SIGGRAPH 2003 Educators Program Explores the Interdisciplinary Use of Computer Graphics, Computer Graphics Applications, and Teaching of Computer Graphics.Business Editors/Education Writers/High-Tech Writers SIGGRAPH (Special Interest Group on Computer Graphics, www.siggraph.org) The arm of the ACM that specializes in computer graphics and interactive techniques. Providing publications, workshops and conferences, it has served technicians and researchers as well as the artist and business community 2003 CHICAGO--(BUSINESS WIRE)--April 4, 2003 Program Offers Paper, Panel, Forum and QuickTake Presentations ACM SIGGRAPH
General
adj. Of, relating to, or involving two or more academic disciplines that are usually considered distinct. interdisciplinary Adjective use of computer graphics across numerous content areas and presents the content in four different presentation formats. "Themed 'Building Bridges,' the SIGGRAPH 2003 Educators Program content explores the interdisciplinary use of computer graphics, computer graphics applications and the teaching of computer graphics," said John Finnegan Finnegan may refer to:
`, -d `), main campus at West Lafayette, Ind. . "We have content from Art, Art History, Museum
Exhibitions, Theater Design, Interior Design as well as the mathematics
and computer science discipline. This content offers attendees an
incredible opportunity to expand their personal and professional
horizons in the use of computer graphics as a teaching tool in their
area of specialization A career option pursued by some attorneys that entails the acquisition of detailed knowledge of, and proficiency in, a particular area of law.As the law in the United States becomes increasingly complex and covers a greater number of subjects, more and more attorneys are and enables them to explore possible collaborations outside their specific discipline." The SIGGRAPH 2003 Educators Program content is presented in traditional paper and panel formats. There are nine papers and eight panels. In addition, the popular forum presentations started at SIGGRAPH 2001 continue. A forum is an interactive discussion where moderator moderator - A person, or small group of people, who manages a moderated mailing list or Usenet newsgroup. Moderators are responsible for determining which email submissions are passed on to the list or newsgroup. and attendees discuss relevant issues. There are seven forums scheduled. New for 2003 are eight QuickTakes. These are a pedagogical ped·a·gog·ic also ped·a·gog·i·cal adj. 1. Of, relating to, or characteristic of pedagogy. 2. Characterized by pedantic formality: a haughty, pedagogic manner. (learning about teaching) 10-minute presentations. The concept is for presenters to put ideas in front of other attendees to get feedback and ideas for further research or improve teaching techniques. Below are highlights from SIGGRAPH 2003 Educators Program content: Papers Computer Simulation Technology and Teaching and Learning Interior Lighting Design Jin Feng, Purdue University This paper shares the author's experience of using computer simulation technology in an interior lighting design class to improve the teaching and learning environment. The focus of discussion is on how the simulation technology can change teaching and learning, enrich and expand the course contents, and access unlimited resources beyond physical and fiscal limitations. Polynomiography and Applications in Art, Education, and Science Bahman Kalantari, Rutgers University Polynomiography is the art and science of visualization in approximation of zeros of polynomials. Informally, polynomiography allows one to take colorful pictures of polynomials and subsequently re-color them using one's own creativity and artistry. Polynomiography has tremendous applications in art, education, and science. From the artistic point of view, one can learn to produce the most exquisite, complex, and diverse set of images. From the educational point of view, it can be used in high school or college courses to teach mathematical concepts: the algebra and geometry of complex numbers, the notions of limit and continuity, algorithms for polynomial root-finding and iteration functions such as Newton's method, geometric constructs such as Voronoi regions, and fractal sets. From the scientific point of view, polynomiography is a powerful tool for viewing polynomials and for discovering new properties of these fundamental objects of science. Panels Animating Art History: Building a Bridge Between Disciplines Kelli Butz, Stevie Gardiner, Shaun Jennings, Bruce Massey, LiQin Tan, Roberta K. Tarbell, Robert Wuilfe, Rutgers University This groundbreaking, interdisciplinary project challenges traditional educational methodologies, embraces the possibilities of new technology, and uses advanced 3D animation to create original and dynamic tools for classroom use. The course presents difficult concepts in art history to students within the framework of a fully realized animation segment. Through plot, humor, and visual exaggeration, the animation captures student imaginations and facilitates learning. This panel discusses the effectiveness of collaboration between the disciplines of art history and animation and engages the audience in a discussion of computer animation's potential for transforming other fields of study. The presentation demonstrates that computer animation offers educators everywhere a new way to engage the interest of students and create enthusiasm for knowledge. Moving Clocks and Bending Space: A Learning/Interactive