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Sherry Turkle: "the computer as an intimate machine." (Industry Trend or Event)


How well do software developers and marketers understand the psychology of interactive technology? The truth is, much of what motivates users (and buyers) is still unmapped territory. A few developers have experimented with social interface concepts (Soft*letter, 1/17/95), but otherwise it's tough to find anyone who thinks about how people feel about PCs, the Web, and the experience of technology. So we were glad to catch up recently with Dr. Sherry Turkle Sherry Turkle is Abby Rockefeller Mauze Professor of the Social Studies of Science and Technology at the Massachusetts Institute of Technology and a clinical psychologist. Born in New York City, she has focused her research on psychoanalysis and culture and on the psychology of  of MIT MIT - Massachusetts Institute of Technology , a leading expert on online behavior and a self-professed "anthropologist of the Web."

"People go to the computer for information," Turkle points out, "but they stick around for emotional and community effects." Online enthusiasts typically join "self-organizing" networks around often esoteric interests and hobbies, they experiment with personal role-playing in so-called multi-user domains (an outgrowth of the Dungeons Dungeons may refer to:
  • the plural form of Dungeon, part of a medieval castle that is either the keep or an underground prison
  • shorthand for Dungeons & Dragons, a fantasy role-playing game
 and Dragons cults of the 1970s), and occasionally they become literally addicted to cyber experiences.

While some of this behavior is extreme, says Turkle, it reflects the fact that the "subjective component" of computing sometimes becomes far more compelling than just using a PC for collecting information and doing productive work. (For marketers who believe that rational benefits and brand imagery are the only basis for powerful sales messages, the notion of playing to psychological needs is clearly a ground-breaking concept.)

Turkle recently offered an in-depth look at the psychology of online computing in a book called Life on the Screen. Some excerpts: * On new expectations about man-machine interaction Man-machine interaction (MMI) may refer to:
  • Control of machines in general using devices like steering wheel, automobile pedal, or button
  • Human–computer interaction
: "Today, people explicitly turn to computers for experiences that they hope will change their ways of thinking or will affect their social and emotional lives. When people explore simulation games and fantasy worlds This is a partial list of fictional fantasy worlds, according to the medium they appear in: Novels and short stories
  • Alagaësia - Christopher Paolini novels
  • Amber - Roger Zelazny's The Chronicles of Amber novels
  • Arda - J.R.R.
 or log on to a community where they have virtual friends and lovers, they are not thinking of the computer as what Charles Babbage (person) Charles Babbage - The british inventor known to some as the "Father of Computing" for his contributions to the basic design of the computer through his Analytical Engine. , the nineteenth-century mathematician who invented the first programmable machine, called an analytical engine A programmable calculator designed by British scientist Charles Babbage. After his Difference Engine failed its test in 1833, Babbage started the design of the Analytical Engine in 1834. . They are seeking out the computer as an intimate machine."

* On the acceptance of artificial personalities: "For today's children, the boundary between people and machines is intact. But what they see across that boundary has changed dramatically. Now, children are comfortable with the idea that inanimate objects can both think and have a personality... They endow the category of artificial objects with properties, such as having intentions and ideas, previously reserved for living beings."

* On the emergence of virtual communities: "The bar featured in the television series Cheers no doubt figures so prominently in the American imagination at least partly because most of us don't have a neighborhood place where 'everybody knows your name.' Instead, we identify with the place on the screen, and most recently have given it some life off the screen as well. Bars designed to look like the one on Cheers have sprung up all over the country, most poignantly in airports, our most anonymous of locales. Here, no one will know your name, but you can always buy a drink or a souvenir sweatshirt... We seem to be in the process of retreating further into our homes, shopping for merchandise in catalogues or on television channels, shopping for companionship via personal ads."

* On the creation of personal avatars for online interaction: "As human beings become increasingly intertwined with the technology and with each other via the technology, old distinctions between what is specifically human and specifically technological become more complex. Are we living life on the screen or life in the screen? Our new technologically enmeshed en·mesh   also im·mesh
tr.v. en·meshed, en·mesh·ing, en·mesh·es
To entangle, involve, or catch in or as if in a mesh. See Synonyms at catch.
 relationships oblige us to ask to what extent we ourselves have become cyborgs, transgressive trans·gres·sive  
adj.
1. Exceeding a limit or boundary, especially of social acceptability.

2. Of or relating to a genre of fiction, filmmaking, or art characterized by graphic depictions of behavior that violates socially
 mixtures of biology, technology, and code."

Dr. Sherry Turkle, professor of sociology of science Sociology of science is the subfield of sociology that deals with the practice of science.

Generally speaking, the sociology of science involves the study of science as a social activity, especially dealing "with the social conditions and effects of science, and with the
, Massachusetts Institute of Technology Massachusetts Institute of Technology, at Cambridge; coeducational; chartered 1861, opened 1865 in Boston, moved 1916. It has long been recognized as an outstanding technological institute and its Sloan School of Management has notable programs in business, , Cambridge, Mass. 02139; 617/253-1000. E-mail: sturkle@media.mit.edu.
COPYRIGHT 1996 Soft-letter
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 1996, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Publication:Soft-Letter
Date:Apr 30, 1996
Words:617
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