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Seymour Papert's vision for early childhood education? A descriptive study of Head Start and kindergarten students in discovery-based, logo-rich classrooms.


Abstract

Seymour Seymour.

1 Town (1990 pop. 14,288), New Haven co., SW Conn., on the Naugatuck River; settled c.1678, inc. 1850. The town's manufacturing industries decline since the mid-1900s, but cable and wire, electronic components and hardware, car racks, and
 Papert's vision for early childhood education involves using Logo, a child-friendly computer language. He envisioned a discovery, or self-directed self-di·rect·ed
adj.
Directed or guided by oneself, especially as an independent agent: the self-directed study of a language.



self
, method of teaching and learning. This article describes three observational studies observational studies,
n.pl an investigational method involving description of the associations be-tween interventions and outcomes. Outcomes research and practice audits are examples of this investigational method.
 conducted in classrooms that were attempting to implement Papert's vision. Data from 9 kindergartners and 5 Head Start children are reported that show what children were doing and with whom they were interacting when they used Logo throughout the school year. All children spent the bulk of their time constructing. No gender differences were found among the kindergartners in behavior, although social configuration differences among the kindergarten kindergarten [Ger.,=garden of children], system of preschool education. Friedrich Froebel designed (1837) the kindergarten to provide an educational situation less formal than that of the elementary school but one in which children's creative play instincts would be  boys and girls boys and girls

mercurialisannua.
 were found. Head Start children showed more variation in behavior and social configuration than the kindergartners. Developmental, classroom, and racial differences between the Head Start and kindergarten studies are discussed.

Seymour Papert's Vision and Logo

In his 1993 introduction to the second edition of Mindstorms: Children, Computers, and Powerful Ideas, Seymour Papert Seymour Papert (born March 1, 1928 Pretoria, South Africa) is an MIT mathematician, computer scientist, and educator. He is one of the pioneers of artificial intelligence, as well as an inventor of the Logo programming language.  wrote:
   I see Logo as a means that can, in principle, be used by educators
   to support the development of new ways of thinking and learning....
   During the 1970s, we had demonstrated that children of almost any
   age could learn to program in Logo under good conditions with
   plenty of time and powerful research computers.... I have seen
   hundreds of elementary school children learn very easily to
   program, and evidence is accumulating to indicate that much
   younger children could do so as well. (pp. xiv, xvi , 13)


Logo is a child-friendly computer language that was developed by Seymour Papert at the Massachusetts Institute of Technology Massachusetts Institute of Technology, at Cambridge; coeducational; chartered 1861, opened 1865 in Boston, moved 1916. It has long been recognized as an outstanding technological institute and its Sloan School of Management has notable programs in business,  in 1968. One way for children to use Logo is through a software program called MicroWorlds[TM] (see Figures 1 and 2). This graphical software package allows children to create their own scenes (worlds) and program icons to move. Children can create pictures and develop short- or long-term Long-term

Three or more years. In the context of accounting, more than 1 year.


long-term

1. Of or relating to a gain or loss in the value of a security that has been held over a specific length of time. Compare short-term.
 projects. Another way for children to use Logo is through a Lego[TM] product commonly called Lego-Logo (see Figures 3 and 4). This product incorporates a small, but relatively heavy (compared with other Lego pieces), computerized computerized

adapted for analysis, storage and retrieval on a computer.


computerized axial tomography
see computed tomography.
 and battery-operated RCX RCX Robot Command Explorer
RCX Robotic Command Explorer (Lego Mindstorms Robotics Invention System Kit)
RCX RF Cross Connect
RCX Remote Command Execution
[TM] Lego piece (see Figure 3) that can be programmed to move the child's Lego structure by using the computer language Logo to control Lego motors. This Lego piece is called a programmable brick by its developers (Resnick Resnick is a surname, and may refer to:
  • Adam Resnick, American comedy writer
  • Alice Robie Resnick, Ohio Supreme Court Justice
  • Charlie Resnick
  • Faye Resnick
  • Josh Resnick
  • Lauren Resnick
  • Mike Resnick, science fiction author
, Martin, Sargent, & Silverman Silverman is the surname of:
  • Ben Silverman, an American TV producer
  • Bernard Silverman
  • Beverly Sills (born Silverman)
  • Billy Silverman
  • Brian Silverman, professor
  • Craig Silverman
  • David Silverman, an animator
, 1996).

[FIGURES 1-4 OMITTED]

Although a venerable body of research on the use of Logo in early childhood environments, including preschool, kindergarten, and first-grade classrooms, has developed since the mid- mid-
pref.
Middle: midbrain. 
1980s, none of these studies describes the continuous classroom involvement of young children in Logo-rich environments that Papert envisioned. This article describes three studies that followed children in one kindergarten classroom for 2 years and children in a Head Start classroom for 1 year. All children had the opportunity to use Logo multiple times per week as part of their regular classroom curriculum (see Figures 2 and 4). Data were collected using an interval recording method (Katzdin, 1982) during the time that children were engaged in Lego-Logo activities to show frequencies and proportion of time that children spent interacting with Logo in various ways, as well as various social configurations during children's interaction with MicroWorlds and Lego-Logo.

Review of the Literature

Benefits of Logo

Although early descriptive studies in the late 1970s and studies on the cognitive and social benefits of Logo throughout the 1980s and early 1990s produced conflicting results (Yelland Yelland is a small village in North Devon between Instow and Fremington in the English county of Devon. Yelland is included within the parish of Fremington. Character , 1995b), benefits of Logo appear to include increased metacognitive ability (where children reflect upon their own thinking processes), improved problem-solving problem-solving nresolución f de problemas;
problem-solving skills → técnicas de resolución de problemas

problem-solving n
 ability, and enhanced spatial orientation and ability, especially regarding shape and angle awareness (Clements Clements is a name that can refer to the following: People
First Name
Surname
  • Andrew Clements, author
  • Andrew Jackson Clements, politician
  • Bill Clements, politician
  • Charlie Clements, British actor
 & Nastasi, 1999; Clements & Sarama Saramā is the name of a female dog (bitch) belonging to Indra and the other devas in early Hinduism's Vedic mythology. She is mentioned in Rigveda 10.14.10 as the mother of the four-eyed brindled dogs of Yama. , 2002).

Developmental Appropriateness of Logo in Early Childhood

Figures 5 and 6 show 3- to 5-year-old children working with Logo. Clements (2001a) and others believe that mathematics should be introduced to children in preschool. Logo can be developmentally appropriate for children in Piaget's preoperational stage (Gillespie Gil·les·pie   , John Birks Known as "Dizzy." 1917-1993.

American jazz trumpeter, bandleader, and composer who was a key leader in the bop movement.

Noun 1.
 & Beisser, 2001); that is, it may be appropriate for 3- to 6-year-old children. However, certain precautions precautions Infectious disease The constellation of activities intended to minimize exposure to an infectious agent; precautions imply that the isolation of an infected Pt is optional, but not mandatory.  must be taken. Children's thinking in Piaget's preoperational stage is rule based See rules based. , but not necessarily logical. Therefore, scaffolding their problem-solving techniques can be difficult because their problem solving problem solving

Process involved in finding a solution to a problem. Many animals routinely solve problems of locomotion, food finding, and shelter through trial and error.
 may be based less on the evidence at hand and more on the children's preset preset Cardiac pacing A parameter of a pacemaker that is programmed permanently when manufactured  ideas about what the computer needs or wants. In addition, children in this age range would not yet be expected to show consistent evidence of the concrete operational stage but would instead exhibit signs of centration Centration is the tendency to focus on one aspect of a situation and neglect others. A term introduced by the Swiss psychologist Jean Piaget (1896–1980) to refer to the tendency of young children to focus attention on only one salient aspect of an object, situation, or , nonreversability, and egocentrism e·go·cen·tric  
adj.
1. Holding the view that the ego is the center, object, and norm of all experience.