Museum Environment (LIME) Geralyn Abinader, Richard Guy, Molly Lenore, Joseph Stein, Gretchen Walker, American Museum of Natural History The process of creating a successful exhibition at the American Museum of Natural History involves a dialogue between those who write the content and those who create the content's presentation. This panel explores creation and evaluation of two non-traditional exhibits (Moving Clocks and You Bend Space-Time) from the current Einstein exhibition. It describes the scientific and philosophical ideas that fueled their conception, explains the design and technological choices, and examines how educational media experiences are evaluated. Producing a Real-World Student Group Project Kat Curry and Pam Hogarth, Gnomon School of Visual Effects, Craig Sylvester, Independent, and Gil Zimmerman, DreamWorks SKG Many digital media/animation departments include student group projects as an important component of their curricula. At the Gnomon School of Visual Effects the latest effort created the visual effects for Roger Corman's feature film "Demon Slayer." This panel features presentations by the visual effects supervisor, the visual effects producer, the CG supervisor, and students. Topics include the history of "Demon Slayer," pluses and problems, working with professionals, setting realistic expectations, and suggestions for finding projects. Forums Game Development & Design: Curricular Challenges and Opportunities John Buchanon, Electronic Arts and Jason Della Rocca, International Game Developers Association As more schools provide game-based curricula, are the needs of the industry, the students, and the institutions being met? What are the challenges that face schools who have implemented, or are in the process of implementing, curriculum that focuses on game design, development, and study? This session provides a forum for academics and developers to discuss these challenges and subsequent opportunities. The Process of Effective Critiques Jana Whittington, Purdue University Calumet and William Joel, Western Correctional State University Students must acquire technical, business, and aesthetic vocabulary skills to communicate effectively with peers, superiors, clients, and the public. A well-executed critique process designed to address specific objectives helps the student learn communication processes that are essential for success, and it gives the instructor a quantitative assessment process to evaluate each course and assignment. This forum is designed for novice instructors, instructors new to teaching technology and graphic design, and instructors interested in exploring assessment methods to conduct critiques. The SIGGRAPH 2003 Educators Program will be held Wednesday Wednesday: see week. , July 30, and Thursday Thursday: see week. , July 31. For a complete list of all sessions, session abstracts, times, etc., please see www.siggraph.org/s2003/conference/edu/index.html. Registration information can be found at www.siggraph.org/s2003 or by contacting SIGGRAPH 2003 Conference Management, 401 North Michigan Michigan (mĭsh`ĭgən), upper midwestern state of the United States. It consists of two peninsulas thrusting into the Great Lakes and has borders with Ohio and Indiana (S), Wisconsin (W), and the Canadian province of Ontario (N,E). Avenue, Chicago Chicago, city, United States Chicago (shĭkä`gō, shĭkô`gō), city (1990 pop. 2,783,726), seat of Cook co., NE Ill., on Lake Michigan; inc. 1837. , Illinois Illinois, river, United States Illinois, river, 273 mi (439 km) long, formed by the confluence of the Des Plaines and Kankakee rivers, NE Ill., and flowing SW to the Mississippi at Grafton, Ill. It is an important commercial and recreational waterway. 60611 USA; 312/321-6830 phone; 312/321-6876 fax; registration@siggraph.org See .org. (networking) org - The top-level domain for organisations or individuals that don't fit any other top-level domain (national, com, edu, or gov). Though many have .org domains, it was never intended to be limited to non-profit organisations. RFC 1591. . SIGGRAPH 2003 will bring nearly 25,000 computer graphics and interactive technology professionals from six continents Six Continents is a large retail PLC in UK which split into Six Continents Retail known as Mitchells and Butlers plc. The hotels and soft drinks business of Six Continents PLC is now known as InterContinental Hotels Group PLC. to San Diego San Diego (săn dēā`gō), city (1990 pop. 1,110,549), seat of San Diego co., S Calif., on San Diego Bay; inc. 1850. San Diego includes the unincorporated communities of La Jolla and Spring Valley. Coronado is across the bay. for the week-long conference, July 27-31. A comprehensive technical program and special events focusing on research, art, animation animation Process of giving the illusion of movement to drawings, models, or inanimate objects. From the mid-1850s, such optical devices as the zoetrope produced the illusion of animation. Stop-action photography enabled the production of cartoon films. , games, interactivity, and the web are planned. SIGGRAPH 2003 includes a three-day exhibition of products and services for the computer graphics and interactive marketplace from July 29-31, 2003. ACM SIGGRAPH, the leading professional society for computer graphics and interactive techniques, sponsors SIGGRAPH 2003. Information on ACM SIGGRAPH membership and other conferences and activities can be found at www.siggraph.org. |
|
||||||||||||

`, -d
Printer friendly
Cite/link
Email
Feedback
Reader Opinion