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Smart Outfit.


Computers worn like clothes may alter the fabric of everyday life

When asked the date of a certain pivotal event in his life, Bradley Rhodes develops a faraway far·a·way  
adj.
1. Very distant; remote.

2. Abstracted; dreamy: a faraway look.


faraway
Adjective

1. very distant

2.
 look. His left hand twitches.

Has the question stirred anguished memories of that fateful day?

No--in fact, Rhodes feels fine. His seemingly vacant gaze is actually fixed upon a tiny computer display inside a purple plastic box glued to the rim of his black beret The black beret is the headgear worn by the British Army's Royal Tank Regiment (RTR), The Canadian Armed Forces's Royal Canadian Armoured Corps (RCAC), and Canadian Forces Maritime Command (Canadian Navy), The Australian Army's Royal Australian Armoured Corps (RAAC) and by all the . Strapped to his hand is a miniature, one-handed keyboard called a Twiddler twid·dle  
v. twid·dled, twid·dling, twid·dles

v.tr.
To turn over or around idly or lightly; fiddle with: "Couples are twiddling swizzle sticks while waiting for their tables" 
. The twitching twitching,
n an irregular spasm of a minor extent.

twitching, Trousseau's,
n.pr a twitching of the face that the patient can exhibit at will and occurs obsessively to relieve tension.
 of his fingers is simply the motion of typing commands to a computer in the bag dangling from his right shoulder.

"It was May 30," Rhodes reads from the screen. That was the day in 1996 that he officially became a borg. That's borg as in cyborg. He and a dozen or so other computer enthusiasts have adopted the name, common in science fiction, that describes a curious amalgam of human and machine.

Today's self-proclaimed borgs have volunteered to be merged with a computer for many--in some cases, all--of their waking hours.

Rhodes is a computer scientist at the Massachusetts Institute of Technology's Media Laboratory. Attired in his borg gear, he can pull up his borg birthday or reams of other information in seconds. Across the MIT MIT - Massachusetts Institute of Technology  campus, abundant wireless transceivers enable him and other borgs to extend their reach around the globe via the Internet.

Soon, everyone could be a borg, say Rhodes and his colleagues. They are some of the more zealous members of a small but growing sector of academia and industry that's developing personal computers to be worn as clothing.

To borgs such as Rhodes, wearing computers means adopting an entirely different lifestyle--a better lifestyle, borgs argue--in which the computer's always on and participating unobtrusively, often automatically, in nearly every facet of one's life. The enhanced self is continuously receiving information from anywhere in the world.

"One of the things people don't realize is how slick you can get with this," says Thad Starner Thad Starner is a founder and director of the Contextual Computing Group at Georgia Tech's College of Computing, where he is an Associate Professor, and one of the pioneers of wearable computing. , one of the Media Lab's first borgs, who now leads research on wearable computers at the Georgia Institute of Technology Georgia Institute of Technology, in Atlanta, Ga.; coeducational; state supported; chartered 1885, opened 1888. It is a member school in the university system of Georgia. Significant among its facilities and programs are the Frank H.  in Atlanta. His computer, for example, employs an agent, a software program written by Rhodes, which continuously searches for reports, E-mails, and any other data pertinent to Starner's activity.

"I've been [wearing this computer] every hour for the past 7 years," he says. "It's a wonderful existence."

To others developing wearable computers, the borg lifestyle seems a bit premature. Given the current limits of the technology, they see the wearable computer as an advanced tool for carrying out particular missions in industry or on the battlefield.

From either viewpoint, proponents of the technology agree that the "wearable" is far more advanced than just a computer that's portable in a new way.

"Twenty years TWENTY YEARS. The lapse of twenty years raises a presumption of certain facts, and after such a time, the party against whom the presumption has been raised, will be required to prove a negative to establish his rights.
     2.
 from now, the world is going to look back on this time and what this community is doing as a changing point in the history of computing The history of computing is longer than the history of computing hardware and modern computing technology and includes the history of methods intended for pen and paper or for chalk and slate, with or without the aid of tables. ," predicts Dick C. Urban of the Defense Advanced Research Projects Agency Defense Advanced Research Projects Agency (DARPA), U.S. government agency administered by the Department of Defense (see Defense, United States Department of).  in Arlington, Va.

Laptop computers--and more recently, smaller keyboardfree computers called personal digital assistants--are already portable. By contrast, wearable computers will eventually adorn the user with an array of sleek, lightweight electronic devices, all linked together by a so-called personal network, wearable developers predict. This equipment leaves the wearer's hands free.

