Teaching nonviolence in times of war.Abstract Through a critical analysis of a course entitled en·ti·tle tr.v. en·ti·tled, en·ti·tling, en·ti·tles 1. To give a name or title to. 2. To furnish with a right or claim to something: "Nonviolent Activism in Modern Asia," this article discusses the use of educational games, which are set in the past and assign students specific roles and tasks informed by primary sources, as an interactive pedagogy in teaching history. It argues that incorporating games into history courses with international, cross-cultural and comparative foci can not only arouse students' interest in the subject matter, but also make them aware of the contingency of history. Introduction The wars of the twentieth century and, thus far, of the twenty-first have been "total wars," exhausting huge amounts of resources, killing more civilians than soldiers and devastating dev·as·tate tr.v. dev·as·tat·ed, dev·as·tat·ing, dev·as·tates 1. To lay waste; destroy. 2. To overwhelm; confound; stun: was devastated by the rude remark. the environment. The question of how to replace violent with nonviolent means of conflict resolution has now become extremely urgent (Lee, 2003; Weaver and Biesecher-Mask, 2003). Exploring this issue from interdisciplinary and cross-cultural perspectives, this article reflects on the experience of teaching "Nonviolent Activism in Modern Asia" through the use of educational games at Pace University in New York New York, state, United States New York, Middle Atlantic state of the United States. It is bordered by Vermont, Massachusetts, Connecticut, and the Atlantic Ocean (E), New Jersey and Pennsylvania (S), Lakes Erie and Ontario and the Canadian province of . International in scope and interdisciplinary in approach, this course examines several well-known cases of nonviolent protests in relation to the history of Confucianism, Hinduism and Buddhism in Asia. It challenges students to appreciate the dynamics of nonviolent activism from historical and comparative perspectives. At the pedagogical ped·a·gog·ic also ped·a·gog·i·cal adj. 1. Of, relating to, or characteristic of pedagogy. 2. Characterized by pedantic formality: a haughty, pedagogic manner. level, incorporating games into history course is known to expand the student-centered aspect of the learning process. Set in particular political and social settings, these innovative games assign students specific roles and tasks informed by primary sources. The games usually have winners and losers, and the roles are clearly structured and well-defined. While playing characters in history, students can relive re·live v. re·lived, re·liv·ing, re·lives v.tr. To undergo or experience again, especially in the imagination. v.intr. To live again. the past and gain personal perspectives on the subject matter (Adams, 1973; van Ments, 1989). Because of the opportunity for greater student participation and reflective inquiry, the games create a dynamic learning environment that transforms students into active learners. The content to be learnt and discussed is acted out by students before it is assimilated. Students find out the complexity of the subject matter and the ways in which they can relate to certain historical characters in the games (Barab and Kirshner, 2001; Erwin, 2005). What is more important is that the games encourage students to use trial-and-error strategies in the learning process. Students can test their ideas, understand their mistakes and benefit from watching others solve problems. The competitive nature of the games also allows students to develop such skills as attention to task, cooperation with others, leadership and communicative com·mu·ni·ca·tive adj. 1. Inclined to communicate readily; talkative. 2. Of or relating to communication. com·mu skills, and self-assessment (Landsberg, 2004; Shaftel, Pass and Schnabel, 2005). The combination of educational games, role-playing, and friendly competition is the main reason for increased student participation and performance. While the professor can observe what students know or do not know about the subject matter, students can assess their own progress (Lawrence, 2004). With the emphasis on creative group work and individual responsibility, students gain confidence to trust their judgments and show more interest in learning than in traditional classroom instruction (Roach roach: see cockroach. roach Common European sport fish (Rutilus rutilus) of the carp family (Cyprinidae), found in lakes and slow rivers. A high-backed, yellowish green fish with red eyes and reddish fins, the roach is 6–16 in. and Gunn, 2002). This study proposes that educational games can and should be used as an interactive and reflective pedagogy in history courses with international, cross-cultural and comparative foci. This pedagogy makes students aware of the contingency of history. Instead of subscribing to a pre-deterministic view of the past, students recognize that all events are unique and that any major change in history is dependent on everything that happened before. Contingency is a major principle of all historical interpretations. Whatever happens in the past is not random, but it is contingent on Adj. 1. contingent on - determined by conditions or circumstances that follow; "arms sales contingent on the approval of congress" contingent upon, dependant on, dependant upon, dependent on, dependent upon, depending on, contingent multiple factors, including the vagaries of individual acts (Windschuttle, 2000; Wineburg, 2001). Beginning with an account of the origins of the course, "Nonviolent Activism in Modern Asia," this article discusses its learning objectives and structure. In particular, it examines the ways in which educational games incorporating dramas and debates can be used to enhance students' learning experience and to help them understand the contingency of the past. In so doing, it seeks to stimulate further discussion about the advantages and disadvantages of this pedagogy in teaching history. Why Teach "Nonviolent Activism in Modern Asia"? Nonviolence has long been used by leaders of political and social movements This is a partial list of social movements.