2.
a. Confined in attitude or interest to one's own needs or affairs.

b.
. These characteristics again can pose challenges in the logical world of computer programming.

[FIGURES 5-6 OMITTED]

Child's and Teacher's Roles

Papert envisioned a discovery, or self-directed, method of learning (and therefore of teaching), which he clearly articulated ar·tic·u·la·ted
adj.
Characterized by or having articulations; jointed.
 in the first edition of Mindstorms, published in 1980. Robinson, Gilley (humour) gilley - (Usenet) The unit of analogical bogosity. According to its originator, the standard for one gilley was "the act of bogotoficiously comparing the shutting down of 1000 machines for a day with the killing of one person". , and Uhlig (1988) recognized that "Discovery LOGO requires, we believe, the LOGO-rich curriculum and environment with extensive keyboarding time and computer access ... [but] the typical American American, river, 30 mi (48 km) long, rising in N central Calif. in the Sierra Nevada and flowing SW into the Sacramento River at Sacramento. The discovery of gold at Sutter's Mill (see Sutter, John Augustus) along the river in 1848 led to the California gold rush of  public school does not have the financial resources to provide such an environment for all of its students" (p. 227). Fortunately, because of the falling prices of computers since the 1980s, a Logo-rich curriculum environment is now much more financially feasible for schools.

In reviewing numerous studies conducted by Clements and his colleagues between 1983 and 1999, Clements and Nastasi (1999) concluded that "the project approach to Logo engaged children in all aspects of problem solving.... An open question is whether it is necessary or efficient to have children spend substantial amounts of their time engaged in self-directed problem solving" (p. 17). They concluded that this activity is not only necessary but also efficient because (1) children must build their own schemata, making direct teacher instruction insufficient, (2) students must initiate and use higher-order thinking Higher-order thinking is a fundamental concept of Education reform based on Bloom's Taxonomy. Rather than simply teaching recall of facts, students will be taught reasoning and processes, and be better lifelong learners.  skills, and (3) individual student-teacher interactions do not account for student variance The discrepancy between what a party to a lawsuit alleges will be proved in pleadings and what the party actually proves at trial.

In Zoning law, an official permit to use property in a manner that departs from the way in which other property in the same locality
 on metacomponential test scores, but students' level of active engagement in problem solving does account for this variance. These mathematics activities must be included in the preschool curriculum for the benefit of all students, but particularly for children from minority and low-income low-in·come
adj.
Of or relating to individuals or households supported by an income that is below average.
 groups who are at risk for experiencing considerable difficulty later on in math (Clements, 2001a; Clements & Sarama, 2002). So it seems that Papert's vision of a Logo-rich environment in which children are given time to work on self-directed Logo projects in the presence of a teacher who is also discovering Logo and is facilitating, but not forcing, children's learning is not only possible today, but it can also be seen as necessary and efficient if children (especially minority and low-income children) are to reap social and cognitive benefits from using Logo.

Early Descriptive Studies

Johnson (1985) observed that when given the choice to use computers during center time, preschoolers who chose to use computers frequently were older, more cognitively mature boys and girls. These children were more representationally competent, more organized, more focused, and less concrete in their play than children who chose to use computers less often. He concluded that children must possess a certain level of representational rep·re·sen·ta·tion·al  
adj.
Of or relating to representation, especially to realistic graphic representation.



rep
 competence before they will be attracted to computer use. Essa (1987) explored a similar free-choice free-choice

the animals are free to eat as much as they like of two or more feeds which are available.
 computer option and found that children (both boys and girls) who chose to use the computer during center time were displacing their art involvement with computer use. She found no deleterious deleterious adj. harmful.  effect on children's socialization socialization /so·cial·iza·tion/ (so?shal-i-za´shun) the process by which society integrates the individual and the individual learns to behave in socially acceptable ways.

so·cial·i·za·tion
n.
. In another descriptive study of non-Logo preschool computer use, Shade, Nida, Lipinski, and Watson (1986) observed children's social interactions when using the computer. They found that children rarely used the computer alone. Children's assisting behavior (helping their peers) increased over time, and their positioning for a turn at the computer decreased as they formed natural dyads and triads and worked cooperatively. Genishi, McCollum Mc·Col·lum , Elmer 1879-1967.

American biochemist and nutritionist who first classified vitamins, distinguishing between fat-soluble (A) vitamins and water-soluble (B) vitamins.
, and Strand Strand, street in London, England, roughly parallel with the Thames River, running from the Temple to Trafalgar Square. It is a street of law courts, hotels, theaters, and office buildings and is the main artery between the City and the West End.

1.
 (1985) studied oral language that occurred over 3 months while kindergartners and first-graders used Logo in a computer laboratory and while the same kindergartners used a computer as a free choice activity during center time in their classroom. They found that children were not afraid of the computer and that the children's computer activity was highly sociable, involving both peers and teachers.

Results-Oriented Studies

Early descriptive studies of how preschoolers interact with computers and with each other around computers soon gave way to more individual results-oriented research. Miller and Emihovich (1986) asked whether mediated me·di·ate  
v. me·di·at·ed, me·di·at·ing, me·di·ates

v.tr.
1. To resolve or settle (differences) by working with all the conflicting parties:
 instruction in Logo programming would have a greater effect on 5-year-olds' self-monitoring during a referential communication task than would an attention-control group where children received skills-based instruction in computer games. Using a sequence of lessons in a guided discovery approach to Logo, they found that during the block building post-test task, the Logo group children were more likely to recognize ambiguous directions and explain the errors in the faulty fault·y  
adj. fault·i·er, fault·i·est
1. Containing a fault or defect; imperfect or defective.

2. Obsolete Deserving of blame; guilty.
 building instructions than were the control children. Degelman, Free, Scarlato, Blackburn Blackburn, city (1991 pop. 109,564) and district, Lancashire, NW England. It was formerly a great cotton-weaving center, noted especially for calicoes. Textiles are still important; other industries produce engineering equipment, electronic components, beer, felt, , and Golden (1986) asked whether 5-year-olds exposed to 15 minutes of single keystroke key·stroke  
n.
A stroke of a key, as on a word processor.



keystroke
 Logo per school day for 5 weeks were better at rule-learning problems than the control group, who were waiting to receive the classroom pull-out pull-out nsuplemento
cpd [pages, magazine] → separable

pull-out n [of forces etc] → retrait m
cpd
 Logo training. They found that the Logo group had a significantly higher proportion of correct rule identification responses on the two problems that were administered to all children. If the tasks in these studies--recognizing and articulating faulty building instructions and rule identification--can be agreed to be aspects of logical thinking abilities, then these studies show that 5-year-old children who have been exposed to Logo under various circumstances CIRCUMSTANCES, evidence. The particulars which accompany a fact.
     2. The facts proved are either possible or impossible, ordinary and probable, or extraordinary and improbable, recent or ancient; they may have happened near us, or afar off; they are public or
 can score higher on logical thinking tasks than children who have not been exposed to Logo.

Some researchers have pointed out some of the specific advantages to children of directly engaging in computer programming. Kafai (1996) wrote that "through programming, children learn to express themselves in the technological domain" (p. 38). Resnick (2001) argued that one of the benefits of programming with Logo is that children develop a fluency flu·ent  
adj.
1.
a. Able to express oneself readily and effortlessly: a fluent speaker; fluent in three languages.

b.
 with technology such that they learn to master the technological environment and to become not just consumers but creators of new technologies.

In a case study of six 6-year-old children learning with Logo, Yelland (1994) examined a boy-boy, a girl-boy, and a girl-girl pair of children's performance on a Logo task. She found some initial gender differences, but later research (Yelland, 1995a) revealed that after children became familiar with Logo, the only gender differences they exhibited were in social interaction behaviors.

