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SKRM Interactive, Inc. Unveils New, Updated Website Focusing on its Capitalization of the Asian Online Gaming Boom.


ORLANDO, Fla. -- SKRM SKRM Sawan Kirpal Ruhani Mission (Delhi, India)
SKRM Selective Kinase Response Modulator
 Interactive, Inc. (OTCBB OTCBB

See OTC Bulletin Board (OTCBB).
:SKMI), an online gaming See gaming.  and Internet communications development company, is pleased to announce the unveiling of its new, updated website. This website will showcase SKRM Interactive's (previously Skreem Entertainment Corp.) new focus and endeavors. Among the highlights are its plans to capitalize on Cap´i`tal`ize on`   

v. t. 1. To turn (an opportunity) to one's advantage; to take advantage of (a situation); to profit from; as, to capitalize on an opponent's mistakes s>.
 the Asian online gaming boom and the steps it has taken to succeed in that arena. SKRM, through its subsidiary Weaver
For other meanings, see Weaver (disambiguation).


The Weavers are small passerine birds related to the finches.

These are seed-eating birds with rounded conical bills, most of which breed in sub-Saharan Africa, with fewer species in tropical
 Interactive, Inc. (Korea's premier online game developer), has created games for the Korean and Chinese markets, with games in development for Japan, Taiwan, Thailand, Vietnam and India. The site includes graphics of these online games and describes our plans for dominating the global online gaming market.

The CEO (1) (Chief Executive Officer) The highest individual in command of an organization. Typically the president of the company, the CEO reports to the Chairman of the Board.  and President of SKRM Interactive, Inc.("SKMI"), Charlie Camorata, is pleased with the launch saying, "This new site will help us convey to the public exactly why we are excited with our current endeavors and future plans. Upon browsing See browse.  through our site and absorbing both the visual and written content, we anticipate that our visitors will be equally enthusiastic about the opportunities that lie ahead for SKRM."

SKRM plans to reach out through "edu-entertainment" channels to bring their games, based on the well-known Chinese historic figures, to a world audience. Through Weaver's agreement with TOM Online in China, China's top Internet portal with 245 million viewers a day, SKRM will be able to grow their online gaming community in China and other Asian markets. The company is also in negotiations to partner with Fijutsu Limited's Nifty Serve A Japanese online service. Nifty Serve and PC-VAN are the major online services in Japan. , Japan's largest comprehensive online service provider, and has recently sent teams to Vietnam and India to prepare to enter those markets.

For more information please visit our website www.SKRMinteractive.com, email ir@skrminteractive.com, or call SKRM Interactive, Inc. Investor Relations Investor relations

The process by which the corporation communicates with its investors.
 at 213-814-4168.

About SKRM Interactive, Inc.

SKRM Interactive, Inc., through its subsidiary Weaver Interactive, Inc., competes in the increasing Asian online gaming market. Weaver, Korea's premier online game developer, has created games for the Korean and Chinese markets, with games in development for Japan, Taiwan, Thailand, Vietnam and India. Through Weaver's agreement with TOM Online in China, China's top Internet portal, SKRM will be able to grow their online gaming community in China and other Asian markets. SKRM is an online gaming and Internet communications development company focused on the development and acquisition of revenue driven, UGC See user-generated content.  (user generated content) sites. SKRM's operations are primarily focused on tapping into the Asian online gaming industry and multi-platform marketing through acquisition.

This press release may contain certain information about SKRM Interactive's business prospects and financial projections. These are only prospects and projections based upon good faith current expectations by the management of the Company. This information is based on assumptions as to future events that are inherently uncertain and subjective. SKRM Interactive Inc. makes no representation or warranty as to the attainability of such assumptions or as to whether future results will occur as projected. You are expected to conduct your own investigation with regard to SKRM Interactive and its prospects. The company assumes no obligation to update the information in this press release.
COPYRIGHT 2007 Business Wire
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2007, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Publication:Business Wire
Date:Feb 9, 2007
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