Sherry Turkle: "the computer as an intimate machine." (Industry Trend or Event)How well do software developers and marketers understand the psychology of interactive technology? The truth is, much of what motivates users (and buyers) is still unmapped territory. A few developers have experimented with social interface concepts (Soft*letter, 1/17/95), but otherwise it's tough to find anyone who thinks about how people feel about PCs, the Web, and the experience of technology. So we were glad to catch up recently with Dr. Sherry Turkle Sherry Turkle is Abby Rockefeller Mauze Professor of the Social Studies of Science and Technology at the Massachusetts Institute of Technology and a clinical psychologist. Born in New York City, she has focused her research on psychoanalysis and culture and on the psychology of of MIT MIT - Massachusetts Institute of Technology , a leading expert on online behavior and a self-professed "anthropologist of the Web." "People go to the computer for information," Turkle points out, "but they stick around for emotional and community effects." Online enthusiasts typically join "self-organizing" networks around often esoteric interests and hobbies, they experiment with personal role-playing in so-called multi-user domains (an outgrowth of the Dungeons Dungeons may refer to:
While some of this behavior is extreme, says Turkle, it reflects the fact that the "subjective component" of computing sometimes becomes far more compelling than just using a PC for collecting information and doing productive work. (For marketers who believe that rational benefits and brand imagery are the only basis for powerful sales messages, the notion of playing to psychological needs is clearly a ground-breaking concept.) Turkle recently offered an in-depth look at the psychology of online computing in a book called Life on the Screen. Some excerpts: * On new expectations about man-machine interaction Man-machine interaction (MMI) may refer to:
* On the acceptance of artificial personalities: "For today's children, the boundary between people and machines is intact. But what they see across that boundary has changed dramatically. Now, children are comfortable with the idea that inanimate objects can both think and have a personality... They endow the category of artificial objects with properties, such as having intentions and ideas, previously reserved for living beings." * On the emergence of virtual communities: "The bar featured in the television series Cheers no doubt figures so prominently in the American imagination at least partly because most of us don't have a neighborhood place where 'everybody knows your name.' Instead, we identify with the place on the screen, and most recently have given it some life off the screen as well. Bars designed to look like the one on Cheers have sprung up all over the country, most poignantly in airports, our most anonymous of locales. Here, no one will know your name, but you can always buy a drink or a souvenir sweatshirt... We seem to be in the process of retreating further into our homes, shopping for merchandise in catalogues or on television channels, shopping for companionship via personal ads." * On the creation of personal avatars for online interaction: "As human beings become increasingly intertwined with the technology and with each other via the technology, old distinctions between what is specifically human and specifically technological become more complex. Are we living life on the screen or life in the screen? Our new technologically enmeshed en·mesh also im·mesh tr.v. en·meshed, en·mesh·ing, en·mesh·es To entangle, involve, or catch in or as if in a mesh. See Synonyms at catch. relationships oblige us to ask to what extent we ourselves have become cyborgs, transgressive trans·gres·sive adj. 1. Exceeding a limit or boundary, especially of social acceptability. 2. Of or relating to a genre of fiction, filmmaking, or art characterized by graphic depictions of behavior that violates socially mixtures of biology, technology, and code." Dr. Sherry Turkle, professor of sociology of science Sociology of science is the subfield of sociology that deals with the practice of science. Generally speaking, the sociology of science involves the study of science as a social activity, especially dealing "with the social conditions and effects of science, and with the , Massachusetts Institute of Technology Massachusetts Institute of Technology, at Cambridge; coeducational; chartered 1861, opened 1865 in Boston, moved 1916. It has long been recognized as an outstanding technological institute and its Sloan School of Management has notable programs in business, , Cambridge, Mass. 02139; 617/253-1000. E-mail: sturkle@media.mit.edu. |
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