In 1986, Clements found that after 22 weeks of Logo, first- and third-graders improved in the areas of classification, seriation Se`ri`a´tion

n. 1. (Chem.) Arrangement or position in a series.
, metacognition Metacognition refers to thinking about cognition (memory, perception, calculation, association, etc.) itself or to think/reason about one's own thinking. Types of knowledge , creativity, and describing directions. Computer-assisted instruction computer-assisted instruction

Use of instructional material presented by a computer. Since the advent of microcomputers in the 1970s, computer use in schools has become widespread, from primary schools through the university level and in some preschool programs.
 (CAI (1) (Computer-Assisted Instruction) Same as CBT.

(2) See CA.

CAI - Computer-Aided Instruction
) was also effective at improving third-graders' classification skills. Clements argued that Logo may be a more powerful treatment for first- than third-graders, because first-graders are likely to be in a period of structural transition regarding classification and seriation. More recently, Clements has focused on the importance and benefits of children's experiences with spatial and geometric concepts, starting with Logo (Clements & Burns, 2000) and extending to other software that emphasizes these math skills (Clements, 2001b).

Wilson Wilson, city (1990 pop. 36,930), seat of Wilson co., E N.C., in a rich agricultural region; inc. 1849. It is a commercial and industrial center with a large tobacco market. Manufactures include textile goods (especially clothing), metal products, and processed foods. , Mundy-Castle, and Sibanda (1991) also compared Logo and CAI, but they found no greater cognitive effects in the Logo group among their sample of Black and White 8-year-old Zimbabwean Zim·bab·we 1   also Great Zimbabwe

A ruined city of southeast Zimbabwe south of Harare. First occupied by Iron Age peoples in the third century a.d., it was rediscovered c.
 girls. The researchers did not measure children's metacognitive ability, problem solving, or creativity. They explained that because of the way that Logo was implemented in this school, possible benefits of using Logo were muted mut·ed  
adj.
1.
a. Muffled; indistinct: a muted voice.

b. Mute or subdued; softened: muted colors.

2.
. Students and teachers were totally unfamiliar with computers. Teachers received some background in Logo, but they did not learn about Logo philosophy or how to facilitate children's Logo experience. They also warned that Logo might not be culturally appropriate in Zimbabwe Zimbabwe, ruined city, Zimbabwe
Zimbabwe (zĭmbäb`wā) [Bantu,=stone houses], ruined city, SE Zimbabwe, near Fort Victoria. It was discovered by European explorers c.
 because Logo was developed in the west and might not be culturally familiar or relevant outside Euro-American Eu·ro-A·mer·i·can
n.
A U.S. citizen or resident of European descent.

adj.
1. Of or relating to Euro-Americans.

2. Of or relating to Europe and America.
 societies.

Two noteworthy studies conducted in the United States United States, officially United States of America, republic (2005 est. pop. 295,734,000), 3,539,227 sq mi (9,166,598 sq km), North America. The United States is the world's third largest country in population and the fourth largest country in area.  address the issue of Logo among children in marginalized cultures. Emihovich and Miller (1988) studied first-graders' response to Logo. They exposed children to Logo or CAI for 3 months, twice a week. A no-treatment control group received regular classroom instruction. Analyzing their findings by race, Emihovich and Miller found that Black children benefited more from Logo than White children, as reflected by significant increases on the CTBS CTBS Comprehensive Tests of Basic Skills
CTBS Certified Tissue Bank Specialist
CTBS California Tests of Basic Skills
 (California California (kăl'ĭfôr`nyə), most populous state in the United States, located in the Far West; bordered by Oregon (N), Nevada and, across the Colorado River, Arizona (E), Mexico (S), and the Pacific Ocean (W).  Test of Basic Skills) and MFFT MFFT Minimum Film Forming Temperature (polymer temperature transition testing instrumentation)  (Matching Familiar Figures Test). They noted that "computer programming may be beneficial to minority children because it provides them with a sense of mastery over their environment" (p. 477) and gives them opportunities to use metacognitive skills, which they may not have had before experiencing Logo. In closing, the authors implored that "more research is needed on the use of interactive and problem-solving software with minority students to demonstrate that these students can profit from computer usage beyond acquiring basic skills" (p. 484).

Reeder Reeder is the name of two places in the United States:
  • Reeder, North Dakota
  • Reeder Township, Michigan
 and Leming (1994) studied Black and White rural third-graders living in poverty. They rejected the notion that discovery Logo was an effective teaching or learning method and opted instead for a treatment of 8 weeks of Logo instruction in a computer lab in which the students were presented with 16 problem-solving tasks. Nonetheless, the Logo group's nonverbal non·ver·bal  
adj.
1. Being other than verbal; not involving words: nonverbal communication.

2. Involving little use of language: a nonverbal intelligence test.
 reasoning test (Matrix Analogies Test) scores showed significant improvement after treatment, whereas the no-treatment control group did not improve. In the closing sentence of their article, the authors wrote, "These children are among the most needy need·y  
adj. need·i·er, need·i·est
1. Being in need; impoverished. See Synonyms at poor.

2. Wanting or needing affection, attention, or reassurance, especially to an excessive degree.
 in our society, and the research community should not ignore them in the development of bodies of knowledge on effective educational practices in a technological age" (p. 563).

Just as the early descriptive studies gave way to more individual results-oriented studies, there is now the beginning of a resurgence re·sur·gence  
n.
1. A continuing after interruption; a renewal.

2. A restoration to use, acceptance, activity, or vigor; a revival.
 of descriptive studies depicting children's computer use. Kerawalla and Crook (2002) provided new information by observing the differences between children's computer use at home and at school. Other useful information for practitioners has been provided through descriptive case studies of ways to use new forms of Logo in the classroom (Klopfer, Colella, & Resnick, 2002). Clearly, the need for updated descriptive data about how children are using the current technology never diminishes.

Research Questions

The research reported in this article addressed the following question, not answered by previous Logo research: How do minority and low-income young children interact with Logo when they are given regular and continuous opportunities to work with it (using the discovery approach) throughout the school year? Studies 1 and 2 examined minority and low-income kindergartners in an inner city setting. Study 3 examined low-income Head Start students in a rural setting.

Method

Children from two classrooms participated. Data were taken for 2 years in a kindergarten classroom (Studies 1 and 2) and one year in a Head Start classroom (Study 3). Study 1 laid the foundation for Studies 2 and 3, which were both built on the observational data and experiential knowledge Experiential knowledge is knowledge gained through experience as opposed to a priori (before experience) knowledge. In the philosophy of mind, the phrase often refers to knowledge that can only  gained during Study 1.

Subjects

Study 1. Study 1 describes the first year of data collected in the kindergarten classroom, depicted de·pict  
tr.v. de·pict·ed, de·pict·ing, de·picts
1. To represent in a picture or sculpture.

2. To represent in words; describe. See Synonyms at represent.
 in Figure 7. The kindergarten classroom was in an urban midwestern Mid·west   or Middle West

A region of the north-central United States around the Great Lakes and the upper Mississippi Valley. It is generally considered to include Ohio, Indiana, Illinois, Michigan, Wisconsin, Minnesota, Iowa, Missouri, Kansas, and
 U.S. public magnet school magnet school
n.
A public school offering a specialized curriculum, often with high academic standards, to a student body representing a cross section of the community.
 for the fine arts that children attended for a full day, five days a week. Although the school in which the kindergarten is located is a magnet school, most of the children in the classroom throughout the year were from the local, inner-city inner city
n.
The usually older, central part of a city, especially when characterized by crowded neighborhoods in which low-income, often minority groups predominate.
 neighborhood, and most were low income and non-White non-White
Adjective

belonging to a race of people not European in origin

Noun

a member of one of these races

Adj. 1.
. Low income is evidenced in the public school setting by a high percentage of children in the school receiving free and reduced lunch. Eighty-three percent of children at this school receive free or reduced lunch (Des Moines Public Schools The Des Moines Public Schools (The Des Moines Independent Community School District, or DMPS) is the largest public school district in Iowa. It is accredited by the North Central Association of Secondary Schools and Colleges and the , 2002).

