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The Chinese Consumer Electronics Industry is Expected to Be Worth $94 Billion in 2007.


DUBLIN Dublin, city, Republic of Ireland
Dublin, Irish Baile Átha Cliath, county borough (1991 pop. 915,516), Leinster, capital of the Republic of Ireland, on Dublin Bay at the mouth of the Liffey River.
, Ireland Ireland, Irish Eire (âr`ə) [to it are related the poetic Erin and perhaps the Latin Hibernia], island, 32,598 sq mi (84,429 sq km), second largest of the British Isles.  -- Research and Markets (http://www.researchandmarkets.com/reports/c50649) has announced the addition of China's Digital Music Market in 2006 to their offering.

New research from us provides a fresh look at China's market for MP3 Players A digital music player that supports the MP3 format, which was the audio format that started a revolution in online music downloads and distribution. All portable music players, the iPod being the most popular, support MP3 along with one or more other audio formats. , MP3 player accessories such as speakers, carrying cases, and headphones Head-mounted speakers. Headphones have a strap that rests on top of the head, positioning a pair of speakers over both ears. For listening to music or monitoring live performances and audio tracks, both left and right channels are required. , and digital music distribution in China.

China's youth are spending freely on digital products and the trend will continue to rise with the growing middle class. They are creating a multi-billion dollar market for digital products, media and services. China's consumer electronics industry is expected to achieve over US $50 billion in sales revenue this year, growing by more than 20 percent annually to reach $94 billion in 2007.

Digital entertainment adoption with China's consumers will help drive PC, media and broadband broadband

Term describing the radiation from a source that produces a broad, continuous spectrum of frequencies (contrasted with a laser, which produces a single frequency or very narrow range of frequencies).
 usage in China over the next 10 years. In designing this research and publication, our intent was to provide our customers with data and analysis on the essential aspects of the digital music market in China and the outlook for growth over the next five years.

This report looks into some of the consumer behavior in China for digital entertainment technology: MP3 players, Internet Internet

Publicly accessible computer network connecting many smaller networks from around the world. It grew out of a U.S. Defense Department program called ARPANET (Advanced Research Projects Agency Network), established in 1969 with connections between computers at the
 usage, digital music distribution, and mobile phones.
Topics Covered
Chapter 1. Introduction and Research Objectives

Chapter 2. Summary of the Digital Music Market in China
Time Spent Listening to Music

Chapter 3. Key Demographics of the China Market
Household Purchasing Power
Opportunity - 30 Million Unmarried Males Aged 15-34
Media Consumption of China's Youth

Chapter 4. The Market for MP3 Players in China
Market Leaders for MP3 Players
Outlook for Apple's iPOD in China
Outlook for Samsung in China
Outlook for Panasonic in China
Other Companies to Watch in the China MP3 Market
Outlook for MP3 Accessories in China
Audio headphones
Portable Speakers
Carrying Cases

Chapter 5. Digital Music Distribution

Chapter 6. Internet and Personal Computer Usage
PC Purchasing Behavior
Internet Usage
Number of Internet Users in China
Hours of Internet Usage per Week

Chapter 7. CD Sales
Chapter 8. Mobile Phone and Mobile Content Market
Mobile Subscribers
Sales Revenue of Mobile Handsets
Brand Preferences for Mobile Camera Phones
Mobile Phone Personalization - Purchase Sources
Use of Mobile Content in VAS Services
Purchase Frequency of Mobile Ringtone
Age Distribution - Usage of Mobile Portals for VAS Content

Methodology and Research Notes
Notices

Table of Figures:
Figure 1. China Youth Market - Time Spent Listening to Music Each Day
Figure 2. China Population Demographics
Figure 3. Purchasing Power Parity of China's Middle Class
Figure 4. Media Consumption China's Youth
Figure 5. Sales of MP3 Players in Units, 2002 - 2010
Figure 6. Market Share of MP3 Players in China
Figure 7. Percentage of participants opting for new MP3 player
           headphone
Figure 8. Mindshare of Premium Brand Headphones in China
Figure 9. Percentage of Chinese consumers in our survey that have
           upgraded their speaker system for a particular device
Figure 10. Percentage of Participants Purchasing a MP3 Carrying Case
Figure 11. Estimated Growth in Digital Music Downloads 2005 - 2010
Figure 12. Breakdown of PC Ownership - Domestic vs Foreign Brands
Figure 13. Millions of Internet Users in China 2000 - 2008E
Figure 14. Youth Market - Internet hours of usage per week
Figure 15. Average Number of Monthly CD Purchases - China Youth Market
Figure 16. Mobile Subscribers in China and India, 2002 - 2010
Figure 17. Brand Preferences for Mobile Camera Phones
Figure 18. Sources of Mobile Content Purchases - China Youth Market
Figure 19. Popularity of Mobile Value Added Services by Genre
Figure 20. Purchase Frequency of Mobile Ringtones
Figure 21. China's Age Distribution in Purchasing VAS Content on
            Mobile Portals
Figure 22. APRG Digital Music Survey Participants by City

Companies Mentioned
- Apple
- Panasonic
- Samsung


For more information visit http://www.researchandmarkets.com/reports/c50649
COPYRIGHT 2007 Business Wire
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2007, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Publication:Business Wire
Article Type:Industry overview
Date:Feb 20, 2007
Words:619
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