Evidence of the existence of empires dates back to the dawn of written history in Egypt and in Mesopotamia, where local and colonialism colonialism Control by one power over a dependent area or people. The purposes of colonialism include economic exploitation of the colony's natural resources, creation of new markets for the colonizer, and extension of the colonizer's way of life beyond its national borders. , pursuing democracy and justice, creating social and political change, as well as resolving domestic and global conflicts. The most notable examples are Mohandas Gandhi in India, Dalai Lama Dalai Lama (dä`lī lä`mə) [Tibetan,=oceanic teacher], title of the leader of Tibetan Buddhism. Believed like his predecessors to be the incarnation of the Bodhisattva Avalokiteshvara, the 14th Dalai Lama, Tenzin Gyatso, 1935–, in Tibet, Aung San Suu Kyi Aung San Suu Kyi (oung sän s chē), 1945–, Burmese political leader. in Burma, the
People's Power People's Power (Portuguese: Poder Popular) is a common political rallying cry used in party names and slogans.Instances of its use include:
Designed to cover roughly 150 years (1850-2000), this course focuses on nonviolent thinkers and activists in Indian subcontinent Indian subcontinent, region, S central Asia, comprising the countries of Pakistan, India, and Bangladesh and the Himalayan states of Nepal, and Bhutan. Sri Lanka, an island off the southeastern tip of the Indian peninsula, is often considered a part of the subcontinent. , China, Tibet and Burma. The assigned readings consist of different types of "texts": literary works, memoirs mem·oir n. 1. An account of the personal experiences of an author. 2. An autobiography. Often used in the plural. 3. A biography or biographical sketch. 4. , translated documents, eyewitnesses' accounts, historical narratives and documentaries. Through a critical study of these texts, students gain a better understanding of the agency of social and political change in particular settings. For example, they see historical parallels between Dr. Martin Luther King in the United States and other Asian thinkers such as Gandhi, Dalai Lama and Aung San Suu Kyi. Even though there is no evidence that non-violence can work against modern terrorists at the beginning of the twenty-first century, it is important for students to acknowledge that nonviolence was an effective means of conflict resolution in some parts of Asia in the past. Through a combination of innovative teaching techniques, this course differs from other Asian history courses on two levels. First, it helps students develop inter-Asian cultural perspectives in the study of Asia. Rather than seeing India, China, Tibet and Burma as totally separate regions as in many history textbooks in the United States, this course singles out the theme of nonviolent protest as a key to understanding the dynamics of political activism in modern Asia. This inter-Asian dimension enables students to situate sit·u·ate tr.v. sit·u·at·ed, sit·u·at·ing, sit·u·ates 1. To place in a certain spot or position; locate. 2. To place under particular circumstances or in a given condition. adj. the political development of these places within the wider contexts of domestic and global conflicts across Asia from the past to the present. Second, it contributes to East-West dialogue through a multicultural mul·ti·cul·tur·al adj. 1. Of, relating to, or including several cultures. 2. Of or relating to a social or educational theory that encourages interest in many cultures within a society rather than in only a mainstream culture. understanding of peace and nonviolence. It shows that the core values of Hindu, Buddhist and Confucian civilizations--decency, civility, concern for public good, idealism idealism, the attitude that places special value on ideas and ideals as products of the mind, in comparison with the world as perceived through the senses. In art idealism is the tendency to represent things as aesthetic sensibility would have them rather than as and critical thinking--are important to political and social movements in modern Asia. The study of the philosophical origins of nonviolent activism in the world's major civilizations highlights that the interactions among different civilizations today is not a "clash," as Samuel P. Huntington has argued, but an entanglement whose inspirations are worth exploring and whose mutual developments are worth promoting (Huntington, 1993; Wells, 2003; Harris, 2004). In essence, this course places nonviolent activism at the center of discussion, fostering an outlook of cultural sensitivity and global interdependence in·ter·de·pen·dent adj. Mutually dependent: "Today, the mission of one institution can be accomplished only by recognizing that it lives in an