[FIGURE 7 OMITTED]

In Study 1, we determined that it would be feasible to focus our observations on a maximum of four target children for two observation sessions (a little over an hour each) per week. We chose two girls, one Black (Keesha) and one White (Mary Mary, the mother of Jesus
Mary, in the Bible, mother of Jesus. Christian tradition reckons her the principal saint, naming her variously the Blessed Virgin Mary, Our Lady, and Mother of God (Gr., theotokos). Her name is the Hebrew Miriam.
), and two boys, one Black (Jamal JAMAL Just Another Macro Language ) and one White (Holden Holden, town (1990 pop. 14,628), Worcester co., central Mass., a residential suburb of Worcester; settled 1723, set off and inc. 1741. Manufactures include electrical and metal products, plastics, and machinery. ), as target children in the interest of gender balance and in order to reflect the classroom's ethnic diversity. During the school year, one of the target children moved out of the district, leaving us with three target children at the end of the year.

Study 2. Study 2 describes the second year of data collected in the kindergarten classroom, when five target children were observed. After experiencing one of our target children unexpectedly moving during Study 1, and because we wanted as many target children as possible in Study 2 in case the same thing happened, in planning Study 2, we reevaluated the feasible number of target children and determined that it would be possible to observe up to five target children.

In Study 2, we chose two girls, one Black (Leticia Leticia (lātē`sēä), town (1993 pop. 17,758), capital of Amazonas commissary, SE Colombia, on the upper Amazon. The Leticia region, a narrow strip of land extending S of the Putumayo River to the Amazon, was disputed, at times ) and one White (Blanca), and three boys, two Black (Damien and Pierre Pierre (pēr), city (1990 pop. 12,906), state capital (since 1889) and seat of Hughes co., central S.Dak., on the east bank of the Missouri River, opposite Fort Pierre; inc. 1883. ) and one Latino (Eddie), as target children in order to accurately reflect gender and ethnic diversity in the classroom during that academic year.

Study 3. Study 3 describes one year (the same academic year as Study 2, the second year of kindergarten data) of data collected in the Head Start classroom. The Head Start classroom, depicted in Figure 8, was a rural midwestern U.S. class. The children attended for half-days, four days a week. Children ranged in age from 3 to almost 5 at the beginning of the school year. Most of the children in the Head Start classroom were White. All were low income. Low income is evidenced by the requirement that Head Start families meet strict (low) income guidelines guidelines,
n.pl a set of standards, criteria, or specifications to be used or followed in the performance of certain tasks.
 in order to qualify for this federal program.

[FIGURE 8 OMITTED]

Target children were chosen differently in Study 3 than in Studies 1 or 2. All 13 children in the classroom were observed whenever they used MicroWorlds. In Study 3, the computer was a free choice activity (competing with the usual mixture of dramatic play, blocks, etc.), and therefore target children were those who were observed most frequently choosing to use MicroWorlds on the computer. Although Lego pieces were available in the Head Start classroom, Lego-Logo was not available (children were building with Lego pieces, but not programming), so data in Study 3 are limited to MicroWorlds use.

Over the course of the year, all 13 children in the classroom were observed at least once using MicroWorlds. The five target children whose data are reported in this article were the children who most frequently used MicroWorlds. They were all White, one 4-year-old girl (Danielle Danielle is the female variant of the male name Daniel. For its meanings, etymology, pronunciation, and translations, see Wiktionary.

Danielle is the given name of:
  • Danielle Bunten Berry, a videogame designer
  • Danielle Evans, winner on ANTM
), one 4-year-old boy (Peter), one 3-year-old boy (Jonathan Jonathan (jŏn`əthən) [short for Jehonathan, Heb.,=Yahweh has given].

1 In the Bible, Saul's son and David's friend, both killed at the battle of Mt. Gilboa. David showed kindness to his son Mephibosheth.
), and two 5-year-old boys (Ralph and Rich). This gender distribution did not reflect the approximately 50/50 gender distribution in the classroom, because the target children were self-selected by their own use of the materials, and in this classroom, girls (and younger children) used MicroWorlds less frequently than did boys (and older children).

Settings

Kindergarten Site: Studies 1 and 2. In the kindergarten classroom, children had "Lego-Logo time" two or three days a week for an hour or more each time. Although Lego-Logo time was scheduled three times per week, one session per week was often canceled because of assemblies, early dismissals, and so forth. During Lego-Logo time, children chose between MicroWorlds (loaded onto both laptop Same as laptop computer.

laptop - portable computer
 and desktop computers) or building with Lego pieces, which could be programmed using the RCX bricks and Logo software (see Figure 9). Children did not have the choice to engage in any activity other than MicroWorlds or using Lego pieces; therefore, participation in these activities was high. In general, playing with Lego pieces was more popular than using MicroWorlds. Although access to MicroWorlds was somewhat limited because of a set number of computers (numbers of computers varied depending on how many were lent out to other classrooms, but there were always at least five computers available, and sometimes up to 10), it was frequently the case that one or two computers were free, while children chose to build with Lego pieces instead.

[FIGURE 9 OMITTED]

The teacher often began Lego-Logo time with a short "how to" technical group lesson, or even more frequently, she suggested a way for children to integrate their learning earlier in the day into Lego-Logo time. For instance, when they were studying patterns in math, the teacher challenged children to make "wrapping paper Noun 1. wrapping paper - a tough paper used for wrapping
kraft, kraft paper - strong wrapping paper made from pulp processed with a sulfur solution

butcher paper - a strong wrapping paper that resists penetration by blood or meat fluids
"-like patterns in MicroWorlds, and when they were studying the solar system solar system, the sun and the surrounding planets, natural satellites, dwarf planets, asteroids, meteoroids, and comets that are bound by its gravity. The sun is by far the most massive part of the solar system, containing almost 99.9% of the system's total mass. , she suggested they program planets to orbit the sun.

The discovery approach was very much in place in the kindergarten classroom. Children were encouraged to chose an activity and to be self-directed learners. The teacher issued challenges and offered suggestions and assistance, but the teacher did not give assignments during Lego-Logo time. Both Lego and MicroWorlds projects were saved from day to day until they were complete. Children worked individually or in small groups, as they wished. Completed Lego projects were photographed before being deconstructed. MicroWorlds projects were saved electronically and sometimes also photographed (see Figure 10). In both Studies 1 and 2, a number of Lego projects involved a small group of students. One project was the creation of an ice cream factory; another involved inventing and constructing various pieces of equipment for Sparkle See SPARQL. , the class guinea pig guinea pig (gĭn`ē), domesticated form of the cavy, Cavia porcellus, a South American rodent. It is unrelated to the pig; the name may refer to its shrill squeal.  (see Figure 11).

[FIGURES 10-11 OMITTED]

In the Head Start classroom, MicroWorlds (loaded onto desktop and laptop computers A portable computer that has a flat LCD screen and usually weighs less than eight pounds. Often called just a "laptop," it uses batteries for mobile use and AC power for charging the batteries and desktop use. Today's high-end laptops provide all the capabilities of most desktop computers. ) was available as a choice for children during center time (see Figure 12). Other choices included Lego pieces (but not computerized RCX bricks), housekeeping A set of instructions that are executed at the beginning of a program. It sets all counters and flags to their starting values and generally readies the program for execution. , woodworking, and other learning centers. In Study 3, children were observed much less frequently than in Studies 1 and 2 in part because there were fewer classroom visits but also because children had so many activities from which to choose during the observation period. Children in the Head Start classroom had the opportunity to use MicroWorlds daily, but participation was generally low. Instead, children frequently chose the housekeeping area or other learning centers.

[FIGURE 12 OMITTED]

Ample computers were available in the Head Start classroom (five laptops and two desktops). Laptop computers were stored in a cabinet, and if the teacher did not place them on tables for children during center time, she would always entertain a child's request to get them out. Instruction and support in MicroWorlds in the Head Start classroom were much more individualized in·di·vid·u·al·ize  
tr.v. in·di·vid·u·al·ized, in·di·vid·u·al·iz·ing, in·di·vid·u·al·iz·es
1. To give individuality to.

