The Dream Machine: J.C.R. Licklider and the Revolution That Made Computing Personal.As the director of command-and-control research at the Advanced Research Projects Agency in the Pentagon, Licklider in 1962 was an unlikely bureaucrat with a big dream. He was an experimental psychologist from the Massachusetts Institute of Technology Massachusetts Institute of Technology, at Cambridge; coeducational; chartered 1861, opened 1865 in Boston, moved 1916. It has long been recognized as an outstanding technological institute and its Sloan School of Management has notable programs in business, , and computers were considered by most people as giant calculators run by punch cards A storage medium made of thin cardboard stock that holds data as patterns of punched holes. Each of the 80 or 96 columns holds one character. The holes are punched by a keypunch machine or card punch peripheral and are fed into the computer by a card reader. . Nevertheless, Licklider envisioned computers as having a symbiosis symbiosis (sĭmbēō`sĭs), the habitual living together of organisms of different species. The term is usually restricted to a dependent relationship that is beneficial to both participants (also called mutualism) but may be extended to with people that would empower individuals and be a medium of expression. Licklider used the Pentagon's money and interest in interactive computing In computer science, interactive computing refers to software which accepts input from humans — for example, data or commands. Interactive software includes most popular programs, such as word processors or spreadsheet applications. for the battlefield to realize his dream. The result is the modern-day Internet. While many people were involved in the creation and implementation of the Internet, Waldrop argues heartily that Licklider was the inspiration and major catalyst. In this biography, Waldrop provides a personalized per·son·al·ize tr.v. per·son·al·ized, per·son·al·iz·ing, per·son·al·iz·es 1. To take (a general remark or characterization) in a personal manner. 2. To attribute human or personal qualities to; personify. history of the computing revolution told through the life and times of one of its greatest visionaries. Viking, 2001, 502 p., hardcover, $29.95. |
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