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THROUGH THEIR EYES STUDENTS' PHOTOS ARE PART OF NEW BOOK.


Byline: Carol Rock Staff Writer

CANYON COUNTRY - Seeing school through a student's eyes is the goal of ``My So-Called Digital Life: 2,000 Students, 300 Cameras and 30 Days to Document Their World,'' a coffee-table book cof·fee-ta·ble book
n.
An oversize book of elaborate design that may be used for display, as on a coffee table.


coffee-table book
Noun

a large expensive illustrated book

Noun 1.
 being published in September.

Some of those visions come from kids in Bret Lieberman's Yes I Can program for students with autism autism (ô`tĭzəm), developmental disability resulting from a neurological disorder that affects the normal functioning of the brain. It is characterized by the abnormal development of communication skills, social skills, and reasoning.  and Asperger's syndrome As·per·ger's syndrome
n.
A pervasive developmental disorder, usually of childhood, characterized by impairments in social interactions and repetitive behavior patterns.
 at Golden Valley High School.

Nine students - Ian Kovalsky, Francis Inocelda, Adam Jacomb, Ty Albro, Dillon Chaffin, Liz Dagit, JJ Fairbanks, Brendon Clemena and Max Stockner - will be honored for their pictures in the book at a May 14 ceremony at the Cerritos Center for the Performing Arts The Cerritos Center for the Performing Arts (or CCPA) is a 154,000 square-foot entertainment and music venue located in the Cerritos Towne Center of Cerritos, California. .

As part of a technology grant, 2,000 students from several California schools captured their everyday experiences. For many of Lieberman's students, it was the first time they'd ever used a digital camera.

``It gave us a chance to see other people's perspectives,'' Paulina Hute said.

The Yes I Can students submitted a variety of images: a mystic sunrise; a student ``trapped'' behind the campus perimeter fence perimeter fence perimeter nUmzäunung f ; students clamoring to get off a bus and to class on time; students sleeping in class or laboriously working on problems from a textbook and unwinding with an array of video games See video game console.  at home.

``You guys got your message across,'' Lieberman said proudly. ``Not all students get that opportunity.''

A particular photo that captured the editors' attention was one of student Ty Albro covered with the electronic detritus detritus /de·tri·tus/ (de-tri´tus) particulate matter produced by or remaining after the wearing away or disintegration of a substance or tissue.

de·tri·tus
n. pl.
 of student backpacks. Photographer Fairbanks wrote a narrative to go along with his image:

``My teacher told us to empty out any technology that we had in our backpacks or in our pockets. As a class, we were able to make a big pile of cell phones, Game Boys, calculators and CD players. Some people had odd pieces of technology in their backpacks, like a coffee grinder Grinder

A slang term for a person who works in the investment industry and makes small amounts of money at a time on small investments, over and over again.

Notes:
 for foods class and an Alpha Smart for English. Technology advances have changed the way school is taught and has changed the way students learn.''

Every picture had to be accompanied by a paragraph explaining the subject and relating it in some way to education a century before. Students soon realized that there wasn't much to compare between schools then and now.

``This photograph shows one of many of the kids at my high school trying to be free,'' Dagit wrote. ``One hundred years ago, there was never any fences locking the kids in, or anything like that. Now, you never drive by a school without seeing some type of fence holding the children in.''

Kovalsky got his fellow students to run and jump off the school bus to blur their images, as students were prohibited from using any special effects for their pictures. His narrative tied both his life experience and the irony of history.

``It is always a mad rush to get from the bus to the first class of the day. ... 100 years ago, students walked to school and never had a bus system to complain about.''

Chaffin submitted a self-portrait action shot playing ``Dance Dance Revolution Dance Dance Revolution, a.k.a. DDR and Dancing Stage in Europe, is a music video game series produced by Konami. It was first introduced to Japanese video arcades in 1998, after being shown at the Tokyo Game Show earlier that year. ,'' which a fellow student ``earned'' for the class by writing a persuasive paper proving dancing could burn as many calories as running a mile.

``My teacher puts the game on the LCD projector so the screen is enormous when we play,'' he wrote. ``Some people call me the DDR (Double Data Rate) Refers to an SDRAM memory chip that increases performance by doubling the effective data rate of the frontside bus. For more details, see SDRAM.

DDR - Double Data Rate Random Access Memory
 Master.''

Carol Rock, (661) 257-5252

carol.rock(at)dailynews.com

CAPTION(S):

photo

Photo:

(color) Ty Albro, a student in the Yes I Can program at Golden Valley High, appears in a photo by a classmate, JJ Fairbanks, showing the electronic contents of the backpacks carried by today's teens.

JJ Fairbanks/Special to the Daily News
COPYRIGHT 2005 Daily News
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2005, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Publication:Daily News (Los Angeles, CA)
Date:Apr 18, 2005
Words:616
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