"The vision is that eventually your garment will have all the electronics that you need, and it will all be soft," says David Eves of Philips Research Laboratories in Redhill, England.

"I think you will see wearable computers replace every portable electronic device out there," Starner says.

Tiny cameras and displays, microphones, cell phones, and other sensing and wireless-communications gear may all be part of the wearable computer. Video cameras, Global Positioning System Global Positioning System: see navigation satellite.
Global Positioning System (GPS)

Precise satellite-based navigation and location system originally developed for U.S. military use.
 receivers, and detectors of motion and other cues may enable the computer to continuously monitor the environment and the wearer. From the readings, the device will get hints of what the person is doing and what might be interesting or important to the wearer in his or her environment.

Developers say wearables will enhance even the most common of dally activities.

* Want to make a phone call? Just raise a hand to an ear to indicate "phone call" and speak the name of the person to be contacted into a headset Headphones combined with a microphone. Used in call centers and by people in telephone-intensive jobs, headsets provide the equivalent functionality of a telephone handset with hands-free operation. Many people use headsets at the computer so they can converse and type comfortably.  with a microphone. Or silently spell the name in sign language. The computer will make the connection.

* Talking with a friend about gardening? Eavesdropping Secretly gaining unauthorized access to confidential communications. Examples include listening to radio transmissions or using laser interferometers to reconstitute conversations by reflecting laser beams off windows that are vibrating in synchrony to the sound in the room. , an agent in the computer will scan databases for related topics and then display for the wearer a menu of notes on past discussions, E-mails, gardening catalogs, and other material that might be useful in the dialogue.

* Looking for Looking for

In the context of general equities, this describing a buy interest in which a dealer is asked to offer stock, often involving a capital commitment. Antithesis of in touch with.
 a hot date? An infrared transmitter-receiver on a button broadcasts that information into space and reads information broadcast from nearby buttons on other people's wearables. If a compatible match comes up, the computer gives an alert and prompts with a few opening lines geared to the interests that the person broadcast in his or her profile.

The technology required by such scenarios is just beginning to emerge from research labs. Some researchers predict it will be widely adopted within a few years; others say decades. Ultimately, "people will wear computers all the time," says Cliff Randell at the University of Bristol in England. These machines "will know where you are, how you're feeling, and they'll be continuously feeding you information," he says.

While the potential of wearables may dazzle daz·zle  
v. daz·zled, daz·zling, daz·zles

v.tr.
1. To dim the vision of, especially to blind with intense light.

2.
, the current reality lies largely in relatively mundane, special-purpose gear. In the past decade, researchers have produced a variety of prototype wearables for testing in military operations This is a list of missions, operations, and projects. Missions in support of other missions are not listed independently. World War I
''See also List of military engagements of World War I
  • Albion (1917)
, vehicle and aircraft inspection, equipment maintenance, and other tasks.

"We want to make the blue-collar worker blue-collar worker nobrero/a

blue-collar worker nouvrier/ère col bleu

blue-collar worker n
 in the field more efficient," says Daniel P. Siewiorek of Carnegie Mellon University Carnegie Mellon University, at Pittsburgh, Pa.; est. 1967 through the merger of the Carnegie Institute of Technology (founded 1900, opened 1905) and the Mellon Institute of Industrial Research (founded 1913).  in Pittsburgh. He's a leader of a research group that has carried out more than 20 wearables-at-work projects.

Some U.S. soldiers in Bosnia, for instance, use a prototype wearable computer that translates between English and Serbo-Croatian. Basically a high-tech phrase book, the device, which is worn in a harness, listens to a spoken English phrase, repeats those words back through a headset to check that it got them right, and then states the translated message aloud.

Another wearable system that has been tested by the U.S. Marine Corps serves as a paperfree checklist for vehicle inspections. Screens with lists of conditions to seek appear in a head-mounted display, and the inspector scrolls through, clicking responses by means of a dial on his or her belt. Because it frees up inspectors' hands and feeds reports directly into databases, it cuts the time required for the task by 70 percent, Siewiorek says.

Researchers at a number of labs are developing and testing more sophisticated wearables that include wireless video, audio, and data communications data communications, application of telecommunications technology to the problem of transmitting data, especially to, from, or between computers. In popular usage, it is said that data communications make it possible for one computer to "talk" with another. . Such systems would allow two-way communication Two-way communication is a form of transmission in which both parties involved transmit information. Common forms of two-way communication are:
  • In-person communication
  • Telephone conversations
  • Amateur, CB or FRS radio contacts
  • Computer networks . See back-channel.
 with a remote expert or leader who could ship blueprints, manuals, and other helpful information to the wearer's screen and virtually peer over the wearer's shoulder by means of video feedback.