interdependent world with conflicts and overlapping interests" , as well as supporting a participatory and shared intellectual environment between students and teacher. Once placed in this context, students can not only engage in an active dialogue with the great minds of the past, but also develop a more sophisticated understanding of the world as opposed to a simplistic sim·plism n. The tendency to oversimplify an issue or a problem by ignoring complexities or complications. [French simplisme, from simple, simple, from Old French; see simple division of the globe into mutually hostile civilizations. Why Use Games as a Learning Tool? Over the past several years, Pace University has been one of "the Reacting to the Past consortium" members. The Reacting to the Past pedagogy, pioneered by Mark C. Carnes of Barnard College Barnard College: see Columbia University. in 1995, consists of elaborate games, in which students are assigned "roles" with "victory objectives" informed by classic texts in the history of ideas The history of ideas is a field of research in history that deals with the expression, preservation, and change of human ideas over time. The history of ideas is a sister-discipline to, or a particular approach within, intellectual history. , and class sessions are run entirely by students, with professors as advisors. The Reacting to the Past courses currently available at Pace University challenge students through intense role-playing games See:
The first game is set at the Simla conference (1945) in which the British viceroy asked leaders of various religious and political constituencies to discuss the future of India. The focus of discussion is whether the British would transfer power to the Indian National Congress Indian National Congress, Indian political party, founded in 1885. Its founding members proposed economic reforms and wanted a larger role in the making of British policy for India. , which claimed to speak for all Indians, or whether a separate Muslim state, Pakistan, will be carved carve v. carved, carv·ing, carves v.tr. 1. a. To divide into pieces by cutting; slice: carved a roast. b. out of India to be governed by Muslims, as the Muslim League Muslim League, political organization of India and Pakistan, founded 1906 as the All-India Muslim League by Aga Khan III. Its original purpose was to safeguard the political rights of Muslims in India. proposed. Through a critical reading of the literature of Hindu revival movement and of Islamic nationalism, and the writings of Nehru, Jinnah, and Gandhi, students try to reconcile religious and ethnic identities with nation-building. The second game is set against the dramatic political events that occurred in China between April and June 1989. Drawing on the newly published collection of hundreds of internal government and Communist Party Communist party, in China Communist party, in China, ruling party of the world's most populous nation since 1949 and most important Communist party in the world since the disintegration of the USSR in 1991. documents, The Tiananmen Papers The Tiananmen Papers are presented as the formerly secret Chinese official documents relating to the Tiananmen Square protests of 1989. They were reportedly copied from computer disks and, following editing and translation work by Andrew Nathan, Perry Link, and Orville , it re-creates the historical scenario in which different factions at the top level of the Chinese Communist Party Chinese Communist party: see Communist party, in China. Chinese Communist Party (CCP) Political party founded in China in 1921 by Chen Duxiu, Li Dazhao, Mao Zedong, and others. leadership debated how to deal with the pro-democracy student movement spreading across the country. By reading The Tiananmen Papers against the writings of pro-democracy activists, students learn to seek different solutions to the political unrest (Nathan and Link, 2002). Traditional subject matter and innovative pedagogy are closely interconnected in these games, the goals of which are to advance the role of Pace University students as public intellectuals and global activists, and to challenge them through historical role-playing to debate the ideas and politics of nonviolent activism in the Indian and Chinese contexts. This course combines fourteen three-hour class sessions with a guided tour guided tour guide n → visite guidée; what time does the guided tour start? → la visite guidée commence à quelle heure? of the Headquarters of the United Nations in New York. Each class session is conducted as a seminar, and the professor acts as a resource person, analyzing a specific topic from a broader perspective and answering questions. In the two game sessions, students are divided into teams and assigned specific "roles". Each team is required to achieve its "victory objectives" based on primary sources. While students collaborate with each other in group discussion, debates and presentation, they are constantly reminded in the games to present their arguments in a logical, sensible and polite manner. The preparation proved to be a daunting daunt tr.v. daunt·ed, daunt·ing, daunts To abate the courage of; discourage. See Synonyms at dismay. [Middle English daunten, from Old French danter, from Latin task, but the results met and even sometimes exceeded my expectations. What are the Learning Outcomes? What distinguish this innovative pedagogy from a traditional class are the close interactions between students and teacher in preparation for each game, the students' thorough understanding of particular texts, and their enthusiasm and excitement in the games. Drawing on student evaluations and feedback, what follows is a critical analysis of the strengths and limitations of this pedagogy. Most students found the games to be very challenging, stimulating and engaging. One often looks at the past and criticizes historical figures for their poor judgments and mistakes, but the games draw attention to the complexity of past events through a combination of primary sources, role-playing and debates. In particular, the re-acting nature of the games allows students to reconstruct re·con·struct tr.v. re·con·struct·ed, re·con·struct·ing, re·con·structs 1. To construct again; rebuild. 2. the events and explore different patterns of statecraft state·craft n. The art of leading a country: "They placed free access to scientific knowledge far above the exigencies of statecraft" Anthony Burgess. Noun 1. and nonviolent struggles. By participating in the games as if they were living in the past, students find it easier to understand the complicated situations that Gandhi and Tiananmen student protesters encountered. As one student remarked, [The strength of the games] ... lies in the fact that it makes you aware of the battle faced by these individuals in achieving their goals through nonviolent tactics. You almost feel as it you were Gandhi, a student protestor or a Chinese Communist leader. As a learning tool, it makes you understand these events better. It is one thing to sit there and read about the events. It is another experience when you can actually relive these events. This interactive pedagogy results in a very valuable learning experience. Students often refer to these games as an exciting way of learning history. Fascinated by the whole experience, one student made the following comments, I feel the games help you understand the events a lot better than just reading the book alone. It is a more hands-on approach and it is a lot of fun.... The games change one's perception of history in general.... A stereotype of history often states that it is boring and all you do is to sit and memorize dates, names and places. The games kill that stereotype because not only do you study history, but you actually live it out and have fun with it. Through active involvement, students come to understand the past and develop effective interpersonal skills "Interpersonal skills" refers to mental and communicative algorithms applied during social communications and interactions in order to reach certain effects or results. The term "interpersonal skills" is used often in business contexts to refer to the measure of a person's ability , which they would have otherwise had no opportunity to acquire in a traditional classroom setting. As another student expressed her excitement about these games at the end of the semester se·mes·ter n. One of two divisions of 15 to 18 weeks each of an academic year. [German, from Latin (cursus) s , For me, it was a new experience. I never learn history this way, and I find it very fascinating. Sometimes, it was confusing for me but these games helped me understand what was going on back then and what problems the governments of China, India, and Britain faced. Both games placed me in very unique historical situations and I was able to feel the passion of those figures with different visions for their countries' future. Underlying this interactive pedagogy is a participatory learning experience between students and teacher. The ultimate goal of this cooperative and co-creative learning process is to transform students from passive recipients into active learners. As one student recalled, I would have to say that this interactive learning is my favourite. I believe people learn better when they participate rather than simply being lectured to. During these debates, my mind does not wander ... I am constantly on my toes about what is happening and this helps me remember the topics under discussion. I remember things because I want to, not because I must cram for an examination and then forget it all.... The games provide a creative outlet as well as a way for me and other students to take part in reacting major historical moments. What is most gratifying grat·i·fy tr.v. grat·i·fied, grat·i·fy·ing, grat·i·fies 1. To please or satisfy: His achievement gratified his father. See Synonyms at please. 