The "Quick" passing game: an integral offensive package at the high school level / Part 3.Although the "Quick" Game constitutes only 20% of the complete passing game described in Parts I and II, it has been much more impacting and productive offensively. [ILLUSTRATION OMITTED] [ILLUSTRATION OMITTED] Over the past 17 seasons, this 20% has accounted for 30-35% of our total number of plays per game and per season, total offensive yardage yard·age 1 n. 1. An amount or length measured in yards. 2. Cloth sold by the yard. Noun 1. per season and total number of touchdowns, two-point conversions In American football and Canadian football, a team may try to score a two-point conversion (score two points) instead of an extra point (one point) immediately after it scores a touchdown. (P.A.T.'s), and points scored per season. These statistics substantiate To establish the existence or truth of a particular fact through the use of competent evidence; to verify. For example, an Eyewitness might be called by a party to a lawsuit to substantiate that party's testimony. why time should be allocated to the inclusion of the "Quick" Game package in every offensive system. With full implementation, this "Quick" Game package consists of 17 base plays, eight of which are single receiver, isolation-type routes, and only nine that involve multiple receivers. Categorizing these plays by the number of receivers involved: * Twelve single-receiver routes (Iso's) * Six, two-receiver routes (Duo's) * Three three-receiver routes (Trio's) * One four or five-receiver routes (Full) Logistically, the complete "Quick" Game package is multi-formational, multi-backfield, multi-initiation mode, and multi-motion driven. The following two "stationary Stationary can mean:
shotgun Smoothbore shoulder firearm designed to fire a number of pellets, or shot, that cover a large target area after they leave the muzzle. It is used mainly against small game such as birds. ), have been our most productive and versatile combination. [ILLUSTRATION OMITTED] [ILLUSTRATION OMITTED] The formation in Diags. 1 and 2, referred to as "Spread Right Ace" and "Spread Right Ace Invert in·vert v. 1. To turn inside out or upside down. 2. To reverse the position, order, or condition of. 3. To subject to inversion. n. Something inverted. " in our terminology system, is a 2 X 2 formation with one tight end, three wide receivers, one running back, and the quarter-back in the shotgun position. Note: The FL and SE are 10-12 yds. from the TE and OT respectively. The WB "splits" the difference between the OT and SE. Note: This variation (Diag. 2) "inverts" the positioning of the WB and SE--placing the WB on the LOS LOS Length of stay, see there and the SE off the LOS. In calling "Quick" Game plays in the huddle, our sequence can best be described as generic. The general "play call" sequence is as follows: 1. Formation. 2. Backfield Set. 3. Mode of Initiation. 4. Direction or Strength (R or L; if necessary). 5. Motion (if required). 6. Play (by name). 7. Protection Scheme. 8. Snap Count. We fully understand that this "play-calling" method requires excessive verbiage verbiage - When the context involves a software or hardware system, this refers to documentation. This term borrows the connotations of mainstream "verbiage" to suggest that the documentation is of marginal utility and that the motives behind its production have little to do with , but we have been unable to find an alternative system that will meet our specific "play-calling" needs and objectives. [ILLUSTRATION OMITTED] Because these eight factors must be communicated to insure Insure can mean:
This "one-time" play call element forces players in the huddle to listen vs. hear. An additional coaching point, whose importance cannot be understated, is that basic "listening skills" must constantly be taught at meetings and practices. Using our most productive "Quick" Game pass play (four verticals) the huddle play call would be: "Spread Right, GunWeak," "Virginia," "Bob on Go." The way plays are named in our "Quick" Game, as opposed to "called," is personalized per·son·al·ize tr.v. per·son·al·ized, per·son·al·iz·ing, per·son·al·iz·es 1. To take (a general remark or characterization) in a personal manner. 2. To attribute human or personal qualities to; personify. , non-generic, and can be considered somewhat unorthodox in a traditional sense. We do not use the conventional numerical "Passing Tree" method of designating specific routes in a pattern. Because our total passing game has more than nine "individual" routes, our "naming" system cannot use this method. Instead, we have created a unique "naming system" to identify each play in the "Quick" Game. For us, play "names," consisting of words that have team- or route-related history or significance have worked. This naming strategy has made each play meaningful and easier for our players to learn, understand, and execute. Table I lists our best "Quick" Game plays in this format, identifying each by Type--i.e., Iso (12 plays), Duo (6), Trio (3), or Full (1)--describing the specific route(s) involved in its execution, and featuring major coaching points important to the success of the play. "QUICK" GAME MASKS: Diags. 