Meanwhile, new technologies are appearing that bring the grander goals of wearable computers closer.

At the Third International Symposium on Wearable Computers last month in San Francisco San Francisco (săn frănsĭs`kō), city (1990 pop. 723,959), coextensive with San Francisco co., W Calif., on the tip of a peninsula between the Pacific Ocean and San Francisco Bay, which are connected by the strait known as the Golden , researchers from the University of California, Berkeley The University of California, Berkeley is a public research university located in Berkeley, California, United States. Commonly referred to as UC Berkeley, Berkeley and Cal  unveiled a technology that will sense the position and motion of a person's hands through minuscule minuscule

Lowercase letters in calligraphy, in contrast to majuscule, or uppercase letters. Unlike majuscules, minuscules are not fully contained between two real or hypothetical lines; their stems can go above or below the line.
 sensors glued to the fingernails.

So far, the Berkeley group has created a prototype glove with sample sensors fastened to the tip of each finger. In the prototype, the sensors are wired to a computer, but in the final version they will be wireless.

Because the sensors detect acceleration from gravity and motion, the glove converts gestures into patterns of electrical signals that the computer can recognize as letters of the alphabet or other codes. No keyboard is required. "It offers a brand-new way of thinking about how you interact with a computer on a daily basis," says the team's Seth Hollar.

So far, the system can only deal with gestures in which the hand stays still. With additional programming, however, it can learn to recognize hand signals involving motion as well, the developers say. Eventually people may paint the sensors onto their nails, like nail polish, replacing the tiny detectors when they wear off.

Eves and fellow researchers at Philips have created another wearable sensor. It's a brilliant orange-red jacket that gives clues about the body to a computer system. Devised with the help of a fashion designer, the experimental garment incorporates 11 strips of electrically conductive conductive

having the quality of readily conducting electric current.


conductive flooring
flooring or floor covering made specially conductive to electrical current, usually by the inclusion of copper wiring that is earthed
 fabric--"technical textiles The introduction to this article provides insufficient context for those unfamiliar with the subject matter.
Please help [ improve the introduction] to meet Wikipedia's layout standards. You can discuss the issue on the talk page.
," the researchers call them--at the shoulders, elbows, chest, and back. "The resistance [of the strips] changes as you stretch," says codeveloper Jonny Farringdon.

He puts on the jacket to demonstrate it, causing a three-dimensional stick figure to appear on a computer screen. The stick figure positions and bends its arms in sync with the researcher. By tracking the arm positions and motions of the wearer, a computer might interpret the wearer's situation, recognizing clues that the person, for instance, is on the phone or driving.

"It's very handy for the rest of your wearable system to know what you're doing," Farringdon says.

Others agree that technical textiles are the stuff of the future. "There's a real potential now for making fabric do a lot more things than it has done in the past," Siewiorek says. "You're just seeing the tip of the iceberg tip of the iceberg
n. pl. tips of the iceberg
A small evident part or aspect of something largely hidden: afraid that these few reported cases of the disease might only be the tip of the iceberg. 
."

Other presentations at the San Francisco meeting concentrated on innovative uses of wearable display screens. Several groups described using transparent screens to superimpose su·per·im·pose  
tr.v. su·per·im·posed, su·per·im·pos·ing, su·per·im·pos·es
1. To lay or place (something) on or over something else.

2.
 information onto a person's view of the world. The information could be anything, such as historical information for tourists or a map of a battlefield for soldiers. Says Richard W. DeVaul, another MIT computer scientist and borg, "This is a way to annotate annotate - annotation  reality."

The exciting new technologies of wearables currently face a discouragingly mundane obstacle: the lack of lightweight, long-lasting batteries.

"Batteries seem to be the bane BANE. This word was formerly used to signify a malefactor. Bract. 1. 2, t. 8, c. 1.  of wearable-computing existence," says Thomas L. Martin of the University of Alabama The University of Alabama (also known as Alabama, UA or colloquially as 'Bama) is a public coeducational university located in Tuscaloosa, Alabama, USA. Founded in 1831, UA is the flagship campus of the University of Alabama System.  in Huntsville.

