Sex in Games Featured at Women's Game Conference on October 26-27, 2005.AUSTIN, Texas -- The Game Initiative today announced that game industry veteran Brenda Brathwaite A 25 year veteran of the video game industry, Brenda Brathwaite is a contract game designer and professor of game development and interactive design at the Savannah College of Art and Design in Savannah, Georgia. will deliver a compelling, adults-only talk on sexual content and video games See video game console. at the Women's Game Conference taking place October 26 - 27, 2005 in Austin, Texas. From flirting in MUDs to hardcore sexual simulators to the emerging field of teledildonics, sex in games is nearly as old as the medium itself. Sex isn't limited to the games themselves; the infamous E3 booth babes Babes is an American situation comedy series that ran for one season on the Fox Television Network from September 13, 1990 to August 10, 1991. It was produced by Dolly Parton and Sandy Gallin's Sandollar Productions for Twentieth Century Fox Television. are as much a part of sex in games as the characters that walk through game worlds. Sexual content found in video game advertising has as strong a place in the discussion as emergent emergent /emer·gent/ (e-mer´jent) 1. coming out from a cavity or other part. 2. pertaining to an emergency. emergent 1. coming out from a cavity or other part. 2. coming on suddenly. sexual content in MMORPGs. To learn more about the Women's Game Conference, other sessions at the conference and how to attend visit http://www.WomensGameConference.com The second annual Women's Game Conference focuses on women in the computer and video game industry and highlights the importance of women as consumers of games, draws attention to the contributions women bring to the game industry workforce, and creates an environment conducive to networking. The conference shares a career pavilion and technology pavilion with the Austin Game Conference. All attendees are encouraged to visit the Career Pavilion where 12 game companies are recruiting, including: Activision, BioWare Corp., Electronic Arts, Exclaim ex·claim v. ex·claimed, ex·claim·ing, ex·claims v.intr. To cry out suddenly or vehemently, as from surprise or emotion: The children exclaimed with excitement. v. Recruiting Agency, High Voltage The term high voltage characterizes electrical circuits, in which the voltage used is the cause of particular safety concerns and insulation requirements. High voltage is used in electrical power distribution, in cathode ray tubes, to generate X-rays and particle beams, to Software, Inc., Microsoft Game Studios, Midway, Multimedia Games, Radical Entertainment, Sony Computer Entertainment America, THQ THQ Toy Headquarters THQ Territorial Headquarters THQ Tehsil Headquarters (Pakistan) THQ The Holy Quran THQ Theater Headquarters , and Ubisoft. Another 40 companies have exhibits in the Technology Pavilion. Other game-industry leaders speaking at the Women's Game Conference include: Linda Currie cur·rie n. Variant of curry2. , Blue Fang; Nicole Willick, Activision; Tracey Rosenthal-Newsom, Harmonix; Jeb Havens, Cyberlore; Amber Dalton Dalton, city (1990 pop. 21,761), seat of Whitfield co., extreme NW Ga., in the Appalachian valley; inc. 1847. It is a highly industrialized city in a farm area. , PMS Clan Pandora's Mighty Soldiers, abbreviated to PMS is an all-female gaming clan, which was founded in 2002 by Amber "Athena Twin" Dalton and her sister Amy "Athena" Brady. PMS currently has over eight hundred members across various platforms and games. ; Amy Brady, PMS (Pantone Matching System) A color matching system that has a unique number assigned to more than 500 different colors and shades. This standard for the printing industry has been built into many graphics and desktop publishing programs to ensure color accuracy. Clan/Frag Dolls; Lisa Waits, NOKIA; Heidi Perry, Play First; Lisa Sikora, Microsoft; Monika Madrid, UbiSoft; Clarinda Merripen, Cyberlore; Jennifer McLean, IGN IGN Ignored (Status) IGN Institut Geographique National IGN Ignition IGN Instituto Geografico Nacional (Spain) IGN Imagine Games Network IGN In-Game Name (gaming) Entertainment, Inc. Conference sessions include: Facilitated Networking Recruitment and Retention of Women in the Game Industry Team Building : How a Diverse Team Makes a Big Impact Games for a Diverse Audience Sex in Games Conference Keynote: Kris Soumas VP Interactive, Lifetime TV Increasing Marketshare: The Marketing of Games to Women A Discussion with Professional Female