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Sculpture and computers.


The 15th International Sculpture Conference, held in San Francisco San Francisco (săn frănsĭs`kō), city (1990 pop. 723,959), coextensive with San Francisco co., W Calif., on the tip of a peninsula between the Pacific Ocean and San Francisco Bay, which are connected by the strait known as the Golden  this past summer, included a number of workshops and panel presentations on the use of computers and sculpture. Artists showed how computers are being used to develop and explore sculptural ideas. Once a sculpture model has been developed on the computer, the artist can examine how it would look from different views, with different materials, lighting and in various settings. Computers are also being used to develop templates for the actual construction of the sculpture.

Composing a Sculpture

Bruce Beasley, of Oakland, California “Oakland” redirects here. For other uses, see Oakland (disambiguation).
Oakland (IPA: /ˈoʊklənd/), founded in 1852, is the eighth-largest city in the U.S.
, talked about sculpture and the computer.

"I began using computers when I found myself fascinated by a new imagery involving complex intersections of simple geometric forms... I was determined to find a way to make this imagery spontaneous and simple to work with....I find that [on the computer] I am able to work fully in-the-round even better than previously, because making a change is so easy that there is less tendency to compose the piece from one primary view....I have the spontaneity spon·ta·ne·i·ty  
n. pl. spon·ta·ne·i·ties
1. The quality or condition of being spontaneous.

2. Spontaneous behavior, impulse, or movement.

Noun 1.
 of a drawing, with the reality and multiplicity of a three-dimensional model," said Beasley.

Beasley used plotter drawings from the computer to finally realize his sculpture in either cast bronze or fabricated fab·ri·cate  
tr.v. fab·ri·cat·ed, fab·ri·cat·ing, fab·ri·cates
1. To make; create.

2. To construct by combining or assembling diverse, typically standardized parts:
 welded sheets of bronze plates. But the computer also played a valuable role in the early creation of the work.

Experiencing with Design Possibilities

"Others may find it difficult to believe, but for me, both emotionally and functionally, the model on the computer is fully a three-dimensional object...a change that might take several days of cutting and fitting cardboard, or even weeks if it were in metal, can be done in a few minutes on the computer."

"Fabrication fabrication (fab´rikā´shn),
n the construction or making of a restoration.
 is one of many years where computers can be of use to sculptors. Computers can produce full-size flat patterns as well as dimensional drawings form complex computer-generated solid models. Computers can drive a wide variety of plate or sheet cutting machines directly from the computer model without the artist having to produce templates or patterns."

Whatever the material is or the cutting machine employed, the computer information remains the same.

Exploring Concepts

New York New York, state, United States
New York, Middle Atlantic state of the United States. It is bordered by Vermont, Massachusetts, Connecticut, and the Atlantic Ocean (E), New Jersey and Pennsylvania (S), Lakes Erie and Ontario and the Canadian province of
 sculptor Kenneth Snelson Kenneth Snelson (born June 29, 1927) is a contemporary sculptor and photographer. His sculptural works, composed of flexible and rigid components, are arranged according to the idea of tensegrity.  works in high tension stainless steel stainless steel: see steel.
stainless steel

Any of a family of alloy steels usually containing 10–30% chromium. The presence of chromium, together with low carbon content, gives remarkable resistance to corrosion and heat.
 cable and hollow tubes to build tower sculptures like the one on permanent display at the Hirshhorn Museum in Washington, DC. Snelson works on a Silicon Graphics computer workstation with the same software used by animators Famous animators no longer living

  • Alexandre Alexeieff
  • Tex Avery
  • Arthur Babbit
  • Joseph Barbera
  • Berthold Bartosch
  • Joy Batchelor
  • Amadee J.
 in Hollywood, only he designs sculpture. Snelson has also had a long-term interest in the structure of the atom and has used these same computer tools to explore various concepts of atomic models.

Sculptors, like architects, are finding the three-dimensional modeling programs available on computers today more useful to their needs and thus are making them a part of the design process. Because sculptors must also realize their work through the machining of materials, computers hooked to industrial cutting machines have been an important extension of the design process. But for most of us, as viewers of art, the computer's role is invisible because it's work is often hidden in the process.

An Interactive Object within a Sculpture

A new area of exploration has emerged where sculptors are using the computer as an interactive object within sculptural installations. The computer becomes a part of the sculpture, sometimes embedded Inserted into. See embedded system.  into it. In the future, we can expect to see this pattern of the computer appearing and then disappearing in both the process and presentation of sculptural work. We can see ancient and modern technologies working hand in hand.

Kenneth R. O'Connell is a professor and head of the Department of Fine and Applied Arts at the University of Oregon The University of Oregon is a public university located in Eugene, Oregon. The university was founded in 1876, graduating its first class two years later. The University of Oregon is one of 60 members of the Association of American Universities.  in Eugene.
COPYRIGHT 1995 Davis Publications, Inc.
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 1995, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Title Annotation:presentations from the 1994 International Sculpture Conference
Author:O'Connell, Kenneth R.
Publication:School Arts
Date:Feb 1, 1995
Words:616
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