-BITS Model
Domain knowledge Pedagogical              Explanation    Student model
components       components               components     components
Lesson           Teaching strategy        Explanation    Motivation
Topic            Teaching operator        Example        Concentration
Exercise         Teaching planner         Simulation     Capacity
Question         Path selector            Hint generator Misconception
Goal             Model of task difficulty Template       Current
                                                         knowledge
                    The GET-BITS model: (a) the levels
                            of abstraction
Level of    Objective   Semantics
abstraction
Level 1     Integration Multiple agents or systems
Level 2     Systems     Single agent or system
Level 3     Blocks      System building blocks
Level 4     Units       Units of blocks
Level 5     Primitives  Parts of units
                         Design of the Lesson class
Name:            Lesson
Visibility:      Exported
Cardinality:     n
Base class:      Frame
Derived classes:
Interface
Operations:      SetTopic, GetTopic, UpdateTopic, DeleteTopic,
                 Create TopicCollection, GetTopicCollection,...
Implementation
Uses:            Topic, Goal,...
Fields:          Title, Current Topic, CurrentGoal, StudentLevel,
                 TopicCollection_Ptr [],...
Persistency:     Static
Name
Visibility       visible outside the enclosing
                 class category
Cardinality      there can be more than one such
                 object
Base class       in general, a list of base
                 classes
Derived classes: in general, a list of derived classes
Interface
Operations
Implementation
Uses             in general, a list of classes, used
                 by this one
Fields
Persistency      disk files
                      Design of the Explanation class
Name            Explanation
Visibility      Exported
Cardinality     n
Base class      Frame
Derived classes EndUserExplanation, DeveloperExplanation,
                StudentExplanation, SystemExplanation,
                PQExplanation, TopicExplanation,...
Interface
 Operations     SetExplanation, GetExplanation, UpdateExplanation,
                DeleteExplanation,...
Implementation
 Uses           Rule, Frame, K_chunk, Goal, Topic,...
 Fields         CannedText, TopicCollection_Ptr[], Rule Collection_Ptr[],...
Persistency     Static/Dynamic
Name
Visibility      visible outside the enclosing class
                 category
Cardinality     there can be more than one such
                 object
Base class      in general, a list of base classes
Derived classes
Interface
 Operations
Implementation
 Uses
 Fields
Persistency     disk files for some parts only
                         Design of the Rule class
Name            Rule
Visibility      Exported
Cardinality     n
Base class      K_element
Derived classes RuleCf, FuzzyRule, ActionRule,...
Interface
 Operations     SetRule, GetRule, UpdateRule,
                DeleteRule, CreateRule-
Collection,     GetRuleCollection, AttachRule
                ToFrame,...
Implementation
 Uses           K_chunk
 Fields         RuleName, IfPart, ThenPart
Persistency     Static
Name
Visibility      visible outside the enclosing class
                 Category
Cardinality     there can be more than one
                 such object
Base class      in general, a list of base classes
Derived classes
Interface
 Operations
Collection,
Implementation
 Uses           for If-clauses and Then-clauses
 Fields
Persistency     disk files
                       Design of the T-Lesson class
Name            T-Lesson
...
Base class      Lesson
Derived classes --
Interface
 Operations     Set Theorem, Get Theorem, Delete Theorem,
                 Create TheoremCollection, GetTheoremCollection,
                 SetSkipProofs_Flag, SetSkipLC_Flag
Implementation
Uses            Theorem
Fields          SkipProofs_Flag, SkipLC_Flag
Persistency     Static                                           disk files
COPYRIGHT 2000 Association for the Advancement of Computing in Education (AACE)
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2000, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

 Reader Opinion

Title:

Comment:



 

Article Details
Printer friendly Cite/link Email Feedback
Author:RADOVIC, DANIJELA
Publication:Journal of Interactive Learning Research
Article Type:Statistical Data Included
Date:Sep 22, 2000
Words:7174
Previous Article:Formalization to Improve Lifelong Learning.
Next Article:Micro-Robots Based Learning Environments for Continued Education in Small and Medium Enterprises (SMEs).
Topics:



Related Articles
Intelligent Systems/Tools in Training and Lifelong Learning.
NIST DEVELOPS RANDOMNESS TESTS FOR RANDOM AND PSEUDORANDOM NUMBER GENERATORS USED IN CRYPTOGRAPHIC APPLICATIONS.(Brief Article)
Linguistic computer tutors and learner autonomy.(Linguistics)
Sp issue: computational intelligence in web-based education.(Cover Story)
Computational intelligence in web-based education: a tutorial.
Mining student data captured from a web-based tutoring tool: initial exploration and results.
Towards evolutional authoring support systems.
DB-suite: experiences with three intelligent, web-based database tutors.
Opportunities for new "smart" learning environments enabled by next-generation web capabilities.

Terms of use | Copyright © 2009 Farlex, Inc. | Feedback | For webmasters | Submit articles