Sony announces EyeToy: Groove.Sony Computer Entertainment America Inc. has announced the second title to utilize the EyeToy camera technology. EyeToy: Groove, exclusive to the PlayStation2 computer entertainment system, is the first interactive videogame that enables players to dance in time with one of the 28 licensed songs, from such artists as Elvis, Madonna, Jessica Simpson, Jamiroquai, and Fatboy Slim Fatboy Slim (born Quentin Leo Cook on July 31, 1963,[1] also known as Norman Cook) is a English big beat musician. He stopped using 'Quentin' and began calling himself 'Norman' while a schoolboy, long before he adopted any other pseudonym. , with no controller or dance pad A dance pad, also known as a dance mat or dance platform, is a flat electronic game controller used for input in dance games. There are some games that are not related to rhythm yet still use the dance pad. necessary. Developed by Sony Computer Entertainment London Studio, EyeToy: Groove is scheduled for release in Spring 2004 and will be available at an SRP SRP - A data link layer protocol. of $49.99 with the EyeToy USB USB in full Universal Serial Bus Type of serial bus that allows peripheral devices (disks, modems, printers, digitizers, data gloves, etc.) to be easily connected to a computer. camera or $29.99 without. EyeToy: Groove is the follow up to the highly successful EyeToy: Play, a game that has taken the consumer industry by storm. Labeled by GameSpot.com and Play Magazine as the most innovative of 2003, and selling nearly three million units worldwide, EyeToy has proven to be a must-have largely because players of any age can be on television and become the star of the game. The technology, which introduces players to an entirely new gaming experience, has created unprecedented consumer interest spurring Sony Computer Entertainment America to release a second EyeToy-compatible title. With EyeToy: Groove, players are challenged to take their coordination and rhythm skills one step further. Simply by linking the EyeToy USB camera to a PlayStation 2, the player will appear live, on TV, enabling them to dance along with the on-screen on·screen or on-screen adj. & adv. 1. As shown on a movie, television, or display screen. 2. Within public view; in public. prompts. Technique, style and timing are required as players move their arms, hips and body to the beat of one of the 28 licensed songs. Groove bonus points are given just for trying, so the more movement the higher the score. "We are pleased to announce the second title in the EyeToy family so soon after the highly successful EyeToy: Play launch," said Ami Blaire, director, product marketing, Sony Computer Entertainment America. "The interest and success of the EyeToy technology proves that consumers are looking for Looking for In the context of general equities, this describing a buy interest in which a dealer is asked to offer stock, often involving a capital commitment. Antithesis of in touch with. an active alternative to traditional forms of entertainment, and EyeToy: Groove is just another step in making the world of interactive entertainment a reality." EyeToy: Groove provides a gameplay option for everyone. If playing solo, gamers may try out dance moves in One Player Mode, or choose to just interact with on-screen special effects special effects, in motion pictures, cinematographic techniques that create illusions in the audience's minds as well as the illusions created using these techniques. in the Chill Out chill out Informal Verb to relax, esp. after energetic dancing at a rave Adjective chill-out suitable for relaxation after energetic dancing: a chill-out area Room. EyeToy: Groove also includes a number of multi-player options. In Tournament Mode players take turns to determine who has the best rhythm, reaction time and accuracy. Team Sync Mode allows friends to conquer the dance floor together, or go one step further with Battle Sync Mode, which allows players to dance together while being judged separately. The popular Video Message feature from EyeToy: Play returns, allowing consumers to record personal messages onto a Memory Card (8MB)(PlayStation2.) that is sold separately. Messages are also interchangeable; video messages created in EyeToy: Groove can be viewed with EyeToy: Play and vice versa VICE VERSA. On the contrary; on opposite sides. . The Memory Card may also be used to save and replay photos and videos automatically captured while playing the various game modes. As the EyeToy experience is all about movement, players looking to get a little exercise can take advantage of the Calorie Counter, they simply enter their weight and watch how many calories can be danced away. |
|
||||||||||||||||

Printer friendly
Cite/link
Email
Feedback
Reader Opinion