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Simulated creatures evolve and learn.


In nature, most biologists concur CONCUR - ["CONCUR, A Language for Continuous Concurrent Processes", R.M. Salter et al, Comp Langs 5(3):163-189 (1981)]. , competition, natural selection, and sexual reproduction sexual reproduction
n.
Reproduction by the union of male and female gametes to form a zygote. Also called syngenesis.
 constitute the driving forces of evolution. Consequently, evolution proceeds undirected, as organisms Organisms
See also animals; bacteria; biology; plants; zoology.

anabolism

Biology, Physiology. the synthesis in living organisms of more complex substances from simpler ones. Cf. catabolism. — anabolic, adj.
 mate and adapt to a changing environment.

To explore this process of survival of the fittest, computer scientist Karl Sims Karl Sims is a computer graphics artist and researcher, who is most well known for using particle systems and artificial life in computer animation.

Sims received a B.S. from MIT in 1984, and a M.S. from the MIT Media Lab in 1987.
 of Thinking Machines in Cambridge, Mass., has devised a simulated evolutionary system in which virtual creatures compete for resources in a three-dimensional arena.

The creatures, resembling toy-block robots, enter one-on-one contests in which they vie for control of a desired object--an extra cube cube, in geometry, regular solid bounded by six equal squares. All adjacent faces of a cube are perpendicular to each other; any one face of a cube may be its base. The dimensions of a cube are the lengths of the three edges which meet at any vertex. . Winners--deemed more fit- reproduce re·pro·duce
v.
1. To produce a counterpart, an image, or a copy of something.

2. To bring something to mind again.

3. To generate offspring by sexual or asexual means.
, while losers bear no offspring. Sims endows the virtual environment with physical parameters, such as gravity and friction, and restricts behaviors to plausible physical actions.

When the creatures mate, their offsprings' nervous systems and body types reflect a genetic recombination Genetic recombination is the process by which a strand of DNA is broken and then joined to the end of a different DNA molecule. In eukaryotes recombination commonly occurs during meiosis as chromosomal crossover between paired chromosomes. , thus permitting evolution to determine their attributes. Over hundreds of generations, the creatures compete, reproduce, and evolve, learning complex strategies for controlling resources. Through trial and error, they figure out which strategies work, discarding poor techniques and enhancing effective ones.

Some species found successful strategies in the first 10 or 20 generations, Sims says, while others took much longer. Some creatures threw their arms around the cube or leaped on it. Others crawled or somersaulted to it. A few formed leg-like appendages and learned to walk. They also devised strategies for countering opponents--for example, by covering up the cube, pushing it out of reach, or shoving contenders away.

This evolutionary method may enhance artificial intelligence research by giving rise to autonomous computer programs more complex than scientists can currently design. "It may be easier to evolve virtual entities with intelligent behavior than to design and build them" from scratch, says Sims.
COPYRIGHT 1994 Science Service, Inc.
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 1994, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Title Annotation:virtual entities evolve intelligent behavior
Author:Lipkin, Richard
Publication:Science News
Article Type:Brief Article
Date:Jul 23, 1994
Words:281
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