2. To consider or treat individually; particularize.

3.
 than in the kindergarten classroom. There were no group lessons or challenges, but rather the discovery approach was solely employed whereby children explored the program and interacted with the teacher or one of the participant-observers to learn how to use the program. Both the teacher and the participant-observers employed modeling techniques; for example, they got something moving on the screen and sparked nearby children's interest to do the same (see Figure 13). MicroWorlds projects were routinely saved from day to day for children to work on later. Because of the nature of this Head Start classroom, where more activities are individualized or for a small group and not for the whole group, MicroWorlds was less comprehensively integrated into the curriculum than it was in the kindergarten classroom.

[FIGURE 13 OMITTED]

Data Collection and Coding

In all three studies, one to three researchers were in the classroom at the same time. When more than one researcher was in the classroom, one researcher observed the children for part of the observation period and collected data, while the other(s) participated with the children and assisted them in their work on MicroWorlds or Lego-Logo. The researchers then switched roles. Therefore, the researchers were acting both as participants and as observers. In both classrooms, each child (triggered by the time of one minute passing in the kindergarten classroom or the event of using MicroWorlds in the Head Start classroom) was observed for half a minute. The child was coded for the following behaviors: (1) what media they were using (MicroWorlds, Lego pieces, or other), (2) with whom they were involved (alone, with one or more peers, with an adult, or with peers and an adult), and (3) what they were doing. In each case, only one behavioral behavioral

pertaining to behavior.


behavioral disorders
see vice.

behavioral seizure
see psychomotor seizure.
 category was recorded by the observer. If observers thought that children were engaged in more than one behavior, they chose the more comprehensive behavior; for example, they chose "demonstrating" over "talking" if the child was engaged in both behaviors, because demonstrating includes talking. This methodological approach, using a sequence of behavioral measures that are repeated in a specific order every 5 minutes throughout an observation period, has been used successfully in the past by researchers studying children's use of books in early childhood classrooms (Gillespie, Pelren, & Twardosz, 1998).

Study 1: Developing the Scheme. We developed a behavioral categorization system after collecting data for the first half of the year in Study 1, consistent with Strauss Strauss (strous, Ger. shtrous), family of Viennese musicians.

Johann Strauss, 1804–49, learned to play the violin against his parents' wishes.
 and Corbin's (1990) qualitative coding procedures. These behavioral categories are described in Table 1. Using our narrative data from all four target children after winter break during Study 1, we constructed categorical That which is unqualified or unconditional.

A categorical imperative is a rule, command, or moral obligation that is absolutely and universally binding.

Categorical is also used to describe programs limited to or designed for certain classes of people.
 descriptions of the children's behavior during Lego-Logo time. Working together, separately, and then together again, the primary researcher and two research assistants agreed on the categories listed in Table 1, which included all behaviors observed during Lego-Logo time in this kindergarten classroom. For consistency during Study 1, all narrative observations (for both fall and spring semesters) were assigned as·sign  
tr.v. as·signed, as·sign·ing, as·signs
1. To set apart for a particular purpose; designate: assigned a day for the inspection.

2.
 a behavioral category by two research assistants during data analysis, not during classroom observation time.

Study 2: Using the Scheme. During the second year in the kindergarten classroom, we used the observation sheet (see the appendix) that was developed in Study 1. The procedure followed a time-sampling interval recording method (Katzdin, 1982) to observe the target children. Each target child was observed for 30 seconds once every 5 minutes on a one-minute interval time schedule.

Study 3: Adapting the Scheme. In the Head Start classroom, observation of children was triggered not by the passing of time (which was only appropriate in the kindergarten classroom where all children were engaged in MicroWorlds or Lego-Logo) but rather by the fact that a child chose to work on MicroWorlds during center time. After a child chose to use MicroWorlds in the Head Start classroom, the same time-sampling interval recording method that was employed in the kindergarten classroom was used to observe the Head Start students. Therefore, the observer may have been idle for a time if there were no children using MicroWorlds. When a child or children started using MicroWorlds, each child was observed for 30 seconds every 5 minutes and coded for behaviors using the observation form found in the appendix.

Observations. In the kindergarten classroom, 34 observations were conducted in each of Studies 1 and 2, with each target child being observed an average of 285 times (range 267-305) across Studies 1 and 2. In Study 3, 16 observations were conducted in the Head Start classroom, with 13 children being observed an average of 8 times (range 1-17). Because of the wide range of numbers of observations in the Head Start classrooms, the 8 children who were observed only 1-8 times throughout the entire year were not considered for this analysis, leaving 5 children who were observed an average of 15 times (range 9-17) throughout the year.

Inter-rater reliability Inter-rater reliability, Inter-rater agreement, or Concordance is the degree of agreement among raters. It gives a score of how much , or consensus, there is in the ratings given by judges.  checks were conducted on 10% of the classroom visits across all three studies, using the point-by-point agreement method (Katzdin, 1982) where agreements were divided by agreements plus disagreements for each 5-minute observation interval. This analysis revealed 100% agreement on the activity in which the children were engaged (MicroWorlds or Lego) and 85% (range 80-100% agreement for each 5-minute observation interval) on with whom the child was interacting (i.e., alone, with a peer, or with a teacher), as well as on the behavior in which the child was engaged (e.g., constructing, using construction) across all three studies.

Results

What Were They Doing?

Study 1. Table 2 shows that all four target children in Study 1 spent the bulk of their time constructing. The range of percentage of time observed constructing during either the fall or spring semester se·mes·ter  
n.
One of two divisions of 15 to 18 weeks each of an academic year.



[German, from Latin (cursus) s
 was 32-80. Holden and Mary increased the time they spent constructing from fall to spring, whereas Jamal and Keesha decreased the time they spent constructing. Interestingly, Holden, Jamal, and Mary all averaged 72-73% of their time spent constructing throughout the kindergarten year (34 observations). Keesha's percent of time constructing average was quite a bit lower, at 41% (based on 26 observations only, due to her unexpected move out of state).

The data are shown in two semesters in Table 2 to reflect changes in children's behavior over time as they became more familiar, more comfortable, and more expert with the materials throughout the year. Although all four target children showed a strong preference for constructing, their second-most-likely behavioral category varied. By the end of the year, only Keesha had one behavior other than constructing that she engaged in 10% of the time. The other three target children did not show strong preferences toward behaviors other than constructing.

Study 2. The data presented in Table 2 for Damien, Eddie, Pierre, Leticia, and Blanca validate To prove something to be sound or logical. Also to certify conformance to a standard. Contrast with "verify," which means to prove something to be correct.

For example, data entry validity checking determines whether the data make sense (numbers fall within a range, numeric data
 the data from Study 1 by showing that all five target children in Study 2 also spent the bulk of their time constructing. The range of percentage of time observed constructing was 53-85 in the fall or spring semester, 59-80 when averaged over the entire year. Only Blanca increased the time she spent constructing from fall to spring. Eddie held constant, whereas Damien, Pierre, and Leticia decreased the time they spent constructing. For all children but one, average percent of time spent constructing throughout the kindergarten year (34 observations) was slightly lower than in Study 1, ranging from 59-68, as compared with Holden, Jamal, and Mary's averages of 72-73. The outlier outlier /out·li·er/ (out´li-er) an observation so distant from the central mass of the data that it noticeably influences results.

outlier

an extremely high or low value lying beyond the range of the bulk of the data.
 in Study 2, Leticia, spent a high 80% of her time constructing, whereas the outlier in Study 1 only spent 41% of her time constructing.

Table 2 shows that more children in Study 2 had a behavior other than constructing in which they engaged 10% of the time or more. Eddie and Pierre spent 22% and 27% of their time respectively using their constructions, and Damien spent 11% of his time talking to Noun 1. talking to - a lengthy rebuke; "a good lecture was my father's idea of discipline"; "the teacher gave him a talking to"
lecture, speech

rebuke, reprehension, reprimand, reproof, reproval - an act or expression of criticism and censure; "he had to
 adults or peers.

