The "Quick" passing game: as an integral offensive package at the high school level; Part I--overview, philosophy, and theory.In this first of a three part series on the "Quick" passing game, let me clearly identify the major reasons why I believe that this package should be a base component of any offense at the high school level. [ILLUSTRATION OMITTED] [FIGURE 1 OMITTED] With respect to understanding the concept, the "Quick" game refers to any or all of our isolation (single receiver), combination (two or three receiver), and full pattern (four-to-five receiver) routes that can be executed with one, two, or three step "Drops," referred to as DBP DBP Diastolic Blood Pressure DBP Development Bank of the Philippines DBP Database Project (Visual Studio File Extension) DBP DNA Binding Protein DBP Disinfection Byproduct DBP Deutsche Bundespost 10, DBP 20, and/or DBP 30 in our terminology. It should also be noted that this package represents only 1/5th of our total passing game, and excludes our shotgun shotgun: see small arms. shotgun Smoothbore shoulder firearm designed to fire a number of pellets, or shot, that cover a large target area after they leave the muzzle. It is used mainly against small game such as birds. , play-action, screen, and sprint-out series (refer to Fig. 1). Why the "Quick" game? Following are 13 solid reasons why it has worked over the course of the last 16 seasons, and why it will work for you: [ILLUSTRATION OMITTED] * It maximizes the overall football talents, skills, athleticism, and ability levels of today's type athletes with respect to throwing, catching, and running with the football. * It creates a "built-in" level of unpredictability for "situational" down & distance play-calling sequences, i.e. 1st and 10, 3rd and short, in the Green Zone (the +10 yard line to the goal line or end zone). "Red" means stop, therefore the "scoring" zone is never the Red Zone in our terminology. * It provides an easy opportunity for your best players to make "big plays" in games, and throughout the season. * It provides a "built-in" template for an effective two-minute offense, allowing your offense to score points at the end of the first half, at the end of a game, and/or "catch up" quicker when behind by a significant number of points at a critical juncture junc·ture n. The point, line, or surface of union of two parts. in a game. * It can create what I think is a desirable, "quick-paced," "uptempo" style of play that leads to more points scored and more plays run per game and season. * It discourages eight-and-nine-man fronts, while creating unwanted, unmanageable structural problems for your opponents' base defense(s). * It is a talent equalizer if/when you are physically "overmatched" and unable to dominate the LOS. * It will statistically enhance your overall offensive production with respect to passing yards, total yards, yards per reception, points scored, TD passes, yards/run after the catch ("YAC YAC yeast artificial chromosome. " or "RAC See remote access concentrator. "), Green Zone efficiency, etc. (We have scored points on 76% of our possessions in the Green Zone over the past 16 seasons, and have scored on 65% of our "first possessions" to start games.) * It creates favorable fa·vor·a·ble adj. 1. Advantageous; helpful: favorable winds. 2. Encouraging; propitious: a favorable diagnosis. 3. personnel mismatches, i.e., LB's on WR's and/or RB's "in space." * It forces excessive and additional defensive "prep" (practice) time by your opponents. * It requires very simple pass protection schemes, even for undersized undersized see dwarfism, runt. offensive linemen. [GRAPHIC OMITTED] * It has "built-in" blitz blitz n. 1. a. A blitzkrieg. b. A heavy aerial bombardment. 2. An intense campaign: a media blitz focused on young voters. 3. controls by the RB's and WR's. * It is player and fan friendly. Fun to watch and play. (We have averaged 12 different players with pass receptions and scoring points per season since we have gone to this package.) From a philosophical or overview standpoint, the central theme is simple: You must make a legitimate commitment to throwing the football. "Lip service lip service n. Verbal expression of agreement or allegiance, unsupported by real conviction or action; hypocritical respect: ," and sub-100% effort and/or commitment will frustrate all of the coaches and players involved, thus creating unwanted, non-productive, and undesirable conditions and/or results. My objective and goal has always been to use the "Quick" game as a tool to attain a minimum 60-65%/35-40% run-to-pass "mix" per game and season. [ILLUSTRATION OMITTED] Based on 16 years of using this system, there are seven keys to success with respect to implementing and installing the "Quick" game: 1. Keep it simple, because you will be dealing with 14-18 yr. old athletes. 2. Make it flexible. Be able to change instantly, a factor I refer to as the "chameleon chameleon (kəmē`lēən, –mēl`yən), small- to medium-sized lizard of the family Chamaeleonidae. About eighty species are found in sub-Saharan Africa, with a few in S Asia. mode." 3. Build in functionality as a "middle of the field" (MOF (1) (Managed Object Format) An ASCII file that contains the formal definition of a CIM schema. See CIM. (2) (Meta Object F ), Green Zone, and two-minute package. 4. It must be adaptable to what I refer to as the "Dirty Dozen" concept--a maximum of 12 total pass plays per game. 5. It must be player and coach-friendly, creating a "Comfort Zone" that is both challenging and fun for all involved. 6. There must be a "built-in" progression level throughout your competition levels. From freshmen to varsity. 7. All combination and full pattern routes must have maskability. That is, the ability to be camouflaged cam·ou·flage n. 1. The method or result of concealing personnel or equipment from an enemy by making them appear to be part of the natural surroundings. 2. Concealment by disguise or protective coloring. 