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Tesseraction Showcases Cybernet Systems' Massive Multi-player Gaming Engine at ENIGMACON 2004.


Business Editors/High-Tech Writers

ENIGMACON 2004

ANN ARBOR Ann Arbor, city (1990 pop. 109,592), seat of Washtenaw co., S Mich., on the Huron River; inc. 1851. It is a research and educational center, with a large number of government and industrial research and development firms, many in high-technology fields such as , Mich.--(BUSINESS WIRE)--March 16, 2004

Conference Attendees to Wage Online Naval Battles
Further information: Single-ship actions and other major naval events and


This list of naval battles is a chronological list delineating important naval fleet battles.
 via Cybernet's

Gaming Architecture in Tesseraction Games' Enigma: Rising Tide Noun 1. rising tide - the occurrence of incoming water (between a low tide and the following high tide); "a tide in the affairs of men which, taken at the flood, leads on to fortune" -Shakespeare
flood tide, flood
 

Cybernet Systems Corporation, a research and development firm focused on advancing the state of human-machine interaction, today announced that its massive multi-player networking and simulation architecture -- OpenSkies(TM) -- has been incorporated into Tesseraction Games' Enigma: Rising Tide. Debuting at ENIGMACON 2004 in Eugene, Oregon on March 20, the multi-player game version powered by OpenSkies enables thousands of players to simultaneously pit their naval warfare skills against others in an online simulated environment.

"Cybernet's OpenSkies platform provides our audiences with a more challenging experience requiring a higher level of strategic thinking," noted Kelly Asay, president of Tesseraction Games. "Since player actions steer the evolution of the story in Enigma: Rising Tide, hosting thousands of participants at any given time guarantees that each unfolding scenario will be fresh and exciting."

OpenSkies' high-level architecture (HLA HLA human leukocyte antigens.

HLA
abbr.
human leukocyte antigen


HLA (human leuckocyte antigen) 
) is IEEE (Institute of Electrical and Electronics Engineers, New York, www.ieee.org) A membership organization that includes engineers, scientists and students in electronics and allied fields.  1516 compliant for use in both military simulations and massive multi-player gaming environments. It was adapted for large, seamlessly scalable massive multi-player gaming from technology Cybernet originally developed for U.S. military flight training exercises. With minimal redundancy, it uses a distributed network server system to deliver real-time data requests across the Internet backbone. As a result, OpenSkies offers game developers a high-performance, low cost solution for easily implementing the MMPG MMPG massively multiplayer online game
MMPG Mid-Michigan Physicians Group
 architecture into online games and simulations.

"We know that consumers are seeking more challenging gaming elements, and OpenSkies is the first to deliver an architecture that gives online players an infinite number infinite number

a number so large as to be uncountable. Represented by 8, frequently obtained by 'dividing' by zero.
 of opponents," said Charles J. Cohen cohen
 or kohen

(Hebrew: “priest”) Jewish priest descended from Zadok (a descendant of Aaron), priest at the First Temple of Jerusalem. The biblical priesthood was hereditary and male.
, Ph.D., vice president of Cybernet Systems.

For more information on Enigma: Rising Tide and ENIGMACON 2004, please visit www.tesseractiongames.com or www.warfleet.net.

About OpenSkies

Cybernet's OpenSkies architecture delivers real-time intelligent routing across a distributed network server system. Game clients connect to distributed servers that direct real-time data requests across the backbone, minimizing redundancy. Sophisticated culling culling

removal of inferior animals from a group of breeding stock. The removal is premature, i.e. before completion of its life span, disposal of an animal from a herd or other group.
 rules further lower the bandwidth load by 25 to 90 percent. The result is a high-performance, low cost solution for easily implementing a multi-player architecture into online games and simulations.

About Cybernet Systems

Cybernet Systems Corp. is a rapidly growing technology-based company focused on developing products that combine software and Internet intelligence with human-machine interaction. Currently, the company is innovating in the areas of Internet medical systems, large-scale distributed network training and gaming and gesture control interface technology. Additional information on Cybernet Systems is available on the web at www.cybernet.com.
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Copyright 2004, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Publication:Business Wire
Geographic Code:1USA
Date:Mar 16, 2004
Words:425
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