Study 3. It is perhaps inappropriate to try to compare the data between Studies 1 and 2 (kindergarten) with Study 3 (Head Start), because there were so many differences in the age of the students, classroom setup See BIOS setup and install program. , and even in the number of observations that were conducted. However, it would be noteworthy if the data were similar; therefore, the data are presented in a manner that makes comparison possible.

Table 2 shows that during the fall, the five target children in the Head Start classroom spent the bulk of their time constructing, but by spring, only one child was primarily involved in constructing, the others having moved on to other behaviors such as talking and listening, or no longer choosing MicroWorlds as an activity. The range of percentage of time observed constructing was less than 10 to 100. Two of the five Head Start students (Rich and Ralph) were observed constructing an average of 59% and 67% of the time they engaged in MicroWorlds--figures that are consistent with the average percentages observed in Studies 1 and 2. The remaining three Head Start students were observed constructing in MicroWorlds less than 10% of the time.

Data by Age and Gender. Table 3 reports the same average data as in Table 2 but by age and gender. When only year-end year-end also year·end
n.
The end of a year.

adj.
Occurring or done at the end of the year: a year-end audit.

Noun 1.
 averages are used, the Head Start girl, Danielle, and one Head Start boy, Jonathan, drop out because they did not have any one behavior that was observed 10% or more of the time throughout the year when interacting with MicroWorlds. Data are presented in Table 3 for all behaviors exhibited by any target child 10% or more of the time on average throughout the school year. These behaviors are limited to constructing, using their constructions, and talking. Means are presented for children who showed the behavior 10% or more of the time, excluding cells in which the data are not presented because the frequency fell below the 10% cutoff. Kindergarten boys (from Studies 1 and 2) and kindergarten girls (also from Studies 1 and 2) both averaged 66% of their time constructing throughout the school year. Ralph and Rich, the Head Start boys who were observed 10% or more of their time constructing throughout the school year, averaged 63% of their time constructing. The gender and age differences in these numbers are that all the Head Start girls were excluded because their numbers were too low, and all but two Head Start boys were excluded because their numbers were also too low. The using construction and talking data are presented, but well more than half of the target children had to be excluded because of their low numbers, so the averages presented may not be as meaningful as the data from the kindergarten classroom, but they are presented for comparative purposes.

With Whom Were They Interacting?

Study 1. Although data were collected on social configurations for every behavior observed, Table 4 shows only how much time each target child spent alone, with a peer, with an adult, or with a peer and an adult while children were constructing (other behaviors were infrequently in·fre·quent  
adj.
1. Not occurring regularly; occasional or rare: an infrequent guest.

2.
 or inconsistently observed). The target children in Study 1, Holden, Jamal, Mary, and Keesha, showed remarkable similarities in their social patterns. All children were most likely to be alone when constructing. Their number two social configuration was being with a peer (Holden and Jamal) and being with an adult (Mary and Keesha). All target children spent the least amount of time in adult/peer groupings.

Study 2. As in Study 1, Table 4 shows how much time each target child spent alone, with a peer, with an adult, or with a peer and an adult while constructing in Study 2. In the second year of data collection in the kindergarten classroom, the target girls (Leticia and Blanca) and one target boy (Eddie) were most likely to be alone when constructing, consistent with the results from Study 1. However, the two other target boys (Pierre and Damien) were most likely to be with a peer. Second-most-likely social configurations were alone (Pierre and Damien), with a peer (Blanca and Eddie), and with an adult (Leticia). As in Study 1, all children spent the least amount of time in adult/peer groupings.

Study 3. Table 4 also shows how much time each target child spent alone, with a peer, with an adult, or with a peer and an adult when constructing in Study 3. Ralph and Peter were most likely to be alone when constructing; Rich was most likely to be with a peer. Ralph and Rich's
For the discount department store of New England see Rich's Department Stores.


Rich's was a major department store retail chain, headquartered in Atlanta, Georgia, that operated in the southern U.S.
 second-most-likely social configuration was with an adult. Peter spent 100% of his time alone. Consistent with the results of Studies 1 and 2, target children in Study 3 spent the least amount of time in adult and peer configurations.

Data by Age and Gender. The data in the table are presented by age and gender, again including only kindergarten boys, kindergarten girls, and Head Start boys, because none of the Head Start girls was observed constructing frequently enough to be reported to be spoken of; to be mentioned, whether favorably or unfavorably.

See also: Report
. The patterns of social configurations do seem to be different among the kindergarten boys and girls. All kindergarten boys preferred to be alone or with a peer, and three of the kindergarten girls preferred to be alone or with an adult (except Blanca, who, like the kindergarten boys, preferred to be alone or with a peer). Still, the means for kindergarten boys and girls show on average a preference among both groups first for being alone, second for being with a peer, third for being with an adult, and last for being with an adult and a peer. The Head Start boys' social configuration pattern is not as clear. Two of the three boys were most likely to be alone. Rich was most likely to be with a peer. The second-most-likely social configurations were with an adult for Ralph and Rich. Averages show that for the Head Start children, being alone was the most commonly observed social configuration, followed by being with an adult, and then being with a peer. All children spent less time in adult/peer groupings.

Discussion

Summary of Results

When minority and low-income kindergartners in an inner-city setting interacted with MicroWorlds and Lego-Logo on a regular and continuous basis (using the discovery approach) throughout two school years (Studies 1 and 2), they spent most of their time constructing. The average percent of time observed constructing during Lego-Logo time over the school year for both kindergarten boys and girls was 66%. Head Start students using the discovery approach (Study 3) to explore MicroWorlds were also observed to spend more time constructing on average than engaging in other behaviors, although there was more variation among the Head Start children. Kindergartners were most likely to be alone or with a peer when constructing, whereas Head Start students were most likely to be alone or with an adult while constructing. All children spent less time in adult/peer groupings.

Gender Differences

There were no systematic gender differences between the kindergarten girls and boys with regard to their behavior during Lego-Logo time. There were some differences in social configurations, with three of the kindergarten girls being observed with an adult as a second-most-likely social configuration, whereas none of the boys was observed with an adult as their second-most-likely social configuration. Kindergarten boys' first- and second-most-likely social configurations were all either alone or with a peer. In other words Adv. 1. in other words - otherwise stated; "in other words, we are broke"
put differently
, kindergarten girls and boys were doing the same things, but they were sometimes in different social configurations, with boys gravitating toward peers when girls gravitated toward an adult (or perhaps adults gravitated toward the girls).

Gender differences did appear among the Head Start girls and boys, because girls were either never interested in MicroWorlds or lost interest in it over time, whereas two boys maintained their involvement. There were also boys who were not interested in MicroWorlds or who lost interest in it over time. Because of this lack of sustained interest, only the results of three Head Start boys could be reported, and the boys' data could not be compared with girls' data because girls were so infrequently observed using MicroWorlds.

Developmental Differences

The possible gender difference issue in the Head Start classroom is confounded by the multiple differences in the kindergarten and Head Start children. First, there are developmental differences. Head Start children were all ages 3 or 4 on September September: see month.  15. If they were age 5 on that date, they would have been required to attend prekindergarten or kindergarten instead of Head Start. All of the kindergartners, by state law, were at least 5 years old on September 15, and many of them were 6 years old. Therefore, there was a one- to three-year age span between the Head Start children and the kindergartners.

Classroom Differences

The classroom organization and concomitant concomitant /con·com·i·tant/ (kon-kom´i-tant) accompanying; accessory; joined with another.
concomitant adjective Accompanying, accessory, joined with another
 procedure for observing children was different between the two classrooms. Children in the kindergarten were given a choice between MicroWorlds and programmable Lego pieces during Lego-Logo time. Children in the Head Start classroom were given many more choices, such as blocks, woodworking, and dramatic play. Although the Head Start children were encouraged by the teacher and research assistants to choose MicroWorlds during center time, they were not required in any way to do so. So the fact that most of the girls and some of the boys in the Head Start classroom were not interested in MicroWorlds may mean that there was something else more appealing to them that they were choosing to do.