Gamers Casual Games: Reaching the Female Market What Women Want: A discussion between female casual game consumers and the marketers and developers who serve them Registration The pre-registration rate is $165 and onsite registration is $195. Conference attendees will also have access to the Khronos Developer University, the Game Writers Conference, the TechPavilion and the Austin Game Conference, all of which run concurrently with the Women's Game Conference. Registration is available online at http://www.WomensGameConference.com/register/ The Women's Game Conference is sponsored in part by Real Arcade, LifeTime, WITI (Women In Technology International, Sherman Oaks, CA, www.witi.com) An organization dedicated to the professional development of women in science and technology, founded in 1989. It supports regional chapters and conferences and provides ongoing opportunities for information exchange, and Microsoft Research Microsoft Research (MSR) is a division of Microsoft created in 1991 for researching various computer science topics and issues. Overview Microsoft Research (MSR) is one of the top research centers worldwide, currently employing Turing Award winners, C.A.R. 3 Day Conference Highlights: -- 9 tracks, 130 speakers, 2000+ developers, 10+ companies recruiting -- Microsoft / Xbox 360 will hold in-depth presentations covering Xbox 360Live/Marketplace, XNA studio and Next-Gen Graphics on Vista -- IBM to Discuss Details of the Cell Processor George Dolbier, IBM Senior Executive Architect for Games, will discuss details of the Cell Processor powering the next generation game platforms at the Game Technology Association meeting at AGC. -- Career Pavilion - By popular demand a career area has been added to the TechPavilion. For everyone at the show looking for a career change this is the place to go. -- Khronos Developer University - This one day hands-on work shop provides up-to-the-minute training on industry standard APIs for embedded graphics and video processing. -- Official Conference Party sponsored by K2 Networks Inc. -- a not to be missed event. -- Sponsors and Exhibitors include: 3Dconnexion, Inc., Academy of Art University, Activision, Alias, Anark Corporation, Animation Farm, Association of shareware professionals, ATI Technologies, Austin Community College, Autodesk, Avid Computer Graphics, Bigworld Pty Ltd., BioWare Corp., BuildForge, Inc., Business Wire, Develop Magazine, Dolby, Emergent Game Technologies, Ensemble Studios, Enzyme Testing Labs, Game instinct, Game Trust, GameDev.net, GamesIndustry.biz, GC Networks/Game Creation Magazine, Ginny's Printing, GoPets, Guildhall at SMU, Havok, Hybrid Graphics Ltd., iBeta, IBM Texas Credit Union, janimation Inc., K2 Networks Inc., Khronos Group, Mary-Margaret.com, Microsoft, Microsoft Casual Games Group, Microsoft Research, Midway, MobyGames.com, Mythic Entertainment, NCSoft, NVIDIA, Omni Interactive Media, Online Game Services, Inc., Power VR (PowerVR), Real Networks/Lifetime, Scaleform Corporation, St. Edwards University, TechExcel, THQ, The OGaming Network, UAT, and Versant Corporation -- TechPavilion and Attendee Lounge - The TechPavilion showcases the latest tools, technologies, products and services. The Attendee Lounge includes comfortable couches and chairs where attendees can relax and network in a casual environment. About The Game Initiative The Game Initiative is a leading producer of conferences and events for professionals in the computer and video game industry. The Initiative is chartered with the growth of the industry through events, public awareness, information and supporting programs and serves the needs of companies and people involved in producing interactive entertainment software and hardware for video game consoles This is a list of video game consoles by the era they appeared in. Eras are named based on the dominant console type of the era (even though not all consoles of those eras are of the same type). Some eras are referred to based on how many bits a major console could process. , handheld devices, personal computers and the Internet. Game Initiative events include the Austin Game Conference, the Mobile Game Conference, the Women's Game Conference, the Game Writers Conference, the Advertising In Games Forum, the Casual Games Conference, Game Technology Association Meetings and the How to Break into the Game Industry national conference series. More information about The Game Initiative can be found at www.GameConferences.com |
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