2. to me is that students understand the content of the course and enjoy themselves tremendously in the learning process. They also come to grips with the methodology of interpreting historical sources. Given the competitive nature of the games, each team must be very critical of the sources and evidence used by the other teams to construct their arguments. As one student commented on the problematic nature of historical materials, Being a science major, I have not given much thought to the nature of primary sources since many of the subjects in my science classes are learnt through experiments performed in the laboratory, not through documents produced by people in the past. I think these games help me better understand the importance of primary sources. They provide so much background into the minds of different parties involved in various situations. I used to read newspaper articles and believe the story without thinking whether it is biased or not ... I think these debates have really added something special to this class. I have never seen debates in class run this well.... I learnt that looking at significant events from the perspective of each party and the reason for their actions in history makes the topic even more interesting to me. These games have given me a new way to look at the past. The effective use of primary sources is indeed a key to the success of the games. The primary sources take students back to the events and the mindsets of the past, and arouse a sense of curiosity and imagination among students throughout the learning process. Notwithstanding these strengths, these historical games have some limitations. First, the pace of the games can be too intense for some students. Because students from different backgrounds and cultures learn differently, it is important to modify the game materials and debate sessions according to according to prep. 1. As stated or indicated by; on the authority of: according to historians. 2. In keeping with: according to instructions. 3. the students' academic standards and cultural backgrounds. Second, given the competitive nature of the games, some students who lost in the games were extremely disappointed. It is always necessary to schedule a reflective session as a "healing" process. Conclusion Historical games combined with courses with international, cross-cultural and comparative foci can expand students' intellectual horizons and enrich their learning experience. Such innovative and interactive pedagogy is a very effective learning tool if it is closely tied in with the discipline and subject matter of the course. Students are highly likely to embrace this component if it is recognizably connected with the topics under discussion. With respect to my experience and the findings presented above, the following points are of primary importance in teaching a course on the history of nonviolent activism. At the empirical level, it is necessary to introduce students to the narratives of peace thinkers and nonviolent activists in different parts of the world. Their stories are wonderful examples of political and social activists who utilized their gifts and talents to fight for positive change. Their ideas give students a conceptual tool for dealing with the conflicts that they encounter on both a personal and global level. Therefore, the study of nonviolent activism is not just a scholastic exercise, but can help students articulate a vision of peaceful and nonviolent society from multicultural perspectives. Besides rejecting the dehumanization de·hu·man·ize tr.v. de·hu·man·ized, de·hu·man·iz·ing, de·hu·man·iz·es 1. To deprive of human qualities such as individuality, compassion, or civility: of the "enemy" in contemporary political rhetoric, the most effective way to create a culture of peace is to internalize internalize To send a customer order from a brokerage firm to the firm's own specialist or market maker. Internalizing an order allows a broker to share in the profit (spread between the bid and ask) of executing the order. the values of justice, compassion, and respect for the other. Joseph Tse-Hei Lee, Pace University Joseph Tse-Hei Lee is Associate Professor of History at Pace University and published The Bible and the Gun: Christianity in South China (New York: Routledge, 2003). |
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