3-5 show the three most productive "Quick" Game routes from the Table above. Each is diagrammed from its most productive and effective formation, backfield set, and mode of initiation. [ILLUSTRATION OMITTED] [ILLUSTRATION OMITTED] Football, as currently played at the high school level, requires an offensive sophistication so·phis·ti·cate v. so·phis·ti·cat·ed, so·phis·ti·cat·ing, so·phis·ti·cates v.tr. 1. To cause to become less natural, especially to make less naive and more worldly. 2. that was confined con·fine v. con·fined, con·fin·ing, con·fines v.tr. 1. To keep within bounds; restrict: Please confine your remarks to the issues at hand. See Synonyms at limit. to the intercollegiate in·ter·col·le·giate adj. Involving or representing two or more colleges. Adj. 1. intercollegiate - used of competition between colleges or universities; "intercollegiate basketball" level less than five years ago. Three glaring glar·ing adj. 1. Shining intensely and blindingly: the glaring noonday sun. 2. Tastelessly showy or bright; garish. 3. examples are the reemergence of Shotgun offenses, clones or versions of the so-called "West Coast" offense, and a switch to some form of option football. Both the "Shotgun" and the "West Coast" offenses already feature some basic "Quick" Game concepts, and, it is an easy complement or "fit" to the "Option" series. As high school defenses become similarly sophisticated and advanced, it is logical to explore these basic "Quick" Game principles and concepts as an offensive strategy to neutralize neutralize to render neutral. and attack the designated "run-stop" defenses. The advantages, options, flexibility, ease of implementation, and offensive productivity inherent are overwhelming, and well worth the investment, commitment, and expenditure of time. The "Quick" Game has been our talent "equalizer," and an invaluable addition to our offensive repertoire Repertoire may mean Repertory but may also refer to:
This package can be made to "fit" into any offensive system, and my hope is that the three articles in this series have made the concept, play menu, logistics, and implementation easy to understand and use.
TABLE 1. "QUICK" GAME MENU
Play Call Type/Description/Coaching Point(s):
ISO Lightning Iso; 6-7 yd. Stop or Hitch; "return" to QB.
Skinny Iso; 3-Step, or 6-7 yd. "seam" slant.
Indiana Iso; "Quick" In; lateral step in.
Sting Iso; 6-Step "speed cut" out; the 6th step is a cross-over
step (aka "Jerry Rice").
Fade Iso; vs. Pressed CB's w/Head-Up, Inside, or Outside
alignments; three releases.
Dancer Iso; Fade + Hitch/Stop @ 6-7 yds.; "Hitch up" Inside or
Outside depending on the position of the DB.
Crunch Iso; 5 yd., 90 degree square out; "Stick" the inside foot;
"Snap" the head quickly.
Fly Iso; "Take-Off;" get vertical w/speed; create sideline
"space."
Post Iso; executed @ 8 yds.; "Step-and-Nod" the corner; Aiming
Point: near goal post.
Corner Iso; executed @ 10 yds.; "Step-and-Nod" the Post; 10 to 35
yds. "Aiming Point."
Arrow Iso; diagonal w/ 6 yd. X I yd. "Aiming Point."
Swirl Iso; "Indiana" w/ "Arrow" back out; "Settle" option.
DUO Iowa Duo; Skinny + Arrow.
Dragon Duo; Skinny + Skinny (Double Skinny).
Cobra Duo; Lightning + "SEAM" between CB-S.
Lunch Duo; Crunch + Lightning.
Hawaii Iso/Duo/Trio/Full; All Lightnings.
Slide Duo; Fly + Sting.
TRIO Scat Trio; Swirl + Corner + Arrow.
Miami Trio; Indiana + Hook + Arrow.
FULL Virginia Full; 4,5 Fly's (4, 5 "Verticals").
Note: Routes are sequenced from the Outside in; ie. 1--in "Masking,"
disguising, or camouflaging our Iso, Duo, Trio, and Full pattern routes
is also a concept priority in the "Quick" Game. Diag. 3 outlines the
seven subtle methods we use to accomplish this.
BY RON GUAGENTI Offensive Coordinator An offensive coordinator typically refers to the coach on a football team in the National Football League or College football who is in charge of the offense. This position aids the head coach by designing and scripting plays, delegating work to offensive position coaches during Marian Catholic H.S. Chicago Heights Chicago Heights, city (1990 pop. 33,072), Cook co., NE Ill., S of Chicago; settled in the 1830s, inc. as a city 1901. It is an industrial community where steel, transportation equipment, metal products, tiles, and chemicals are manufactured. Prairie State College is there. , IL |
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