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Sega.com to Provide Network Multiplay Solution for Nintendo GameCube and PlayStation 2 Developers; Sega.com Signs Middleware Agreements with Top Console Manufacturers.


Business Editors, High-Tech/Entertainment Writers

SAN FRANCISCO--(BUSINESS WIRE)--Dec. 3, 2002

With the online console gaming market expected to reach 114 million players in the next four years(1), the world's pioneer in online console game
This article is about games played on consoles. Video gaming is about this form of gaming in general.


A console game is a form of interactive multimedia used for entertainment.
 technology, Sega.com(TM) Inc., announced today that they have signed middleware agreements with two of the top console manufacturers.

Game developers now have access to Sega.com's expertise, technologies, and services that will allow them to set up network gaming environments for gameplay on PlayStation(R)2 computer entertainment system and Nintendo GameCube The Nintendo GameCube (GCN) is Nintendo's fourth home video game console, belonging to the sixth generation era. The system itself is the most compact and least expensive, next to the Dreamcast, of the sixth generation era consoles. (TM). Sega.com helps developers successfully take their games online across multiple platforms Refers to two or more operating environments, which typically include the CPU family and operating system. For example, if versions of a program run on Windows and the Macintosh, the software is said to support multiple platforms.  with SEGA Network Application Package (SNAP), a suite of technologies and services designed to provide a multi-platform, end-to-end, network multiplay solution.

"Having shipped more than 17 networked console games to date, SEGA is the undisputed pioneer in online console gaming, and Sega.com helped make it possible by creating and supporting the technology backbone," said Mr. Ryoichi Shiratsuchi, CEO (1) (Chief Executive Officer) The highest individual in command of an organization. Typically the president of the company, the CEO reports to the Chairman of the Board.  of Sega.com and general manager, Network Business Division, SEGA Corporation. "From building the first high-speed online console gaming network to offering Nintendo GameCube and PlayStation 2 developers a solution for implementing a network gaming environment with SNAP, Sega.com is truly committed to the future of the video game industry -- online gaming See gaming. ."

SNAP provides game developers and publishers with a comprehensive suite of technologies and services that allows them to easily incorporate networked gameplay into their titles, saving valuable development time and costs. Featuring state-of-the-art technology, SNAP includes community building tools and a custom network transport optimized for gameplay, allowing for quick and flexible communication. SNAP also provides secure user authentication See authentication.  that promotes community trust by preventing fraud, and facilitates revenue by connecting to billing systems. Reporting technologies enable ladders, tournaments, rankings, and other stats-based activities that are crucial to cultivating a game's online community.

"Keeping in line with our open approach to the market, we welcome Sega.com's decision to offer technology and network services for online gaming," said Andrew House, executive vice president, Sony Computer Entertainment America. "As one of the core benefits of the PlayStation 2 online model is to allow companies to take advantage of existing knowledge, investment and efficiencies, Sega.com will be able to help accelerate online game development with the release of its middleware solution, SNAP."

In addition to SNAP's core technologies, game developers and publishers can benefit from an array of optional services, providing a cost-effective, full-service network See FSN.  solution. SNAP Services are designed to assist with the operation, maintenance, and development of a network game environment, including server hosting, billing, consulting, and quality assurance testing. With SNAP Hosting, game developers/publishers can take advantage of more than 100 scalable servers already installed across the U.S. to offer their gamers a seamless online gaming experience.

"Offering a flexible and reliable network solution, SNAP allows our developers to focus on creating great games without worrying about the challenges of implementing and maintaining a network gaming environment," said Jim Merrick, director, Network Marketing, Nintendo of America Inc.

For more information on SNAP, please visit: www.sega.com/business.

About Sega.com, Inc

Sega.com, Inc. (www.sega.com) is a network entertainment company that integrates Internet technology with innovation while leveraging a video game heritage dating back more than 50 years. Sega.com also built SegaNet the first high-speed online console gaming network and community destination for gamers. Sega.com is dedicated to bringing the technology and content required for networked entertainment to game developers and game players alike, leveraging the network possibilities for a multitude of devices including game consoles, cellular phones and PDAs.

About Nintendo

As the worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co. Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home video game systems. The systems include Game Boy(R), Nintendo(R) 64, Game Boy Advance and NINTENDO GAMECUBE. Since the release of its first home video game system in 1983, Nintendo has sold more than 1.6 billion video games See video game console.  worldwide, creating enduring industry icons such as Mario(TM) and Donkey Kong Donkey Kong may refer to:
  • Donkey Kong (video game), the original arcade game
  • Donkey Kong (character), the title character
(R) and launching such franchises as Zelda(TM) and Pokemon(R). As a wholly owned subsidiary Wholly Owned Subsidiary

A subsidiary whose parent company owns 100% of its common stock.

Notes:
In other words, the parent company owns the company outright and there are no minority owners.
, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operation in the Western Hemisphere Western Hemisphere

Part of Earth comprising North and South America and the surrounding waters. Longitudes 20° W and 160° E are often considered its boundaries.
.

(1) According to according to
prep.
1. As stated or indicated by; on the authority of: according to historians.

2. In keeping with: according to instructions.

3.
 DFC DFC - A dataflow language.

["Data Flow Language DFC: Design and Implementation", S. Toshio et al, Systems and Computers in Japan, 20(6):1- 10 (Jun 1989)].
 Intelligence
COPYRIGHT 2002 Business Wire
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2002, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Publication:Business Wire
Geographic Code:9JAPA
Date:Dec 3, 2002
Words:726
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