In the absence of better batteries, wearables makers are focusing increasingly on schemes to minimize the power used by their designs. At the symposium, Martin described experiments in which he determined that the peak power, rather than the average power, consumed by a device has the greatest impact on battery life. He encouraged wearables developers to devise ways to lower the peak demands of their equipment.

Besides inadequate batteries, wearables developers face the challenge of incorporating wiring and electronics into garments in such a way that they are .lightweight, washable wash·a·ble  
adj.
Capable of being washed without fading or other injury: washable wool.



wash
, and safe. Wires carrying a sizeable current must run from the wearable's batteries to devices distributed around the body.

Offering one power-fashion statement, Michael M. Gorlick of the Aerospace Corporation in El Segundo El Segundo (ĕl sēgŭn`dō), industrial city (1990 pop. 15,223), Los Angeles co., S Calif., on Santa Monica Bay; inc. 1917. Its products include navigation and computer systems, aircraft parts, office machines, telephone apparatus, and , Calif., showed up at the meeting in suspenders made of webbing with embedded power wires and metal snaps as outlets. Gorlick hung gadgets with blinking lights to the suspenders during the conference to show that they worked. He cautioned that moisture, such as sweat, could short out his crude prototype. "I'm willing to give my life to the cause," joked Gorlick.

Seriously though, safety considerations could be a hurdle for wearables, should they ever develop mass-market appeal, says social scientist Jane Siegel of Carnegie Mellon. She studies how well wearables field-tested by the military and industry actually suit the needs and preferences of potential users. "Whereas most of the people around here are zealots Zealots (zĕl`əts), Jewish faction traced back to the revolt of the Maccabees (2d cent. B.C.). The name was first recorded by the Jewish historian Josephus as a designation for the Jewish resistance fighters of the war of A.D. 66–73.  about the technology," she says, referring to attendees of the San Francisco symposium, "I'm an agnostic."

Siegel speculates that borgs may be risking their health by carrying electrical devices so close to their bodies for long periods and peering all day at tiny computer displays.

Rhodes counters that he and other borgs investigated such risks early on. Physicians reassured them, he says, that low-power devices such as theirs pose no risk. The computer wearers also received assurances from optometrists that their vision wouldn't suffer as long as they avoided staring at the screen, he says.

Siegel questions whether there have been sufficient studies to back up such claims about vision safety.

Even if wearables prove to be safe--and live up to their hype--developers still face a potentially serious snag, Will people be willing to wear them?

Most people don't even own the handheld, keyboardless computers that are getting such breathless attention in the computing market, notes Astro Teller, a computer scientist who until recently worked on wearables at Carnegie Mellon.

"Asking them to wear computers is really a stretch," he says, even though his Pittsburgh-based start-up, called Bodymedia, will be doing just that. Bodymedia is betting on a wearable shirt that will enable people to monitor their personal health. It would keep track of weight, metabolism, heart rates, and stress levels, for example.

The bulkiness of current wearables makes them a hard sell. What developers can offer today aren't really wearable but only "bearable bear·a·ble  
adj.
That can be endured: bearable pain; a bearable schedule.



bear
" computers, remarks Juha Kaario of Nokia Research Center in Tampere, Finland.

Starner describes the recent connections between wearables developers and fashion designers as "geeks meet the chic." In addition to his academic role, he's an officer of InfoCharms, a new wearable-computing-devices company in Sherman Oaks, Calif., that sponsors wearables fashion shows around the world.

Other wearables researchers rising to the challenge of making computer clothing attractive and comfortable are Francine Gemperle and John Stivoric at Carnegie Mellon. In a yearlong study of how to discreetly place small objects on a person's body, they found they could position 41 specially designed packages that could be worn at the same time. Remarkably, this caused "no restriction, no interference," Gemperle reports. One hefty issue the researchers didn't address, however, was weight.

While developers struggle to figure out what people will want in a wearable computer, they seem unanimous about what people don't want. Even borgs admit that most people would like nothing less than to look like borgs.

The homemade computer systems that borgs carry are clunkers. "They're big. They're bulky. They short out. They get you strange looks on the subway," Rhodes confesses.

Yet someone has to be the pioneer, he argues. "We want to figure out what these are going to be useful for, and you can't do that except by building them." And then wearing them. Being a borg, Rhodes concludes, is a "living experiment."
COPYRIGHT 1999 Science Service, Inc.
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 1999, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Title Annotation:development of wearable personal computers
Comment:Smart Outfit.(development of wearable personal computers)
Author:WEISS, PETER
Publication:Science News
Geographic Code:1USA
Date:Nov 20, 1999
Words:2394
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