Printer Friendly
The Free Library
14,632,879 articles and books
Member login
User name  
Password 
 
Join us Forgot password?

SK Telecom Launches Seven New VibeTonz(TM)-Enabled Games on GXG Mobile Gaming Portal in Korea; Developers Using Touch Feedback Sensations to Provide Fun and Exciting Console-Like Gaming Experience.


SAN JOSE San Jose, city, United States
San Jose (sănəzā`, săn hōzā`), city (1990 pop. 782,248), seat of Santa Clara co., W central Calif.; founded 1777, inc. 1850.
, Calif. -- Immersion Corporation Immersion Corporation of San Jose, California, is a developer of haptic technology.

The company was founded in 1993.[1] Immersion's technology is employed in automotive, entertainment, medical training, mobility, personal computing, and three-dimensional
 (Nasdaq:IMMR IMMR Internal Memory Map Register ), a leading developer and licensor of touch feedback technology, today announced that seven new VibeTonz-enabled games have been added to SK Telecom's new GXG GXG Global Express Guaranteed (US postal service product)  mobile gaming Web site (www.gxg.com). When players download the games to the Samsung VibeTonz-enabled SCH-G100 mobile phone, they can feel touch feedback effects like those in PC or console video games See video game console. . VibeTonz effects in the new games include the smack of a bowling ball as it hits the pins, the blast of explosions, the jolt of kicks in a fighting game This article or section has multiple issues:
* It may contain original research or unverifiable claims.
* It needs additional references or sources for verification.
* It may be too technical for a general audience. Please help make it more accessible.
, and the clack of train cars as they accelerate down the track.

The new games are:

--AMF Xtreme Bowling -- Sinjisoft Corporation

--Independence Day -- Sinjisoft Corporation

--Swerve Basketball -- Sinjisoft Corporation

--Mat Go 2005 -- MobileMania, Inc.

--Guilty Gear -- Blue Mobile

--Bubble Bubble -- M DREAM Co., Ltd.

--JeonChaRoGo -- M DREAM Co., Ltd.

"Mobile gaming has become very popular and sophisticated in Korea," said Mr. Min-Soo Jeon, assistant manager, Blue Mobile. "SK Telecom's GXG portal is a fantastic service where you can download any type of game you want, many now with Immersion's touch feedback. I think we are leading the world in this aspect of mobile entertainment."

"The G100 phone provides a great gaming experience, with high-resolution color display, 2D and 3D graphics, special multifunction buttons, high-fidelity stereo sound -- and touch sensations made possible using VibeTonz technology," said Mr. In Sung Park, manager of the game team at SK Telecom. "We are committed to being a leader, to strongly competing -- and this phone, this experience, these new games, and our GXG Web site shows our intent to provide the best possible gaming service to our subscribers."

"The technology in the G-100 phone is incredible," said Mr. Youn Hyun Lee, general manager at Sinjisoft. "In our Independence Day game, provided by Superscape, you can really feel the power of the jet afterburner afterburner

Second combustion chamber in a turbojet or turbofan engine, immediately in front of the engine's exhaust nozzle. The injection and combustion of extra fuel in this chamber provide additional thrust for takeoff or supersonic flight; in most cases, the afterburner
, and all the other effects. It's not the usual vibration. VibeTonz technology delivers a much wider spectrum of vibration with much better control. The result is more realism -- smooth increases or decreases in vibration, crisp changes, and more variety of effects. It adds a lot of excitement and fun to the mobile gaming experience."

"In our game, Mat Go 2005, we use a range of VibeTonz effects, some very subtle," said Mr. Min-Tae Kim, a manager at MobileMania, Inc. "When you shuffle cards, you can see, hear, and also feel that action, and that is very intriguing. With the VibeTonz System, you can have very strong vibrations to go along with explosions, for example, and you can also use a VibeTonz effect to underscore The underscore character (_) is often used to make file, field and variable names more readable when blank spaces are not allowed. For example, NOVEL_1A.DOC, FIRST_NAME and Start_Routine.

(character) underscore - _, ASCII 95.
 something very subtle, which can add interest and fun to the game."

The VibeTonz System is comprised of technology that has been embedded Inserted into. See embedded system.  in the G100 phone called VibeTonz Mobile Player and a software development kit, VibeTonz Studio SDK (Software Developer's Kit) See developer's toolkit and Windows SDK.

SDK - Software Developers Kit (or "Software Development Kit").
. An authoring tool with a graphical user interface graphical user interface (GUI)

Computer display format that allows the user to select commands, call up files, start programs, and do other routine tasks by using a mouse to point to pictorial symbols (icons) or lists of menu choices on the screen as opposed to having to
 allows easy creation of VibeTonz touch feedback effects. Developers can use the tool to quickly create touch sensations and optimize them for a game or other content. The SDK supports a VibeTonz development solution for WIPI WIPI Wireless Internet Platform for Interoperability
WIPI Word Intelligibility by Picture Identification (audiology test)
WIPI Women in Photography Interntional
 developers using GIGA, SK Telecom's 3D mobile game platform, as well as solutions for other platforms.