Racial Differences

There were racial differences between the Head Start and kindergarten children, but there were not major income differences. Both schools serve low-income families, but the rural Head Start had primarily White students, whereas the inner-city kindergarten had a more diverse racial population. All of the Head Start target children were White, whereas only three of the nine target kindergartners were White. Because of all the other differences involved in the populations, it is unclear what effect these racial differences may have had.

Strengths

These descriptions of children's activity in Logo-rich environments suggest that Logo can be successfully used in low-income early childhood classrooms. Seymour Papert's vision of discovery Logo can be realized through different approaches according to according to
prep.
1. As stated or indicated by; on the authority of: according to historians.

2. In keeping with: according to instructions.

3.
 the classroom's needs and culture. The Head Start classroom profiled in this article aspired to Papert's vision by using MicroWorlds as a center activity, whereas the kindergarten classroom realized Papert's vision with both Lego-Logo and MicroWorlds during whole-class Lego-Logo time regularly throughout the week. Because the kindergarten approach was more effective in getting all target children engaged with Logo, it is the author's recommendation that this model be emulated: Discovery Logo for the entire class 2 or 3 days per week for an hour or more each time.

The subjects in this study are minority and low-income young children. Many researchers have urged that minority and low-income children's interaction with computers and technology be documented, and this article accomplishes that goal. Children's engagement with technology goes well beyond the acquisition of basic skills. It is not known what the long-term effects of such a program will be, but it is possible that such early, equal access to computer technology will contribute to the closing of the digital divide when these children enter middle and high school. Employing discovery Lego-Logo with all children in a low-income classroom may have a positive effect on the already closing digital divide, whether it is a perceived divide between Whites and Blacks (ONLINE, 2003), rich and poor (Koretz, 2002), or urban and rural dwellers (Mills & Whitacre, 2003).

Another contribution of these studies is to confirm others' research findings. Consistent with past research, there were gender and developmental differences regarding social configurations while using the computer and Lego-Logo. Although almost all children's first choice was to work alone, among the older children, boys were more likely to work with a peer than girls and girls were more likely to work with an adult.

The need for updated descriptive data about how children are using the current technology never diminishes. Girls and boys profiled in this article used Logo on the computer with MicroWorlds software and in conjunction with Lego-Logo. The data presented herein provide evidence to support the assertion that it is possible to successfully implement Papert's vision of discovery Logo with 5- and 6-year-olds in a kindergarten classroom. The data do not support a conclusion that Logo can be successfully used by all children in a Head Start classroom. More data are needed before any conclusions are made about the Head Start center-based choice model presented in this article.

Limitations

Although this research design was intended to match Papert's vision by using a discovery approach to teaching and learning and a process approach to research, it can be criticized for not being able to answer the question "What effect does Logo have on young children?" Data reported here show how children interacted with constructionist con·struc·tion·ist  
n.
A person who construes a legal text or document in a specified way: a strict constructionist.
 learning tools, not the short- or long-term effects of their Logo experience. However, the longitudinal lon·gi·tu·di·nal
adj.
Running in the direction of the long axis of the body or any of its parts.
 descriptions of children's behavior found in this study go well beyond descriptive data found in most outcome studies. Children were followed for an entire school year, and in the case of Studies 1 and 2, two years of data were collected in the same classroom.

The research design could also be criticized based on the differences between the kindergarten (Studies 1 and 2) and Head Start (Study 3) classrooms. It is true that there were many differences in the classrooms and the way data were able to be collected. Although data were collected and are presented in a manner that makes comparison possible, it may not be appropriate to compare the two because of the number of inconsistencies between the environments. However, one benefit of presenting these three studies together is that the reader can see the evolution of the observation protocol and the application of the scheme in alternate settings.

Possibilities for Future Research

Consistent with a desire to manifest manifest 1) adj., adv. completely obvious or evident. 2) n. a written list of goods in a shipment.


MANIFEST, com. law. A written instrument containing a true account of the cargo of a ship or commercial vessel.
     2.
 Seymour Papert's vision for early childhood education, future research could address qualitative studies involving individual profiles of target children while they are engaged in Logo-based computer programming. Other possibilities for future research include gender and racial differences, ability differences (how children of different abilities interact with Logo), and a more detailed developmental profile A developmental profile is a standardized psychodynamic diagnostic instrument for assessing clinically relevant personality characteristics. It is based on the clinical observation that adult personality characteristics often bear a considerable similarity to the behavioural  of children's interactions with Logo, both by age and by experience with Logo. Finally, a further investigation of Head Start children's interaction with Logo is warranted before any conclusions can be drawn about whether Seymour Papert's vision can be realized in a Head Start preschool setting.
Appendix

Sample Observation Form *

Date: 12/25/02   Classroom: K   Observer: C

Time:     1. Micro    1. Alone                1. Constructing
          Worlds      2. 1 Peer               2. Using Construction
12:00                 3. Peers +              3. Role Playing
          2. Legos    4. 1 Adult              4. Helping
Target:               5. 2 Adults +           5. Demonstrating
          3. Other:   6. Adult(s) + Peer(s)   6. Observing
AB                                            7. Listening
                                              8. Talking
                                              9. Asking
                                              10. Disengaging
                                              11. Bouncing
                                              12. Venting
                                              13. Receiving Scolding

Time:     1. Micro    1. Alone                1. Constructing
          Worlds      2. 1 Peer               2. Using Construction
12:01                 3. Peers +              3. Role Playing
          2. Legos    4. 1 Adult              4. Helping
Target:               5. 2 Adults +           5. Demonstrating
          3. Other:   6. Adult(s) + Peer(s)   6. Observing
CD                                            7. Listening
                                              8. Talking
                                              9. Asking
                                              10. Disengaging
                                              11. Bouncing
                                              12. Venting
                                              13. Receiving Scolding

Time:     1. Micro    1. Alone                1. Constructing
          Worlds      2. 1 Peer               2. Using Construction
12:02                 3. Peers +              3. Role Playing
          2. Legos    4. 1 Adult              4. Helping
Target:               5. 2 Adults +           5. Demonstrating
          3. Other:   6. Adult(s) + Peer(s)   6. Observing
EF                                            7. Listening
                                              8. Talking
                                              9. Asking
                                              10. Disengaging
                                              11. Bouncing
                                              12. Venting
                                              13. Receiving Scolding

Time:     1. Micro    1. Alone                Description:
          Worlds      2. 1 Peer
12:00                 3. Peers +              Hatches turtle and
          2. Legos    4. 1 Adult              programs it FD1.
Target:               5. 2 Adults +           Forgets space. Has
          3. Other:   6. Adult(s) + Peer(s)   trouble decoding error
AB                                            message. Starts looking
                                              around for help.

Time:     1. Micro    1. Alone                Description:
          Worlds      2. 1 Peer
12:01                 3. Peers +              Builds vehicle. Talks
          2. Legos    4. 1 Adult              to friend about how to
Target:               5. 2 Adults +           get it to go faster.
          3. Other:   6. Adult(s) + Peer(s)   Looks for new motors at
CD                                            friends' suggestion.

Time:     1. Micro    1. Alone                Description:
          Worlds      2. 1 Peer
12:02                 3. Peers +              Plays with twirling
          2. Legos    4. 1 Adult              construction that they
Target:               5. 2 Adults +           have just finished.
          3. Other:   6. Adult(s) + Peer(s)   Hold their hands up for
EF                                            it to hit when it
                                              passes them. It makes
                                              about a 1 foot in
                                              diameter circle.

* Each actual form reflected 5 minutes of data and observations
of four or five target children.

