Technology more virtual than real.A medical student training to become a surgeon sits before a computer system equipped to enable her to see, hear, and feel a simulated, or virtual, heart. Without leaving her room, a teenager spends an evening shopping for a dress at her "synthetic environment" station, selecting fabrics and styles, then "trying on" the virtual outfits. An automotive engineer Noun 1. automotive engineer - an engineer concerned with the design and construction of automobiles applied scientist, engineer, technologist - a person who uses scientific knowledge to solve practical problems evaluates the control system of a new car by taking its virtual counterpart for a spin on a computer-mediated electronic highway. Such are the dreams of researchers interested in virtual reality -- systems in which a human operator can interact with a computer-generated world (SN: 1/4/92, p.8). But a National Research Council committee now cautions that a substantial gap exists between the technology available today and the technology needed to bring virtual environments closer to reality. "Even the demonstrations of what are considered advanced [synthetic environment] research systems that can be seen at various universities, military installations, and industrial laboratories sometimes leave technically sophisticated observers who have no vested interest Vested Interest A financial or personal stake one entity has in an asset, security, or transaction. Notes: For example, if you have a mortgage, your bank has a vested interest on the sale of your house. See also: Right in the technology unimpressed," the panel asserts in its report, "Virtual Reality: Scientific and Technological Challenges." Nathaniel I. Durlach of the Massachusetts Institute of Technology Massachusetts Institute of Technology, at Cambridge; coeducational; chartered 1861, opened 1865 in Boston, moved 1916. It has long been recognized as an outstanding technological institute and its Sloan School of Management has notable programs in business, chaired the committee, and Anne S. Mavor of the National Research Council served as study director. A key issue concerns user comfort. Most applications of virtual reality to date have involved relatively short demonstrations, generally requiring bulky paraphernalia PARAPHERNALIA. The name given to all such things as a woman has a right to retain as her own property, after her husband's death; they consist generally of her clothing, jewels, and ornaments suitable to her condition, which she used personally during his life. (especially headgear headgear, n the apparatus encircling the head or neck and providing attachment for an intraoral appliance in use of extraoral anchorage. headgear, radiologic, n a device that is used to protect the head from injury by radiation. ). If the comfort of this equipment can't be radically improved, "the practical usage of these systems will be limited to emergency situations or to very short time periods," the committee notes. The panel also points out the need for more information about how people interact with virtual reality systems, especially when sound and touch are added to the visual milieu mi·lieu n. pl. mi·lieus or mi·lieux 1. The totality of one's surroundings; an environment. 2. The social setting of a mental patient. milieu [Fr.] surroundings, environment. . For example, even in brief demonstrations of available systems, some people experience motion sickness motion sickness, waves of nausea and vomiting experienced by some people, resulting from the sudden changes in movement of a vehicle. The ailment is also known as seasickness, car sickness, train sickness, airsickness, and swing sickness. or become disoriented dis·o·ri·ent tr.v. dis·o·ri·ent·ed, dis·o·ri·ent·ing, dis·o·ri·ents To cause (a person, for example) to experience disorientation. Adj. 1. . Very little is known about the psychological impact of this technology, particularly when the experience elicits powerful emotions from the participant. Although much commercial development to date has focused on virtual reality systems for entertainment, the technology shows considerable potential in education and training, hazardous operations, medicine and health care, and design, manufacture, and marketing, the committee says. it recommends a wide range of research activities intended to help make virtual reality more practical. "As with most other technologies, the effects of the advances in synthetic environments are likely to be mixed," the panel warns. "Some effects will be positive and others negative." By funding appropriate research, the federal government can influence the technology's future. |
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