"It was very easy to work with Immersion and with the VibeTonz technology," said Mr. Gi-Won Koo, a manager at M DREAM Co., Ltd. "It is possible to design and add VibeTonz effects to a game in just a few hours."

"Immersion has been supplying touch feedback technology to the console and video game industry for over 10 years," said John Grundy, vice president and general manager, Immersion's Mobility business group. "We are now working closely with SK Telecom and their content partners to bring the same exciting touch sensations to mobile games."

About Immersion (www.immersion.com)

Founded in 1993, Immersion Corporation is a recognized leader in developing, licensing, and marketing digital touch technology and products. Bringing value to markets where man-machine interaction Man-machine interaction (MMI) may refer to:
  • Control of machines in general using devices like steering wheel, automobile pedal, or button
  • Human–computer interaction
 needs to be made more compelling, safer, or productive, Immersion helps its partners broaden market reach by making the use of touch feedback as critical a user experience as sight and sound. Immersion's technology is deployed across automotive, entertainment, medical training, mobility, personal computing Refers to users working on their own computers rather than a terminal to a mainframe. Sometimes, the term refers to using computers at home for work and/or entertainment in contrast to business use only. See personal computer. , and three-dimensional simulation markets. Immersion's patent portfolio includes over 500 issued or pending patents in the U.S. and other countries.

Forward Looking Statements

This press release contains "forward-looking statements forward-looking statement

A projected financial statement based on management expectations. A forward-looking statement involves risks with regard to the accuracy of assumptions underlying the projections.
" that involve risks and uncertainties, as well as assumptions that, if they never materialize or prove incorrect, could cause the results of Immersion Corporation and its consolidated subsidiaries to differ materially from those expressed or implied by such forward-looking statements.

All statements, other than the statements of historical fact, are statements that may be deemed forward-looking statements, including any projections of earnings, revenues, or other financial matters; any statements of the plans, strategies, and objectives of management for future operations; any statements concerning the breadth of and timeline to implement force feedback technology into handset models or into content, any change in revenue that may occur from such adoption, consumer response that may occur to having touch feedback in handsets or content, or consumer and market acceptance of force feedback products in general; proposed products or services; any statements regarding future economic conditions or performance; statements of belief; and any statement or assumptions underlying any of the foregoing. Immersion's actual results might differ materially from those stated or implied by such forward-looking statements due to risks and uncertainties associated with Immersion's business which include, but are not limited to, delay in or failure to achieve commercial demand for Immersion's products or a delay in or failure to achieve the acceptance of force feedback as a critical user experience.

For a more detailed discussion of these factors, and other factors that could cause the Company's actual results to vary materially, interested parties should review the risk factors listed in the Company's most current Form 10-Q Form 10-Q

See 10-Q.
, which is on file with the U.S. Securities and Exchange Commission. The forward-looking statements in this press release reflect the Company's beliefs and predictions as of the date of this release. The Company disclaims any obligation to update these forward-looking statements as a result of financial, business, or any other developments occurring after the date of this release.

Immersion, the Immersion logo, and VibeTonz are trademarks of Immersion Corporation in the United States United States, officially United States of America, republic (2005 est. pop. 295,734,000), 3,539,227 sq mi (9,166,598 sq km), North America. The United States is the world's third largest country in population and the fourth largest country in area.  and other countries. All other trademarks are the property of their respective owners.
COPYRIGHT 2005 Business Wire
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2005, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

 Reader Opinion

Title:

Comment:



 

Article Details
Printer friendly Cite/link Email Feedback
Publication:Business Wire
Geographic Code:9SOUT
Date:Oct 10, 2005
Words:1074
Previous Article:IDEA Health & Fitness Association Announces Results of 2005 Programs & Equipment Survey, Revealing Latest Exercise and Equipment Trends.
Next Article:EA's FIFA Street 2 Now in Development; The Street Franchise Continues Under the EA SPORTS BIG Brand.
Topics:



Related Articles
SK Telecom Initiates Field Trial in Korea with Flarion Technologies; Leading Korean Mobile Operator Evaluates Next Generation Mobile Broadband Access...
SK Telecom: mobile data giant.(The Leading Companies)
Fathammer Delivers Ten 3D Mobile Games for SK Telecom; Fathammer Provides Advanced Mobile Games for the New, Growing Korean 3D Market.
Immersion's Touch Sensations Debut in Samsung Mobile Phone and in Downloadable Content from Verizon Wireless.
SK Telecom Selects CinTel over Competitors for Their Music Portal 'Melon'.
Indiagames' New Serenity Mobile Game with VibeTonz(TM) Touch Sensations Available Soon from Verizon Wireless; Touch Feedback Comes to Mobile Games.
Wavesat and SK Telecom Sign Agreement to Develop Wibro/Ofdma Solutions.(Company Profile)
Verizon Wireless Offers New Samsung Phone With Immersion's VibeTonz System; Immersion Signs New Developer Agreements With Punch Entertainment,...
Wireless Content Provider GeoTel Signs License Agreement for Immersion's VibeTonz(R) System for KTF's Network.
3D Tilt-a-World Ignites a Revolution in Mobile Gaming.

Terms of use | Copyright © 2009 Farlex, Inc. | Feedback | For webmasters | Submit articles