Table 1
Categorical Description of Behavior during Lego-Lego Time *

    Behavior                  Examples of What Was Observed

Constructing         Jamal is starting a new project with a yellow
                     brick. Right now he is looking for pieces to
                     build his project. He is working alone with
                     Legos.

Using construction   Four children race the cars they have
                     constructed.

Role playing         Mary is still playing house in the corner. She
                     and her friends are not adding pieces to their
                     project, but they are making up stories. "You can
                     be 19 and tomorrow's your birthday, because I'm
                     20 already." Mary leaves area to get Legos to add
                     to house.

Demonstrating        A student is watching while Jamal shows him
                     everything his project can do. "I learned, guess
                     why? ... 'Cause a long time ago my car fell
                     apart, and I built it back up ... I learned ...
                     because my car kept going around and around."

Observing            Mary is observing Jamal while he is programming
                     a turtle. Keesha is observing the teacher
                     programming a car.

Listening            Holden is listening to the teacher's explanation.

Talking              Keesha is talking with the teacher in the Lego
                     area.

Asking               Jamal has just asked a child for help. Jamal's
                     car is turning in circles.

Disengaging          Jamal walks the Legos outside of the circle. He
                     wanders a bit but seems to be aware that I am
                     watching him.

* Behaviors observed less than 10% of the time are excluded.

Table 2
Percentages (10% or More Reported Only) of One-Minute
Observations Where Children Were Observed to be Engaged
in Various Behaviors *

   Child           Behavior         Fall   Spring   Average

Holden (1)     Constructing          66      80       73
               Demonstrating         *       11        *
Jamal (1)      Constructing          76      67       72
Mary (1)       Constructing          69      76       73
               Role playing          12      *         *
Keesha (1)     Constructing          45      32       41
               Using construction    12      *        10
               Talking               *       10        *
Damien (2)     Constructing          73      53       63
               Using construction    10      *         *
               Talking               *       15       11
               Disengaging           *       10        *
Eddie (2)      Constructing          64      64       64
               Using construction    22      21       22
Pierre (2)     Constructing          62      56       59
               Using construction    28      25       27
               Talking               *       10        *
Leticia (2)    Constructing          85      74       80
Blanca (2)     Constructing          65      70       68
               Using construction    11      *         *
Ralph (3)      Constructing          33     100       67
               Demonstrating         17      *         *
               Asking                17      *         *
Rich (3)       Constructing          67      50       59
               Talking               17      50       34
Danielle (3)   Constructing          38      *         *
               Role playing          13      *         *
               Observing             19      *         *
               Listening             13      *         *
               Disengaging           13      *         *
Jonathan (3)   Constructing          50      *         *
               Listening             *      100        *
               Asking                17      *         *
               Disengaging           17      *         *
Peter (3)      Constructing          60      *         *
               Using construction    *       25        *
               Observing             20      25       23
               Talking               *       25        *
               Asking                *       25        *
               Venting               20      *         *

* Indicates less than 10%.

(1) Study 1; first year of kindergarten data.

(2) Study 2; second year of kindergarten data.

(3) Study 3; Head Start data.

Table 3
Percentages (10% or More Only) of One-Minute Observations Where
Children Were Observed to be Engaged in Various Behaviors *

                                           Behavior Using
       Child             Constructing       Construction

Holden (1)                    73                 *
Jamal (1)                     72                 *
Damien (2)                    63                 *
Eddie (2)                     64                 22
Pierre (2)                    59                 27
Means:                  66 (all 5 cells    25 (3/5 cells
  Kindergarten Boys        included)         excluded)
  (excluding * cells)
Mary (1)                      73                 *
Keesha (1)                    41                 10
Leticia (2)                   80                 *
Blanca (2)                    68                 *
Means:                  66 (all 4 cells    10 (3/4 cells
Kindergarten Girls         included)         excluded)
  (excluding * cells)
Ralph (3)                     67                 *
Rich (3)                      59                 *
Peter (3)                      *                 23
Means:                   63 (1/3 cells     17 (2/3 cells
  Head Start Boys          excluded)         excluded)
  (excluding * cells)
Overall Total Means     65 (1/12 cells     21 (8/12 cells
  (excluding * cells)      excluded)         excluded)

       Child               Talking

Holden (1)                     *
Jamal (1)                      *
Damien (2)                    11
Eddie (2)                      *
Pierre (2)                     *
Means:                   11 (4/5 cells
  Kindergarten Boys        excluded)
  (excluding * cells)
Mary (1)                       *
Keesha (1)                     *
Leticia (2)                    *
Blanca (2)                     *
Means:                   * (4/4 cells
Kindergarten Girls         excluded)
  (excluding * cells)
Ralph (3)                     *
Rich (3)                     34
Peter (3)                      *
Means:                   34 (2/3 cells
  Head Start Boys          excluded)
  (excluding * cells)
Overall Total Means     23 (10/12 cells
  (excluding * cells)      excluded)

* Indicates less than 10. All behaviors observed 10% of the
time or more, on average over the school year, are reported.

(1) Study 1; first year of kindergarten data.

(2) Study 2; second year of kindergarten data.

(3) Study 3; Head Start data.

Table 4
Percentages of One-Minute Observations Where Children Were
Observed to be Engaged in Various Behaviors/Social Configurations
While Constructing *

                    Social Configuration While Constructing

                            With   With    With Adult(s)
     Child          Alone   Peer   Adult   and Peer(s)

Holden (1)           69      19     14          06
Jamal (1)            56      24     21          03
Damien (2)           36      40     18          06
Eddie (2)            48      33     13          06
Pierre (2)           42      46      6          06
Means:               50      32     14          05
  Kindergarten
  Boys
Mary (1)             64      15     18          02
Keesha (1)           45      18     31          06
Leticia (2)          64      16     18          02
Blanca (2)           48      36      8          08
Means:               55      21     19          05
  Kindergarten
  Girls
Ralph (3)            83      0      17           0
Rich (3)             22      33     44           0
Peter (3)            100     0       0           0
Means:               68      11     20           0
  Head Start Boys
Overall Total        62      25     19          04
  Means

* All social configurations observed while constructing over
the school year are reported for children in Table 3.

(1) Study 1; first year of kindergarten data.

(2) Study 2; second year of kindergarten data.

(3) Study 3; Head Start data.


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Dr. Catherine Wilson Gillespie is an associate professor at Drake University Drake University is a private, co-educational university located in the city of Des Moines, Iowa. The institution offers a number of undergraduate and graduate programs, as well as professional programs in law and pharmacy.  School of Education in Des Moines, Iowa “Des Moines” redirects here. For other uses, see Des Moines (disambiguation).
Des Moines (pronounced /dɪˈmɔɪn/ in English,
, where she teaches early childhood education and human development. She received her Ph.D. in child development from the University of Tennessee The University of Tennessee (UT), sometimes called the University of Tennessee at Knoxville (UT Knoxville or UTK), is the flagship institution of the statewide land-grant University of Tennessee public university system in the American state of Tennessee.  in 1995, her M.Ed. from Lesley College Lesley College is the undergraduate section, and founding institution of, Lesley University.

The college was founded in 1909 by Edith Lesley as The Lesley School, a woman's college which focused on early childhood education as a part of the international kindergarten
 in 1988, and her B.A. from Wellesley College Wellesley College, at Wellesley, Mass.; for women; chartered 1870, opened 1875. Long a leader in women's education, it was the first woman's college to have scientific laboratories.  in 1984. She has been involved in research with young children who are at risk for school failure for the past 10 years. This article grows out of Dr. Gillespie's participation in the Iowa Early Childhood Papert Partnership, a collaborative partnership among Seymour Papert, Drake University, Drake University Head Start, Des Moines Public Schools, Norwalk Public Schools, and the Heartland Area Education Agency.

Catherine Wilson Gillespie

Drake University School of Education

3206 University Avenue

Des Moines, IA 50311

Telephone: 515-271-4602

Fax: 515-271-4140

Email: Catherine.Gillespie@drake drake

1. male duck.

2. loliumtemulentum.
.edu

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