3. or "masked" by using multiple formations, multiple forms of motion, TE "Trades," multiple backfield sets, modes of initiating the play [i.e., shotgun], etc. Additionally, in order to maximize productivity and insure program consistency at all levels, a "new" set of terminology must be learned by all coaches and players. Why? Because the "Quick" game will become a new language in itself with respect to defining the following components of any "new" offensive concept: [GRAPHIC OMITTED] * Identifying and naming defensive structure. * Secondary coverage recognition and nomenclature nomenclature /no·men·cla·ture/ (no´men-kla?cher) a classified system of names, as of anatomical structures, organisms, etc. binomial nomenclature . * Formations. * Backfield sets. * Wide receiver alignments, sight adjustments, and route "landmarks", and "aiming points." * Base routes (isolation, combination, and full-pattern). * Protection schemes. * An audible A protected MP3 file format from the Audible.com audio download service. See Audible.com. system, as it applies specifically for "Run to Pass" & "Pass to Pass" situations. * Blitz control(s). * QB read progressions, etc. In order to maximize efficiency and effectiveness, the "Quick" game must also become an integral part of every phase of each practice, and actively incorporated into individual game plans for all down-and-distance situations. It must be continually practiced, coached, and constantly "tweaked See tweak. " in structured "7-on-7" activities vs. other teams or in scripted practice sessions. And, as with all of the different packages that comprise our total offense, a definite concept theory applies only to the "Quick" game. Following are the 10 theories that are an integral part of the learning and teaching phase of this package: * The sum of our combo and isolation routes must attack each of what we consider to be the three major "Passing Zones." Short: LOS to 7 yds., Medium: (8-17 yds.), and Deep: (18-23 yds.). In addition, you must attack the five "Sub-Zones." (Flat, Curl-Hook, Middle Seam, Corner, and Deep Seam.) * Spread and constrict con·strict v. To make smaller or narrower, especially by binding or squeezing. formations to take full advantage of the horizontal width of the field (horizontal stretch). * Incorporate, and designate des·ig·nate tr.v. des·ig·nat·ed, des·ig·nat·ing, des·ig·nates 1. To indicate or specify; point out. 2. To give a name or title to; characterize. 3. specific "landmarks" and rules for wide receiver alignments and route running. * "Blow the top" off of the secondary coverage w/18-23 yd. Vertical routes that stretch the length of the field (3-5 times per game). * Design combinations and full-pattern routes that do not allow routes to "bleed Printing at the very edge of the paper. Many laser printers, including all LaserJets up to the 11x17" 4V, cannot print to the very edge, leaving a border of approximately 1/4". In commercial printing, bleeding is generally more expensive, because wider paper is often used, which is later " and allow one defender to cover or defend two receivers. * Correlate route depths with the QB's mode of executing the play. As follows: MODEs ROUTE DEPTHs EXAMPLEs DBP 10 at, or near L.O.S. QUICK Fade, QUICK In DBP 20 5-7 yds. Slant, QUICK Seam, Fade DBP 30 8-23 yds. Out, Take Off, In * Develop the attitude of discouraging interceptions in all practice drills and games. Interceptions are unacceptable at any time and will not be tolerated. * Basic overall route philosophy: "Run" vs. man coverage(s) or "Settle" vs. zones. * Design routes to involve all receivers, but get the ball into the hands of your best receiver as much, and as often as possible. * Receivers are running backs after they catch the ball, therefore, the "RAC" (Run After Catch) and/or "YAC" (Yards After Contact) aspects of this package must become a focal point focal point n. See focus. of your teaching and coaching. Most "big plays," pass receptions that gain 25 yds. or more, are the direct result of putting your players in position to use their natural and trained athleticism. The "Quick" game is for everyone, and is not limited only to a selected faction of football programs and types of coaches in particular geographic areas with pass-oriented backgrounds and experience. The implementation and installation process requires the same types of decision-making processes Presented below is a list of topics on decision-making and decision-making processes: | width="" align="left" valign="top" |
| width="" align="left" valign="top" | The major hurdle is fear of the unknown, and in buying ownership into the positive contributions and differences this package can provide your offense. RELATED ARTICLE: THE "QUICK" GAME * Seventeen Seasons of Productivity * Overall Record: 125-57; 69% W-L percentage [182 Games] * 1,706 TOTAL Completions * 100 Completions per Season [Avg.] * 23,407 TOTAL Passing Yds. * 1,377 Passing Yds. per Season [Avg.] * 236 TOTAL TD Passes * 14 TD Passes per Season [Avg.] * 13.7 Yds. per Pass Completion * 129 Passing Yds. per Game [Avg.] [ILLUSTRATION OMITTED] NOTE: Since introducing this package in 1987, our Run-to-Pass "Mix" has been 67% run/33% pass, and this "system" has produced 16 QB's who have passed for more than 1,000 yards per season. Our only non-1,000 yd. passing season was in 1998, when two sophomore QB's combined for 988 passing yds. BY RON GUAGENTI Offensive Coordinator An offensive coordinator typically refers to the coach on a football team in the National Football League or College football who is in charge of the offense. This position aids the head coach by designing and scripting plays, delegating work to offensive position coaches during Marian Catholic H.S. Chicago Heights Chicago Heights, city (1990 pop. 33,072), Cook co., NE Ill., S of Chicago; settled in the 1830s, inc. as a city 1901. It is an industrial community where steel, transportation equipment, metal products, tiles, and chemicals are manufactured. Prairie State College is there. , IL |
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